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I don't have to put a spoiler warning here do I? Surely you read the title of this post? Ugh, fine: SPOILERS FOR ARKHAM ASYLUM. Lots of 'em. Also, fair warning, this is going to be a whiny fanboy rant about an otherwise great game.
* * * * * * Still here? Okay.
Arkham Asylum, how perfect you were. You really had me going there. For the entire game I felt like the Goddamn Batman, and I was loving it. Gameplay and story wise you got so very much right. And then what did you do? Ruined it in the last fifteen minutes. Way to go. Okay so the story in this game is not exactly inspired, it's merely a great setup for the best Batman game of all time, which this unquestionably is. Joker's taken over Arkham, select members of Batman's rogues gallery are on the loose, go fix it. Wonderful. The deeper thread running throughout the game is the Titan formula, basically a modified version of the Venom drug what makes Bane go all big-like, which we eventually discover the Joker plans to use to make himself an army of mutant freaks/pollute the Gotham water supply, and since the latter part of that plan wasn't original in Batman Begins, it sure as hell isn't here, but whatever. I have no problem with a relatively simple story as the backdrop for a fantastic game liberally peppered with moments of inspired greatness, of which there are plenty. Now there are actually a surprisingly slim number of traditional boss battles to be found in Arkham Asylum, which is fine, because they're not that good. They mostly rely on waiting for a weak point to be exposed and fighting off a bunch of minor goons at the same time, which is about as uncreative as you could get. The nontraditional enemy encounters, on the other hand, fare much better. While your time in Killer Croc's layer perhaps lasts a bit too long, it's extremely suspenseful, and Scarecrow absolutely steals this game in his sparingly dispersed amazingly brilliant fear toxin trips.
So after playing through almost the entire game I reached a point where it was clear I was heading off to the final showdown, and I couldn't help but wonder which direction the fight with the Joker would take. On the one hand, he's far more than a mere physical threat, but on the other, he can hold his own in a fight. Now there was a possibility that dawned on me, a solution to this dilemma so stupid and obvious that I all but rejected it's chances of occurring. I mean, this game was written by Paul Dini for fuck's sake. That man knows his Batman, and there's no way he would end the game in that manner. Well he did. He abso-fucking-lutely did. Maybe it wasn't him, maybe he was forced to, I don't care but it's someone's fault. *Sigh*, okay, so that Titan stuff I mentioned? The stuff that can turn people into giant hulking Bane-like monsters? Well, Joker tries to use it on Commissioner Gordon, but Batman takes the bullet for him. Batman resists the transformation with the power of his Bat-will, which upsets Joker, who shoots himself in the head with the Titan formula, transforming him into a big freaking Joker monster. Please understand that typing that sentence crushed part of my soul. You can watch the ensuing battle, and subsequent anticlimactic ending here, complete with another helpful spoiler warning: Now let's look at this first only from a gameplay perspective. That fight sucked. 85% of it consisted of beating up random thugs, which surely you haven't had enough of by this point, while Joker threw some bombs and turned his back not once, not twice, but thrice, allowing you to damage him. I could not imagine a more boring, cookie cutter boss fight. But what about from a Batman fanboy's point of view? Would the Joker realistically turn himself into a giant monster? How the hell should I know?! He's the Joker, he can do whatever he damn well pleases. But did it benefit the story? Of course not! It's stupid. It's really really stupid. Batman without a doubt has the greatest rogues gallery in comics. They work very well together, and while they can be interpreted in many different ways, what you never mess with is the kind of threat they represent. A brilliant paraplegic could stop the Riddler. The world's bravest chemist could save Gotham from the Scarecrow. An asexual lumberjack with a flamethrower could take down Poison Ivy. Batman is a remarkably well-rounded hero, and each of his enemies require him to tap in to a different part of his skill set to stop them. Messing with that just seems fundamentally wrong. Now I have absolutely no problem with doing something new. I think Lex Luthor's original motivation was that Superman made him bald, and if it was decided in the 60s that the Batman franchise was perfect just the way it was, today we'd all think of the Joker as Cesar Romero with white makeup painted over the mustache he refused to shave. But if you're going to change a character, do it for the better. Is there anyone, anywhere, who thinks the Joker would be a better adversary if he was more physically capable of going toe-to-toe with Batman? He's not the greatest villain of all time because Batman has to punch him extra hard (with explosive gel, apparently)! It's because he's the definitive physical embodiment of chaos, and no matter how hard you punch him, he doesn't give a shit, he's just going to keep doing whatever the hell he does. But somewhere along the line they decided that doing the character justice wasn't as important as providing an immensely disappointing final boss battle, and the Joker was turned into merely another thing that Batman had to fight. And that green mohawk they give him is ridiculous.
And the rest of the ending! Could it have been maybe a little less immediate? And if Two-Face also happened to be on the loose, why would Batman spend extra time walking the Joker into Arkham in the first place? Okay, that is nitpicking. Now don't get me wrong, this is a great game, it does more right than I would have expected, and it probably deserves that Guinness World Record that Eidos bought. I could have easily made this an equally passionate post entitled "Why the Scarecrow Sequences in Arkham Asylum are Really Freaking Brilliant." In fact, they're at least as good, if not better than the ending is terrible. But I am so damn sick of this. I get that a satisfying ending is hard, but it's worth the effort. I mean Bioshock is pretty much universally beloved, and yet everyone hates the ending. Yet the conclusion here is so much worse, and instead of triumphantly striding across the finish line to claim the title of "Best Superhero Game of All Time," it fell over the line and broke it's teeth.
Which is a damn shame, because Arkham Asylum could have been a perfect Batman game, and at the last second, settled for merely being the best. And compared to Morrison's Arkham Asylum it is shit. Now there's an ending that knows how to fuck with an established character the right way.
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However, the actual encounter did blow ass. It was absolutely dreadful. Making the final boss thugs was unbelievably stupid. I couldn't believe it considering how AMAZING everything was from "the party" until that point. Joker's throne, the TV bomb. All of it was amazing until...you know the rest.
It's interesting to see some more Batman fanboys come out of the woodwork though <3 - Hamill>Ledger>Romero>Nicholson.
You hit the nail on the head with the scarecrow. His arc was very satisfying and perfect for his character. Which makes it so much more bizarre that they would screw up the Joker when they had an excellent template there already.
Gah, I could go on for days. Here are my ideas for "final boss" fights that end in combat (which is what they seemed to want) and still would have worked.
Joker sics Clayface on Batman for the fight and Batman apprehends the Joker before he gets away. The end.
Joker sits up on his throne while you fight a group of big guys. Joker just messes with you during the fight throwing bombs and such.
Croc enters the scene and you fight him while the Joker tries to escape.
All those would have worked better and still would have been the "big boss fight" that they apparently wanted.
I stared into Clayface's cell for like 15 straight minutes and tried to free him. He's easily one of my favorite villains of all time. I think that would be a great ending!
They could have even just given Joker a bunch of gadgets and had you fight him in some place he booby trapped real good. I would suspend my disbelief if they wanted me to think Joker could go up against Batman with some time to prepare if I knew this would be the alternative. And I just realized they didn't even need to mutate the Joker for the crappy fight they wanted. It's mostly thugs anyway, you could just change it a little and AAAAAGH.
And apparently Joker's greatest weakness is his vanity, I have no idea where the hell that came from.
I'm just not going to get around to playing this one anytime soon, and, since it really is a poor ending, I'll be fine knowing its coming while I enjoy what sounds like a real solid experience otherwise.
Gordon vs Batman though? That would have been kind of epic, if they built it up properly.
Personally, that's what I would have preferred. A booby-trapped to hell and back silent predator challenge essentially. That would have fit with the Joker AND it would have been satisfying.
And I liked the Poison Ivy fight, if only because it was different from the "fight a giant Titan-fueled guy for the umpteenth time."
But I love how they made the Scarecrow parts far too much, so I can just overlook the final part of the game. Let me tell you, it's a pretty strong love for me to do that.
I have a really hard time determining what's out-of-character for the Joker, just because he's so batshit insane. Was it out-of-character for this incarnation, which was basically a slightly darker version of Hamill from the animated series? I don't know,I would think Joker would do everything he could not to A) Lose or B) Fuck himself up, and if he really did exhaust all his options, maybe he would do that to himself...?
Or, you know, just try to shoot Gordon again. Yeah, that would work.
But really, if the Joker does something unexpected, I'm willing to go with it, as long as it doesn't completely screw up everything the game's been building towards and fundamentally change what I love about the character. Oops.
And yeah, the Poison Ivy fight was fine, and at least it was creative in that the goons you were fighting were brainwashed guards.
OH MY FUCKING GOD YES. Forget what I said about possible alternatives, that's how they should have ended the game. Way to fuck up an opportunity for the best stealth level of all time, Eidos. Damn it, now that I know it could have ended perfectly I'm even more pissed.
i kind of see where youre coming from though. i felt the same way about every boss fight. it's just beat on the thugs and then whomp the boss a bit.
that said, having the end game as a giant challenge room ending with jokers capture would have felt anticlimactic in opinion. something like that might work in a film or comic book but in a game? nah, i think i'll always prefer a standard boss fight. which is why batman vs titan gordon with joker chucking bombs and such would have been a better idea. still, on the whole im more nitpicky on the general length of the game.
in regards to how titan joker is 'out of character' the one thing i love about grant morrison's writing is his portrayal of the joker as constantly reinventing himself, complete with origin, motives and way of operating. hence campy joker in clown cars one minute, psychopathic murder the next. basically what im getting at is though the game never mentions it, serious house on serious earth is where this notion is first mentioned and seeing as everyone loves to bring it up in comparison with this game, i feel arguing joker taking a titan shot as being out of character is irrelevant if we subscribe, like i do, to morrisons portrayal of the joker personality disorder. this version of the joker is obviously very willing to mutate himself.
In a pure video game "boss" sense, Joker is a terrible boss simply because he has no qualities that make him an enjoyable video game enemy but instead a great storyline enemy. Villains like Freeze, Clayface, Hush, fuck even Jason Todd would make better video game bosses for Batman.
What Sephirothx said ; The Joker is a manipulator , he uses people to fight for him and uses Batman aswell. He's a jok .... er.
I'm glad they're thinking of making a sequel.
Did you play The Animated Series SNES? Jetpack Joker was passable.
However, Clayface took the cake in that same "boss gauntlet level". Also, blog more <3
@Kraid
When I wrote my review, I also noted I LOVED the bossfights other than the stupid Titan generic enemies. Honestly, I thought they were great.
I've been busy so I can't blog more! Plus DToid still keeps giving me lots of malware alerts, and I dont like running Malwarebytes everyday! Secondly, yeah Jetpack Joker was alright... but I doubt people want a recreation of an old classic battle either.
It's about the journey, not the destination, guys. Right?!
That reminds me of The Chad Concelmo Smile Pose. =)
What you've got to remember is that these are still DC characters attached to a DC universe, that last time I checked is pretty weird about killing off characters permanently. I about about the Scarecrow parts, they were impressive, with some nice nods the MGS Psycho Mantis fight there.
While we like Batman and the Joker going toe to toe, it was always going to be a problem, just like with the films. Remember the original Batman movie, where the Joker dies at the end supposedly? Yeah right. DC characters don't really die at all, as the concept of death in superhero works is tantamount to a vacation. When making a super hero game, its always a problem, that melee enemies are killable, but the main villians are not.
What you aren't saying Ace, is how you would have concluded the game, with a better boss fight or none at all, because whatever you do, the Joker is not going to die. In Arkham, he's already in jail, so the punishement point is a bit mute, and suppression is Batman's answer anyway.
There's always room for improvement, and I hope when Eidos do a Batman sequel (I'm betting they will, because Tomb Raider is still dying a death), that they give you an open Gotham, GTA style with more places to visit and villains, new and old, to tackle. Next time, perhaps Eidos should create some of there own game only characters, to go up against Batman.
If the ending was lacking, I'd forgive them, because its Batman and you know the story isn't over, and his adventures will also continue in comics, until we see the next game that is.