Salutations, Destructoid! Ace of knaves, at your service. I've been a member of this place since around June of 2008, and I never cease loving all the Dtoid community has to offer.
If you'd like to know the mildly interesting tale of my gaming history, well, when I was a young boy I wasn't that focused on video games. I dabbled in PC games and handhelds, like most kids do, but I was too intimidated to plunge all the way in. As far as I could tell I didn't have much of a knack for gaming, and I was perfectly content to watch others play while remaining strictly an observer. Besides, I was perfectly happy with books, TV, and movies, so I figured really, what was I missing? I found out one magical day when I went over to the house of an older neighbor. He wanted to play Super Smash Brothers, and while I preferred to just watch him from the couch he insisted that I join in. Over the next few hours I discovered an amazing truth: video games are really fun. From that day forward gaming became a much bigger part of my life, and over the years I absorbed the culture and the history while trying to play as much as I could.
As for my tastes, Sports games are pretty much the only genre I'll write off completely, but besides that I'm not too fond of racing games that adhere to realism and there are very few RPGs I like that don't have Mario in them. Otherwise I'm pretty much willing to give anything a chance, as long as it's good and, unless it's a fighting game, I prefer more of a focus on single player. In this generation I own a DS, a Wii, and a PS3, and I love them very much.
When it comes to this place, well, after being linked to Destructoid a few times I realized how great this site was, then after a few months of lurking realized how great I could be by joining the community, so here I am. I'm mostly found commenting on the front page and the cblogs, and I'll do a blog of my own here and there, but probably not as often as I should. From February to August of '09 I was involuntary absent from the site, and I hope nothing like that happens again. This is one of the best communities out there, gaming or otherwise, and if you're reading this you're already awesome.
We here at Destructoid have been having a lot of fun with Ekans recently, pretty much entirely because of Jim's love of the little purple bastard. Now we've all been saying that perhaps the greatest thing about Ekans is that it's snake backwards. But really...what does this mean? Plenty of people have been confused about this absolutely crucial aspect of what may be the best Pokémon ever. I've been asked, "Hey ace of knaves, Jim's saying Ekans is snake backwards, and that's great and funny and all...but I don't get it. To me Ekans just looks like a regular old forwards snake. What am I missing?" Do not be ashamed! For the brilliance of Ekans is a complex one, and I shall take it upon myself to explain it to you now. Let's start at the beginning. And the end.
Now, before you understand anything, you must know this: it's all in the spelling. See, the first letter in "Ekans" is "E." All right? See, the thing of it is, the last letter in "snake" is also "E." It's all about opposites. In being snake backwards, Ekans starts with the letter snake ends with. Do you understand? No? Well then let's press on.
The second letter in Ekans is "K." This is also the penultimate letter in snake. Penultimate means second to last, but because Ekans is snake backwards the "k" comes second from first, also known as second, because the locations of the front and back of the words are opposites. Is this making sense? The picture is beginning to come together you see, for if you take what we've learned so far we've established that Ekans starts with "Ek" while snake ends with "ke." A pattern is developing, and the brilliance of Ekans is coming into focus, if you merely take the time to see it.
Okay now this is where I'm going to lose a lot of you. You see, the third letter in Ekans is "A." And try to stay with me here...the third letter in snake is also "A." I know you're probably thinking to yourself, "But ace of knaves! If these letters are the same, Ekans can't possibly be snake backwards! Your argument has been torn asunder through your own reasoning!" Not so, friends. For you see, Ekans and snake both have five letters in them, an odd number, so forwards or backwards, the middle letter stays the same. So in fact, the middle letter being the same in both words makes perfect sense! In fact, were the middle letters different, these words couldn't possibly be opposites of each other at all. Incredible!
Moving on to the fourth letter in Ekans, "N," which is the second letter in snake. The "penultimate" discussion that we had earlier about "K" can now be applied in this situation, only reversed, because, you see, Ekans is snake backwards, so we would just do what we did earlier, but backwards, since we've now reached the last part of the word Ekans or the first part of the word snake. Hopefully you're beginning to get the hang of this, and realize that the same logic can really be applied to every one of these letters.
Now it falls to the last letter, the "s." This letter ends the word " Ekans," as you can plainly see. Ekans. See? Right at the end there. And what is the first letter in snake? "S!" That's right. The beautiful symmetry is completed at last, for if we combine all of the knowledge we have acquired, it is blatant that Ekans is snake backwards because it is snake spelled backwards. Stupendous! And this, you see, is the sheer magnificence of Ekans. It's just a shame the magic is lost when it evolves into Arbok. If we follow the same process Arbok backwards becomes kobra, which is clearly just nonsensical gibberish. A pity really, but we'll always have Ekans.
I absolutely love the Ace Attorney series. While most games are about the protagonist physically triumphing over something, these handheld courtroom procedurals starring defense attorneys Phoenix Wright, Apollo Justice, and most recently prosecutor Miles Edgeworth, prove that you can have just as much fun playing a game about cross examining witnesses and presenting evidence as you can shooting something in the face. Honestly, when it comes to legal drama, who needs Law & Order when you could have a bunch of weirdos duking it out in court to the least plausible justice system ever devised, to the point where a trial isn't so much dramatic as it is a spectator sport? Sure, the games are barely interactive, and the logic can occasionally be frustrating, but from the over-the-top characters to the fantastic scripts to the sense of accomplishment that comes from finally getting your client off the hook in a court where "innocent until proven guilty" is a hilarious fantasy, these five DS games simply can't be beat.
While playing the latest game I knew I just had to do a tribute to everything Ace Attorney has to offer, so instead of talking about the best moments, characters, or out of place pop culture references, I decided to do a spoiler-filled countdown of the cases themselves. There's four or five making up each game, and while most of them are definitely worth playing, I'd say these ten are my personal favorites, all of them in some way rising above the rest. So if there aren't any objections, let's get to it!
10. Recipe for Turnabout (3-3)
While I was pretty sure what the other nine cases on this list would be, I had a tough time choosing what would make the tenth spot. I realized it had to be the third case in Trials and Tribulations simply because it's the most ludicrous one in the entire series. The localization team does an excellent job filtering out a lot of the weird stuff in these games and replacing it with a very tongue in cheek self-awareness, but here it was plainly impossible, and you can feel the Japanese other-worldliness oozing from every pore. There's a dirty old man whose perversions you have to play into to advance the investigation, the criminals you deal with are plainly the Yakuza, and the chef at the restaurant this case revolves around is, without a doubt, the most flamboyantly gay character in the series, and as any fan knows, that is saying something.
To make it even more hilariously absurd the culprit in this case stole Phoenix's identity and impersonated him in a trial which he intentionally lost. The two look nothing alike except for the hair, and everyone involved in the trial was too stupid to tell the difference except for maybe this game's ridiculously cool prosecutor Godot, who probably just didn't care. I don't think there's a single case in the series that better illustrates how supremely wacky a murder in the Ace Attorney world can be, and for that, it makes the list.
9. The Stolen Turnabout (3-2)
The case that came immediately before it, however, is unique in that it's not about a murder. Well...not at first. No, the second case in Trials and Tribulations begins with the theft of a rare vase, and your client is accused of being the world-renowned thief held responsible, Mask☆DeMasque, possibly the best example of one of the benefits to all of the dialogue being in text, which is that almost all of the characters can have names that would never work if someone actually had to say them out loud. Anyway, the case takes a great turn halfway through when, after proving your client didn't steal the vase, you find out about a murder that happened at the same time as the theft, and oops, would you look at whose alibi you just ruined?
In the end it turns out your client did steal the vase, he is Mask☆DeMasque, and the detective you had pegged for the thief turned out to be the murderer who planned everything. It's a great spin on the traditional Ace Attorney formula, not to mention your introduction to the mysterious coffee-addicted Godot, a prosecutor who's never lost a trial, because as it turns out, in another nice subversion of the series formula, this is his first.
8. Turnabout Serenade (4-3)
Klavier Gavin is cool. Now it may be obvious to point that out about a character in one of these games, especially a prosecutor/rock star, but I just feel he doesn't get enough respect as the rival in Apollo Justice. I see the argument. He's never that antagonistic, he doesn't have much of a history with Apollo or Phoenix, and sometimes it feels like he's going easy on you. But that's what makes him so cool! Because he's a naturally nice guy he doesn't hate Apollo, even though the first case gives him a damn good reason to. Sure, he and Apollo are on opposite sides of the courtroom, but that doesn't mean they're enemies. While you eventually have to earn a grudging respect from the other prosecutors, Klavier is basically Apollo's friend from the start, to the point where this case actually begins at one of his concerts, which he invited you to. Also, he has the single best animation in the series:
I just wanted to get that out there, since this is the only chance on this list I'll have to talk about the lead singer of The Gavinners. Besides that, though, there's some damn good stuff going on here, from some disability-related revelations, to the way the horsepower of the DS is taken advantage of to provide gimmicks like picking out sounds with an audio mixer and, hey! There's even a cutscene! But this case, from the location to the eventual culprit, is all connected to Klavier, and he really helps tie everything together to make it more than the sum of its parts.
7. Turnabout Ablaze (5-5)
I would also consider Ace Attorney Investigations better than the sum of its parts. I liked it overall, although it never really reaches the heights of some of the other games in the series. It might be because the courtroom is no longer the focus, or that it's more satisfying to win a case as perpetual underdog Phoenix as opposed to Edgeworth, who in his debut game certainly has the odds stacked against him on several occasions, but he's always so confident that it's not quite as exciting when he finally comes out on top. It's still good though, and the only reason this is the lone case from the fifth Ace Attorney that made it on the list is that the whole game is very much aware that it's telling one long narrative, and when you pick out individual cases to examine they don't hold up quite as well.
That said, they all tie together nicely in the end, in a complex double murder at an embassy. The highlight is the discovery of the identity of the original Great Thief Yatagarasu, a question that had been lingering for most of the game. Since two somewhat unsatisfying answers were already provided, it was great to see that when the truth was finally revealed it made perfect sense, yet was still a complete surprise. There's also a moment in this case that infuriated me, involving a choice between whether or not to present a particular piece of evidence, where I felt like the game completely betrayed not just me but Edgeworth as a character. I'm mostly over it, but this would probably be a little higher on the list if that part was handled differently.
6. Turnabout Beginnings (3-4)
There are two cases in Trials and Tribulations starring Phoenix's mentor Mia Fey, and even though the client of the first one happens to be Phoenix himself, this is the better of the two. Anyone who's played it knows what makes this such an unforgettable trial. Sure, it's cool to see a young Edgeworth, and Diego Armando looks just a little bit familiar... I'm kidding, he's blatantly Godot, they don't even bother trying to hide it. But what makes this case memorable is the single most tragic, gut-wrenching moment in the series, when the defendant, the hopelessly naive Terry Fawles, kills himself on the stand. I mean sure, these games can be a bit dark sometimes, since they're dealing with murder and everything, but nothing even comes close to having that much of an emotional impact.
It's made even more shocking by the fact that this is really the only trial in all of Ace Attorney that the defense completely loses, and if there's one thing it does exceptionally well it's make you absolutely despise Dahlia Hawthorne, the manipulative bitch responsible. This series has plenty of villains, and while a few can be considered evil, not one of them has attained the complete monster status Dahlia has for causing Terry's death by, and I really can't emphasize this enough, forcing him to commit suicide.
5. Turnabout Trump (4-1)
On a far lighter note, we have the first case in Apollo Justice. It's interesting to note this is the only first case in the series that I like enough to put on this list. I mean it's not that much of a surprise that the initial trials are rarely the best, since they inherently have to show you the ropes, they can't risk being too confusing, and they all put you up against the charmingly inept prosecutor Winston Payne, but this case is different, despite the fact that it still does all of those things. First of all, it's in two parts, which definitely gives it some much-needed breathing room. Secondly, your client is a washed up, disbarred Phoenix Wright. How shocking is that? The guy you spent three games playing as is now an abject failure, yet he's somehow much smarter and more in control of the situation than he ever was in the previous three games.
Next, the identity of the murderer actually turns out to be pretty surprising, and accusing him is just one of the finest examples of those great Ace Attorney moments that the series does so well, and so often, where the situation is basically "this makes no sense at all yet based on the evidence it's the only thing that could have logically happened without my client having done it so what the hell, let's go for it." Finally, what's just brilliant is that the murder took place during a Poker game, which makes for some fantastic evidence and is actually a really clever way to introduce Apollo, a character who gets the crucial ability to "perceive" witnesses' tells. Ultimately, this is just an extremely well-constructed case, and as an introduction to a new chapter in the Ace Attorney saga, it couldn't have been better.
4. Farewell, My Turnabout (2-4)
I can't imagine I'd be upsetting that many people by saying I consider Justice for All the weakest game in the series. Whereas the first one started things off, Trials and Tribulations perfected the formula, and the games made exclusively for the DS provide some twists, upgrades, and new protagonists, the second installment of Ace Attorney sometimes gives off the feeling that it's just phoning it in. The new prosecutor is Franziska von Karma, and although she's a fantastic character with my favorite name in the series, as an adversary she's a bit lacking. When you're up against her she's just sort of petulant, and way too quick to lash out (literally), so even when she has the advantage it never really felt like Phoenix was completely out of his depth. In fact, bringing back Edgeworth for this trial makes it pretty clear that he's considered a tougher opponent.
As for the game's cases, the first and third are pretty weak, although to be fair the second is actually quite good. But when I started this, the fourth and final case, I was worried the series had exhausted pretty much all it had to offer. It brought back a lot of steel samurai stuff from 1-3, which I was never that fond of, and although Maya got kidnapped and there was an assassin involved, I still wasn't that into it. Then everything changed with the best twist Ace Attorney has ever had. Partway through, it's revealed that your client, Matt Engarde is guilty. He's the murderer. He did it. He hired the assassin. He's behind the kidnapping. He is unquestionably an evil douchebag, and now he's leveraging Maya to force you to get him acquitted. In one sudden, brilliant stroke, the entire formula of the series has been turned on its head, and you have to figure out how to get your client convicted.
In fact, the reason this case started out so similar to that one in the first game is so you would be lulled into a false sense of security, making it all the more shocking when you find out the truth. So pretty much everyone teams up to bring the asshole down, which is finally accomplished by turning the assassin against Engarde in what really ends up being one of the most satisfying moments the series has ever produced, which you can see here:
Kudos, Justice for All. No matter the shortcomings you sure finished strong.
3. Turnabout Goodbyes (1-4)
Originally the last case in Phoenix Wright: Ace Attorney, before it was ported to the DS and brought outside of Japan, Turnabout Goodbyes did a great job of wrapping things up while adding a lot of depth to what came before. Edgeworth is the client, accused of murdering the attorney who got his father's supposed killer off the hook fifteen years earlier in the DL-6 incident, a case that also has strong ties to the history of the Fey clan. Ultimately it turns out the killer in that case and the mastermind behind this one is Edgeworth's mentor, not to mention the prosecutor in the current case, Manfred von Karma. Really the second you saw that guy, you knew he would have to end up being guilty somehow, and sure enough he turns out to be the only truly evil prosecutor in the series.
What's great are all the twists the case takes and the proof that has to be found before you can even try to accuse him. The guy's ruthless, more so than anyone Phoenix had faced up until and arguably since that point. You're fighting von Karma for every inch, he clearly controls the courtroom, when the investigation is closing in on him he actually tazes Phoenix, and before you can pin the crime on him some insane methods are required. You cross examine a parrot. And it works.
But the highlight of the case comes at the end, when Phoenix, grasping at straws, has to prove what happened to a theorized second bullet in the case from 15 years ago. A vision from Mia tells him to think crazy, and the player and Phoenix essentially bullshit their way through an explanation, before realizing, at pretty much the same time, that the second bullet must have actually hit von Karma. Then, in a moment that defines Ace Attorney better than anything I can think of, you prove von Karma got shot and still has the bullet in him by using a metal detector. In a courtroom. Hell yes.
2. Rise from the Ashes (1-5)
And then that case got immediately topped by the only one that doesn't have the word "turnabout" in its name. As you may be aware, the first three Ace Attorney games were originally made for the GBA before being ported to the DS. To commemorate the occasion, a ridiculously long bonus case was developed for the first game, which, since the next installment would star Apollo Justice, was the last trial the Japanese team developed featuring Phoenix Wright, and boy did they go all out. After playing the first, oldest Ace Attorney game, the huge spike in production values the DS allowed for is staggering. Just look at the opening:
Yeah, holy shit. One of the best parts of Ace Attorney is the feeling of utter bewilderment at exactly what the hell's going on that you get at the beginning of every trial, compounded with the excitement of knowing all will be made clear, and you're the one who gets to figure it out. With that cutscene this case achieves that feeling better than any other. And things are, indeed, very confusing. In fact, the sequence of events is so complex that no murder is actually taking place in that video. Unraveling things takes a long damn time, and yet it almost totally works. In one of the case's best sequences the evidence being analyzed is a surveillance tape, which you can actually rewind, pause, and fast forward to point out contradictions.
Edgeworth is the prosecutor, because no one else would have sufficed, and after the previous case revealed the history between him and Phoenix, and they went from rivals to friendly rivals, this trial is pretty much about the two of them kicking ass. When it comes down to it the prosecutors in this series are usually out for justice, and will occasionally help out the defense when the witness you're cross examining is clearly guilty, but this is where it stops being subtle and by the end Phoenix and Edgeworth are trying as hard as they can to bring down the culprit. It's very cool.
If there's one minor blemish here it's that there's one twist too many. There was a point, right at the end, where I was perfectly satisfied with the explanation that was given for everything. Unfortunately, there was one more revelation just to make the bad guy worse and the remove any shades of gray from the situation. It was kind of annoying, but really, that's a small gripe in what is otherwise an all around brilliant case, easily among the very best. Which brings us to...
1. Bridge to the Turnabout (3-5)
Considering I put four of the five cases from Trials and Tribulations on this list, it's pretty clear that I consider it the best game in the series, and my personal favorite. It's a perfect mix of an overarching story with great stand alone trials, and includes Godot, possibly the best prosecutor in the history of Ace Attorney despite only appearing in one installment. So it's only fitting that my favorite case is this game's conclusion.
Really, there's too much to say. The case itself is impossible to explain here, as pretty much no amount of detail could do it justice, or help anyone who hasn't actually played it have any clue what's going on. It's constructed almost flawlessly, and serves as the perfect sendoff to the Phoenix Wright trilogy. Really, all the characters you'd want to be here, from Edgeworth, to Franziska, to Larry, show up in some capacity. The case itself is as intricate as it is brilliant, and ties in perfectly not only with the events of this game, but of the previous two as well, providing all the closure anyone could want.
If I may nonsensically rattle off some of the great things in here, there's figuring out what the hell Larry's painting means, getting to play as Edgeworth for the first time- while facing off against Franziska no less, everything involving Godot, Mia's absolutely epic verbal beat-down of Dahlia Hawthorne, which manages to exorcise her, and a hell of a lot more.
That last point actually brings up the fact that there's a ton of spirit channeling going on during this trial, and it really says something that the least believable part is that the Judge is able to understand what's happening. The game does a great job of tying its supernatural elements in with the (comparatively) realistic ones, which is a damn good thing considering how important this trial is to the Feys. In fact, more so than Phoenix this case marks the end of the Fey storyline. Everything involving Mia, Maya, and Pearl is resolved, and since none of them make an appearance in Apollo Justice, I kind of doubt they'll show up in any future installments. I could be wrong of course, but if I'm not, this is as excellent a way as any to say goodbye to a family of characters so hugely important to the series. And goodbyes are really what this case does so exceptionally well. Which is why as a farewell to the Feys, Godot, successful Phoenix, and the original trilogy of Ace Attorney games, it couldn't possibly be better.
So that, my friends, is all I've got to say, and if you've made it this far you either love these games too, or you think I'm kind of weird. Maybe both. Either way, thanks for reading. Klavier my man, play us out:
...for it was the Destructoid Day of Hugs! Let me explain. On January 3rd of 2009, a wonderful thing happened in the c-blogs. Essentially, everyone hugged somone. Or something. Or somewhere. It's not important. What's important is that it was amazing, and showed how this community can be spontaneously awesome like no other can.
What's equally important is that it is now the one year anniversary of this glorious occasion. I bring this up not only because I believe the event is worth remembering, but because I believe it is worth repeating. Not just today, but every January 3rd from now on. Last year this day was proclaimed a holiday by at least one person, and I'm inclined to agree that it should be so. A holiday exclusive to Destructoid. Now wouldn't that be great? Sure, there's the site anniversary/Niero's birthday, but every site does something like that. Here we have an opportunity to celebrate an event that is uniquely Destructoid, and I believe this community is great enough to be able to pull that off.
So what are you waiting for? Don't let me down, get hugging! From this point forward, you're not perpetuating a meme, you're observing a holiday.
Today we've had not one but two lists of the top ten Disney villains ever, the first by Chad and the second by stevenxonward claiming Chad had missed a few key ones. Great job guys. But you both made one little mistake. You left off the most underrated villain in Disney history. Now join me as we discuss the glorious, despicable villainy of Judge Claude Frollo.
In the also underrated 1996 film The Hunchback of Notre Dame, the titular hunchback Quasimodo must overcome his ugliness to win the acceptance of the people of Paris and the heart of the gypsy Esmeralda. He succeeds at one of these. But we're not here to talk about Quasimodo, we're here for his master Frollo, truly one of the most vile, despicable antagonists Disney has ever whipped up.
He's a Judge and a minister on a mission: the dude wants to eradicate the gypsies. Seriously, just weed out and slaughter every last one. He likes power, sure, but really more than anything else he just wants to cleanse Paris of those that he perceives as sinners, doing what he thinks is God's will. As if having the most loathsome, fucked up motive of any Disney villain wasn't enough, he's also got a bit of a problem.
See, this is Esmeralda:
As I mentioned, she's a gypsy, and she's not too bad looking either. Frollo would disagree, as lust is an immortal sin, which he is well above. Or at least he'd like to disagree, but then Esmeralda did this sexy dance of hers at the Feast of Fools, and, well:
He's completely infatuated, and he really can't do a damn thing about it. This makes him possibly the only sexually frustrated villain that's ever been animated, at least by Disney that is. So yes, Frollo's fantastic. He's cruel, perverted, actually believable in his motives, and he gets one of the best, most karmic deaths of any Disney villain. Really the only area he's lacking is the song. If only he had some kickass tune that dealt with all of his complex desires, disturbingly great lyrics, and appropriate religious overtones that oh wait here it is:
Now tell me that isn't the greatest Disney villain song ever? So for all those reasons and more (just watch the movie!), I declare Frollo not only criminally underrated, but very possibly the greatest villain in Disney history. The best male one anyway. Maleficent fucking rocks.
Why hello there you meme-perpetuating sonofabitch bet you didn't see this coming. Oh yeah, with my mastery of the time space cotinuum I've positioned myself to citicize your critique of my critique of someone else's critique before you've even thought of critiquing it but oh you knew you would.
So now I'm here to stop you from one-upping me by one-upping you right as you get the idea to one-up me because oh yes that's how I roll. So yeah, you suck, your blog was like eleven words long or else just an image of a time paradox like this
or some shit but now you can't because I've done it and defeated you for all time with my fourth dimensional bitch slap and cursed you to some plane of existence that mortal minds weren't meant to comprehend but now yours will and there's nothing you can do about it and if you're reading this it's already too late so ha!
Just released for the Xbox360 and that Sony one was Arkham Asylum, a game starring everyone's favorite Man of Steel, Batman. This is probably almost if not the best game with Batman that there ever was. It starts when you are taking the Joker (played last summer by Jack Nicholson and now in the game by Han Solo) to Arkham Asylum to be executed for his crimes against humans, who he feels are persecuting all the mutants. The Clown Prince of Magnetism escapes, unfortunately, and you have to fight through Alcatraz to stop him.
A very good game then ensues. You have to fight lots of bad guys. Sometimes you can see their skeletons with X-Ray vision, which would be better if it just went through their clothes. You punch and kick them and sometimes punch them with boomerangs, but if they have guns you must run up to them even faster and start punching them before they shoot you, which happens a lot sometimes. It kept telling me to hide, but like Frank Miller said, "I'm the Juggernaut bitch," so I knew hiding was for pussies.
I liked this game because it took Batman back to before that Nolan guy ruined it with that man who was a professional and we found it funny when he told everyone. This game is much better, almost as good as those movies where Batman had nipples and was at the peak of his quality along with Mr. Freeze, who was that governor from Rambo. He still doesn't have nipples in the game, but his forearms are big enough that it's okay.
The worst parts of the game are when Scarecrow shows up, because there are lots of annoying glitches. It's like the developers didn't even try. Sometimes most of the wall was gone and Scarecrow was bigger than he should be. I can't believe such a ridiculous flaw was allowed to happen! Shoddy work indeed. I bet Eidos thought they could fool us by paying reviewers like they did that one time, but they didn't trick me. Luckily, they didn't have to, because it got an award from Guinness, so I knew for sure it must be the best, because so is Guinness beer.
Spoilers are given away in this next part, because I am going to talk about the end of the game, which was really super great. Joker gets big like those other bad guys in the game that got big and you must fight him. This was very clever because normally the Joker is sized like you, which isn't scary at all, but when he's bigger his punches can hurt more and that's the sign of a good villain like that Russian in Rocky IV or Hitler. Batman outsmarts Joker with an exploding fist and saves Metropolis, so I knew the game was done then. Then you must race off to fight Tommy Lee Jones, which is what the sequel will be about. I can't wait, because if you didn't like this game, you must be Jokering.