Hmmm, kinda hard to see that Konami actually screwed it up with the controls from the beginning. The point that they used the stiff controls as a way for the memorization is kinda true, but in the way I see it, the stiffness of the controls are nothing more than just to give the player more challenge than anything.
Still, nice write up and idea.
Still, nice write up and idea.
Contra has one-hit kills to balance things out :P
Interesting take on it. Having played Castlevania, I'm fairly certain Konami knew exactly what they were doing with the controls. They're unique, euphemistically speaking, but also polished- Simon always feels like he is in your control, and while getting knocked into a bottomless pit by a Medusa head is frustrating as hell, very rarely have I ever felt like that outcome was a result of the controls being poor, unfinished, or just plain bad.
And then there's Ninja Gaiden, which while being almost the same game has better controls, yet somehow seems more unfair. Respawning enemies just a pixel offscreen blocking your jump to the next ledge doesn't seem like a well-thought out design element.
Interesting take on it. Having played Castlevania, I'm fairly certain Konami knew exactly what they were doing with the controls. They're unique, euphemistically speaking, but also polished- Simon always feels like he is in your control, and while getting knocked into a bottomless pit by a Medusa head is frustrating as hell, very rarely have I ever felt like that outcome was a result of the controls being poor, unfinished, or just plain bad.
And then there's Ninja Gaiden, which while being almost the same game has better controls, yet somehow seems more unfair. Respawning enemies just a pixel offscreen blocking your jump to the next ledge doesn't seem like a well-thought out design element.
I've always seen the controls as an addition to the difficulty as well. They weren't horrible in my own opinion, but they were definitely stiff. I just can't seem to shake the idea though that Konami may have made the controls like that purposely. This is where my imagination went off. Based on that idea, I tried to make sense of them by taking on a new perspective, and writing about it.
As for Ninja Gaiden, I might have a go at that respawning flaw later on. Without a doubt that is the worst thing about those 3 games.
As for Ninja Gaiden, I might have a go at that respawning flaw later on. Without a doubt that is the worst thing about those 3 games.
...If you get hit once in Contra you die. That is in no way easy than Castlevania, where you can take a pretty good beating before you konk out.
Either way, interesting thoughts.
Either way, interesting thoughts.
Ya, you and 'a new challenger' are right about the contra thing. Maybe I'll edit my article later to help fix my comparison between the two games. They both are equally hard when you bring into account the one hit kills.
Wow nice job man. This also happens to be the classic game of the month for the game of the month club. I'll make sure to link you at the end when we wrap everythign up.

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