I'm talking, of course about the mute main character.
Yes, this can be seen in such games like Bioshock, Half-Life series, and portal. Just a few of the games that have this. You've probably played a game that features that main character never uttering a word and maybe it bugged you as much as me?
Now, this doesn't mean I think the aforementioned games are bad. Quite the opposite, I love those games, but having a main character that says nothing (or next to nothing) the whole game is a big turnoff for me.
The main argument in defense of the practice that I always seem to come across is that having a mute character helps the gamer better connect with the game and get more involved because you feel like the character. Well, this may be true for most people, but for me when I go through a whole game and the character says nothing, only helps to take me away from the experience because It's incredibly unbelievable that a person would get anywhere (let alone save the earth) without saying a single word to anyone.
However what makes me even more angry, is when NO ONE in a game has a voice. Zelda for instance, I think its about high time they gave the characters voices. I do not really care if they give Link a voice, but everyone else should by now have a freaking voice.
But yes, I am pretty damn glad when I am playing a game and the main character speaks and actually connects with the other characters. That I believe immerses the player more than no voice at all. Just my opinion.
So yeah, what Zombie said.
@ Wylie: Couldnt have said it better myself! ;-)
Do you play RPGs?
Also, Dragon Quest.
@ Variable Gear: By silent protagonist, I mean having him not say ANYTHING, most rpgs still have text dialogue.