One of the things I love to do is to interpret various media. This blog is where I interpret various games I like, and try to draw a conclusion from them. What is a game telling us? How is it telling it to us? I try to answer these questions.
I've just started using Dtoid blogs. I have more posts at fengxiblog.wordpress.com for those curious for more.
And lastly, I love discussion on this kind of stuff. If any of my interpretations spark some ideas from you, comment or tweet me @Fengxii! (Two 'i's)
I'm happy I get to talk about CLOP. I want to show that even a "dumb" or "jokey" game can still have interesting, insightful things to say. It's pretty much finished, and should be up soon after some tweaks and other more professional-type (?) writing things I have to get on. So let's start! But first, I have a few important updates for my blog.
I'm starting school soon, in about a week to be clear, and I don't know what that means for the blog. To be clear, this is probably been one of the best summers of my life. I've written so much during the past few months, and I've loved every minute of it, no matter how difficult they were. I'll definitely be trying my best to keep the blog, and my writing streak, alive while balancing school. No promises, though. But trust me, writing is waaay more enjoyable than Calculus and Physics ever was.
I really appreciate all the comments I've gotten on the destructoid c-blogs. Every piece I've written so far has been on the top-sauce, and I'm grateful for that. The CLOP piece is a short run though, as I just wanted to talk of a specific thing. After that, I'll be doing a hardcore analysis of Lone Survivor as my last horrah before the semester starts. Stay Tuned, that's going to be a good one. Tough as shit, but good!
So with that, let's get to the games. There aren't many this week, but they're definitely special. Let's take a look at In Ruins.
In Ruins is somewhat difficult to explain. Simply, it's a ruins creation engine, where you create the a type of ruin to explore, as you collect binds of light. "The world is generated procedurally each time the game is run, after the initial cycle is completed the player can access the generation parameters to play with." That's better. It's interesting stuff, so definitely check it out.
Zineth is like if the Internet took a an empty Jet Set Radio box filled with cocaine and beat you with it until you were bleeding from your head. It's fucking thrilling and as fuck. It also makes you swear a lot and shrinks your vocabulary until all you can make are violent cocaine analogies. It's fast, and it's very fun. It doesn't last too long, but it lets you check your Twitter. Twitter!! So pick that one up, and get its soundtrack too. It's mind-bending.
And that's it! I'll have good things up soon. Take Care guys. Have fun gaming.