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Zoel avatar 6:38 PM on 10.31.2009
Japan you disappoint me

Yeah, you. The guy who was just watching the trailer instead of buying Sin and Punishment 2 and playing it , I am totally disappoint in you all.

[PS3] Bayonetta (Sega) - 93k
[360] Bayonetta (Sega) - 45k
[PS3] Tekken 6 (Bandai Namco Games) - 79k
[360] Tekken 6 (Bandai Namco Games) - 22k
[NDS] Hikaru no 4 Senshi: Final Fantasy Gaiden (Square Enix) - 85k
[WII] Super Robot Taisen Neo (Bandai Namco Games) - 27k
[WII] Sin and Punishment 2 (Nintendo) - 5.6k
[NDS] Grand Theft Auto: Chinatown Wars (CyberFront) - 5.1k
[NDS] Umihara Kawase Shun: Second Edition Kanzenhan (Genterprise) - 4.2k

A total copy of unangbangkay's Persona blog .


Anyways just joking actually I am just writing my impression on Sin and Punishment 2 because its fucking amazing beyond words, and just want people to try the game once it's release on america.
The game doesn't start with any cool intro or anything like that. So anyways after the title screen the game lets us choose the protagonist to play with Isa (Boy) or Kachi (Girl). I end up using Kachi.



Story begins with your space ship being malfunction and a group of invaders and come attack your ship, and the bad guy wants the Kachi (girl) for some reason.

The first stage starts with a tutorial on controls while you're shooting everything in your path.
Controls in this game is totally top notch, it's pretty much switching the N64 controls into the wii controls, and it works perfect for this game.

(Random pick of Stage 3)


Controls
========
Nunchuck to Move
Wii Remote to Aim
B Button is Rapid shot and Melee Attack.
A Button is for Lock on shot (Like Taito's Ray (Raystorm, Raycrisis etc) series)
Z Button is Slide , also to when pushing up float
C Button to Jump

Also I end up trying the game on 2 players too, it sorta works like Lucky & Wild , where the first player have to move and shoot , while the 2nd player just having only a cursor and shoot.



The new feature in this game is the float option, i think its awesome addition to the game makes all the movement feel less limited. The game have a score mulitpler just like the original where it goes as you shoot more enemies, and only goes down when taken a hit.

Spoilers on Stage Design.

I thought the stage design is amazing, each landscape is totally different from the last, and the gameplay just make it totally intense.

And Spoilers for the stages for the first 5 stages
===================

Stage 0 - Just inside your ship, nothing special.
Stage 1 - Ruin city (Most of the trailers are focus on this place)
Stage 2 - Water Stage - Kinda like shooting everything in an aquarium (Totally sweet Stage)
Stage 3 - Into a sky castle then to factory. (Really Difficult stage)
Stage 4 - Starts in Haunted Forest then into a grassfield that looks like the original S&P first stage.

I actually found the game to be a perfect balance of difficulty so far, its mostly trial and error. Because I simply got my ass handed down to me with a lot of the bosses, but manage to come back and learn their patterns and destory them.

But at least you know if you ever get a game over, the game lets you start back at the check point so it not punishing for beginners.

I would say this one of the best 3rd party titles on the wii, I can say from the first 3 stages , the game already out does the original S &P in many places (And defineity one Treasures better games). I highly recommend anyone not to pass your chance on playing this game. Well I am stilling going to laugh at the people that are missing this title.

 
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