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    After seeing Trydan's Youtube video of his top ten games, I felt the need to make my own in reply. I thoroughly enjoyed seeing his favourite games of the last twenty years and so I show you my favourite 15.

    Enjoy, I really liked making this and hope to maybe see others list or show theirs too. Here's why I love the games I chose so much:

    Tekken 3

    This was the first PS1 fighting game I played (after Streets of Rage) and me and my brother used to play it all day long. The backstory to each character intrigued me and I loved stringing together combos relatively simply. The controls were really well handled and it wasn't complicated to get a good grasp on (unless you're playing King).

    Earthworm Jim 3D

    This was my first Earthworm Jim game and I never played the 2D versions, however I loved the humour of Jim and the enemies as well as the way in which you could kill enemies (Lasergun, a boomerang axe, Chickengun etc.) and I found it extremely fun to play.

    SSX Tricky

    Out of all the Snowboarding games SSX stood out to me as unique as it was kind of how Tony Hawks 3 was to Skateboarding, it was a LOT of fun, wasn't too hard but allowed for a lot of repeat playthroughs and had an interesting range of characters (moreso than the previous SSX's), so Eddy was more technically skilled for tricks but slower, whereas Zoe was used for Speedruns with her slim, longer board.

    I could play it for weeks and never get bored because I'd always be finding shortcuts, new tricks, unlockable content and new ways to get down a course. It was simply the peak of the SSX games in my opinion.


    I'd grown up with Terry Pratchett's Discworld firmly planted in my head through the books my Dad introduced me to as a kid. I loved the lore and magical elements, the small details like Rincewind's stupidity but determination, the walking chest, a Death that is kind to people as well as funny, the concept of a secret organisation of wizards in an "Unseen" University that is enormous, the Black Arts and Guilds that were behind simple taverns, the world being held up by elephants on a tortoise etc. Each book provides insights into lots of peoples lives and the books are filled with comedy, irony and dark messages.

    All these themes translated perfectly to the game and I played through it hundreds of times, noticing easter eggs and references to the books more and more. The gameplay was simple as I was very young at the time and I liked talking to a lot of the NPC's and collecting the items for the eventual ending. I think the item combinations were something that eventually led me to like Dark Chronicles on the PS2.


    Again through family (my cousin) I became addicted to another game due to a Demo Disc he'd got from a magazine for Dreamcast (talk about old), Trickstyle. It was insanely addictive and I spent hours, days, MONTHS mastering the moves and combos to get as fast a time as possible in the speedruns and the highest scores in the trick competitions (the massive circular quarter pipe one was a bitch). My cousin thought I was insane at it as he could never beat the last race or beat my scores.

    Anyway I found it really enjoyable because it had great music, a tight control scheme and I found a hoverboard game surreal but awesome (around the time Back to the Future came out) and I've been wanting another since. Airblade was good, but nowhere near the fun Trickstyle was. As a wannabe level designer I think looking back at it that's what made it even more amazing and a step above the rest.

    Prince of Persia: Sands of Time

    After playing the original on the SNES I felt it needed to be rebooted in 3D with a proper fight system. PoP: SoT was fantastic in that it ticked all the boxes for me. It involved freerunning slightly (which I love), had an interesting and unique story, a fluid combat system (although a tad repetitive), was intelligent in it's use of puzzles and was a very good length.

    Jak and Daxter: The Precursors Legacy

    This for me was the start of my love for silly and addictive 3D platform adventure games (as well as Ratchet and Clank). It just oozes humour at every turn with each villager having a anecdote to share, the people who help you along the way (Sage and Keira) and of course Daxters quips towards Jak's mistakes or other stupid people that you fought/talked to.

    The scenery is really well designed with accompanying music (so going to various sections of the same level would trigger new music), the dialogue is witty and easy to follow with a relatively interesting story that kept me engaged.

    Worms Armaggedon

    After playing the original Worms on PC, I was addicted to Armageddon on the N64 with which I received Goldeneye too (for some reason it scared me) so my brother played the shooter, I played the platformer. A few things that kept me hooker was the increase in difficulty and finding new ways to win matches (locking yourself in with Girders, tunneling under enemies, locking OTHER people in with Girders, oh the rage that was had with no teleports left....), the challenges where the odds were stacked against you and of course the voices of the worms themselves. I even have "INCOMING! *rocket sound*" as my message tone.

    Pokemon Yellow

    Can't really say much for this one but I just much preferred Pokemon before the Third Generation and it was my first Gameboy Colour game, I adore it and play through it every now and then.

    Splinter Cell

    This was the game that started my OBSESSION with stealth games (cue Metal Gear Solid post play). The music is incredible, which sets the atmosphere for anything you do, the story was deep and different compared to the PS2 games of the time, it involved taking alternate routes or methods to complete a mission and going an entire campaign or level without killing anyone and trying to avoid being seen is just insanely fun for me. The tenseness and rush you get from the games makes me enjoy it more than other Third Person Shooters as it creates a deeper sense of immersion through light play (shooting lights, hiding in shadows, flashbangs, cutting electricity, blowing out candles etc. etc.) whilst changing music depending on the enemies.

    Call of Duty 4: Modern Warfare

    Oh boy...a big one for me, and one I literally did become obsessed with playing. Each day after High School I would just sit down in my chair, flip on my 13" TV, 2 Speaker Sound System and PS3, and play till I went to bed. Over 100 days worth of play this game took out of my life. I couldn't stop playing. Scrims/pugs, Clanbase, Gamebattles, friendlies and competitive, fun games (Mike Myers, Old School Hide and Seek), anything, I just played it in out in out all day.

    What's odd is, I didn't even know about this game when it came out. I just saw it one day and my friend said it was quite good. It became my favourite game for a good two years and helped me overcome bullies and shit in life as it distracted me from bullshit, and helped me find an awesome group of friends on the Playstation Network that would just come home from School or Work and just play all day and talk shit and mess around. It was great and I'll never forget it.

    It kind of stole a lot from me but I had fun each time I played it. The Singleplayer was something unseen (bar MGS) really even though it was very short. The story was just fascinating to me with real life references (SAS, troops in Afghanistan, Taliban, Russian secret organisations) and involved amazing cutscenes, FMV's and gameplay especially. The tactical element was really interesting to experience as it was something you couldn't just rush through with guns blazing (like Time Crisis, Black etc.), you needed people to cover you with the AI being quite good I found, using stuns/flashes to enter rooms, taking cover and making ground such as the last mission in the game near the missile silos, even more so on Expert.

    Of course All Ghillied Up, the sniper mission in Ukraine was something everybody loved, if they were a fan of sniping/stealth/BALLS AWESOME KILLING.

    The Multiplayer was what really kept me though. The physics were dead on, non of this "wavy gun, super realistic recoil and plain hard to see red dot", it was just damn fun to play. It helped I rocked at it to which made me come back for more. The skill ceiling was quite high it seemed and I learned the maps, guns and wallbangs (shooting through walls) like nobody I knew. If I wanted I could list each class and it's perks right now, all five I loved it that much. It was so well balanced (except noob tubes and Juggernaut) that the game could be played for days, months and years, and still is. Nothing was overpowered or underpowered and all had their disadvantage and advantages. M40A3, R700, M4, Ak47, Ak74u, MP5 with Bandolier, Stopping Power and Deep Impact/Iron lung/Dead Silence: all amazing.

    As you can tell, I ADORED this game and made me fall in love with FPS'.

    Final Fantasy 9

    Again this was my first foray into the Final Fantasy series and RPG's, and even at a young age (nine) I was struck by the deep character plots and interweaving stories that hooked me from the get go. I loved the simplistic combat system and liked the steady increase in how aware you needed to be of enemies weaknesses, the difficulty and the need to have a Healer to support a powerful Physical/Magic Damage Output, a Summoner and an All Rounder as a backup and general asskicker (normally Amarant for me).

    I really enjoyed the story (more so than FFVII) and did quite a few multiple playthroughs and each time making new discoveries about the story, characters or easter eggs in the game; which there were plenty of. Another fantastic characteristic of the game was the side games such as Tetra Master, the Mog letter quest, Chocobo Digging (zomg so fun) and more. Final Fantasy X was even better for this and I still haven't finished that one because of them.

    P.S. Sorry about the audio being not synced at the end, Sony Vegas Rendering + Youtube meant it felt the need to mess up the audio tracks. Also, I'll update this later with more games.

    Prophunt is a hunter vs hunted type game-mode, and originated from Garry’s Mod, and has since been adapted to Team Fortress.

    There are two sides to play as, the Hunters and the Props. My reason for this post? To gain more awareness of this hilarious mod that I wish more people tried out. Running around shooting cups (a Prop) in a snowy landscape or running away from a gun wielding Half Life policemen (a Hunter) as a Snowman's Head is just a great gaming experience.

    Anyway the premise of the game is for the Hunters to kill the Props. They start off with either a Half Life Shotgun or SMG, as well as a pistol. The SMG contains two grenades. Hunters start with 100HP, and for each object they shoot which is not a player as a prop, they lose 5HP. However if they use a grenade they can lose up to 45HP if a player is not hit.

    Props start out as the character Doctor Kleiner (below) in the civilian pose, and can transform into many objects within a specified level. You can change the object to disguise as with the E key and you are able to change as many times as you like. The objects that players can disguise as are normally ones that can be affected by shooting/physics, and here is a small list of some of the things you can be:

    Flower Pot, Signpost, Sign, Bucket, Telephone, Mug, Milk Carton, Paint Packet, a Dollar, a Wine bottle, Barrels (DO A BARREL ROLL, literally!), crates, wooden boxes or planks or even a PC monitor and MANY more.

    This is the great thing about the game, it kind of teaches you to have a photographic memory. There have been many game maps where I just knew places of all the objects and if anything had been moved or was a replica or it simply was not meant to be there.

    Now the unique properties of the item you choose vary. If you decide to go for a small but un-obvious item such as a keyboard, mouse, cup or shoe, you have between 1-10HP, but if you want more health you can be an office chair, desk or even a filing cabinet. The maximum health you can get as a Prop is 150hp

    At the start of a round a Hunter (below) has to wait 30 seconds - 1 minute for the Props to hide, and they then have a prolonged period of time to hunt down the props and kill them. Only one Hunter starts off, but when he kills Props, they become Hunters for that round to hunt other players. You do not want to be caught first, as the first person caught becomes a Hunter next round (which is definitely fun still). The winner is determined if a single Prop survives or the Hunters kill all Props.

    A clever idea to this game is that if you hide together, it provides advantages and disadvantages. One of the favourite methods is becoming a keyboard, with a friend or randomer being the mouse/monitor/office chair in combination with you which allows you to pull off a more creative disguise to fool the Hunters into not shooting you. However if one of you gets shot and becomes a Hunter, they will now know where you are unless you move.

    Another idea is a conference table, with people being phones, chairs, filing boxes and plant pots to give it that real look. Anything you disguise as will appropriately give you the same physics as the object, allowing you to fit into corners or onto ledges/tables if you were a cup or phone. As a Prop you view the world in Third Person, as a Hunter you view the game in First Person.

    A feature the developer put in that adds an extra bit of spice to the game is the various sound taunts the Props can activate whilst hiding (or simply running about). These range from short clips to drawn out ones for really teasing a Hunter low on health when he’s nearby or to help them if you’re feeling kind and its near the end of the round.

    The rules are simple, hide if you're a prop and move if you get seen and if you're a Hunter, be careful what you shoot, try to memorise the areas and listen out for the taunts that are bound to help (or annoy) you.

    I don’t think I can find my old Prophunt server unfortunately (as it had quite a cool community/group of people) but I have these IP Addresses for servers at the moment: (Possibly not online anymore)

    I hope I see you around on the servers as I need to get back into the game myself, as it has been quite a few months since I played it. I know there have been quite a few updates since I last played but the premise should be the same. Don't worry about downloading externally, as when you join a Prophunt server it will download the appropriate maps and content you need to play.

    P.S. Some examples of Prophunt. the taunts and the way it works:
    Photo Photo Photo

    If you haven't played it yet, get to it! Just thought I'd let people know if they hadn't seen it on Steam. The update for support was just released so grab it now.

    Happy smashing Mac users!

    I'm pretty sure you'll soon be getting support for it officially now. Pretty obvious after the OSX files were put into the steam folders. Here are the images and links.

    I do believe it hasn't been announced yet. Well if HMV is to be trusted, that date will be the 26th of March, 2010. They could just have out that up there as a guess and not got word from Konami, but it's worth speculating if it really is in March, clashing with Final Fantasy XIII and a load of other games.

    I noticed this when looking for PSN cards as supposedly they have been released in the UK since September. News to me, can't find them anywhere.
    Photo Photo

    It's an annoying coincidence that this has popped up as I was about to write about how games have helped me through the tough times in life, but bloody Peter Mandelson and his Empire have struck again. YAAAAY Britain.....


    This is exactly why I hate governments. For you sir, a facepalm.

    P.S. I'll still be writing that blog soon though so look out for that :]

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