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Zepfhyr's blog

8:43 AM on 04.07.2010

On why Nintendo need not (yet) be afraid of Apple

I've been seeing a lot of Apple fans rabidly proclaiming the iPhone the ultimate mobile gaming machine and the death-knell for Nintendo's and Sony's portable platforms. However, as lifelong gamer and the owner of 3 generations of Nintendo's portable hardware and 4 separate devices in that family, I can say that Nintendo is not going anywhere anytime soon. Let me tell you why:

1. Nintendo makes their own games - Until such time as Apple starts making games of their own (and Texas Hold'em doesn't count) and competes directly with Nintendo's offering, these two behemoths aren't even in the same ballpark. Sure, they both make handheld devices, and both of those devices seem to be primarily used for gaming in today's market, but Nintendo also makes great games of their own that Apple just can't compete with.

2. Nintendo serves up "fuller" games - Building off the first statement, it's important to note that Nintendo both makes and distributes games that appeal to a different market than those that are available on Apple's iDevices. While there is some overlap (with games like FINAL FANTASY and the like being ported to the App Store), developers for Apple's devices tend to focus more on bite-sized games than large-scale epic, 40-hour sagas. Nintendo themselves has been making Mario and Zelda games for so long that they barely have to try anymore to create compelling games that gamers will play for days on end. Third parties on Nintendo's devices also tend to create games that will take 20 hours or more to complete the first time through. Apple's developers rarely craft games of that caliber. They may be fun, but they're certainly not that grand.

3. Nintendo has Mario and Zelda - Until such time as Nintendo decides to stop being both a hardware and a software company, Mario and Zelda are Nintendo exclusives. And that alone is enough to keep the gaming giant in business. While the franchises may decline for a time once Shigeru Miyamoto retires, the massive numbers of gamers familiar with these characters will keep the company going for many years. Further, Shiggy has already passed the torch in the Zelda series to Eiji Aonuma and he has done rather well with it. Talent exists, and passion for these franchises has grown immensely throughout the years. Someone will continue to make great games for Nintendo until the lights go dark.

4. Touch-screen only controls limit the gaming experience - Nintendo popularized touch-screen controls with the release of the original DS in 2004. Apple utilized touch-screen technology to make the world's most advanced and easy-to-use smartphone in history. But gaming was not at the top of their list of priorities. Nintendo knew that only using the touchscreen would cause control of some games to be erratic while limiting what could be done to interact with your characters on the screen. Until such time as Apple allows for controllers to be attached to iDevices, I don't see developers successfully developing "large-scale" games as mentioned above for Apple's devices.

All that said, Nintendo cannot sit still and wait for Apple to rectify the deficits that the iDevices have in terms of being a complete portable game system. It certainly seems like they are moving forward with the new 3DS. However, they are going to have to certainly change up some aspects of their business plan to maintain control.

I suggest that they start by allowing 8-bit and 16-bit games on the Wii to be copied to the DS family of devices so they can be played portably. Syncing wirelessly between the two would be easy and would really increase the desire to have both systems.

You hear that, Nintendo? That one's free.   read

4:38 PM on 01.29.2009

New RetroforceGO! ringtone

Episode 73 of RetroforceGO! ended with one of the most entertaining moments in
RetroforceGO! history. I've decided to trap that moment in time with a ringtone that
melds that moment and the new "end theme" for RetroforceGO!

Check it out here.   read

11:09 PM on 11.07.2008

Play an ocarina on your iPhone - Ocarina of Time songs sound GREAT!!!

A new iPhone app was released today called Ocarina. It works like a simple English pendant ocarina (4-hole
ocarina) and can play in a variety of "modes", one of which is called Zeldarian. This scale was heavily modified
to produce the same sounds as the ocarina in Ocarina of Time and allows you to play all of the ocarina songs
(with some hair-pulling to figure them out, but I've got "sheet music" for you at the links below).

I tried posting the links themselves here, but bbcode never works right for me, so just go to the second link for
my fingerings, otherwise the URLS are CRAZY long. You'll see why when you create one.   read

8:42 PM on 11.06.2008

Quick Draw iPhone game: UPDATED

I managed to get into the beta of a new online iPhone game called Quick Draw. It's a Pictionary-esque
mutliplayer game that is pretty fun. While it's definitely a casual game, it's great to have on your iPod Touch or
iPhone and be able to pull out when you're stick in line somewhere.

Check out the review below.

UPDATE: One of the developers left me a comment which clarified a few points in my review. I've added them to
the post, so feel free to check them out.   read

8:55 PM on 11.02.2008

"Mr. Destructoid" and "Pew Pew Pew" ringtones

D-toid user Craineum gave me permission to post
ringtones I created using samples of his son from Retroforce GO! this week. So, if you really want your phone
to sound like a 3-year-old saying "Mr. Destructoid" or "Pew Pew Pew", these tones are for you. Direct link below
and a link to all my other ringtones is over in the "about me" section.

Be sure to check out the Craineum's c-blog, as there is an awesome video of the Mega Man costume he made
for his son.   read

12:52 PM on 10.31.2008

Dragon Quest ringtones

I had some more free time today, so I whipped up some Dragon Quest ringtones. The fight one is kind of cool,
but still not as cool as the Punch Out Fight I did yesterday. I put a link to the ringtones in the "about me" section
on the right, so click there to check 'em out.   read

1:57 AM on 10.31.2008

New ringtones

I took the time tonight to make a few new video game ringtones. You can find them all here:

It should be the top entry on that page, titled: "Video game ringtones, part 2"   read

10:09 PM on 10.30.2008

Ringtones have moved

I've got a new blog and all of my ringtones are now hosted there. So, to check 'em out just go here:

I've also updated my previous posts to point to the new link.   read

5:26 PM on 10.02.2008

Mega Man 9 Ringtone

I just added a Mega Man 9 and Proto Man Whistle ringtone to the mix. You can get it, as
always, here:   read

7:58 PM on 09.18.2008

RetroforceGO! Ringtones

I made these a couple weeks ago, and meant to share them with everyone then. But, due to
my hectic IRL schedule, I was unavailable to post them during the commenting phase of the
last couple podcasts, and figured they'd get lost in the post-posting period.

Anyway, without further ado, 5 ringtones with a RetroforceGO! theme.

Now, they're in the iPhone format, but if you have any other phone, they can be converted
easily. If you've got iTunes, just change the file extension to .m4a and then import them just
like a song. Use iTunes to convert them to whatever preferred format you can use on your
phone. Also, many phones can use the files as is, so long as the extension is something they
recognize. Have fun!   read

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