Title says it all. While the Wii's first-party titles are often lauded as being some of the only
games worth playing on it, they don't seem to really make great use of the Wiimote, though
Metroid gets it just about spot-on. But of all Nintendo games, Luigi's Mansion is the only
one I can think of that actually needs to be on the Wii. Yet I've heard nothing about
any development of it.
Just think about it, ignoring for the moment that the game's story doesn't really allow a
sequel. The controller lends itself perfectly to the game. You'd move around with the
Nunchuck, and do all sorts of fun stuff with the Wiimote. I loved Luigi's Mansion on the
Gamecube, but the idea of playing it with full Wii support is a completely different monster.
One of my major problems with the Wiimote in general, is that I think that a controller
should be as out of the way as possible. The idea is that, instead of thinking "I'm going to
move my controller to move my character," an effective game makes the player think "I'm
moving my character." If done right, and I think Nintendo could definitely do it right if they
tried, Luigi's Mansion would bring this immersion to a whole new level. That's no Wiimote in
your hand, it's a Poltergust, homes.
Jonathan Holmes recently talked about what Nintendo should do to reclaim the core
audience. I think this game could very well be a good step in that direction.
|
So, I don't see anything good happening...:(
I am actually surprised they didn't make a launch title with luigi.
Butmac,
now now. We all know Nintendo won't say anything unless the games are almost finished.
(Wii-music didn't hear anything from it after the first footage about 1 and a half year ago. Disaster day of crisis nothing until recently.)
Oh now hold on a second.
First, i want NoA to localize that, then get to LM2.