I know I've been blogging about Nintendo a lot lately, but the keynote has come to pass and lo-and-behold:
3 of my 6 predictions have come true. We now have a new peripheral which gives the Wii Remote 1 for 1 motion controls (something that it should have had to begin with), more games that use the Balance Board peripheral and a new Animal Crossing. We also have Wii Music which is essentially a music rhythm game for people with no knowledge of music or rhythm - You don't need to be able to play an instrument, but you *are* guaranteed to look like an idiot. Seeing Shiggy & Pals waving their electronic wagglesticks to the very disjointed tune of Super Mario Bros was an embarrassment comparable to seeing your grandparents dancing to The Electric Slide at a wedding. But nevertheless, I soldiered on.
The presentation itself was full of so much slap-happy glee that it was almost physically painful to watch, especially that horrible woman whose unrelenting grin almost convinced me that I was watching a commercial for Male Enhancement pills. I have to hand it to Nintendo: They've really hit the nail on the head with their market demographic, both in product and presentation. Take out all talk of technology and you'd think these guys are selling Prozac.
I think it's very clear at this point that Nintendo doesn't care about any audience other than
non-gamers. Now, I use the term 'non-gamer' because quite frankly I'm sick of referring to these people as 'casual gamers.' Why? Because they
aren't gamers: They're soccer moms and children and businessmen. They are the kind of people who view video games as merely another source of cheap thrills: To them, the experience of playing games is just an alternative to paying for an overpriced movie ticket and seeing 'Meet the Spartans'.
By the same token, I'm just as sick of the term 'hardcore'. As I've said before, I want Nintendo to resume making games for
GAMERS. Today they've made it quite evident that they don't intend to do that, and instead they will continue to cash in on peripherals. Reggie (or 'THE REGGINATOR' as his new monicker seems to be) even had the gall to suggest after the event that they "haven't forgotten about the hardcore", citing the fact that they announced
Animal Crossing. Not only is the association of Animal Crossing with the term 'hardcore' absolutely hilarious, but it also shows how ludicrous the demands for 'hardcore' games are. I don't consider Zelda, Metroid or Star Fox to be 'hardcore games', but they are games made with gamers in mind, which is more than I can say of anything that came from Nintendo this morning. Regardless, Reggie did mention that he "couldn't possibly show everything we have in store," so who knows? Maybe Starfox Wii is just around the corner. But for now, Nintendo wants to get more press. Let's face it: Nintendo is well aware that while the gaming community might turn the other cheek at their E3 offerings, the mainstream media is going to eat it all up, crowning Nintendo once again as the indisputable masters of "innovation." Whatever. Let's just hope that Nintendo uses their success for good and not evil.
Bah, don't mind me.
I feel you though. More traditional games (or even making a big deal about WiiWare and VC) would have been very nice. Instead, people that game as a defined hobby are left to conjecture and dream about cool gameplay experiences applied to neat new technology.
The people you call "non-gamers" are a huge untapped market, and appealing to them has paid off for Nintendo big time. Considering how the N64 and Gamecube were received and the gradual decline of the game sales in Japan over the last few years, can you blame them for trying to expand their audience?
I play games because they're fun. It doesn't matter if it's GTA, Wii Sports, or Peggle. I don't think soccer moms, children, or businessmen have any less of a right to enjoy video games than I do and I see no problem with Nintendo allowing them to share my hobby.
And I'm aware there are more 'gamer' games coming along from Nintendo, but the fact that they choose not to exhibit these titles in lieu of catering to their newly-discovered goldmine of a market is extremely disconcerting to me as a longtime fan.
I think Nintendo is putting alot of emphasis on the non games but they are still making some decent core games. They have chased some weird ideals in the past that didn't catch on (people don't want online they want to connect their GBA to the gamecube etc) and now they are on top of the world and they will continue to do the the same until it fails them or they have to evolve.
After the huge announcement of last year's e3 was Wii Fit, this didn't come to a surprise to me at all. Nintendo's press conferences are now about the wider market. That's where the money is. They announce the traditional games that appeal more to us afterwards. We still get them either way.
Expecting any major company to care more about what a relatively small group of dedicated fans want rather than what's best for business and the industry in general is just asking to be disappointed.
A non-gamer is less likely to buy games consistently. Many people who aren't into video games would be content to play nothing but Wii Sports, Wii fit, and maybe one other game.
A more traditional gamer or Nintendo fan is more likely to buy multiple games. I consider myself a gamer and I buy about 3 games a month (new or used, retro or current gen).
So who is it smarter to market to, someone who buys a few games that last them for months, or someone who buys at least one new game a month?
I guess the answer lies in the cost of development in catering to the "non-gamer."