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Oh, hi there. My name's Zen.
I make stuff using pixels, Game Boys and ancient spirit magick. I like to write about videogames, art, airships, bleeps, bloops and other swell things. I think we're going to get along just fine.

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Name: Zen
Level: 25
Job Class: Journalist / Musician
Location: Broke-LAN, New York City
Abilities: Exploding high-fives, web programming, resistance to the growth of facial hair
Weapons: Game Boy, laptop
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Indie Quickie: 'How Many Stars' was made in a day
Zen Albatross | 3:38 PM on 11.07.2009 4 comments




How Many Stars is a game made by intrepid programmer and Destructoid community member Pixelpunx (High Strangeness, STFUAJPGM) in 24 hours. The music is by Rich Vreeland (aka Disasterpeace), and was written within the same timeframe. Download it for free! (PC Only)

Download: How Many Stars



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3 comments | showing # 1 to 3
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UglyDuck's Avatar - Comment posted on 11/08/2009 06:32
UglyDuck
It'd be a fucking awesome little indie game if it wasn't so mechanically broken. The effort score goes up when you hit grey stars, down when you hit coloured stars, but regardless, it just keeps going down and down no matter what you do, which I took personally because I was trying really hard to not turn the game off. The protected zones don't work, there seems to be a score multiplier that goes off every few seconds and that doesn't help when you have a negative score... and it crashed once.

But still, brilliant style, very endearing and great work for a day. Extend that to a week and you've got an excellent little indie title.
pixelpunx's Avatar - Comment posted on 11/08/2009 14:48
pixelpunx
@Zen: Thanks for posting, dude!

@UglyDuck: Sorry it didn't work out perfectly for you. I will definitely take your feedback into account if I ever make a revision. When did it crash for you? And thanks for the kind words.

Might sound like a cop out, but all of the scores, etc don't really matter. It's all about taking those yellow stars back to your friend. I'm considering writing some sort of postmortem in the next week or so to explain my thoughts and intentions behind the game (pretentious, I know).
peachboy's Avatar - Comment posted on 11/11/2009 12:32
peachboy
on mac. shrug.
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