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Oh, hi there. My name's Zen.
I make stuff using pixels, Game Boys and ancient spirit magick. I like to write about videogames, art, airships, bleeps, bloops and other swell things. I think we're going to get along just fine.

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Games industry 'doesn't value its writers'
Zen Albatross | 12:58 PM on 07.21.2008 13 comments




Ever feel like most games nowadays don't have compelling narratives, characters or plot? Well, you're not alone: Game Career Guide writer Lee Sheldon has posted an op-ed piece about the games industry's disturbing trend of underplaying the value of game writers. Sheldon, a teacher, writer and game designer for nearly 15 years, expresses his displeasure with how both the industry and the writers themselves are not realizing the potential of narrative-driven game design.

"I recently learned that with few exceptions, game studios still have a very limited idea of what writing a game means, or how writers can be used in games, and as a result rarely hire writers on staff or utilize contract writers to their fullest potential.

Now that I'm in academia and beginning to attend academic conferences, I've quickly realized that many programs professing to train students for careers in game development share this mindset; therefore they provide limited to no training in writing for games."

Sheldon goes on to state how this concern led to his career in teaching

"My reason for taking on the added burden of teaching as I continue to create commercial games was a realization that despite many advances in techniques for storytelling in games, a huge number of people and companies in our industry seem unaware of them. This includes writers of games themselves. My hope was to help raise a new generation of writers proficient in the skills we have learned, and find new ones to suit our ever-evolving industry."

We all know that writing for a game is extremely different from writing for film or other media, but exactly what defines this difference, aside from the presence or absence of interactivity?

You can read the whole article on GameCareerGuide.com



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11 comments | showing # 1 to 11
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Knivy's Avatar - Comment posted on 07/21/2008 15:36
Knivy
!Tought Provoking Article--

:P
Zen Albatross's Avatar - Comment posted on 07/21/2008 15:38
Zen Albatross
I see what you did there
Aaron Mxy Yost's Avatar - Comment posted on 07/21/2008 16:15
Aaron Mxy Yost
I honestly think despite what many people claim, most gamers really don't give a damn about the story, hence developers don't put that big a focus on it. Games just don't sell based on the strength of their writing. Sad but true.
Brian Szabelski's Avatar - Comment posted on 07/21/2008 17:26
Brian Szabelski
I think it does make a difference, though, Mxy, and if it doesn't, it will in the future. Graphics can only go so far and will reach a point where they cannot progress further. It is then up to game play and the story to carry games along.
Stetsonblade's Avatar - Comment posted on 07/21/2008 18:00
Stetsonblade
I'm sorry, Mxy, I disagree. Though it does depend on what game you're playing. Someone who buys Final Fantasy, expects a story. Someone who buys Neverwinter nights or any Bioware, expects a story. Why else would people play these games?

Now, obviously, there are some games where story has nothing to do with buying it. Soul Caliber and most fighting games for example. Sure they have story, but in general it is very lacking.
Aaron Mxy Yost's Avatar - Comment posted on 07/21/2008 18:11
Aaron Mxy Yost
It does to gamers like us, but not to the mass market. People don't buy top sellers like Madden, GTA, Rock Band/Guitar Hero, etc for the story. And I don't think the average game buyer is ever going to care much, in the same way the average movie goer doesn't care if Generic Summer Blockbuster has a decent plot or not. Publishers know this, so story takes a back seat in most games. Even when they do hire Famous Hollywood Screenwriter, it's usually so they can have another bullet point on the back of the box for the marketers to crow about. Some developers do care enough to make a good effort, but like Lee Sheldon said, these are the few exceptions.

The people who appreciate games as art are unfortunately always going to be in the minority. I wish this wasn't the case, because my favorite games almost always are ones that are well written. The old school LucasGames adventure games, Psychonaunts, and Portal come to mind as examples of these.
Aaron Mxy Yost's Avatar - Comment posted on 07/21/2008 18:23
Aaron Mxy Yost
@ Stetsonblade:

While I'm sure many people are going to disagree with me here, my opinion is most JRPGs (like most anime) are ridiculous, convoluted rehashes of the same three or four plots. Western RPGs are usually only slightly better. So why would people play RPGS? Because they enjoy the leveling/item collecting/stat building RPG gameplay, or they have weeaboo blinders on and couldn't recognize a decent plot if it smacked them upside the head. :)

There are certainly gamers out there who appreciate a good story, myself included. But like I said, they're in the minority and not the ones who drive the sales charts.
Zen Albatross's Avatar - Comment posted on 07/21/2008 18:53
Zen Albatross
You bring up good points Mxy, but there are some cases where good writing and narrative really is a selling point that generates mass-appeal. Just look at Half Life and Portal: Both games have compelling narrative, but it's not presented in the usual method of cutscenes and dialogue. What we get instead is a narrative that reveals itself through immersive gameplay. I think if narrative and story has a chance to survive as a mainstream selling point for games, game writers need to think more along the lines of what Valve has accomplished with Half-Life and find new ways to tell stories.
Aaron Mxy Yost's Avatar - Comment posted on 07/21/2008 19:06
Aaron Mxy Yost
I think if narrative and story has a chance to survive as a mainstream selling point for games, game writers need to think more along the lines of what Valve has accomplished with Half-Life and find new ways to tell stories.

@ Zen Albatross: I agree with you completely. When I can get all of a game's plot by going to YouTube and watching the cutscenes *cough MGS4*, then it's pretty clear the developers are still a decade behind when it comes to storytelling. Valve is definitely one of the companies who are doing it right.
RJG's Avatar - Comment posted on 07/21/2008 20:28
RJG
My dream job is to write video games for a living, although currently I'm still stuck doing a damn journalism degree.

I don't want to just write a script. I've played video games all my life, so I know that many times the quality of the story comes down to letting the player execute the denouement, and not have the final scene play out in some poorly rendered iteration of a B-grade Hollywood script. I also hate the whole cutscene-gameplay-cutscene set up. You can deliver the story all in game, if you do it right, and it doesn't just have to involve collecting journals or waiting in rooms for characters to blabber on.

That said, a lovingly rendered CG movie for the opening and finale are a must have, provided they fit with the rest of the story telling method of course.
nintendoll's Avatar - Comment posted on 07/22/2008 01:35
nintendoll
I'm actually a bit surprised to learn that writers are not hired more. The video game market is super competitive these days, and to me a good writer is essential in making a GREAT game. Good games can be made without a story, but for truly great games it is a necessity.
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