Oh man I love Cave Story. Fantastic indie game.
I do understand your frustration though with seemingly insignificant events suddenly ruining a game. I don't have a problem with the mechanic itself, and if it's well done and there are logical clues on what to do (they don't have to be easy, just logical), then awesome. But if it's just a string of random events that don't seem to have any real purpose or meaning, then I view it as a cheap gimmick to force you to play the game over again.
I do understand your frustration though with seemingly insignificant events suddenly ruining a game. I don't have a problem with the mechanic itself, and if it's well done and there are logical clues on what to do (they don't have to be easy, just logical), then awesome. But if it's just a string of random events that don't seem to have any real purpose or meaning, then I view it as a cheap gimmick to force you to play the game over again.
Great write up. Dead Rising is another one that comes to mind. Some of the endings make sense and some just kind of don't.
Exactly. Logical sequences of actions that effect game outcome? Great. Random things that screw you in the long term? Terrible.
I remember the Kaufman sidequest in Silent Hill (which is what you need to do to get the good ending) being pretty straight forward, as long as you didn't forget to grab the hotel key. What's really bad is in some of the old text parser adventure game when you could perform a certain sequence of actions that would render a game unbeatable. God, that was annoying.
@ZargonX
Yes! you are the man! Not only because of the whole LotR2 thing but because you have Lupin as your avatar.
Yes! you are the man! Not only because of the whole LotR2 thing but because you have Lupin as your avatar.
You'd almost think they put those nonsensical endings in there so they could make inflated claims about the replay value of the game.
Any time I think of multiple endings, Jedi Knight comes to mind. Those had clear cut choices to make leading you down the light and dark paths.
BTW, Cave Story, while frustrating at times especially in the "Hell" level, was totally a worhtwhile adventure to play. It is a shame the endings are based on random events. Actually even items are based on random events like the jetpack. If you keep it at first you dont have full range of motion, but if you decide to leave it, you can get it later and it will be able to travel in more directions and further i think. That bugged me.
BTW, Cave Story, while frustrating at times especially in the "Hell" level, was totally a worhtwhile adventure to play. It is a shame the endings are based on random events. Actually even items are based on random events like the jetpack. If you keep it at first you dont have full range of motion, but if you decide to leave it, you can get it later and it will be able to travel in more directions and further i think. That bugged me.
Oh, I absolutely agree that Cave Story is worth it to play, and I highly recommend it. But, like you say, the seeming randomness of some of the things needed to get the "good end" is a little frustrating. But still, don't let that stop anyone from giving it a try!
I have not played Cave Story yet (I downloaded it many months ago and it's currently residing in a folder entitled "random games" full of other games that I haven't played yet), so I have nothing to say about that but I enjoy these articles and want to read more so here are some suggestions if you still need them.
Deus Ex 2-If you're a fan of the first then this one should be pretty self explanatory.
Bioshock-not really a sequel but as a "spiritual successor" to System Shock 2 I think this one falls into the FFTA category of trying to live up to huge expectations for devoted fans
Perfect Dark Zero-I never played this one too much but apparently it wasn't as good as the first.
Metal Gear Snakes Revenge-I have never played this one either but the fact that it was released only in America by a completely different dev team than the first, while the original dev team made the Japan only Metal Gear 2 sounds like a recipe for disaster. You could also do MGS2, although I loved that one and was not disappointed.
Metroid Fusion-Obviously it doesn't live up to Super Metroid, but I didn't mind the hand holding as much as some.
Rogue Squadron 3 Rebel Strike-Space flight games should never focus on out of ship combat(especially not with jumping puzzles, wonky controls, and brain dead AI.)
Seiken Densetsu/Mana series-I haven't played the newer games but apparently they are huge disappointments.
Silent Hill 4
any Star Fox game after Star Fox 64(apparently known as Lylat Wars in UK??)-Adventures was a decent Zelda ripoff but those 47 second space flight sequences were just pouring salt in the wound. Also you could do another Ultima thing and mention Star Fox Assault and its focus on lame foot missions.
Zelda 2-I used to play this game all the time and I didn't mind the shift in perspective (then again I think Majora's Mask is the best Zelda (no OoT, (followed by Wind Waker and LttP (ok I don't really have anything to put here I just wanted to use more parentheses) so maybe my opinion doesn't really count when it comes to Zelda.))
Deus Ex 2-If you're a fan of the first then this one should be pretty self explanatory.
Bioshock-not really a sequel but as a "spiritual successor" to System Shock 2 I think this one falls into the FFTA category of trying to live up to huge expectations for devoted fans
Perfect Dark Zero-I never played this one too much but apparently it wasn't as good as the first.
Metal Gear Snakes Revenge-I have never played this one either but the fact that it was released only in America by a completely different dev team than the first, while the original dev team made the Japan only Metal Gear 2 sounds like a recipe for disaster. You could also do MGS2, although I loved that one and was not disappointed.
Metroid Fusion-Obviously it doesn't live up to Super Metroid, but I didn't mind the hand holding as much as some.
Rogue Squadron 3 Rebel Strike-Space flight games should never focus on out of ship combat(especially not with jumping puzzles, wonky controls, and brain dead AI.)
Seiken Densetsu/Mana series-I haven't played the newer games but apparently they are huge disappointments.
Silent Hill 4
any Star Fox game after Star Fox 64(apparently known as Lylat Wars in UK??)-Adventures was a decent Zelda ripoff but those 47 second space flight sequences were just pouring salt in the wound. Also you could do another Ultima thing and mention Star Fox Assault and its focus on lame foot missions.
Zelda 2-I used to play this game all the time and I didn't mind the shift in perspective (then again I think Majora's Mask is the best Zelda (no OoT, (followed by Wind Waker and LttP (ok I don't really have anything to put here I just wanted to use more parentheses) so maybe my opinion doesn't really count when it comes to Zelda.))
I agree that some of the requirements for obtaining Cave Story's best ending are somewhat arbitrary, but I don't think that significantly harms the game. While you are highly unlikely to get the best ending the first time you play, the standard ending itself is good, though bittersweet. The tragic events leading up to it form powerful scenes, and they make the best ending feel even more rewarding. You're not intended to follow the best path the first time you play.
When you do make a second run through the game after knowing everything you need to do, you'll find the same levels to be more challenging, since you'll be forced to play them without certain items. The ending will be a lot more difficult as well, and the added practice should prevent it from being unbearably frustrating. Even though it can be incredibly challenging, the final area and its subsequent boss battle are also very fun to play.
I do think it would have been nice if the standard ending gave you some clues about how to acquire the secret ending though. Short of looking it up online, it would be quite difficult to determine the proper sequence of events on your own. That's still only a minor flaw in an excellent game though, and you'll likely want to play through it more than once, anyway.
When you do make a second run through the game after knowing everything you need to do, you'll find the same levels to be more challenging, since you'll be forced to play them without certain items. The ending will be a lot more difficult as well, and the added practice should prevent it from being unbearably frustrating. Even though it can be incredibly challenging, the final area and its subsequent boss battle are also very fun to play.
I do think it would have been nice if the standard ending gave you some clues about how to acquire the secret ending though. Short of looking it up online, it would be quite difficult to determine the proper sequence of events on your own. That's still only a minor flaw in an excellent game though, and you'll likely want to play through it more than once, anyway.

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