games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Gameplay Gone Wrong: Bad End, Good End
ZargonX | 11:02 AM on 01.22.2008 15 comments


So recently I've been making my way through Cave Story, which is, for those not familiar with it, a homemade 2-d platformer made by one Japanese dude all by his lonesome. It is a fantastic game, and well worth playing (especially since it is free).

Now, as you get towards the of the game, things get pretty difficult. The final cave, in fact, gets extra difficult if you are on the path towards "Good End." I happened to know I was on the path to the good ending, because a friend had warned me when I first started playing that there was one specific action I had to take to put myself on that track, and I took it. Finally, after multiple tries, I managed to beat the final cave and was all set to tackle the final bosses.

After a few attempts to beat the final boss, I took a trip to good ol' GameFAQs to look for some advice. As I was reading up on things, I discovered something rather dismaying: despite my earlier actions, I was still not going to get the good ending to the game. The reason for this, it turned out, was that in addition to the one arbitrary action I had taken earlier, there were a series of other, even more arbitrary actions I had to take! I had not taken these actions, and since I was already at the end of the game, I couldn't go back and do them.

This frustrated me, of course, as making your way through an entire game, only to be told that because you didn't do something seemingly insignificant hours earlier, you are only beat the game in the "bad" way. Now, I understand Cave Story, as I said, was put together by one guy who was not a professional, so I can forgive this little flaw. It got me thinking, though, of many other experiences I'd had in the past with "real" games that share the same flaw.


Just because they are cute doesn't mean you shouldn't shoot them in the face.

The first one to pop to mind was Silent Hill. I remember years ago getting towards the end of the game and encountering Cybil at the carousel after she's been evil-fied. I said to myself "there's got to be a way to save her!" Though, as it stood, I couldn't figure it out. Nothing I had in my inventory helped, and filling her full of lead didn't really seem to be doing the trick. After a while, I decided there must not be a way to do it, so I shot her down and moved on with the game. As you may have guessed, this of course put me on the road to BAD END. It turns out, as I discovered later, that there was a way to save! I had to, many hours earlier, in a small room, not only examine a nondescript puddle of liquid on the floor, but then also decide to scoop up some of the liquid in an empty bottle! A black puddle in a dark room in a game full of random puddles of blood and other liquids on floors, and I was supposed to decide to check out that specific one more closely? Totally frustrating.

The way I see it, designing your game to have paths to good ends and bad ends isn't necessarily a bad thing, but you have to do it well. First of all, making the "bad end" the default is sort of like punishing your player. I just made it all the way through your game, and instead of rewarding me, you are basically telling me "sorry, try again but this time do something else!" That might be ok in Bubble Bobble, but at the end of a 15 or 20 or more hour game? No way.

Secondly, make sure the player can easily see the reasons for why they get the ending they do. Not examining a puddle is not a good reason to give someone a bad ending, nor is anything else involving arbitrary, insignificant actions. Make it clear about what choices will have consequences. If I walk into a burning castle, and the princess is trapped across the room, if I'm given the choice to save her or not, and I choose "No," that is something I am fully aware will probably have long-term consequences! If I get the bad end after that, at least I know I've earned it!

Now, if you'll excuse me, I have to head to YouTube to look up the good ending of Cave Story...



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15

prev next

RHibiki's Destructoid Blog
I've still yet to play cave story, although i keep hearing nothing but how frustrating it is...
Aerox's Destructoid Blog
Oh man I love Cave Story. Fantastic indie game.

I do understand your frustration though with seemingly insignificant events suddenly ruining a game. I don't have a problem with the mechanic itself, and if it's well done and there are logical clues on what to do (they don't have to be easy, just logical), then awesome. But if it's just a string of random events that don't seem to have any real purpose or meaning, then I view it as a cheap gimmick to force you to play the game over again.
Hitogoroshi's Destructoid Blog
Great write up. Dead Rising is another one that comes to mind. Some of the endings make sense and some just kind of don't.
ZargonX's Destructoid Blog
Exactly. Logical sequences of actions that effect game outcome? Great. Random things that screw you in the long term? Terrible.
Tragic Hero's Destructoid Blog
Great write up but I thought this was going to be my idea on Lords of the Realm 3? *sob*
ZargonX's Destructoid Blog
I'm actually just getting started on playing LotR 2, Tragic Hero, so that one is still on its way!
shipero's Destructoid Blog
I remember the Kaufman sidequest in Silent Hill (which is what you need to do to get the good ending) being pretty straight forward, as long as you didn't forget to grab the hotel key. What's really bad is in some of the old text parser adventure game when you could perform a certain sequence of actions that would render a game unbeatable. God, that was annoying.
Tragic Hero's Destructoid Blog
@ZargonX

Yes! you are the man! Not only because of the whole LotR2 thing but because you have Lupin as your avatar.
ScottyG's Destructoid Blog
You'd almost think they put those nonsensical endings in there so they could make inflated claims about the replay value of the game.
king3vbo's Destructoid Blog
I couldnt agree more
Spitfire's Destructoid Blog
Any time I think of multiple endings, Jedi Knight comes to mind. Those had clear cut choices to make leading you down the light and dark paths.

BTW, Cave Story, while frustrating at times especially in the "Hell" level, was totally a worhtwhile adventure to play. It is a shame the endings are based on random events. Actually even items are based on random events like the jetpack. If you keep it at first you dont have full range of motion, but if you decide to leave it, you can get it later and it will be able to travel in more directions and further i think. That bugged me.
ZargonX's Destructoid Blog
Oh, I absolutely agree that Cave Story is worth it to play, and I highly recommend it. But, like you say, the seeming randomness of some of the things needed to get the "good end" is a little frustrating. But still, don't let that stop anyone from giving it a try!
timepants's Destructoid Blog
I have not played Cave Story yet (I downloaded it many months ago and it's currently residing in a folder entitled "random games" full of other games that I haven't played yet), so I have nothing to say about that but I enjoy these articles and want to read more so here are some suggestions if you still need them.
Deus Ex 2-If you're a fan of the first then this one should be pretty self explanatory.
Bioshock-not really a sequel but as a "spiritual successor" to System Shock 2 I think this one falls into the FFTA category of trying to live up to huge expectations for devoted fans
Perfect Dark Zero-I never played this one too much but apparently it wasn't as good as the first.
Metal Gear Snakes Revenge-I have never played this one either but the fact that it was released only in America by a completely different dev team than the first, while the original dev team made the Japan only Metal Gear 2 sounds like a recipe for disaster. You could also do MGS2, although I loved that one and was not disappointed.
Metroid Fusion-Obviously it doesn't live up to Super Metroid, but I didn't mind the hand holding as much as some.
Rogue Squadron 3 Rebel Strike-Space flight games should never focus on out of ship combat(especially not with jumping puzzles, wonky controls, and brain dead AI.)
Seiken Densetsu/Mana series-I haven't played the newer games but apparently they are huge disappointments.
Silent Hill 4
any Star Fox game after Star Fox 64(apparently known as Lylat Wars in UK??)-Adventures was a decent Zelda ripoff but those 47 second space flight sequences were just pouring salt in the wound. Also you could do another Ultima thing and mention Star Fox Assault and its focus on lame foot missions.
Zelda 2-I used to play this game all the time and I didn't mind the shift in perspective (then again I think Majora's Mask is the best Zelda (no OoT, (followed by Wind Waker and LttP (ok I don't really have anything to put here I just wanted to use more parentheses) so maybe my opinion doesn't really count when it comes to Zelda.))
timepants's Destructoid Blog
wow that's long and hard (to read) I apologize. Hope you get some good ideas from it.
Cryoburner's Destructoid Blog
I agree that some of the requirements for obtaining Cave Story's best ending are somewhat arbitrary, but I don't think that significantly harms the game. While you are highly unlikely to get the best ending the first time you play, the standard ending itself is good, though bittersweet. The tragic events leading up to it form powerful scenes, and they make the best ending feel even more rewarding. You're not intended to follow the best path the first time you play.

When you do make a second run through the game after knowing everything you need to do, you'll find the same levels to be more challenging, since you'll be forced to play them without certain items. The ending will be a lot more difficult as well, and the added practice should prevent it from being unbearably frustrating. Even though it can be incredibly challenging, the final area and its subsequent boss battle are also very fun to play.

I do think it would have been nice if the standard ending gave you some clues about how to acquire the secret ending though. Short of looking it up online, it would be quite difficult to determine the proper sequence of events on your own. That's still only a minor flaw in an excellent game though, and you'll likely want to play through it more than once, anyway.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Since the day my daddy handed me an Intellevision, I was set on the path of the gamer. I've got a special home for gamers with history that you can check out right now: Spectacle Rock

 mii friend code:
ussmt2@yahoo.com

 friends' updates
calvino's Profile calvino
The start of the affair: what we hold in our hands
Hitogoroshi's Profile Hitogoroshi
Catching up on Bru-Ray Releases.
Koobert's Profile Koobert
Siren: Blood Curse - The (Secretly) Best Survival Horror Title of the Year? (Lotsa Spoilers.)
Passionate Styos's Profile Passionate Styos
Necros Is Pretentious: How MGS reminded me that Konami makes games other than Castlevania.
RHibiki's Profile RHibiki
Fails at blogging.
ShawnKelfonne's Profile ShawnKelfonne
Interested in 3D Dot Game Heroes? Check this out.
shipero's Profile shipero
PS3 Friday Night Fights: Boldly Going Forward, 'Cause We Can't Find Reverse
Tragic Hero's Profile Tragic Hero
My gripe with P3:FES


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006