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I'm just a guy with a passion for gaming and for discussing gaming. I'm a 4 year game industry veteran and I run my own blog site at www.leftrightup.com.
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LeftRightUp Presents - The 5 Worst Trends Of This Console Generation
Zanch | 1:44 PM on 12.19.2010 13 comments




This console generation has seen brought us a lot of great things. HD graphics, wireless controllers, new heights for online gaming, as well as features like Netflix and downloadable games have all been greatly beneficial. Some of this generation's developments, however, have been of a far less savory nature. I'm here to talk about those things that cost us extra money or dumb down the overall gaming experience. I'm not an especially nostalgic-minded gamer, so I don't intend for this to come off as sound like the bitter rantings of a man yearning for the "good old days". There are simply some things happening in the industry today that I do not approve of and neither should you. Read on for what I consider to be this generation's 5 worst trends.

5. Retailer Specific Pre-Order Bonuses


In today's industry, pre-orders play a large role. They help publishers gauge public interest in their product which, in turn, can help them plan for future installments or add-ons. It's only natural that publishers would want to offer gamers some sort of incentive for them to pay in advance for a game that may still be months away. They're asking gamers to take a chance on a product that they're not even sure will be any good in the end. Things like new clothing items, weapons, game modes, etc., have become standard pre-order offerings. That's fine until the retailers become involved. It's no longer enough for a publisher to offer one set of pre-order bonuses. Now they must pander to a handful of individual retail chains such as Wal-Mart, Gamestop and Best Buy, who could outright refuse to offer the game for sale without a pre-order bonus attached to their stores. It's asking developers to put in even more work to create items that only small portions of their intended audience will be able to utilize, just so that retailers can try to make a few extra bucks for themselves while stepping on everyone else. If you buy a game, should you not be entitled to all that it contains? At least allow us unlock those bonuses in-game somehow, or make them available post-launch if you must, but this retailer specific nonsense is getting way out of hand.

4. Nickel And Dime DLC


There was a time when gamers used to have access to everything on the disc. Every feature, costume, character or level could be unlocked through skill, sheer time investment, or cheat codes. Now, these features simply cost money, even if they're already on the disc that you already paid for. Many companies began this generation using this business model for DLC, but have since come to realize how to offer actual value with extra content. EA started by offering all manner of ridiculous in-game objects for sale, even down to paying real money for in-game currency in games like The Godfather. They have since taken a more sensible approach to DLC, but Capcom was right there to pick up their slack, seeing fit to charge us for a Versus mode in Resident Evil 5 and extra characters in the upcoming Marvel vs Capcom 3 (that are already on the disc) just to name a few. EA and Capcom are not alone in this practice, of course, they're just 2 of the more high-profile offenders. Along similar lines, publishers simply overcharge for DLC much of the time, especially if it was not on the disc to begin with. Map packs for games like the Call of Duty series began at $10 for 4-5 new maps (still a bit pricey) and now cost $15 for even less new content. How soon before these packs cost $20? $25? Honestly, publishers aren't the only ones to blame for this, since people paid the higher price by the millions. If you vote with your wallets, changes will be made to suit us better. I know it's extremely important to have the latest maps for Generic Shooter #14,903, but shouldn't they be available at a reasonable price?

3. Lack Of Creativity Within The FPS Genre


First person shooters have been around for a long, long, LONG time. The genre can be characterized by a single game coming about every 3-5 years that sets new genre conventions, and every shooter that follows does its best to mimic that one game. Beginning with Doom and passing the torch on to games like Quake, Half-Life, Halo and Call of Duty, this trend isn't necessarily new, it's just that in recent years, it has become so much worse. The 3 games pictured above are Modern Warfare 2, Killzone 3 and Medal of Honor, but you'd be hard pressed to discern the difference at a glance, or even after closer inspection. Apparently, the world world is bland and colorless, because to make a game more realistic and gritty, it has to be brown or gray and feature some sort of military theme and terrorists who are planning to attack America. There is a bit of relief on the horizon, however, with games like Bulletstorm and Brink bringing some much needed color and originality to the genre.

2. The Downfall Of Single Player Campaigns


The advent of online console gaming has been a huge factor in this generation. Competitive gaming is more important than ever as it can increase a game's replayability to near infinite proportions. Unfortunately, much of this competitive focus comes at the expense of a good, old-fashioned, story-driven single player campaign with actual substance. There was a time when a game would have been destroyed by critics for having a 4 hour campaign, but these days, even 4 hours is asking too much in some cases. Games like Kane & Lynch and the Call of Duty series last only a few hours and then quickly usher you into multiplayer as though their single player campaigns were just an afterthought. No portion of a game should be an afterthough. Anything worth putting into a game is worth taking the time to do it right and to make it worth your while. This problem is only likely to get worse, however. Even EA believes single player games are "finished", but I really don't buy that. They're only "finished" because so little emphasis is put on them by developers lately. Games like Red Dead Redemption, Mass Effect, and Fallout: New Vegas have all garnered critical praise and commercial success for their single player campaigns. Red Dead is a particularly good example because it shows it isn't necessary to sacrifice a lengthy single player campaign in favor of extra multiplayer features.

1. Motion Controls


Motion controls. Likely to be the most controversial of my selections, they are the bane of my existence as a "hardcore" gamer. Nintendo jumped into the fray first with the Wii, proving that motion controls are commercially viable, and managed to create a whole new audience out of soccer moms and the elderly. To call Nintendo's success unprecedented is the understatement of the century, and it was only a matter of time before Microsoft and Sony decided they wanted a piece of that action as well. Enter Move and Kinect, Sony and Microsoft's respective answers to the Wii. Sony's approach is a shameless, blatant rip off of the Wii masquerading as something that will be appealing to hardcore gamers with games like "The Shoot" and "The Fight" (very creative names, by the way). Microsoft, on the other hand, thinks controllers are no good at all and would rather we use our entire bodies to control the game. The fact of the matter is that neither the Wii, Playstation Move or Microsoft Kinect offer much in the way of "hardcore" experiences. No matter how much they might claim, these motion controllers do not give the gamer MORE control. As the great Ben "Yahtzee" Crenshaw once put it, "Gaming should be about games, not controllers...Actual gamer gaming technology should be working toward controls that use SMALLER movements, not LARGER ones, to enhance immersion by minimizing the separation between thought and onscreen action." I couldn't have said it better myself.

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8 comments | showing # 1 to 8
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Elsa's Avatar - Comment posted on 12/19/2010 16:58
Elsa
The retailer specific bonuses were an absolute DISASTER with MAG and a good lesson in why they should never be used! (the bonus that was most readily available was only good for one faction and therefore the factions were unbalanced from the very beginning of the game... worst yet, it's the faction with the best maps!).

Nickel and dime DLC doesn't bother me overly much. If I only want to buy one outfit, it gives me the option. If I want to buy them all, I can spend more. I've never been a fan of map packs as they divide the player base for a game and frankly I'd rather see devs give away free maps to keep the player base the same and charge for lots of different esthetic options (or even rank catch-up unlocks once a game has been out for awhile so new people aren't too heavily underpowered)

In the FPS genre, like any other genre, it's somewhat difficult to be creative without getting away from the genre all together. Platformers involve platforms and jumping... shooters involve shooting. I definitely would like to see games get away from the rank related unlocks so that the end of game leaderboards are actually comparing apples to apples... instead of guy with shitty gun, no scope and crappy armour to guy with best gun, best scope and twice the hit points. Still, games like Borderlands managed to blend RPG and FPS and games like MAG tried to put a much stronger emphasis on teamwork. There is some variety and hopefully devs will start to deviate from the COD formula a bit more.

I kind of prefer that a game be either single player OR multiplayer. Multiplayer only games like MAG, Warhawk, and the most recent SOCOM didn't even bother with a crappy 4-6 hour campaign. I like that they spent all the money on online (not that it necessarily reflected this). Games like Bioshock did NOT need multiplayer at all. COD and Red Dead Redemption are actually good examples of where the mix worked. In RDR, the online is an extra, and for COD, the campaign is an extra. I don't have an issue with that.

Motion Controls... meh. They can be a lot of fun and take gaming beyond a solitary activity to a fun activity to do with others in your own home... sort of like how splitscreen gaming used to be fun with a few friends.

Good blog and I would fap it... except that it's a re-print from another source. As such, you're probably not especially invested in the community or comments from those here at Dtoid and don't care if we fap your blog or not... so no fap for you! (say that in the soup nazi's voice!)
Occams electric toothbrush's Avatar - Comment posted on 12/19/2010 17:05
Occams electric toothbrush
What Elsa said.

Don't promote other blogs here.

It's rude.
MathewRD's Avatar - Comment posted on 12/20/2010 07:50
MathewRD
#3.

That's the consumers fault. If they keep handing us mediocre games, and we keep buying them, then it's our fault and they should continue. It's a tragedy, but that's how it is. More of the people tend to like simple FPS games that anyone can pick up and play. But yeah, I'm really looking forward to brink.
Zanch's Avatar - Comment posted on 12/20/2010 10:34
Zanch
@ Elsa

Thanks for the thoughtful response.

I'm admittedly not well versed on the blogger etiquette here. I'm sort of new to all of this and I was just trying to get my reviews and opinion pieces to a wider audience.
RenegadePanda's Avatar - Comment posted on 12/20/2010 12:24
RenegadePanda
I like how everyone shits on FPS's being 'generic' because they have similar colors in a specific area of the game. If you had actually played any of those games, you'd realize that 90% of the content is completely varied from the game next to it. Black Ops has a variety of environments, as does Killzone. Medal of Honor was admittedly a bit 'generic' but that's only because it told a current story based on actual events, which is what certain other games tend to rip off (I'm talking Marines: Modern Combat on the Wii, for example).

And the whole 'motion control is for soccer moms' argument is just plain stupid. Don't assume you somehow know what hardcore gamers like and dislike, I'm a hardcore gamer (by popular definition, at least) and I own a Wii, Kinect and the Move. It's absolutely idiotic to say that only casual gamers care about motion controlled gaming.

Downfall of single player? That one is just outright wrong. Black Ops had a very nice single player campaign, as do most of the CoD's. We're still seeing tremendous single player gaming in the forms of Dead Space 2, Deus Ex, Killzone 3, Mass Effect 3, Elder Scrolls, and the list goes on. You could have at least picked a better example, like Battlefield Bad Company, which has a painfully tacked on single player and a (as far as I'm concerned) lackluster multiplayer. You can't judge quality by quantity, there are 100+ hour RPGs that are downright terrible, and 4-5 hour games like Vanquish that are amazing and infinitely replayable.
SephirothX's Avatar - Comment posted on 12/20/2010 15:23
SephirothX
@Lenigod

I dont remember seeing Holographic sights in Black Ops...
Davoidbot's Avatar - Comment posted on 12/20/2010 20:24
Davoidbot
What RenegadePanda said.
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