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Now I Remember Why I Hate Twilight Princess, And Why I Love It
Zac Bentz | 2:00 PM on 08.20.2007 17 comments




So, after a long hiatus, I've gone back to playing Twilight Princess. The reason why I stopped playing the first time was simple: the controls sucked donkey balls. At least that's how I felt at the time. I was gushing with fan-boy joy for the Wii, and was somewhat surprised that I wasn't instantly transported to gaming nirvanna when I first jumped into its motion sensing bosom. Waving the Wiimote around to slash was fun for about five seconds, then it just seemed silly. Once I started running and jumping and, you know, PLAYING THE GAME, I realized that I couldn't really see where the hell I was going, and that was bad.

Then I got to the part where you have to guide a wagon past a raiding party and keep it from starting on fire, and I just gave up. It was impossible. The controls were just so clumsy and that horse was just so damn useless that I couldn't be bothered. I gave up and didn't turn the Wii on again for what seems like months now.

A couple days ago I finally took a deep breath and fired up the little white bastard again. It was just as bad as I remembered, but I was determined to fight through it and at least get past that damn wagon fiasco. After much swearing and gnashing of teeth and going around and around in circles (literally!), I did it. FINALLY! It was horrible, but I did it.

Now I know, most of you are probably rolling your oh-so-hardcore eyes in jaded disgust, but I dont care. I've been playing video games just as long as any of you. My point here (if I have one) is this: play control should be like good design, clear and effortless. It should be transparent. I think this is why the old school games are looked upon with such love. We never really had to think about HOW to play them, we could just sit down and start them up and PLAY.

This is why I'm not at all interested in games like Metal Gear Solid 4.

Well OK, I'm VERY interested in it, but I can't help thinking that learning the controls alone will be like battling a final boss (YES! I finally learned how to crawl on my back!) or preparing for a Japanese language exam ("XR1LOOSQUAREL2R2UUD" means "crouch"). That is not fun, at least for me. The same goes for Twilight Princess. I'm constantly having to think about HOW I'm playing it and not just having fun cutting down the bad guys and unlocking the secrets.

This is the main reason why people like my wife avoid adventure games. She loves the action and the stories, but too often they are more about elaborate controls than an interesting plot. I though that the Wii was going to get rid of these issues, not make them worse!

Nevertheless, I've been getting back into Twilight Princess and I'm actually enjoying it again. I still grumble about it constantly, and I still go flying off the unseen edge of every third bottomless pit I come across, but I'm starting to remember what I love about these games. Twilight Princess does have its share of impressive moments. The dungeons are often breathtaking in their simple complexity (yes, that is possible.) It IS inventive and fresh at times. But I can't help wishing it was as easy as pressing A and B so I could just get back to enjoying the game again.



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17 comments | showing # 1 to 17
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BFeld13's Avatar - Comment posted on 08/20/2007 14:04
BFeld13
I didn't find the controls that difficult. My only problem was that the B button on the Wii feels like the Z button on the N64. My muscle memory had me wasting arrows like crazy.
SPIDER PIG's Avatar - Comment posted on 08/20/2007 14:07
SPIDER PIG
I found the controls pretty good, but that was like the only game i had when i first got the system perhaps i didn't see the forest from the trees or some shit like that
BlindsideDork's Avatar - Comment posted on 08/20/2007 14:10
BlindsideDork
Yeah yeah, cause Big Al said so. Did they mean their eyeballs? Cause I thought my mom's dog could.
AngelsDontBurn's Avatar - Comment posted on 08/20/2007 14:21
AngelsDontBurn
Highlight of the game: Ganon

Because he looked like a total bad ass.
Artadius's Avatar - Comment posted on 08/20/2007 14:21
Artadius
The GameCube version might have suited you better. That's not a knock at all btw... some folks just don't dig the motion controls.

Course... hindsight... you know...
blehman's Avatar - Comment posted on 08/20/2007 14:21
blehman
I thought the controls were very decent in this game, and I didn't have much trouble with the camera, but my damn arm and wrist kept getting sore from waving that damn wiimote over, and over, and over.
Raymod's Avatar - Comment posted on 08/20/2007 14:29
Raymod
The only problem I had with the game was I wasn't able to relax while playing I kept having to get up to wave my arms around, the option to play the game with the Gamecube controller would have been nice.
Zac Bentz's Avatar - Comment posted on 08/20/2007 14:36
Zac Bentz
Yeah, to those who suggest the GC version, I totally agree. I'm all for motion controls, but for this game, I dunno, it's just not working. It's tempting to just get the GC version, but I...must...OVERCOME!
Cowzilla3's Avatar - Comment posted on 08/20/2007 14:44
Cowzilla3
I never had any problem with the motion controls and never really got tired of swinign the wiimote, eventually moving my wrist sort of became just like pressing a button except even simpler. Of course my wrist is incredibly strong from all the mastur...heavy lifting I do.
moosa's Avatar - Comment posted on 08/20/2007 15:10
moosa
While I couldn't agree with you more about the Metal Gear Solid series (Kojima needs to have dinner with Miyamoto sometime...), I found the Wii controls in TP to be amazing. Ok, not quite like a divine and empowering revelation in immersive interface technology kind of "amazing," but better than any Zelda before it without a doubt. It's very tight, and well-tuned, as we'd of course expect from a full Nintendo effort. It's the same Zelda, and the same game that plays on a GCN controller basically just as well, but it *feels* better. Less of the old school, Street Fighter-trained, "hardcore" finger input like the quick full-circle-B for the spin attack, and a little bit more of the "I'm kicking your derriere right now" feeling. But then the Wiimote pushes everything to a level just a little beyond anything possible on conventional controllers, by making free-look aiming superbly responsive and precise, and even adding (minor) additional functionalities, such as moving freely while aiming and firing (even steering Epona!), that just arent possible on the GCN's or like controllers.
I'm not sure about you, but back when OoT was new, it was certainly a task for me to get my head around the complex controls! Memory serves to tell me that manually aiming the bow and other items from the first-person perspective in past games was a challenge in and of itself.

BUT... that's just me. I'm not exactly sure why you found things so unorthodox yourself, but if you did, you did. What can you do? :]
And I guess I would fall under the category of "hardcore" as well, but lemme offer this:

A kid I know, a friend though a bit younger than I (15 last I knew :P) was telling me about his experience with Twilight Princess back when it was fairly fresh on the market. This kid is about as casual a gamer as casual can get when you're a teenage male in the USA. He said he just loved it- even played it for "two hours straight" before (lol)!

What he said I wasn't expecting, and struck me as surprisingly meaningful: "I know I'm not, of course, but I just feel like I'm the best player in the world at the game while I'm playing."
moosa's Avatar - Comment posted on 08/20/2007 15:19
moosa
I'm not sure if I'll end up getting raped for double-posting here... I'm just used to being able to edit my posts in php-BB I guess, but I apologize anyways. :P

I just wanted to add that, interestingly, this game (Twilight Princess) gets increasingly better from the opening all the way to the very end.
Zac Bentz's Avatar - Comment posted on 08/20/2007 15:31
Zac Bentz
moosa: Yeah, I have a feeling I'm just doing it wrong. Like I'm just missing something really obvious that's hindering my enjoyment of the game. But you're correct, I'm geting more and more into the game as I go. The bosses seem super easy though...
Danmartigan's Avatar - Comment posted on 08/20/2007 15:42
Danmartigan
I completely agree with you about the controls. I was actually shocked to put in a game made by Nintendo (and praised by ALL), to find myself thoroughly disgusted by the control scheme.

The first thing I noticed was the lack of free look ability which, since the first 3D Zelda game, seems like one of the most important features.

The second thing that irked me was the fact that the sword-swinging actions of Link were randomized... so I instantly thought- why not just button mash?

The third and final strike for me had more to do with the little fairy pointer that follows your Wiimote cursor all around the screen. It makes this horrible twinkling sound that cannot be disabled, and is reminiscent of early 90's flash websites with uber-mouse-following capabilities! I mean most of us have seen a mouse pointer before... we don't need it decorated with sound FX.

Anyway, I traded in the Wii version of TP and have very much enjoyed the more gamepad centric experience of the GC version.
Zac Bentz's Avatar - Comment posted on 08/20/2007 16:09
Zac Bentz
DAMN YOU DANRO! There you go, feeding my inner demons.
Danmartigan's Avatar - Comment posted on 08/20/2007 16:44
Danmartigan
Hehe... sorry. I was just agreeing with your jadedness.

A word of warning however. If you have explored much of the world map in the Wii version and you decide to switch to the Cube version- they have REVERSED the entire world in a bizarre mirror image sort of way. I think they did this so that Link could become right-handed instead of the traditional lefty... but it makes things very confusing to switch.
kadosho's Avatar - Comment posted on 08/20/2007 16:53
kadosho
I confess, I own the GameCube version. But only because I havent been able to find Wii's in local stores here in WA. I havent played my copy in awhile, but when you become so attached to a console's controls its one of the thing you never can let go. Save face for classic gaming control pads. Man I miss the NES (and that pic of Colette biting one is just divine)

*Remember those tough cookies could take a beating, and keep on ticking? Look what happened with the Wii control when someone went apeshit. Hopefully Metroid Prime 3 doesnt have any difficult tasks with the controls. When I watched those demo feed vids, it felt too loose, and you felt somewhat light-headed while watching. And for one, I've played plenty of FP related titles, and never had that happen to me. Maybe it depends on whose playing the game itself. Another lesson to learn.

Zac, I hope you, and your wife find a common ground with the Wii. It is a promising console, just its perspective is scued for the time being, things will get better. (leaving a positive note)
Danmartigan's Avatar - Comment posted on 08/20/2007 17:01
Danmartigan
From a general Wii point of view, I think the best examples of solid control schemes to date have been The Godfather and Mario Strikers Charged... so it's getting better. Unfortunately it seems that not even the big N is immune to the nasty waggle-port-fever. Metroid seems pretty solid, though...
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