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Is Zelda still relevant to current-gen gaming?
ZServ | 10:30 PM on 02.21.2010 19 comments


In my personal opinion as a long-time Zelda fan, the last classic Zelda was Wind Waker. The last GOOD Zelda, was Minish Cap. Not to imply that Wind Waker wasn't good, because it very much is, hence it's status in my personal opinion as a classic. Minish Cap, however, to me, was the most recently released Zelda game that didn't make me just think "why am I playing this?"

The Legend of Zelda has long been one of the footholds of gaming; ever since we were dropped into the shoes of our protagonist Link in 1987. Each new entry brought something new to the series; The Zelda series has been making huge leaps forward in gaming, and it's cultural relevance. From the ability to save your game, to that 3rd person camera angle, all the way to the expanses of puzzle rooms. If the Legend of Zelda didn't do it first, it sure as hell did it better than the competition.

In recent years, I haven't really seen the innovation I saw with the series. Phantom Hourglass, as good as it was, felt off. For that very same reason, I've stayed away from Spirit Tracks. I remember all the Zelda games for different reasons; the original for obvious reasons, Adventure of Link just because of how much it switched things up. A Link to the Past for not only bringing us a huge overworld with tons to explore, but for flipping it on its ass and giving us a whole new one mid-game. Link's Awakening let us conquer evil anywhere; on the bus, or on the can.


Many a boss were slain here.

Ocarina of Time is by far one of the most memorable Zelda games; from the sheer size of the game, to the fact that it took a 2d formula and brought it into the 3d realm seamlessly. Memorable music, challenging dungeons, and aspects of a Metroidvania abound. Ocarina of Time let you go anywhere you wanted, and when you thought you had explored the whole map, it would reveal a temple in a volcano; a temple under a lake, a cursed well, a temple at a childhood meeting place. For anyone who has played the game, there are memories about it throughout their mind, and with good reason.

Majora's Mask took many great aspects from Ocarina of Time, but opened up on exploration, and left things in plain sight for the player, within the 3-day system. For those of you who haven't played it, Majora's Mask had to be beaten in roughly 54 minutes, which translated from 72 hours in game. However, there were multiple tricks to this. One was that you could reset the time limit at any time, with a catch of course; you would lose any progress you had made on quest lines or dungeons. The game played mind games with you, in the fact that you could only do certain things on certain days, and that you had masks that turned you into different species. Zora, Goron, Deku, all had significantly different ups and downs that led to some extremely inventive puzzles.

Wind Waker totally reworked what we thought of when we heard "Overworld," by dumping traditional land travel, and replacing it with a vast ocean. Wind Waker single-handedly gave a meaning to "Sea to Shining Sea," as far as gaming goes. The graphical style caused a ton of controversy, but at the end of the day, the game still looks beautiful today, even in HD (as shown below.) If you're wondering where I'm going with this, I'm getting there. Just hold tight.



If you can help me with this, please do. But I cannot for the fucking life of me figure out what Twilight Princess brought to the table that I hadn't seen already. I got chills at every Ocarina of Time reference, but after the initial playthrough, I couldn't find the energy to put up with the game a second time. [i]Put up with[i]. To me, it was a good game, but that's just it. It was good. Nothing more, nothing less. It took the Zelda formula, and perfected it, minus one detail: massive overflow of creativity. Please, Nintendo, don't try to make me like your game because you referenced one of the most legendary games of all time in it; and for the love of God, don't try to make me feel like I'm playing that game again.

Seriously, if you're going to do that, just remake the fucking thing. Revamp the graphics, include the dungeons you cut originally, and add an option for Master Quest at the main menu. You have every detail already, don't try to impress me by re-inventing a game that was out 12 years ago, okay? Twilight Princess brought new ways of thinking in the sense that items changed, but it wasn't nearly as inventive as the other games. The iron boots in the lava dungeon, woo, it's like how they were before, but upside down. The temple in the sky, yay, it's the hookshot but you die if you fuck up. Great, innovative, new ideas there guys.

The guys that made these games, came up with these classic items, where the hell did they go? I need some cool NEW ideas; or at least revamped ones. Wind Waker was great for THAT reason, not to mention in-fucking-genious level design. I saw nothing of the sort in Twilight Princess or Phantom Hourglass, and that disappoints me greatly. I have no memorable moments from those games; they are the most refined, but also the most unoriginal to me. At the end of the day, however, this is still my opinion, and nothing more. If you guys know of any good Zelda clones, please, let me know in the comments below. Any questions, or just saying my opinion is void is also appreciated. I won't bite, I only nibble!



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17 comments | showing # 1 to 17
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KalosBlue's Avatar - Comment posted on 02/21/2010 23:01
KalosBlue
What I found TP brought was more cinematic storytelling and more violence. Sure majoras mask was more violent, TP was violent in a movie-like way. I was surprised when Zant died so crazy-like and was taken aback in some cutscenes. It just had more cinematics that felt like a story. But before you can brand the series as something that isn't relevant, wait for the Wii announcement. In a generation of hundreds of shooters in all genres, you can't really say Zelda doesn't fit because it didn't revolutionize anything in TP, which is mainly a gamecube game.
Beyamor's Avatar - Comment posted on 02/21/2010 23:16
Beyamor
I desperately want to disagree with you, but Phantom Hourglass never left me with anything I really took to heart like Awakening or the Oracles did. Still, things like the touch screen (gimmicky or not) and revisiting the main temple were different. They didn't revitalize the series, but they were different. I'm going to suggest Nintendo hasn't stopped trying to be relevant, but instead haven't succeeded with their latest innovations.

But really, I don't know. I haven't played TP or Spirit Tracks, though I've heard both bring fresh, if forgettable, elements. Nothing to do but see if they can pull off another one, is there?
pedrovay2003's Avatar - Comment posted on 02/21/2010 23:46
pedrovay2003
Twilight Princess didn't bring a single thing new to the table. It just did everything better than Ocarina of Time did, and I'm completely fine with that.
The Silent Protagonist's Avatar - Comment posted on 02/22/2010 00:22
The Silent Protagonist
Wind Waker was dumbed down Zelda, sorry. It has nothing to do with graphics, either, but the fact that people complained about the difficulty of Majora's Mazk and ever Zelda since then has tried to appease the braindead.

That's why its so sad that you've not given Spirit Tracks a chance - its given the puzzle element of the series a brain again and gave the dungeon "hub" some much needed streamlining (each part is a section and once completed, you're done with that section, no boring grind like PH). While some of the functionality of the items are silly, they're cleverly incorporated into the way puzzles are solved and you have to THINK to solve them.

Minish Cap just had hard combat, as far as puzzles went, it was very dumb because, well, puzzles aren't Capcom's forte and they made that one.
Jonathan Holmes's Avatar - Comment posted on 02/22/2010 07:18
Jonathan Holmes
You should try Spirit Tracks. It feels a lot more like a "real" Zelda game, and it actually brings some new stuff to the table. It's a lot better than Phantom Hourglass. Still hate the stylus only controls though.

And I really liked Twilight Princess. It didn't have a lot of new weapons, but I thought the spinnner, the double hookshot, and the ball and chain kicked a lot of ass. Being a wolf was fun too, though not as fun as in Okami.

Anyway, I'll be curious to see what you and others who are sort of tired of Zelda think of this new Zelda coming out. Will it win you guys back, or push you farther away? It'll be interested to see.
Tubatic's Avatar - Comment posted on 02/22/2010 07:21
Tubatic
I enjoyed TP, but it ended up feeling like more of a chore than any other Zelda I've ever played. If TP was the only game I had to play over a three month stretch, it'd be really rad, because there's plenty of "stuff" in it.

Defintiely more "epic" of a story pulse, with the core of adventurers you consorted with and the big , well realized compartments of Hyrule. Ultimately, its window dressing to a very same-y experience. Which is fine if you haven't played a whole bunch of these. I supposed the wolf stuff was supposed to be the twist/hook... but that ended up as more of an annoyance. :/
ChronosWing's Avatar - Comment posted on 02/22/2010 08:47
ChronosWing
@Birthmark

Hey could you stop trolling every Wii/Nintendo related blog post? It's getting tiresome rather quickly.
pedrovay2003's Avatar - Comment posted on 02/22/2010 10:54
pedrovay2003
@Birthmark

After your Wii blog, pretty much everything you say about Nintendo is going to be ignored.
Xander Markham's Avatar - Comment posted on 02/22/2010 11:10
Xander Markham
The Zelda series has accumulated a lot of flab over the years. If Nintendo want to revitalise the franchise, they need to boil what makes the series work down to its essence and build up something fresh from there, just as they did with Majora's Mask (I for one would love to see the Happy Mask Man back - I thought he was wonderfully sinister and mysterious, borderline schizophrenic in MM. It would be great if he were collecting all those masks for some devious purpose). For my money, I'd like to see the number of 'key' items greatly reduced (bomb, hookshot, bow, storyline item like the Ocarina), make tackling the main dungeons more non-linear and have better rewards for the bigger side-quests. A more in-depth original story would be good too, although I'm definitely against voice acting (it made a mess of Metroid Prime 3 and Zelda has a more mythic feel to me for the fact that it's text based).
Kyle MacGregor's Avatar - Comment posted on 02/22/2010 12:14
Kyle MacGregor
I really enjoyed Twilight Princess. I feel like it improved on everything that I loved about Ocarina of Time. The story telling was better and more cinematic. The combat was great, adding a wider array of interesting weaponry and mounted combat. The Dynamic of solving things as a wolf versus being a human reminded me of what I loved about Majora's Mask. The game was epic and flowed beautifully.
brimtastic's Avatar - Comment posted on 02/22/2010 13:54
brimtastic
Like many (most) others, I loved Twilight Princess, but completely agree with you about the lack of originality. The only kind of new thing was the wolf mechanic, which was so boring -- I dreaded those light-gathering sections. At the end of the day I do love the well established Zelda gameplay though. The upcoming game has me excited and concerned in equal measures.
ZServ's Avatar - Comment posted on 02/22/2010 14:10
ZServ
@Holmes; I most definitely will. Hopefully you're right!
@Xandaca; I can't help but feel like you hit the nail on the head. Sometimes I'd love to see game developers just hand the reins over to a fan, just to see what would result.
@brimtastic; i loathed the wolf gameplay. I felt constantly crippled by it. :/

Good to hear what you guys have thought so far. I love hearing the different takes on it, from so many different perspectives.
Tubatic's Avatar - Comment posted on 02/22/2010 14:45
Tubatic
@Holmes

oh man! That sky boss where you had to double hook shot or some such!? I think (If I remember correctly...) that was awesome!
EdgyDude's Avatar - Comment posted on 02/22/2010 15:22
EdgyDude
Z:TT much like you say didn’t bring anything new to the table just perfected the formula, but that was the point, WW with all it’s praise was still criticized by fans for straying from the IPs roots, that’s why TP was conceived as a comeback to everything that Zelda was… and got criticized for it.

I won’t lie, TP is probably my less favorite Zelda, but that doesn’t make it a bad game, much like Mario Sunshine being the less favorite Mario doesn’t make it a bad game either, just not as breathtaking as their older brothers, but if Mario Galaxy proves anything is that we can have hope for Zelda Wii to bring back everything that made the franchise great, go back and play TP one more time, just try to avoid comparisons and simply enjoy, you might see it with eyes anew, if you still can’t then sit and wait patiently, I doubt we’ll get disappointed come Winter this year… unless there’s delays that is, don’t do that shit to me Nintendo, don’t do it, I mean that damn it!.

As for good Zelda clones on the Wii? Can’t think of any, on HD consoles? maybe 3D Dot Game Heroes if you have a PS3 but from this post I don’t know if you (much like me) can play it without making the same comparisons that killed TP for you. Darksiders is another option you could consider.
Cowboy TTop's Avatar - Comment posted on 02/22/2010 16:02
Cowboy TTop
Legend of Zelda is a series that is gradually feeling the burn of time. This game is designed a certain way, so it would be hard to change it without breaking it. What I feel they need to do, is get out of Hyrule altogether again, like they did in Link Awakening, one of the more awesome Link games, IMO. This allows for extreme change from the norm. A name change might be good too, with focus on Link, not lamely save Zelda for the millionth time.

I feel that Nintendo should put it on ice for a while. though I know the Wii version is coming soon. At times it seem they have no idea how or what to do with it, but retread the same ground.

Voice acting should be in the series by now, if the game is ever going to evolve and attract new fans. Text is cool and retro, but cuts off the kind of empathy gamers might get from games they are used to now, like FF, Dragon Age etc.

There's a reason many people like playing God of War. Its to feel Kratos's rage, from every bloody action, to all his angry, unabashed tongue lashing of the gods. Zelda games miss out on that kind of thing. If done right, use of voice talent can be awesome and enhance a game experience. Grunts and groans aren't enough anymore.
BakaTanuki's Avatar - Comment posted on 02/22/2010 21:45
BakaTanuki
If games had to be "relevant" to current-gen, then we people would have stopped playing shmups. The topic title is pretty dumb. Its okay if you just don't like Zelda anymore though.
Ubersuntzu's Avatar - Comment posted on 02/23/2010 02:30
Ubersuntzu
Twilight Princess was the first 3D Zelda game of overall quality that didn't depend on being the "first" with any new gimmick to earn its relevance. It's going to age much better than anything that came before it.

It's a lot more appealing to gamers that play for a quality gaming experience, as opposed to being a nice hipster status symbol that shows off how much love you have for novelty elements (such as boat/train travel) that don't actually change how the game is played.

Being the first Zelda game to have a boat doesn't make Wind Waker any more groundbreaking than any other game. Being the first 3D Zelda doesn't make Ocarina of Time any less awkward and frustrating, even when compared to other 3D titles of its time.

Half-life is still playable. Metal Gear Solid is still playable. Mario 64 is still playable. Ocarina of Time is not. Being the first game in the Zelda franchise to perform some gimmick doesn't make a game relevant to the industry. It just makes it relevant to your own sense of cuteness and nostalgia.
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