As gaming grows on Apple's iDevices (iPhone, iPod Touch, iPad), we might see more and more DToiders picking up these devices. So, for those of you with them, and those of you planning to get one, here's some tips on jailbreaking your iDevice.
What is "jailbreak?"
Jailbreak means to allow your iDevice to run third party software; aka apps NOT from the app store. This can come MUCH in handy.
Why bother? The app store already gives me everything I need!
Sorry buddy, but it doesn't. For example, by default, the iDevices can't save videos from the YouTube app; you'd figure such a common feature now-a-days would be a shoo-in. Plus the fact that downloading it straight to the iDevice is much simpler than downloading it on your PC, converting it to the right type, THEEEN sending it over. Jailbreaking your iDevice doesn't necessarily mean you have to start stealing apps, it merely means you want more control over the device. It's simple to do, and makes your iDevice endlessly customizable. The first thing I've done to each one of my iPod Touches (multiple?! lolwut) is to jailbreak them, since it's so easy to do now.
Well, tell me how then!
First, go HERE. You can download the file you'll need there.
JUST TO CLARIFY, READ THE FUCKING PAGE.
Stop looking at Batcat, go read that fucking page.
You read the page? Good. Now here's that info again.
* Spirit is an untethered jailbreak for iPad, iPhone, and iPod touch on the latest firmwares.
* Spirit is not a carrier unlock.
* If you currently are using a tethered jailbreak, you have to restore to use Spirit. Do not upgrade if you use an unlock on an iPhone 3G or 3GS. (You can, however, restore to 3.1.2 if you have SHSH blobs for that version.)
* Any iPad, iPhone, or iPod touch on firmware 3.1.2, 3.1.3, or 3.2.
* An activated device: one not stuck on the Connect to iTunes or Emergency Call screen.
* Any version of iTunes 9 (including 9.1.1).
* Syncing with iTunes before trying this is highly recommended.
Note: On iPad, all this is still sort of beta. Some packages in Cydia, not designed for iPad, might screw up your system and require you to restore. Be careful. (And no, Cydia's appearance is not final.) [/quote]
That means IF YOU HAVE A TETHERED JAILBREAK, YOU WILL LOSE EVERYTHING. (If you don't know what tethered is, tethered jailbreak means every time you turn it OFF, the jailbreak is lost, so you can't use your device until you re-do it on a pc.)
Step 1: Plug your iDevice into your computer.
Step 2: Sync that shit.
Step 3: After you sync it, open Spirit.exe. Wait for it to load, it'll tell you what device you have.
Wait, what? That's it?
Yeah, that's it. You now have access to Cydia, which you can use to get tons of cool themes/add-ons for your iDevice. I generally don't use themes, but I always use SBSettings. It allows you to swipe your finger across the top of the screen to turn wifi/bluetooth/anything really on/off at a glance, as well as show your battery life as a percentage NEXT TO THE BATTERY SYMBOL.
What you put on it now is up to you; don't worry though. You can still use the app store and iTunes as usual, so you can still buy apps or sync like nobodies business, no worries.
What I Recommend:
n64iphone - IF you have an iPhone 3GS OR iPod Touch 3rd gen, bigger than 8 gigs. (The 8 gigs are 2nd gen models)
Install0us - Lets you download app files (.ipa) from the internet and install them directly from your ipod
Rock App - Like Cydia; the main competition for it too. They each have exclusives, but both are handy.
Snes4iphone - SNES emu. Runs LTTP just fine, thats all I care about.
gb4iphone - GBC emu. Runs like shit. If you REALLY want it though, go for it.
gpSPhone - GBA emu. It.. it's weird. Runs some games perfect, others not so much.
Scrobbl - For you Last.FM users, this will Scrobbl every song you listen to straight to your account, so that you can constantly be showing your friends how "varied" your musical taste is.
Quake III - It's fuckin Quake III. So cash.
All in all, have fun with it, and don't be a filthy lil stealing bastard.
[NOTE: Earlier I mentioned having multiple iPod Touches, so lemme clarify on that. I own 4. An 8gb 2nd gen, which I gave to a friend because the accelerometer intermittently doesn't work. A 64gb 3rd gen, which my mother primarily uses, but I use it for some emus with the hope that it'll run more smoothly on a stronger processor. A 32gb 2nd gen, which I bought for myself because of the 1st iPod. I went 2nd gen because at the time 3rd gens were not jailbreakable; of course, a week later, they were. The fourth, is the DToid/Sega Alpha Protocol 8gb 2nd Gen iPod Touch I won from the Twitter contest. Since I don't have any extra cases or screen protectors, mostly it stays in it's packaging/in a plastic baggie. However, I tend to use it for testing out new programs from Cydia. Some apps seem shady, and I wouldn't wanna have to reinstall 10gb+ of music/apps on the 32gb. It's also the general music player for when I'm driving. anyway, there you go. You know how to jailbreak; any comments/questions, leave em in the comments, I always love to read em and hear from you guys. Have a good one!]
For years now I've been an avid reader here, and I've grown to love this community like family. From Elsa being the charming Aunt, to Yoj1mbo being the gambling third cousin, to Jim Sterling being the married-in Uncle everyone gives a second glance to. I've been PROUD to call myself a member of Destructoid, and have won a couple contests along the way. A Darksiders cloth map, Blur beta keys, and now an Alpha Protocolthemed iPod Touch.
I'm lucky to have won it, and I'm even luckier to have found a great community like this one. But, you didn't come here to hear me spill <3's for DToid, you came for the pictures, didn't you? Naughty people!
I'm so sexy. So is it!
C'mon now, you couldn't have NOT expected me to represent. Did you even READ the above?
Again, and again, and again. Thank you Destructoid. To ALL of you. I love you guys <3
Well, for those of you who still love having plastic instruments, and demand even more, a visit to my local walmart today has ended in good news for you.
Apparently, walmart is running a sale on Rock Band 2 PS3 bundles. Tried to send this to the tips email, doesn't work for some reason. Anyway, for you new ps3 owners who demand more instruments, here you go!
In my personal opinion as a long-time Zelda fan, the last classic Zelda was Wind Waker. The last GOOD Zelda, was Minish Cap. Not to imply that Wind Waker wasn't good, because it very much is, hence it's status in my personal opinion as a classic. Minish Cap, however, to me, was the most recently released Zelda game that didn't make me just think "why am I playing this?"
The Legend of Zelda has long been one of the footholds of gaming; ever since we were dropped into the shoes of our protagonist Link in 1987. Each new entry brought something new to the series; The Zelda series has been making huge leaps forward in gaming, and it's cultural relevance. From the ability to save your game, to that 3rd person camera angle, all the way to the expanses of puzzle rooms. If the Legend of Zelda didn't do it first, it sure as hell did it better than the competition.
In recent years, I haven't really seen the innovation I saw with the series. Phantom Hourglass, as good as it was, felt off. For that very same reason, I've stayed away from Spirit Tracks. I remember all the Zelda games for different reasons; the original for obvious reasons, Adventure of Link just because of how much it switched things up. A Link to the Past for not only bringing us a huge overworld with tons to explore, but for flipping it on its ass and giving us a whole new one mid-game. Link's Awakening let us conquer evil anywhere; on the bus, or on the can.
Many a boss were slain here.
Ocarina of Time is by far one of the most memorable Zelda games; from the sheer size of the game, to the fact that it took a 2d formula and brought it into the 3d realm seamlessly. Memorable music, challenging dungeons, and aspects of a Metroidvania abound. Ocarina of Time let you go anywhere you wanted, and when you thought you had explored the whole map, it would reveal a temple in a volcano; a temple under a lake, a cursed well, a temple at a childhood meeting place. For anyone who has played the game, there are memories about it throughout their mind, and with good reason.
Majora's Mask took many great aspects from Ocarina of Time, but opened up on exploration, and left things in plain sight for the player, within the 3-day system. For those of you who haven't played it, Majora's Mask had to be beaten in roughly 54 minutes, which translated from 72 hours in game. However, there were multiple tricks to this. One was that you could reset the time limit at any time, with a catch of course; you would lose any progress you had made on quest lines or dungeons. The game played mind games with you, in the fact that you could only do certain things on certain days, and that you had masks that turned you into different species. Zora, Goron, Deku, all had significantly different ups and downs that led to some extremely inventive puzzles.
Wind Waker totally reworked what we thought of when we heard "Overworld," by dumping traditional land travel, and replacing it with a vast ocean. Wind Waker single-handedly gave a meaning to "Sea to Shining Sea," as far as gaming goes. The graphical style caused a ton of controversy, but at the end of the day, the game still looks beautiful today, even in HD (as shown below.) If you're wondering where I'm going with this, I'm getting there. Just hold tight.
If you can help me with this, please do. But I cannot for the fucking life of me figure out what Twilight Princess brought to the table that I hadn't seen already. I got chills at every Ocarina of Time reference, but after the initial playthrough, I couldn't find the energy to put up with the game a second time. [i]Put up with[i]. To me, it was a good game, but that's just it. It was good. Nothing more, nothing less. It took the Zelda formula, and perfected it, minus one detail: massive overflow of creativity. Please, Nintendo, don't try to make me like your game because you referenced one of the most legendary games of all time in it; and for the love of God, don't try to make me feel like I'm playing that game again.
Seriously, if you're going to do that, just remake the fucking thing. Revamp the graphics, include the dungeons you cut originally, and add an option for Master Quest at the main menu. You have every detail already, don't try to impress me by re-inventing a game that was out 12 years ago, okay? Twilight Princess brought new ways of thinking in the sense that items changed, but it wasn't nearly as inventive as the other games. The iron boots in the lava dungeon, woo, it's like how they were before, but upside down. The temple in the sky, yay, it's the hookshot but you die if you fuck up. Great, innovative, new ideas there guys.
The guys that made these games, came up with these classic items, where the hell did they go? I need some cool NEW ideas; or at least revamped ones. Wind Waker was great for THAT reason, not to mention in-fucking-genious level design. I saw nothing of the sort in Twilight Princess or Phantom Hourglass, and that disappoints me greatly. I have no memorable moments from those games; they are the most refined, but also the most unoriginal to me. At the end of the day, however, this is still my opinion, and nothing more. If you guys know of any good Zelda clones, please, let me know in the comments below. Any questions, or just saying my opinion is void is also appreciated. I won't bite, I only nibble!
(Note: this series of blogs was written with Street Fighter IV in mind, so that will be the prime example used. Also, I am by NO MEANS an expert at these games, and in fact, suck at them. However, I'm sure the veterans would agree with the statements in this post.)
Fighting games of quality are far and few between now-a-days, meaning that if you're new to the genre you're in for an ass-kicking by veteran players. Does it have to be that way, though? Sort of, but there are some things you can do to become better at fighting games, and start woopin the other new players ;D.
Depending on what series you're using, some things may work differently, however, I'm going to guess that you're starting with the series I did: Street Fighter. I started with SSF2THDR, but SF4's an even better place to start if you can. As you can see, there's a ton of options in the game; knowing what can help and when can help you improve dramatically in a short amount of time. For example, see the term "Player Rank"? Whenever you do Tournament mode, you get faced up against people in similar ranks; G3 being the lowest tier. The secondary (the E, in this case) can be anything from A-E. If you do well, you may rank up. If you do poorly, you may drop. Once you surpass 'A' rank, you go up to G2, and so-forth. This system allows for you, the player, to start to get a pace that you're comfortable with.
A good place to start, however, is the challenge menu. In Street Fighter 4, Capcom was nice enough to add a 'trials' set of challenges, that puts you up against a training bot, in the hopes of doing the combos the ask you to. This helps you get used to your characters combos, and learn how to chain things together in the later trial challenges. But first, don't you need a character?
Choosing a character is single-handedly the most crucial part of whether or not someone enjoys a fighting game; including you. If you pick a character that doesn't fit your playing style, you'll get frustrated, and that will affect how well you play. It's suggested to most new players to pick up Ryu or Ken, as they're simple characters, but fairly effective as well. They introduce a lot of combos at a comfortable pace, and their non-special moves are fairly effective too. However, that may not be the right choice for everyone. Take some time to take some characters you think look neat into training mode and mess around with their combos. If you feel comfortable with that character, then stick with it and see how your playing is effected over a couple of hours.
You've got a character, you have some understanding of the ranking system, now all thats left is to practice! If you've got any friends who play fighting games as well, be it Street Fighter, BlazBlue, or King of Fighters, ask for some tips! You never know who might have some little secret to pulling out big hits. Capcom actually suggests thinking of it as controlling the space. There's a whole article on it in SSF2THDR's help menu! Hadokens, for example, control horizontal space. That forces your opponent to jump, or block. If they block, they recieve block damage. If they jump, it leaves them open for a vertical attack, or you for a cross-up (when an enemy attacks you from behind; IE: jumping over your shoulder into a punch in the back of your head). I went ahead and asked some fellow Dtoiders for some tips and hints, and here's what they said!
"I think for newbs, first, pay close attention to the basic attacks. Those are REALLY important, as important, if not more important than the special moves. So learn those well, which to use, their distances, and when to use them. Oh, and if you want to be a douche, pick Noel [when playing BlazBlue]." - Tactix
"Beat the game never using a special or super on normal. If you only know the special moves YOU DON'T KNOW SHIT. The controller is to facilitate your strategy, not formulate it. If you're using a charge character, ALWAYS be charging. If you jump in, jump and IMMEDIATELY pull back to charge again while in the air." - Detry
"Follow the flow chart(linktoflowchart). The flow chart is your GOD!" - CrocBox (WARNING: Sarcasm detected; it should also be noted that CrocBox loves Noel.)
"I Agree with Detry, normals are the best thing to learn. Don't be afraid to lose to someone better than you. In fact, look for people who are better than you to play against. If you can find the strategy of someone quickly, and find a way to beat it on a regular basis they aren't worth playing. Learn strategy over spamming specials." - [Slime]
If you want my tips, don't be an asshole. If you get KO'd by someone 'cheaply', its simply because you have a lack of execution. They executed better. Don't complain, take it like a man. When you lose, accept it. When you win, do whatever you want with that fact. You want to be taken seriously? Win. Study this strategy guide. If you lose, learn from it. Don't complain if someone beats you by 'spamming'; obviously it worked, so obviously you let it. It's not a 'win' button, you had every chance to learn to counter it, or fight against it efficiently.
One thing to keep in mind, is that there's a lot of fighting games out there. Everything from Street Fighter, Guilty Gear, BlazBlue, to King of Fighters. There's a LOT of games out there; if you don't like one, don't rule out the entire genre. Different games play differently; it's insane how much. King of Fighters XII plays so drastically different from Street Fighter, or Marvel Vs. Capcom 2. It's crazy the difference in styles, but it's what gives the games personality. Some games suite people differently, but the same basics apply to all fighters. Apply pressure, punish your opponent, and plan to win. Part 1 taught you the mindset, and the basics. Part 2, we'll introduce some more ideas to help you understand the complexity of the genre. In the meantime, go get some practice. Watch matches on YouTube. Maybe some tutorials; but most importantly, have fun with it. At the end of the day, a game is still a game.
Having picked up some Microsoft moon money a couple weeks back, I wasn't sure what to buy (though I did highly consider Burnout DLC). After trying the trial, I decided on Shadow Complex.
Shadow Complex, as the official DToid review states, is freakin' fantastic. Having gotten 200 gamerscore on it after 2-3 days of playing, I can honestly say at 1,200 MS moon dollars, this game is a STEAL. My first play through was on Normal difficulty; getting all 100% of the map and items, I clocked in at a little bit over 10 hours. Mind you, I'm not good at Metroidvanias, but still. 10 hours. A buddy of mine who is a huge nut for Metroidvania's finished in just under 8 hours, so I wasn't far behind. Honestly, This is my favorite arcade game of all time!
As far as gameplay goes, Shadow Complex doesn't do anything to revolutionize the genre; however, it does have some nice little advantages to being 3D. Think of Shadow Complex being like LittleBigPlanet in a sense; all the enemies can be on different 'planes' in a sense, so you end up shooting at enemies in the background. It's also the only fault I found in the game; Sometimes, because of the way the aiming system is set up, you'll think you should be shooting someone, but you're not. Or, you have a guy across the room you wanna shoot first, but instead you end up capping some random bystander in the background. It's not very often that it happens to not work, but its annoying as shit when it doesn't. However, it also brings another nice aspect, being that there are 2-3 times during the game where you go into an 'FPS' mode, almost. For example, one of the boss battles is getting on a turret and blowing the shit up out of some mechanized walkers and a virtual fuckton of guys. It's so amazing.
The game offers a HUGE map to explore and conquer, and honestly has an intensely old-school feel to it. What I mean by that, is that there are a lot of areas that you can get to by 'alternative' methods. For example, if there's an area you technically shouldn't be able to reach because of a character limitation, by working your way around certain ways, and using your items to your advantage, you can sometimes reach them. It allows the newer players to search their hearts out for that item to get there, and the classic players to put their thinking caps on. All in all, I've played through Shadow Complex 4 times already, and even having 200 gamerscore on it, this is by far my favorite arcade game of all time. EVERYONE who liked ANY Metroid game EVER or Castlevania should try this, because it's mind blowingly good. I have no more fears about how 3D will work for Metroid: Other M.