I played the demo and thought it was decent. After hearing about the length, however, it wasn't worth a rental much less a purchase. It may have been a better idea to have saved what they used for DLC in the first game, and structured it into the sequel. The initial price would've been less but they would have made more sales. I'm sure the fans would've been happier with it.
That would have been much better! It honestly felt like a game that was never finished. As if at some point during development, Lucasarts was told to hurry up and just make a final level. I refuse to believe that the story was always going to be that meaningless and shallow.
ESPN NFL2k5 tried to do this, and succeeded...until EA bought the rights to the NFL, killing the series. The games were quality games too and only $19.99 brand new. The issue with today's gamers is most will see a game come out for $19.99 (let's say Deadly Premonition) and figure it's a shitty budget title. I know I do. But I still give games chances and read reviews of them.
I think in today's time, if a big name game ever released for less, it would just be littered with DLC to raise the price back up artificially. What I want is free to play games to come to consoles. Could you imagine League of Legends on Xbox 360?
I think in today's time, if a big name game ever released for less, it would just be littered with DLC to raise the price back up artificially. What I want is free to play games to come to consoles. Could you imagine League of Legends on Xbox 360?
@DimmuJed, that's a very good point! I must admit that I have judged a games worth based on its retail price, assuming that lower priced games must be shit. I actually passed on Deadly Premonition for exactly that reason.
That also raises another interesting topic. Is it cool to remove content and then sell that content as dlc? I'm pointing in Assassin's Creed 2's direction. I'm still pissed off that they removed two chapters from the game and then sold them back to me. They were pretty important plot points as well.
@Karutomaru, yeah, it would definitely seem that way :(. It's a shame reviewers can not get the hands on games earlier, to allow enough time for gamers to cancel their pre-orders before they are shipped. Lord knows that if The Force Unleashed 2 hadn't shipped before I had a chance to check out a few reviews, I would have cancelled that son of a bitch.
That also raises another interesting topic. Is it cool to remove content and then sell that content as dlc? I'm pointing in Assassin's Creed 2's direction. I'm still pissed off that they removed two chapters from the game and then sold them back to me. They were pretty important plot points as well.
@Karutomaru, yeah, it would definitely seem that way :(. It's a shame reviewers can not get the hands on games earlier, to allow enough time for gamers to cancel their pre-orders before they are shipped. Lord knows that if The Force Unleashed 2 hadn't shipped before I had a chance to check out a few reviews, I would have cancelled that son of a bitch.
I never preorder games... I always watch the almighty Metacritic tally a games worth in ways unknown.
I've since stopped pre-ordering. It used to be a means of getting games a few days before release day... It's not worth it when shit like this happens. I'm practising patience now. Patience and public opinion.
I think value of the game is one of those aspects that cannot be assigned communally. For example, Heavenly Sword. This is a game that was SLAMMED by critics and gamers alike for having a short campaign. Nevermind the fact that the game itself is still one of the best campaigns with the most well developed characters to this day, gamers saw "5 Hours to beat" and went on the instant hate. But gamers today are a bunch of spoiled cunts... I said it. And I say it because of this.
I have played and beaten Heavenly Sword at least 7 times because I love it so much. It lacks evolving plots (meaning things change on your second time through), new game +, multiplayer, and a massive heaping amount of unlockables requiring hundreds of hours to see it all. In other words, it's completely lacking in some arbitrary concept of "replay" that gamers expect nowadays. And yet I've put in over 40 hours in a 5 hour game. Why? Because I love it.
Same goes for Unleashed 2 but with another person I know. He's a huge Star Wars fan, has more trophies than I, tends to play JRPGs, and for some reason he's chugged through both games well over 10 times.
Gamers today have a consumption problem. With so many great games coming out, they feel they have to play them all (or at least the ones with 9+ on metacritic) for fear of missing out. But gamers no longer take the time to enjoy games. Assassin's Creed is a wonderful example because I was one of those people who enjoyed the first game. Of course I turned off the HUD, explored the world, entirely immersed myself in the experience, and didn't race through it like reviewers and most gamers did. For a small and dedicated base, Assassin's Creed was a phenominal game. But you HAD to be willing to put the time in, not staring at a checklist pissed off that Gears 2 was waiting for you to finish the fourth required quest until the Assassin mission unlocked.
gamers are very quit to deride iPhone for their disposable experience games yet we've devalued a video game to an extreme that saddens me as an old school gamer.
I have played and beaten Heavenly Sword at least 7 times because I love it so much. It lacks evolving plots (meaning things change on your second time through), new game +, multiplayer, and a massive heaping amount of unlockables requiring hundreds of hours to see it all. In other words, it's completely lacking in some arbitrary concept of "replay" that gamers expect nowadays. And yet I've put in over 40 hours in a 5 hour game. Why? Because I love it.
Same goes for Unleashed 2 but with another person I know. He's a huge Star Wars fan, has more trophies than I, tends to play JRPGs, and for some reason he's chugged through both games well over 10 times.
Gamers today have a consumption problem. With so many great games coming out, they feel they have to play them all (or at least the ones with 9+ on metacritic) for fear of missing out. But gamers no longer take the time to enjoy games. Assassin's Creed is a wonderful example because I was one of those people who enjoyed the first game. Of course I turned off the HUD, explored the world, entirely immersed myself in the experience, and didn't race through it like reviewers and most gamers did. For a small and dedicated base, Assassin's Creed was a phenominal game. But you HAD to be willing to put the time in, not staring at a checklist pissed off that Gears 2 was waiting for you to finish the fourth required quest until the Assassin mission unlocked.
gamers are very quit to deride iPhone for their disposable experience games yet we've devalued a video game to an extreme that saddens me as an old school gamer.
@sheppy, thank you for posting such a detailed comment!
I definitely agree that a game's campaign length is not applicable to its quality, or replay value. For me, however, The Force Unleashed 2 was all about the story. This was a game that was being sold as part of the Star Wars saga. The problem is that it is a poorly told story. I could see the semblance of an interesting and compelling narrative, but for some reason it had been rushed to the point of becoming secondary to everything else. I remember on Kamino when Vader tells Fett to hunt down Star Killer. I'm thinking, wow, this should be interesting. I'm going to be hunted by the greatest bounty hunter in Star Wars history. Maybe I'll have to face off with him and somehow he'll drag me back to Vader kicking and screaming... No, wait, he's grabbed Juno... Now he's taken her away and that's the end of his cameo.
It just felt as though the plot went nowhere. Sure, you did the important story stuff; escape from Vader; find Juno; face off with Vader. But the journey was not compelling. Juno barely spoke, and as result I couldn't feel any sympathy for her character. Everything just felt forced, rushed and ultimately pointless.
Look at Yoda... The guy points you towards a cave. That's literally his entire reason for being there. He says no more than two lines of dialogue that amount to, "Go in there and find answers".
I truly believe that Unleashed 2 was incomplete. I read many articles about the horror stories of Lucasarts at that time. Hayden left for a reason, and I truly believe he left because he realised the game was going to ship with such a watered down story.
I think I understand what you're coming from, though. A story is not the ost important aspect of a game when it comes to one's own enjoyment of the experience? For me, however, something that carries the Star Wars name, and refers to itself as canon, well, it better be pretty compelling if it's going to match up to the stories it's leading into.
It would be like pulling out a bunch of scenes from The Empire Strikes Back, and then expecting everyone to become emotionally attached to the idea without its substance.
As for Assassin's Creed, we're in complete agreement. I loved it. Its flaws were meaningless to me, and to this day I still play through it every couple of months.
I definitely agree that a game's campaign length is not applicable to its quality, or replay value. For me, however, The Force Unleashed 2 was all about the story. This was a game that was being sold as part of the Star Wars saga. The problem is that it is a poorly told story. I could see the semblance of an interesting and compelling narrative, but for some reason it had been rushed to the point of becoming secondary to everything else. I remember on Kamino when Vader tells Fett to hunt down Star Killer. I'm thinking, wow, this should be interesting. I'm going to be hunted by the greatest bounty hunter in Star Wars history. Maybe I'll have to face off with him and somehow he'll drag me back to Vader kicking and screaming... No, wait, he's grabbed Juno... Now he's taken her away and that's the end of his cameo.
It just felt as though the plot went nowhere. Sure, you did the important story stuff; escape from Vader; find Juno; face off with Vader. But the journey was not compelling. Juno barely spoke, and as result I couldn't feel any sympathy for her character. Everything just felt forced, rushed and ultimately pointless.
Look at Yoda... The guy points you towards a cave. That's literally his entire reason for being there. He says no more than two lines of dialogue that amount to, "Go in there and find answers".
I truly believe that Unleashed 2 was incomplete. I read many articles about the horror stories of Lucasarts at that time. Hayden left for a reason, and I truly believe he left because he realised the game was going to ship with such a watered down story.
I think I understand what you're coming from, though. A story is not the ost important aspect of a game when it comes to one's own enjoyment of the experience? For me, however, something that carries the Star Wars name, and refers to itself as canon, well, it better be pretty compelling if it's going to match up to the stories it's leading into.
It would be like pulling out a bunch of scenes from The Empire Strikes Back, and then expecting everyone to become emotionally attached to the idea without its substance.
As for Assassin's Creed, we're in complete agreement. I loved it. Its flaws were meaningless to me, and to this day I still play through it every couple of months.
@ sheppy
I can see your point about great games with short campaigns. You ever play the Gungrave series on PS2? DUDE. Those were two of the most pants-wettingly orgasmic perfect experiences of my video gaming life.
Can't honestly judge TFU2 though. Still haven't played it. Forgive the pun but the Force felt damn weak with that one.
I can see your point about great games with short campaigns. You ever play the Gungrave series on PS2? DUDE. Those were two of the most pants-wettingly orgasmic perfect experiences of my video gaming life.
Can't honestly judge TFU2 though. Still haven't played it. Forgive the pun but the Force felt damn weak with that one.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers








