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BioShock was wayyyyyy overhyped!
YARLY | 5:29 AM on 08.24.2007 14 comments




So I completed BioShock (PC version) yesterday and though I have to admit that it was a good game, I certainly don't think it was the 2nd best game of all time (check out that gamerankings.com score). What it boils down to is that I was expecting something revolutionary, but what I got was an FPS with an augmentation system that wasn't quite as good as that of Deus Ex, an environment and structure that wasn't nearly as immersive or frightening as in System Shock 2, and an extremely impressive graphics engine with TRUCKLOADS of cash pumped into it to make it as cinematic as humanly possible. In other words, the graphics and effects are amazing but the gameplay is somewhat meh, at least from my perspective.

Anyway, here is a list of issues I have with BioShock, off the top of my head:

(some spoilers)

1. The game is not scary at ALL, at least to me. I think this is due to a number of reasons, the primary factor being a lack of inspiration in character design. Basically, we only fight five very similar but different kinds of enemies in the game: Splicers and Big Daddies who run at you and hit you, splicers and Big Daddies who shoot at you, splicers who throw grenades at you, splicers who hit you and throw knives at you, and splicers who teleport and shoot fireballs at you. There are also gun turrets, floating gun droids, and the final boss, but those don't count. Anyway, all the splicers look more or less identical. They are just humanoid, ugly people from the 60s with bad hairstyles and cut up faces. And a few of them have partly swollen faces, but it doesn't really make a difference. Considering the IMMENSE potential for horror when given the capability of limitless genetic engineering, I was extremely disappointed. I was expecting to see people who had literally turned themselves into monsters. People with fish-like heads or animal-like bodies, huge unnatural body parts, extra limbs and eyes, the list could go ON AND ON. But despite all the gene tonics the citizens of Rapture have consumed, you can hardly tell any physical difference whatsoever. There was no point at which you could see what a Big Daddy looked like underneath his suit (I was expecting something horrifying). There was also no point toward the end of the game where you could look into a mirror in horror and see how genetic modification had turned YOU into a monster.

2. Almost every area in the game looks and feels exactly the same. Although the graphics are shiny, they got old fast. There was also no point in the game where you were forced to swim underwater, or threatened by the ocean flooding part of the city and destroying you. Considering that the game takes place at the bottom of the ocean, water should really have played a larger role in the game. Large puddles on the floor do NOT count. There was a huge potential for scary mutant shark-people that was TOTALLY missed!

3. The gameplay became highly repetitive after a while. Basically, most of the plasmids/genetic modifications do not affect combat in any meaningful (enough) way. The offensive plasmids tend to be useless (except for stunning enemies), and although the pheromone types can be useful, it is faster to just shoot all your foes until they die. Since there are only about five different normal enemies and they get introduced fairly rapidly, this gets old fast. Big Daddies also have extremely simple AI, and you can kill them easily by shooting a full clip of grenades at them anyway.

4. I didn't think the story was particularly interesting, but that might just be me.

5. The hacking pipe dream minigame becomes unfathomably mind-numbing after doing it about five times.



Summary: BioShock is a good game, but not a great one. It didn't push the boundaries of the genre nearly as much as I hoped it would. Honestly, I think System Shock 2 is a better game in every respect other than its graphics.

If you really want to play a revolutionary FPS, then try System Shock 2 or Deus Ex.



The above is just my humble opinion. Please do not come to my house and kill me. Thanks.



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10 comments | showing # 1 to 10

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YARLY's Destructoid Blog
incoming flamewar
Snoopy's Destructoid Blog
welll, that cool, you can always post whatever you feel, but i really hope a big daddy comes to your house, and drills you in the face
Brandon Undead's Destructoid Blog
Scary mutant shark people? Somebody call Leo, Don, Mike, and Raph, there's a mutagen ooze spill!

We clearly have differing ideas of what is scary. Although, I will agree that in the surgical ward where they were going on and on about abstraction and adding and subtracting limbs and whatnot, it would have been cool to see some of the extra eyes and stuff that you mentioned.
BigPopaGamer's Destructoid Blog
I'm glad someone feels the same way I did. Wasn't impressed with it either.
YARLY's Destructoid Blog
Guruthos, you are correct in that the game was simply overhyped in respect to my own personal expectations. It seems that most people are enjoying it immensely. I admit that I, overall, enjoyed it too. I am simply disappointed because I was expecting something that was both scarier and more fun than its spiritual predecessor, System Shock 2. Hence, I am irritated by how the press is marking the game up as one of the best of all time, without accounting for its flaws.
DGX Goggles's Destructoid Blog
YARLY, you got some balls man. Big ups to you. I agree on 1, 2, and 5 (more like repetitive for me), but for 3 I think the various combinations of stuff you can do, useless or not, allow for break-up of the repetitiveness, though I do wish there were more enemies too. On 4, I think the setting is apart of the story, so that is what sold me, the story itself was OK. I still am greatly enjoying the game though.
10BobMarleys's Destructoid Blog
He is absolutely right. Once the hype wears off, everyone will see this game for the 8.5 it truly is. I ebnjyed Bioshock, but as it went on, I realized that the plasmids were almost useless, and there were only 6 enemy types. As for the ecology i keep hearing about, GTA's virtual ecology is much deeper, and was around years ago. Buy Bioshock, enjoy Bioshock, but don't tell me its revolutionary, cos it aint.
Cowboy TTop's Destructoid Blog
Some of the points made are valid to a degree. Overall I disagree. I'll explain why.

1: I don't believe Bioshock was ever meant to scare that much, in the same kind of way we all get from say Resident Evil or Silent Hill, and more so RE4. Resident Evil as a series and a game, has the outside world and all the species on the planet to play with, to twist into weird enemies. Bioshock is set in an isolated underwater city, a space for human only. In this regard it can never do what RE series does with enemies or outside world for inspiration on viruses, and if so not as effectively.

2: You've got to stop comparing it to System Shock 2. I don't believe that's fair on Bioshock at all. Do you compare your mum and dad and decide who's better? No, you love them both on their merits as individuals and as your parents. If reviewers did this we'd never get a decent honest review. I understand System Shock 2 is good and that you like it, but it isn't really fair to do that, as they are two different games, just made by the same developer.

3: Why is Bioshock so special? It might not seem like much but I'll list the reasons.

The first reason is the story, which seems credible and incredible in the same way. The story is made believable as it told through the bursting rivets, flooding sections and superb NPC tapes you listen to. Its 2007 and its rare these days for an FPS to focus on the single player experience over multiplayer. Rapture feels lived in and you feel part of it.

Second comes the design aspect.
Third is the all parts as one. Hacking and playing Pipedream, harvesting adam and blasting, getting absorbed into the city with sounds and beautiful colourful sights.

Where Bioshock could have done better. Some other surviving plane crash victims would have been cool to interact with. Multiplayer would been cool but besides that, I still feel Bioshock is a big step for FPS gaming, in a similar way to how Half Life moved things. To be truthful there was little hype for Bioshock, next to Halo 3, GTAIV etc. Most of it was word of mouth between friends and online.

I think its great Bioshock got its time to shine, before Halo 3, otherwise it would have been another 360 sleeper hit like Prey, a game which deserved attention too.


hjd uk's Destructoid Blog
I have played the PC demo and i totally agree on all counts. Ive looked at the BioShock art book and some of the concepts for hideous-freak enemies were pretty good and what would expect run-away gentic tinkering would /could do.

Way over hyped, average fps. Even the gfx are average when you get over the deco-punk style.

Everything felt very scipted, like when the plane crashes in through the walkway, there wasn't really an sence of danger. No running for the exit before the bulkheads auto-close, no klaxons, no NPCs gettng drowned cos they werent fast enough etc etc.

I feel absolulty no need to waste £30 ($60) on Bioshock. Shame coulda been a cool game.
YARLY's Destructoid Blog
Here's another interesting review that was far more articulate than mine: http://www.gamefaqs.com/computer/doswin/review/R117542.html


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