Tired of being that good guy in videogames? Are you growing bored with saving the princess? How about saving the world from some malicious evil force? Are the flashes of violence perpetrated by you in a game dulled because through the game's narrative it is a justified act ( i.e. you're a cop, a protector of the land, seeking revenge for a wrong doing, or you're Link or Mario and don't feel anything but rainbows and sunshine overflowing out your ass )? If your answer is a resounding yes to all of these questions then join the
I'm Hating Always Being the Good Guy Club, I'm not only an active member, I'm its president.
Isn't it about time game developers started catering to us in a different light ? Is it that hard to create a game where the protagonist is a son of bitch hell bent on causing as much wanton chaotic upheaval as is allowed without any apologies? Hell what about just creating a protagonist that is just an average joe, like you or I, and not have a ten pound halo hovering above his head? It's bizarre that our favorite interactive medium's main theme is that of the hero. Somehow I doubt in our real life there would be enough white horses for all of us to ride on if we chose that heroic vocation.
I doubt half of us would entertain just the idea of being anybody's savior, especially a complete and utter stranger, under extreme direst or circumstance. I get the feeling that if we were smacked upside the head with a scenario where help was needed, say if someone was getting mugged or raped in a dark street corner by a couple of large shady individuals, that we would answer the call. At best we may call 911... at the next block. If you can't bring yourself to aid that person in that dark street corner against two guys, do you think you have what it takes to pick up a game controller and save the freakin' world?
I don't know about you but I want to be the bad guy. I'm tired of always playing the good guy. Of always being the hero. Switch it around. Let me play the villain, let me be the one that kidnaps the princess, that kills and maims on a whim without it being tongue in cheek or a caricature. Show us the consequences of our dark deeds. Let the game camera linger after we kill someone. In a day and age where 98.7% of most games revolving around blowing someone away, take it the next step forward and omit the hero mantra altogether. How about an RPG where you're a serial killer, or a World War II game where you're playing from the Nazi's point of view? Immerse me in a dark world with a dark purpose. Don't give me a choice of being good or evil, just the tools to get the job done as someone devoid of a conscious.
There is a reason why the
Grand Theft Auto series is a profitable one. It's because it lets us run over people with cars, pay a hooker for her services then afterward blow her away and take our money back and then some. It gives us a world where we are like,
Hmmm I wonder if I can do this? And by
this I mean something appropriately psychotic. But even
GTA's world plays it safe for the most part. The supporting characters revolving around the main story of the game are usually scummy criminals, dirty politicians, and degenerates. If you kill them it's all good, they had it coming and killing pedestrians isn't really even touched upon. You may as well be killing rats or swatting flies for all concern and time given to your actions.
Do developers just fear the gaze of the media, its pouncing on the controversy of creating an unapologetic game like that? That must be it because nowadays just showing a side of a breast in a brief and practically unseen simulated act of sex cause people to lose their minds. Imagine an honest to goodness murder simulation? When are game developers gonna just buck the trend into more mature territories without fear of any backlash? I mean , hello, videogames are played by adults too folks. More so than kids actually. Just like any medium there will be different kinds of entertainment for different demographics. Some for the younger crowd and some for the big boys and girls. How can people even talk about art and games in the same breath when the artists can only use the colors and paints that are deemed acceptable?
Forgive me, my thoughts are bouncing around in my head and they all want to come out at once. Essentially, I just want to experience something else. I want to play something else. I want to be someone else. Don't get me wrong, being a hero is fun. But after the millionth time of saving the princess, saving the world, being that superhero, that space marine, defending my country against terrorists, or being that boy who through trials and tribulations finds out he's something more than he dreamed... its time for something meatier.
Have to say, can't see too many people wanting to play a Nazi-centric game. Mind you, Company of Heroes let you play as the Axis powers.
I pretty much always play as a bad guy in games that give you a choice, but I'd like to see more games that force you to play as a a bad guy. It's much more focused this way, and allows a game to really make you feel like a bad ass.
This is why I love God of War. There is no sugar coating it - You're a terrible and horrible person who exists only to destroy things.
Good blog... got me thinking...
I thought this blog was going to be about Bowser's Inside Story btw haha.
@Yojimbo: I don't necessarily want to be a bad guy, I'd for once like to have an actual choice that doesn't boil down to "ok do I want to be super good or super evil."
Alex Mercer, Niko Bellic, Kratos: I think it's just about evened out. Plus, Nintendo would never make one of their golden boy heroes the bad guy!
I don't think we're getting any, of real substance anyway. Mercer is so over the top it borders on cartoon like. Niko is just a typical crime story. The real bad guys are nowhere to be seen.
Imagine a game like what Elsa suggested or like the original Deception by Tecmo. The closest I feel they've gotten was Manhunt by Rockstar. But I would love to play a game where there is no choice of good or bad... just bad, wrapped around stellar gameplay.
Honestly, I'd rather characters and stories that play with the notions of good and evil. Sorta like what Shadow of the Colossus(spoiler warning) did where you think you appeasing a god to revive your girlfriend, but it turns out you're helping revive a devil spirit thing.
"There is nothing either good or bad, but thinking makes it so." I believe is what Shakespeare wrote.
But Deception I gave you moral choices you could make, like "let the parents escape with the cure for their daughter's sickness, or kill them": you could technically be either good or bad in that game, because really, you were just forced to do bad things in a deal with the devil. Deception II starred an innocent girl that was manipulated into becoming a demon: I never really felt like she was evil per se.
Manhunt sounds like a better example. What about Bully?
Also, I noticed you have Crackdown on your "loved games list". I JUST beat it the other week: I'm looking forward to the second one :D
In regards to your average joe comment, one example I can think that may pull that off is Heavy Rain (which I am personally excited for). I can't say for certain, but no doubt there will be points where realistic decisions will present themselves.
I think the trouble here is that to play "the bad guy" itself lends itself to the ridiculousness of what a "bad guy" is. Overlord mixes alot of comedy with its evil, but, can you really run a dark mastermind story without looking a little ridiculous?
And the alternative? A straight faced villian story? I'm skeptical. If you're centering around a character, you want to understand what makes them tick. And once you do that with "the bad guy", it becomes less about the glory and extremeity of "evil" and more about what turns joe average toward evil things. You connect with him, and all of a sudden, you're just playing a guy that knows he's right, but doing evil things to accomplish it. A hero, some would say.
I've been a fan of a recent japanese trend I've noticed in action games: the selfish protagonist. Content with acting purely for their own selfish good, they take on great evil, not for the good of the world, but for their own personal reasons. Taking a good look at No More Heroes (1 and 2), MadWorld and Muramasa (Momohime's story, 6 acts in at least), they're all personal stories for personal gain.
...and of course I have to mention Way of the Samurai (#3 comes out in NA for 360 and PS3 Oct13th), where evil is completely relative. Depending on your faction alliance, you're somebody's evil bastard at any given moment. Not for moral reasons, but for tactile reason of agenda. I happen to find that more satisfying than black and white heroism/villainy.
I would definitely play a game like the one you're describing, but I'm more interested in there being more grey/neutral paths in games than truly evil ones.
I once accidentally shot a friendly NPC in Fallout 3 and reloaded the game. I had thoughts about killing what's-her-face. Moira? I never did, though. I thought, it's not her fault her voice makes me want to pour magma down my ears.
I guess the developers punish the player and the characters for all the killings by giving you two depressing endings to choose from. Shame the characters were wasted on a rubbish story-arc though.
That said, I'd rather an everyman rather than a hero. Not a bastard, just someone who has mostly what HE wants in mind.
C'mon Magnalon, Bully? You must be joking.
Serial Killer RPG? Yes please!
But in the end it doesn't really matter to me. If the game is good, it's good. Which is the same with the whole World War 2 discussion. I don't care if it's the 20th WW2 game. If it's well made I'll play it.
This. If I didn't have a job, serial killing would be the trade. O__0
@Magnalon: You weren't really a bully in that game. You were presented as an anti-hero, like Holden from Catcher In The Rye but with added fighting skills. There were all lot worse characters than Jimmy in the game and you went around fighting the system more than you pushed people around for lunch money. Even if you did like a grade A douche, you were punished for doing so. In the end, the game conditions you to act more like a manipulative rebel than a straight up thug.
games like L4d allow me to KILL as a baddie.... its a sick obsession I have with zombies...
oh and,
you look like my dad
That said, I have said before that if there is something better than being a hero, is to be a villain fighting against a greater evil.
Just, i am really happy when the atmosphere & art direction. Is twisted and goth like...
(( Dead Space, Silent Hill Series, Fallout 3, Resident Evil Series, Batman : AA, or inFamous, Resistance 2, Killzone 2. ))
To name a few.
...and, as is the nature of the beast, I came again.
Superb article!
Also, Knights of the Old Republic made you do some twisted shit if you chose the dark side path.
Super Columbine Massacre RPG.
http://en.wikipedia.org/wiki/Super_Columbine_Massacre_RPG
Not played it, but heard good things :D
I have always liked 'twist' points of view; where you think you're doing the right thing all game, only to find out at the end that YOU are the fanatical bastard who has created the Third Reich, opened a gate to hell or was the barbarian from Diablo.
Good read as always, Jimbo.