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I freely admit that I love games that are gorgeous and easy on the eyes. I will also admit that graphics in games play a part whether I purchase them or not. I know that's not a popular thing to say in some parts because video games are supposed to be all about gameplay first and everything else mere accessories to compliment it, but if that were really true in the video game landscape, we would still be playing new games in our SNES. Fact is, most game companies prioritize graphics first over other facets of game development. And who can blame them? That's what the majority of gamers want. That's also what gets highlighted first by all. How many game commercials do you see where just real time gameplay is shown? Very few. It's all about the CG movie trailers with a smidgen of gameplay. Look when they announce a new game at E3 or whatever trade show. It's all about the flash, all about the graphics. That's the first thing you notice because quite frankly, out of all the senses we have, sight is obviously the prominent one we use the most in video games aside from hearing/sound. Gamers can say they're not graphic whores but if that were true Game Trailers would be out of business. Let's compare two apples and see which one looks better. I think this one has a shinier texture. I personally think comparison videos are the most retarded fucking thing known to gamers. I mean the differences are minimal at best unless their comparing the Wii version to the other consoles. Most graphic whores and gamers in general really don't want innovation. If we can get the same game over and over again with the same basic game structure but with prettier graphics, we're good. Aren't you? Even some game reviewers indulge the nonsense with tripe like " while graphics don't make a game the sense of immersion because of them makes this almost a new game " No they don't. It's the same game with a prettier package. Sometimes it's less of a game because of the prettier package. I know there are gamers who cry out I want innovation, I want original ideas, the virginal territories of newness within games but as soon as someone creates something even remotely different, it's panned by most and relegated to the bargain bins because of its mediocre sales. While we're at it haven't we been playing the same games with the same objectives through the years just with a way better presentation? Let's not kid ourselves here. We can analyze all these games left and right but ultimately the games we are playing now are the same ones that we played when younger, only way easier, way prettier and with way more multiplayer. Remember when all people talked about were how many polygons this or that was pushing? It seems silly now in our age of HD consoles but instead of what polygons go into something, we now discuss which internal chips of game consoles are better or faster. Which ones are easier to make games for. Which ones have more juice under the hood. I know the Wii is selling like hotcakes still, hell I own one, but is anybody buying any games for it? Aside from any game with the word Wii attached to it, that is. If one were to think about it, the diminishing lifespan of home consoles is related mainly to creating new ones with better graphics. Sure they'll have more memory or whatever new techno gibberish buzzwords will be flying about in future iterations but it's just a reboot with more "power." And like always we'll all line up waiting with anticipation for even prettier games to satiate the hidden graphic whore in all of us. Hoping that maybe in this reboot we can get a handful of titles that really stand out and bring something new to the table. But lets not kid ourselves further here with these preconceived notions of wanting something new. That will be a rare thing, like lighting striking a person and they survive. Until we as gamers start really demanding more and flexing our own power as consumers, we are all whores on that street block being pimped out by the powers that be.
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It should be substance over style.
But I believe, nowadays, it should be both...
Style and substance!
Companies like Konami and Capcom have it down!
Damn the graphic hookers!
Is that to much to ask? Really?
I agree it's an old rant but nevertheless its as relevant then as it is now.
Games like de Blob and No More Heroes were made for a failry small about of money, but since both games sold over 500,000 copies, they made that money back.
It's like how a 10 million dollar comedy film doesn't need need to make as much money as a 300 million dollar popcorn movie. That's the kind of diversity that we have now in the industry. I don't think it was the same way in the PS2/Xbox/GC era.
As for hardcore gamers being graphics whore, they'll grow out of it. We're still living in a time when videogames are mostly played by teenage and young adult males, the group most known for prioritizing how "state of the art" stuff looks and sounds.
I don't think that will be the case in 20 years or so.
But arent you being a bit exaggerative here? Are you saying you DON"T want something new? It's extremely difficult to create something totally new, and this applies to every medium, be it books or movies or whatever. If something brand spanking original came out, I'd be psyched. But its graphics and audio and gameplay would have to fit. It would also have to be marketed right. And I guess that was pretty much your point here, so I don't know what I'm arguing anymore.
And I agree totally with daxelman.
Companies need to keep making us buy new shit and this is really the only thing they can rely on.
However, I also believe we're fast approaching the limit of our current hardware architecture.
With reality as far as graphics can shoot for and games like GT5P being photo-realistic. Things will have to change and they'll have to change fast or we'll see another videogame crash.
The future sure sounds interesting, eh?
For better graphics, you need better hardware. With that better hardware, developers can make more interesting and complex games. Bioshock, Portal, and CoD 4, are 3 games off the top of my head that would be considerably less impressive, and perhaps some aspects even impossible, with hardware even last generation (PS2/Xbox/Gamecube). Sometimes I even imagine older games remade using todays technology. I mean, for the most part i wouldnt want people to actually remake them because theyd probably fuck it up... but still, i can dream.
Graphics for the sake of graphics are also still a good thing. I'm not the only gamer who likes a game that can suck me in and the evolution of graphics has helped tremendously.
I don't mind where companies are putting their focus these days. Graphics come first and gameplay comes second to these studios. But that isn't a bad thing when it means graphics are turned to ten and gameplay is turned to 9.5. Putting a lot into one thing doesn't detriment the other, and if they choose to advertise graphics first it's only because its a point that's far easier to make in thirty seconds.
In the next generation it may be that these points are no longer valid. But as long as there's something new being produced that wasn't possible before as a product of increased CPU and memory, I'm not going to accept an argument that graphics are all we care about.
About that time you will see that people will advertise their art style or the way their trees look. They will keep advertising their games with a visual thing first simply because it is the one that you notice first and it makes sense to keep doing so.
It will also be about this time that people start doing interesting gameplay things because although yes I would love to keep playing the games I am playing now but looking prettier, I do want some new stuff or new takes on old stuff (see Mirror's Edge and Dead Space for what I mean)
After many tears, DMC3 helped me realize that I'm more of a combat concubine. I just like some fun action, is that too much to ask?
But that's a different problem.
Console guys complain about graphics because folks think gaming was more gameplay oriented back in the good old days (which it wasn't), PC guys figured out long ago that technology (not necessarily graphics technology) drives game development and were used to the hardware cycle years ago.
There is no "speaking with dollars". The problem isn't graphics, it's not the physics engine, it's not the console cycles, it's the development talent. Game developers/programmers were simply "better" and "more talented" years ago able to make more with less.
Technology is evolving faster than the talent.
The industry is so incredibly young, we're just barely getting on our feet right now and figuring out which way to go. Right now I think we're at a fork and it'll be interesting to see how games go.
Fixed the topic for you jimbo.. you can thank me later.
Damn graphic whores have ruined games for all future gamers.