Video games are a wondrous thing, no? I, personally can't live without them in some shape or form and chances are if you're reading this, here in the cblogs of Destructoid, you're of the same mind. Birds of a feather and all that jazz. As a gamer, I have amassed quite a collection of games, from early NES games all the way to the present era we now occupy but there has always been one constant with the majority of the games I have gotten. It is as common a thread as pressing start when booting those games up and it is simply this: That upon starting said games... they work. This is such a given I don't waste any time or effort entertaining thoughts of it. That cemented standard is so lodged in my brain that it is an intangible ethereal apparition, rarely seen, let alone heard.
It seems that even apparitions have their fifteen minutes of fame because here comes mine springing out of the shadows and getting ready to yell. What nefarious deed or action could have riled it so? For the answer to that first ask yourselves this: Since when was it okay for gamers to accept games that don't work day one as intended? When exactly did we cross that threshold where it became a way of life accepting unfinished games or glorified betas as full games with a blind eye because down the road it will get fixed. Or ironed out through patching. We have become so used to incompetence from developers that the standards that we have had for the video games of yesteryear are thrown out the window because of the internet era we live in where if it's broke now we can fix it later mentality.
It is getting to the point that day one buyers of games are essentially beta testers. The difference being that they are actually paying full retail price for it and they don't realize that they are indeed beta testing it for all parties involved. Nowadays it pays to not prepay for games. Logic should demand that you wait it out for a bit, hear if everything is kosher before plunking down your hard earned cash on an inferior product. Wait til the issues with said game get brought to the forefront and dealt with before you buy lest you catch a heaping of buyer's remorse.
This actual blog's very existence was in part due to my recent outing with Sony's online only multiplayer game
SOCOM:Confrontation I picked up day one. I had quite a few issues as my fruitless attempts of actually
playing the game netted little success, needless to say I never could get to actually play the game the day I got it. I was so infuriated I unleashed my anger by screaming at the rooftops to all who listened, how not to get the game. The networks failed to initialize, the servers wouldn't let you log in, and if by chance you could bypass all that and enter an actual game, it would bump you off as soon as you started a game. So I wrote
this blog about my experiences. What I found more surprising than purchasing a game that wouldn't functionally work the day I got it, was the responses that I received from most of my Dtoid colleagues.
Some of the things they said were the usual fare of stop crying. I mean how dare I expect a game to work, even if it's an online game only. The nerve!! But there were other comments that when I read were a little bit more enlightening. Here are two:
The days of online console games, "just working," at least right at launch might be coming to an end. You should know better jimbo. An online only game, at release, is bound to have problems. Happened all the time in WOW when it was in its infancy, and on my server a long time after launch, like months, and I was paying per month for that. Yes I know this shouldn't be an issue, yes game developers and server type people should overestimate server traffic so they can avoid problems like this, or offered an offline play mode. But as a lot of companies never "over" anything. Issues like this, at least to me, are expected. I know when you get a game, even if its online only, you run home, toss it in, and expect it to work. In an ideal world that would be the case, but it isn't, we're stuck with companies that do the bare minimum to get by, and it won't change in the near future.
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This is nothing man, I mean nothing at all. The first week World of Warcraft came out the servers were down 50% of the time. That's pretty shitty when an MMORPG is down 3-4 days of the first 7 days it was out. Every time a new patch is released for the game, which happens about once every 3 months, the servers typically go down for another day or two because of problems.
Are the days of online only games and now games having both offline and online, "just working," at least right at launch
really coming to an end? I know that the main culprit I used here is an online only game, that being SOCOM and to a degree World of Warcraft but this stuff is trickling down to games that are not just online only. It's getting where a game ships and you can bank that in about a week or two some form of update or patch will be released and that's if it's a prompt reply by the developers. If not, good luck waiting for awhile. Look at Castle Crashers. That game still hasn't received a patch to fix its online issues and game save deleting ways. It was hailed a wonderful game yet it's broken. Remember when GTA IV came out with its glitches and online play screwy? It too was hailed a wonderful game and at the time of it's released was broken. The age of the internet and its being a tool that current consoles are using to give themselves a do over or a mulligan after the game has shipped, should be newsworthy. Not an act of crying over spilt milk or being a baby. These should be legitimate issues that should be addressed by either not buying these games day one, or having a further prerequisite that must be met in a review before handing it a favorable judgment.
To reiterate, I am enjoying Socom now. The servers are running well, there are still issues with it, yet I can see that the core gameplay is great. But just because the core gameplay is great, It shouldn't be where I dismiss the features the game is lacking because somewhere down the road, it will be fixed via a patch or update. Our standards are being lowered day by day by the Internet. Thank God I'm not a WOW player because paying for the game and the monthly subscription
and having the servers down would make me choke someone.
Bottom line is, it might pay to be patient. I already feel bad for people with small hard drive space and them having to waste said space not for game saves or music but healthy sized patches in order to make the games work the way they are supposed to. Maybe that's why lately there are more Happy Meal trinkets being injected in these so called special edition versions of games, which are never worth it. To get you to take the plunge and buy that game day one. I mean, can you imagine this happening before consoles were tethered to the internet? Seemed like before there were less incomplete games, less glitches, less fail. Maybe that's just my old eyes and memories pulling the wool on me but games would come out finished for the most part.
Lately it's like spinning a wheel of consequences and hoping you land on the "The game works as intended" instead of "Congrats! Your a Beta tester!"
Oh jimbo, you Xbox fanboy.
Good read.
I can only imagine this issue getting worse.
I feel that as games become more complex and have more online functions, the actual testers cannot simulate even a fraction of the things that the customers will do to reveal bugs and glitches.
Perhaps a longer and more vigorous testing period was called for castle crashers in particular, though this massive wait for a patch is unforgivable. No matter how small the team may be, it's getting silly now.
Again, good read.
Games are obviously more complex now then they were back in the NES era so some extra bugs and glitches are to be expected at launch. That being said if a company's game has major problems (i.e. broken netcode on and online only game, wonky controls in a platformer, pressing up making you turn left) they need to reconsider their release date.
Stop crying!!
LOL.
It looks like more and more games are being patched on day one (if you're lucky) or within two or three weeks, which is stupid. But maybe we're overlooking something. Before the internet days there were a lot of games that sucked, were full of bugs and glitches and basically unplayable. In a lot of cases the game itself or 'the core' didn't suck at all. They were just rushed or crappy coded. What happened with those games? They got laughed at and put aside to be completely forgotten. If there was the possibility to patch them up they wouldn't suck (or at least not as much) as they did.
I think it's great that games today can be repaired with a patch. But developers shouldn't rely on that possibility too much as they're doing right now.
With Socom it was a different story altogether. The servers crapped out on the sheer amount of players wanting to play the game.
In short: It's great that, with the use of internet nowadays, they can release patches to repair a broken game or (I haven't even mentioned this) they can release more content for the game. Think about Burnout: Paradise City for a second.
Fable 2 & BioShock PS3... Are two recent releases that will be needing a patch. The developers admitted this soon after or right before launch.
What about Microsoft pretty much rushing 360's production. (( RRoD )) It's already happened to hardware not just software jimbo. That was just three years ago...
I feel we're beta testers for the tech that goes into these games. StarWars : Force Unleashed for example. Brand spanking new code (( Euphoria )) but the game was only average at best.
When you "plunk" down a trillion dollars for your 3redring60 or BS3. You kind of already pot commit yourself to purchasing said console's software. or at least some...
THE ONLY GAME this generation that is pure junk. That i honestly felt ripped off by. Was id's Quake Wars : Enemy Territory... Pile of Horse Shit!
Other than that i have to say. One has to see it through with the patches. & Hopefully the devs will honor their own Reputation.
Even though I agree that it shouldn't happen, I believe you have nostalgia glasses on. Games have always had glitches and bugs in them, even if you playtest the hell out of them. Look, for example, and Super Mario Bros. The speed run of the game is 4 minutes flat. This wouldn't be possible if it weren't for glitches.
Super Mario 64 has a game breaking glitch that lets you beat the game with 12 stars.
Grand Theft Auto - Blue hell.
Glitches have been around since gaming started. The only difference now is that they can fix them.
I completely agree with you j1mbo. We shouldn't stand for it, and I'm not sure why we do. Just because something is the status quo doesn't mean it's acceptable.
I hate the patch culture thing, I really do. I'm sick of getting a game and then having to hold my breath that it has a decent developer and that it will sell enough for a patch to sort myriad issues out. What's worse is with larger shortcomings we start to see developers tell us they'll fix them in another version or in the sequel or something. It's disgusting that these people are allowed by us to peddle broken wares and most gamers still lap it up.
I'm amazed at how willing people are to not only brush broken releases aside but actually defend them. I despise each and every sad little fanboy that has to tell someone to stop crying/bitching/whining because they aren't happy about being sold shit. Between them and the unwashed masses it's no surprise these companies push unfinished games out of the door in a world where money is religion.
There is no excuse, not one, for putting out something that doesn't work and patching it down the line (when nobody is interested any more, like Castle Crashers). I don't give a monkey's how complicated modern games are - they make millions of dollars for their creators and we deserve a properly tested and fully functional product in return.
I'm agreeing with what you're saying here but I think it's to be expected now rather than just labeling it as "broke now, fix later" bit. Consoles are already becoming more pc based thanks to hard drives. Though because of this, it doesn't give the developers the right to rush a game out for that street date and then have to patch it up after it's release. I'll take a push back date over any rushed product if it means it's fully working.
This is kinda why I hate Castle Crashers right now. Months later i'm not playing it more than I should because of the silly broken internet part. the Patch has JUST been announced to be done and STILL has to wait for Microsoft's approval. Meaning i'll be caring less and less for CC especially when we're already in the session of big game titles coming out so close. CC patch may be released but it'll be pushed around with all the other big games.
Overall though i'm glad most of the games I do play online with my consoles don't even have a problem to begin with. I didn't buy my 360 for online anyway. I really bought it for the seemingly growing good RPGs they were getting that the Triple wasn't getting. What I do hate is how people think online achievements are cool.
I see how it is Yojimbo. You want to quote me in your blog but not include a citation. Some where deep inside of me I'm crying right now. :-(
I was going to buy SOCOM but after reading the 1st blog you posted I was very hesitant to do so and seeing as how it is an online only game, I will NOT be buying it. I can't justify buying something that requires an internet connection as they could unplug from the servers for any reason and screw everyone over.
You can't even play single player or with a friend sitting beside you without an internet connection?
I agree that games should be smoothed out before release but things happen. Look at LBP and the mayham it caused when people were giving out beta codes, every single web stie that hosted the beta keys crashed and I am assuming that LBp will have some stutters in its early release days as the amount of people on line will.
Beta testing is done for a reason so they need to do it and have gathered the feedback sooner than 1 month before the game is actually released.
@SilverDragon:
ATTENTION PEOPLE: The second quote was issued by SilverDragon, a good friend of mine who has misplaced his loyalty on NC State.
Better? :D
You know what's funny about this topic is that PC gamers have been putting up with this for a long long long time. Do any of you remember how Ultima IX: Ascension was released on the PC back in 1999 in what was essentiall an alpha build of the game. It was one of the buggiest games ever realeased. How about Battlecruiser 3000AD, which was released buggy, with parts of the game unfinished in some areas. I could go on and on.
Why did these games get released with all of these problems? Because back then you could connect your PC up to the internet and download a patch. Well consoles haven't had to deal with this until now, because consoles haven't had internet access till this point. I actually remember listening to an interview with Jeff Gerstmann about 5 years ago where he talked about how he was worried about games being released in Beta builds and patched later on consoles now that they had internet capability. It looks like that's coming true.
@Yojimbo: Oh man that was much better ... right up until the part where you mentioned my misplaced loyalty to NC STATE. That's just wrong man. Just wrong.
Good reading.
I know the feeling of getting an incomplete product. I bought Castle Crashers two weeks after release after I read the shit storm that happened. I assumed by then the patch was out. Now I have a game I'll probably never play. The patch is still not out, I've had two saves deleted, and I don't think I'll be going back to it...
Another game is STALKER Clear Sky. Oh boy, this is a good one. I bought the game over Steam within a week of release, installed it, and it worked. It ran terribly because I don't have a good computer, but it ran. A day later I boot it up again and get a BSOD. Restart, try again, BSOD. One after another. I found out after a lot of Googling that the DRM was somehow tripping up somewhere when I launch the game and crashing my computer.* This problem still hasn't been fixed. Not to mention all of the in game problems people have had.
I expect a game to work when I buy it. Is that so damn hard?
I agree, good buddy. They never would have gotten away with this shit back in the day. The hard drive and patches have been a double-edged sword for gamers.
It has opened the doors to some amazing and satisfying downloads, but has been abused by developers as well.
Just a correction...WoW servers are down pretty much EVERY TUESDAY for 8 hours.
As for the buggy code...Welcome to PC Gaming. Since the dawn of time PC games have had patches. Now that home consoles have network connections, console gamers get to reap the rewards of the PC game development model.
Just be grateful that most buggy console games actually get fixed due to the install base. I've got PC games that still have showstopper bugs that never got fixed.
I totally agree with you. I can't stand WoW and it's constant updates and downtime. Why? Cause then my wife wants to spend time with me, which usually consists of playing Halo 3 or watching a chick flick.
I've never been a PC gamer the reason for that was 1. Hardware upgrades happen too frequently- thus, expesive. And Secondly, I've had friends who would have to update their games to make them work better. That simple explanation was enough for me to stay away. When I buy something I want to use it, and not maintain it (unless its a pet). Development needs to change.
I've said it before, but this industry is looking more and more like PC and it terrifies me.
Seriously though, it's fucking ridiculous that shit like this happens. Remember the Rainbow Six 2 problems on the PS3? That made me trade the game in. It's ridiculous that I buy a game mainly for the online portion yet find that part doesn't work properly for 2 weeks. Fuck that.
The only solution I see that would send a message to developers is to change our way of buying games. What does that mean? Let me explain.
A game you are looking forward to is coming out, so you preorder it and get it day one. Toss it into your system, only to have some issue causing you to not be able to play it come up. So you check around the net, yea other people are having a problem, patch promised, ok great now I bought a game I can't play until they fix it...I need a drink. Now a way I see to send a message to developers about this issue, besides complaining online, would be to not preorder the game and wait to purchase it until after its release. Now it'll require a change to your game buying habits but if you want to change things I see this as a way to do it and if more people follow suit maybe you'll get the message accross. Maybe you won't pick it up after you hear people's problems with it. Maybe you will later on. Not purchasing a game will send a much louder message to companies than anything else. You'll hit them right where it hurts, their wallets.
Yea I know 1 person not purchasing a game won't make that much of a difference, but if a company truly values your money it'll matter to them.
We live in a society where we have to have everything NOW NOW NOW, companies know this and will get their products out as soon as possible to cash in on that hype train. Even if that means sacrificing testing and quality control, they have to make money, and if getting the game out fast means more money, they'll do just that. Companies stay around by turning a profit, don't believe anything else. A rock musician might have got into the industry for the music, but they stay because of the money, goes double for sports.
Ultima IX: Ascension? Hell yest I remember this game. It was never really patched up completely.
WAAAAAAAAAAAAAAAAHHHH :)
And if you're upset about a game not being playable right away, do what I do and call the company and let them know that you most likely will not be supporting their products any more if they don't straighten out. While it won't fix anything right away, it sends a clear message. When I did it to MS, they sent me free gifts and shit.
Now that's how to treat your customers.
Looks like your ass is still sore over SOCOM, eh Jimbo?
I think the reason why there are more special editions is because the US is finally catching up to Japan in offering various extras for big fans of the series (or potential big fans). Your reason makes sense, but it doesn't seem quite the same way to me, especially when it's often the fans asking for special editions on the game's forums, a la BioShock on 360.
But I agree with you, the slide towards PC game styled patches is an unfortunate one. I mean, I can't complain if that patch is ready day one, like with Fable II's online co-op. And on 360 at least, all game patches go into the approximately 6GB of hard drive space that the 360 system takes and prevents you from using right off the bat, so it's not like it's taking up the rest of your space. But still, testing a game so they can make a deadline or skimp on QA is really annoying. In terms of producing games, companies really need to take a page from Nintendo, who will openly delay a game if they think it's not going to be as free from glitches as they can make it.
PC gamers have been dealing with this shit for years, it was only inevitable it would translate to the console world once consoles began turning into PC's themselves.
I'm glad I don't give rats ass about PvP multi since it allows me to avoid this shit.
SOCOM should have been delayed by about two months. No question about it.
That being said, the gameplay is awesome and they're getting ready to add a bunch of awesome things like, a matchmaking system, a party system a la COD4, tournaments, and trophies.
All of these things should have been in at launch, which is why it should have been delayed, but man the game is gonna friggin' ROCK once all those features are in.
Patching? Did someone say Eternity's Child?
Corak hit the nail on the head. With my past few game purchases, it's becoming glaringly obvious that if you want a good, complete game you will wait for post-release. That blows high amounts of ass, but there is the chance you will be sitting with a dead game for a while if you don't.
I agree. Developers and publishers are too concerned with meeting deadlines and rushing a product out the door. Everyone should take a cue from Valve, who work on games for as long as they need, and if they release with any bugs, they patch them up right quick. Now, if only we could get Sony and MS to speed up and simplify their patch certification process...
Used to be, when you push shit out of the door, you don't get much of a return on investment. Now days, we are anticipating problems before launch, so we buy it anyway. Funny thing is, a friend of mine had an acquaintance choose to buy Socom, my friend immediately said, "you sure that's game's going to work online?" My friend has no knowledge of the Socom beta. He anticipated this problem after seeing what went down with COD4 and GTA4.
A funny thing to consider: American games get patched all the time, while Japanese games don't get patched that much.
Also there are developers, that make sure their game works at launch, like Criterion.
The main problem is that the developers get away with it. Especially if it's a hyped up game.
SOCOM in its current state shouldn't be bought by anyone. And considering the game took this long to make, they won't have a patch to fix the problems very soon either.