Quantcast
Destructoid - Y0j1mb0's Community Blog




About Me


Veni, vidi, vici.

Name: Francisco *AKA* Y0j1mb0

Age: 38. I'm the residential Old Geezer of Destructoid & You Tube Superstar.



Likes: Poker, Roast Beef Sandwiches, unsolicited sex, video games of all genres.

Dislikes: Elitist Pricks, Hippies, People who use the words "But I digress" and "n00bz"

Consoles I Own: PS3, Wii, Xbox 360, PSP Slim, DS Lite.
[ PSN:k0wb0y-b33b0p - Friend Code: 0774-3918-3804 - LIVE: y0j1mb0 ]


Founding Member of The Official Destructoid Beard Club and once Proud Reserve Recap Cblogger.

Past proprietor of PS3 Friday Night Fights and PS3's Poker Nights

For those who are weird and may actually want to read more of my stuff here are things off the blog I do. Occasionally I write for Flixist, a rad movie site where, get this, we talk about and review movies. I also help out a bud and try my hand out at game journalism (heh) at The Obsessed Gamer


Epic Card Courtesy of The Ghost.


Gamer Profile
3DS friend code:
Steam:
Battle: y0j1mb0.2008@gmail.com
PSN: k0wb0y-b33b0p
Mii: 0774-3918-3804
Gamertag: y0j1mb0
Following (72)
13thDragon
Anus Mcphanus
Arttemis
atheistium
BahamutZero
Ballistic
Banj
bhive01
blehman
BluDesign
BluFire
Bob Muir
brainderailment
BS3 Owner
BulletMagnet
CblogRecaps
ceark
Colette Bennett
Conrad Zimmerman
Corak
CountingConflict
CronosBlade
decoyb
Electro Lemon
Elsa
Eschatos
EternalDeathSlayer
Excremento
Gameboi
Geoff Henao
GoS-CPT-Stewart
Ha-Puken
Haxan
IronPikeman
Jim Sterling
Joanna Mueller
Jonathan Holmes
kaciesaurus
king3vbo
Kryptinite
liam2015
MaxVest
Mikey
MrSadistic
naib
Niero
Nihil
Ocified-Xboxer
Podsumaki
PwnyBownz
RiotMonster
Samit Sarkar
Serpentish
ShadokatRegn
shipero
SilverDragon1979
Skribble
superflossy
Takeshi
tazarthayoot
Teta
the GAMEGOBLIN
The GHost
thefil
Topher Cantler
Trev
vexed alex
VWGTI
wardrox
Y0j1mb0
Yashoki
youkilledmyguy
Fancy being a Beta Tester? Buy a game Day One. Or How The Internet is lowering our standards of what we should expect of our video games.
Y0j1mb0 | 11:53 AM on 10.22.2008 34 comments




Video games are a wondrous thing, no? I, personally can't live without them in some shape or form and chances are if you're reading this, here in the cblogs of Destructoid, you're of the same mind. Birds of a feather and all that jazz. As a gamer, I have amassed quite a collection of games, from early NES games all the way to the present era we now occupy but there has always been one constant with the majority of the games I have gotten. It is as common a thread as pressing start when booting those games up and it is simply this: That upon starting said games... they work. This is such a given I don't waste any time or effort entertaining thoughts of it. That cemented standard is so lodged in my brain that it is an intangible ethereal apparition, rarely seen, let alone heard.

It seems that even apparitions have their fifteen minutes of fame because here comes mine springing out of the shadows and getting ready to yell. What nefarious deed or action could have riled it so? For the answer to that first ask yourselves this: Since when was it okay for gamers to accept games that don't work day one as intended? When exactly did we cross that threshold where it became a way of life accepting unfinished games or glorified betas as full games with a blind eye because down the road it will get fixed. Or ironed out through patching. We have become so used to incompetence from developers that the standards that we have had for the video games of yesteryear are thrown out the window because of the internet era we live in where if it's broke now we can fix it later mentality.



It is getting to the point that day one buyers of games are essentially beta testers. The difference being that they are actually paying full retail price for it and they don't realize that they are indeed beta testing it for all parties involved. Nowadays it pays to not prepay for games. Logic should demand that you wait it out for a bit, hear if everything is kosher before plunking down your hard earned cash on an inferior product. Wait til the issues with said game get brought to the forefront and dealt with before you buy lest you catch a heaping of buyer's remorse.

This actual blog's very existence was in part due to my recent outing with Sony's online only multiplayer game SOCOM:Confrontation I picked up day one. I had quite a few issues as my fruitless attempts of actually playing the game netted little success, needless to say I never could get to actually play the game the day I got it. I was so infuriated I unleashed my anger by screaming at the rooftops to all who listened, how not to get the game. The networks failed to initialize, the servers wouldn't let you log in, and if by chance you could bypass all that and enter an actual game, it would bump you off as soon as you started a game. So I wrote this blog about my experiences. What I found more surprising than purchasing a game that wouldn't functionally work the day I got it, was the responses that I received from most of my Dtoid colleagues.



Some of the things they said were the usual fare of stop crying. I mean how dare I expect a game to work, even if it's an online game only. The nerve!! But there were other comments that when I read were a little bit more enlightening. Here are two:

The days of online console games, "just working," at least right at launch might be coming to an end. You should know better jimbo. An online only game, at release, is bound to have problems. Happened all the time in WOW when it was in its infancy, and on my server a long time after launch, like months, and I was paying per month for that. Yes I know this shouldn't be an issue, yes game developers and server type people should overestimate server traffic so they can avoid problems like this, or offered an offline play mode. But as a lot of companies never "over" anything. Issues like this, at least to me, are expected. I know when you get a game, even if its online only, you run home, toss it in, and expect it to work. In an ideal world that would be the case, but it isn't, we're stuck with companies that do the bare minimum to get by, and it won't change in the near future.

............................................................................................................................................................................

This is nothing man, I mean nothing at all. The first week World of Warcraft came out the servers were down 50% of the time. That's pretty shitty when an MMORPG is down 3-4 days of the first 7 days it was out. Every time a new patch is released for the game, which happens about once every 3 months, the servers typically go down for another day or two because of problems.



Are the days of online only games and now games having both offline and online, "just working," at least right at launch really coming to an end? I know that the main culprit I used here is an online only game, that being SOCOM and to a degree World of Warcraft but this stuff is trickling down to games that are not just online only. It's getting where a game ships and you can bank that in about a week or two some form of update or patch will be released and that's if it's a prompt reply by the developers. If not, good luck waiting for awhile. Look at Castle Crashers. That game still hasn't received a patch to fix its online issues and game save deleting ways. It was hailed a wonderful game yet it's broken. Remember when GTA IV came out with its glitches and online play screwy? It too was hailed a wonderful game and at the time of it's released was broken. The age of the internet and its being a tool that current consoles are using to give themselves a do over or a mulligan after the game has shipped, should be newsworthy. Not an act of crying over spilt milk or being a baby. These should be legitimate issues that should be addressed by either not buying these games day one, or having a further prerequisite that must be met in a review before handing it a favorable judgment.

To reiterate, I am enjoying Socom now. The servers are running well, there are still issues with it, yet I can see that the core gameplay is great. But just because the core gameplay is great, It shouldn't be where I dismiss the features the game is lacking because somewhere down the road, it will be fixed via a patch or update. Our standards are being lowered day by day by the Internet. Thank God I'm not a WOW player because paying for the game and the monthly subscription and having the servers down would make me choke someone.

Bottom line is, it might pay to be patient. I already feel bad for people with small hard drive space and them having to waste said space not for game saves or music but healthy sized patches in order to make the games work the way they are supposed to. Maybe that's why lately there are more Happy Meal trinkets being injected in these so called special edition versions of games, which are never worth it. To get you to take the plunge and buy that game day one. I mean, can you imagine this happening before consoles were tethered to the internet? Seemed like before there were less incomplete games, less glitches, less fail. Maybe that's just my old eyes and memories pulling the wool on me but games would come out finished for the most part.

Lately it's like spinning a wheel of consequences and hoping you land on the "The game works as intended" instead of "Congrats! Your a Beta tester!"



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

31 comments | showing # 1 to 31
prev next

Half left's Avatar - Comment posted on 10/22/2008 12:04
Half left
Good read.

I can only imagine this issue getting worse.

I feel that as games become more complex and have more online functions, the actual testers cannot simulate even a fraction of the things that the customers will do to reveal bugs and glitches.

Perhaps a longer and more vigorous testing period was called for castle crashers in particular, though this massive wait for a patch is unforgivable. No matter how small the team may be, it's getting silly now.

Again, good read.
shipero's Avatar - Comment posted on 10/22/2008 12:13
shipero
Games are obviously more complex now then they were back in the NES era so some extra bugs and glitches are to be expected at launch. That being said if a company's game has major problems (i.e. broken netcode on and online only game, wonky controls in a platformer, pressing up making you turn left) they need to reconsider their release date.
Takeshi's Avatar - Comment posted on 10/22/2008 12:18
Takeshi
Stop crying!!

LOL.

It looks like more and more games are being patched on day one (if you're lucky) or within two or three weeks, which is stupid. But maybe we're overlooking something. Before the internet days there were a lot of games that sucked, were full of bugs and glitches and basically unplayable. In a lot of cases the game itself or 'the core' didn't suck at all. They were just rushed or crappy coded. What happened with those games? They got laughed at and put aside to be completely forgotten. If there was the possibility to patch them up they wouldn't suck (or at least not as much) as they did.

I think it's great that games today can be repaired with a patch. But developers shouldn't rely on that possibility too much as they're doing right now.

With Socom it was a different story altogether. The servers crapped out on the sheer amount of players wanting to play the game.

In short: It's great that, with the use of internet nowadays, they can release patches to repair a broken game or (I haven't even mentioned this) they can release more content for the game. Think about Burnout: Paradise City for a second.
BS3 Owner's Avatar - Comment posted on 10/22/2008 12:20
BS3 Owner
Fable 2 & BioShock PS3... Are two recent releases that will be needing a patch. The developers admitted this soon after or right before launch.

What about Microsoft pretty much rushing 360's production. (( RRoD )) It's already happened to hardware not just software jimbo. That was just three years ago...

I feel we're beta testers for the tech that goes into these games. StarWars : Force Unleashed for example. Brand spanking new code (( Euphoria )) but the game was only average at best.

When you "plunk" down a trillion dollars for your 3redring60 or BS3. You kind of already pot commit yourself to purchasing said console's software. or at least some...

THE ONLY GAME this generation that is pure junk. That i honestly felt ripped off by. Was id's Quake Wars : Enemy Territory... Pile of Horse Shit!

Other than that i have to say. One has to see it through with the patches. & Hopefully the devs will honor their own Reputation.
free touch's Avatar - Comment posted on 10/22/2008 12:28
free touch
Even though I agree that it shouldn't happen, I believe you have nostalgia glasses on. Games have always had glitches and bugs in them, even if you playtest the hell out of them. Look, for example, and Super Mario Bros. The speed run of the game is 4 minutes flat. This wouldn't be possible if it weren't for glitches.

Super Mario 64 has a game breaking glitch that lets you beat the game with 12 stars.

Grand Theft Auto - Blue hell.

Glitches have been around since gaming started. The only difference now is that they can fix them.
Coonskin05's Avatar - Comment posted on 10/22/2008 12:32
Coonskin05
I completely agree with you j1mbo. We shouldn't stand for it, and I'm not sure why we do. Just because something is the status quo doesn't mean it's acceptable.
Timmeh's Avatar - Comment posted on 10/22/2008 12:32
Timmeh
I hate the patch culture thing, I really do. I'm sick of getting a game and then having to hold my breath that it has a decent developer and that it will sell enough for a patch to sort myriad issues out. What's worse is with larger shortcomings we start to see developers tell us they'll fix them in another version or in the sequel or something. It's disgusting that these people are allowed by us to peddle broken wares and most gamers still lap it up.

I'm amazed at how willing people are to not only brush broken releases aside but actually defend them. I despise each and every sad little fanboy that has to tell someone to stop crying/bitching/whining because they aren't happy about being sold shit. Between them and the unwashed masses it's no surprise these companies push unfinished games out of the door in a world where money is religion.

There is no excuse, not one, for putting out something that doesn't work and patching it down the line (when nobody is interested any more, like Castle Crashers). I don't give a monkey's how complicated modern games are - they make millions of dollars for their creators and we deserve a properly tested and fully functional product in return.
Shin Oni's Avatar - Comment posted on 10/22/2008 12:55
Shin Oni
I'm agreeing with what you're saying here but I think it's to be expected now rather than just labeling it as "broke now, fix later" bit. Consoles are already becoming more pc based thanks to hard drives. Though because of this, it doesn't give the developers the right to rush a game out for that street date and then have to patch it up after it's release. I'll take a push back date over any rushed product if it means it's fully working.

This is kinda why I hate Castle Crashers right now. Months later i'm not playing it more than I should because of the silly broken internet part. the Patch has JUST been announced to be done and STILL has to wait for Microsoft's approval. Meaning i'll be caring less and less for CC especially when we're already in the session of big game titles coming out so close. CC patch may be released but it'll be pushed around with all the other big games.

Overall though i'm glad most of the games I do play online with my consoles don't even have a problem to begin with. I didn't buy my 360 for online anyway. I really bought it for the seemingly growing good RPGs they were getting that the Triple wasn't getting. What I do hate is how people think online achievements are cool.
SilverDragon1979's Avatar - Comment posted on 10/22/2008 12:57
SilverDragon1979
I see how it is Yojimbo. You want to quote me in your blog but not include a citation. Some where deep inside of me I'm crying right now. :-(
mix's Avatar - Comment posted on 10/22/2008 12:59
mix
I was going to buy SOCOM but after reading the 1st blog you posted I was very hesitant to do so and seeing as how it is an online only game, I will NOT be buying it. I can't justify buying something that requires an internet connection as they could unplug from the servers for any reason and screw everyone over.

You can't even play single player or with a friend sitting beside you without an internet connection?

I agree that games should be smoothed out before release but things happen. Look at LBP and the mayham it caused when people were giving out beta codes, every single web stie that hosted the beta keys crashed and I am assuming that LBp will have some stutters in its early release days as the amount of people on line will.

Beta testing is done for a reason so they need to do it and have gathered the feedback sooner than 1 month before the game is actually released.
Y0j1mb0's Avatar - Comment posted on 10/22/2008 13:03
Y0j1mb0
@SilverDragon:

ATTENTION PEOPLE: The second quote was issued by SilverDragon, a good friend of mine who has misplaced his loyalty on NC State.

Better? :D
SilverDragon1979's Avatar - Comment posted on 10/22/2008 13:10
SilverDragon1979
You know what's funny about this topic is that PC gamers have been putting up with this for a long long long time. Do any of you remember how Ultima IX: Ascension was released on the PC back in 1999 in what was essentiall an alpha build of the game. It was one of the buggiest games ever realeased. How about Battlecruiser 3000AD, which was released buggy, with parts of the game unfinished in some areas. I could go on and on.

Why did these games get released with all of these problems? Because back then you could connect your PC up to the internet and download a patch. Well consoles haven't had to deal with this until now, because consoles haven't had internet access till this point. I actually remember listening to an interview with Jeff Gerstmann about 5 years ago where he talked about how he was worried about games being released in Beta builds and patched later on consoles now that they had internet capability. It looks like that's coming true.
SilverDragon1979's Avatar - Comment posted on 10/22/2008 13:12
SilverDragon1979
@Yojimbo: Oh man that was much better ... right up until the part where you mentioned my misplaced loyalty to NC STATE. That's just wrong man. Just wrong.
TewDee's Avatar - Comment posted on 10/22/2008 13:20
TewDee
Good reading.

I know the feeling of getting an incomplete product. I bought Castle Crashers two weeks after release after I read the shit storm that happened. I assumed by then the patch was out. Now I have a game I'll probably never play. The patch is still not out, I've had two saves deleted, and I don't think I'll be going back to it...

Another game is STALKER Clear Sky. Oh boy, this is a good one. I bought the game over Steam within a week of release, installed it, and it worked. It ran terribly because I don't have a good computer, but it ran. A day later I boot it up again and get a BSOD. Restart, try again, BSOD. One after another. I found out after a lot of Googling that the DRM was somehow tripping up somewhere when I launch the game and crashing my computer.* This problem still hasn't been fixed. Not to mention all of the in game problems people have had.

I expect a game to work when I buy it. Is that so damn hard?
Gameboi's Avatar - Comment posted on 10/22/2008 13:34
Gameboi
I agree, good buddy. They never would have gotten away with this shit back in the day. The hard drive and patches have been a double-edged sword for gamers.

It has opened the doors to some amazing and satisfying downloads, but has been abused by developers as well.
JamnOnTheOne's Avatar - Comment posted on 10/22/2008 14:29
JamnOnTheOne
Just a correction...WoW servers are down pretty much EVERY TUESDAY for 8 hours.

As for the buggy code...Welcome to PC Gaming. Since the dawn of time PC games have had patches. Now that home consoles have network connections, console gamers get to reap the rewards of the PC game development model.

Just be grateful that most buggy console games actually get fixed due to the install base. I've got PC games that still have showstopper bugs that never got fixed.
EternalDeathSlayer's Avatar - Comment posted on 10/22/2008 14:30
EternalDeathSlayer
I totally agree with you. I can't stand WoW and it's constant updates and downtime. Why? Cause then my wife wants to spend time with me, which usually consists of playing Halo 3 or watching a chick flick.
perri's Avatar - Comment posted on 10/22/2008 14:31
perri
I've never been a PC gamer the reason for that was 1. Hardware upgrades happen too frequently- thus, expesive. And Secondly, I've had friends who would have to update their games to make them work better. That simple explanation was enough for me to stay away. When I buy something I want to use it, and not maintain it (unless its a pet). Development needs to change.

I've said it before, but this industry is looking more and more like PC and it terrifies me.
EternalDeathSlayer's Avatar - Comment posted on 10/22/2008 14:36
EternalDeathSlayer
Seriously though, it's fucking ridiculous that shit like this happens. Remember the Rainbow Six 2 problems on the PS3? That made me trade the game in. It's ridiculous that I buy a game mainly for the online portion yet find that part doesn't work properly for 2 weeks. Fuck that.
Corak's Avatar - Comment posted on 10/22/2008 14:41
Corak
The only solution I see that would send a message to developers is to change our way of buying games. What does that mean? Let me explain.

A game you are looking forward to is coming out, so you preorder it and get it day one. Toss it into your system, only to have some issue causing you to not be able to play it come up. So you check around the net, yea other people are having a problem, patch promised, ok great now I bought a game I can't play until they fix it...I need a drink. Now a way I see to send a message to developers about this issue, besides complaining online, would be to not preorder the game and wait to purchase it until after its release. Now it'll require a change to your game buying habits but if you want to change things I see this as a way to do it and if more people follow suit maybe you'll get the message accross. Maybe you won't pick it up after you hear people's problems with it. Maybe you will later on. Not purchasing a game will send a much louder message to companies than anything else. You'll hit them right where it hurts, their wallets.

Yea I know 1 person not purchasing a game won't make that much of a difference, but if a company truly values your money it'll matter to them.

We live in a society where we have to have everything NOW NOW NOW, companies know this and will get their products out as soon as possible to cash in on that hype train. Even if that means sacrificing testing and quality control, they have to make money, and if getting the game out fast means more money, they'll do just that. Companies stay around by turning a profit, don't believe anything else. A rock musician might have got into the industry for the music, but they stay because of the money, goes double for sports.
Messer's Avatar - Comment posted on 10/22/2008 14:46
Messer
Ultima IX: Ascension? Hell yest I remember this game. It was never really patched up completely.
AngelsDontBurn's Avatar - Comment posted on 10/22/2008 14:50
AngelsDontBurn
WAAAAAAAAAAAAAAAAHHHH :)
EternalDeathSlayer's Avatar - Comment posted on 10/22/2008 15:28
EternalDeathSlayer
And if you're upset about a game not being playable right away, do what I do and call the company and let them know that you most likely will not be supporting their products any more if they don't straighten out. While it won't fix anything right away, it sends a clear message. When I did it to MS, they sent me free gifts and shit.

Now that's how to treat your customers.
RonBurgandy2010's Avatar - Comment posted on 10/22/2008 16:07
RonBurgandy2010
Looks like your ass is still sore over SOCOM, eh Jimbo?
Bob Muir's Avatar - Comment posted on 10/22/2008 16:12
Bob Muir
I think the reason why there are more special editions is because the US is finally catching up to Japan in offering various extras for big fans of the series (or potential big fans). Your reason makes sense, but it doesn't seem quite the same way to me, especially when it's often the fans asking for special editions on the game's forums, a la BioShock on 360.

But I agree with you, the slide towards PC game styled patches is an unfortunate one. I mean, I can't complain if that patch is ready day one, like with Fable II's online co-op. And on 360 at least, all game patches go into the approximately 6GB of hard drive space that the 360 system takes and prevents you from using right off the bat, so it's not like it's taking up the rest of your space. But still, testing a game so they can make a deadline or skimp on QA is really annoying. In terms of producing games, companies really need to take a page from Nintendo, who will openly delay a game if they think it's not going to be as free from glitches as they can make it.
Kyousuke Nanbu's Avatar - Comment posted on 10/22/2008 17:12
Kyousuke Nanbu
PC gamers have been dealing with this shit for years, it was only inevitable it would translate to the console world once consoles began turning into PC's themselves.

I'm glad I don't give rats ass about PvP multi since it allows me to avoid this shit.
Puppy Licks's Avatar - Comment posted on 10/22/2008 19:51
Puppy Licks
Patching? Did someone say Eternity's Child?
TewDee's Avatar - Comment posted on 10/22/2008 23:51
TewDee
Corak hit the nail on the head. With my past few game purchases, it's becoming glaringly obvious that if you want a good, complete game you will wait for post-release. That blows high amounts of ass, but there is the chance you will be sitting with a dead game for a while if you don't.
Sharpless's Avatar - Comment posted on 10/23/2008 00:06
Sharpless
I agree. Developers and publishers are too concerned with meeting deadlines and rushing a product out the door. Everyone should take a cue from Valve, who work on games for as long as they need, and if they release with any bugs, they patch them up right quick. Now, if only we could get Sony and MS to speed up and simplify their patch certification process...
ParaParaKing's Avatar - Comment posted on 10/23/2008 02:36
ParaParaKing
A funny thing to consider: American games get patched all the time, while Japanese games don't get patched that much.

Also there are developers, that make sure their game works at launch, like Criterion.

The main problem is that the developers get away with it. Especially if it's a hyped up game.

SOCOM in its current state shouldn't be bought by anyone. And considering the game took this long to make, they won't have a patch to fix the problems very soon either.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!