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Age 29: Atari VCS, Colecovision, NES, Game Boy, SNES, Genesis, TG16, Saturn, PlayStation, Dreamcast, Xbox, PS2, GC, DS, PSP, Wii, Xbox360, PS3

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Get Down!: Enthusiast Press Covering the Warzone of Game Development
XrayZwei | 10:38 AM on 04.14.2008 1 comments


On last week's 1up Yours a forum poster on 1up posed the question to the 5 voices, who included Geoff Keighley and N'Gai Craol this week, what they might be doing if they weren't covering games form their current perspectives. The idea of game journos covering games from behind the scenes at studios, or covering the activities of some of the higher level executives from some of the publishers was an interesting topic.

As I listened to the cast further, I was excited by the idea that instead of seeing the constant PR that we get form these companies, we could have a Lester Bangs (there I said it, of course this is old news!) giving us the skinny on if deadlines were getting met from the foxholes, and what project milestones were being missed. We could have interviews with devs that don't get the attention that they deserve to see on the newsreels when we go to see the new Prince of Persia movie.



But wait! The idea of the embedded journo, with his khaki cargo vest and Kevlar cover more than likely would get fragged by the public relations groups with nary a pause. Companies, in particular publishers, are too highly concerned with perception and attitude of the customers. The idea of being open with information is something that is clearly not in their perceived best interest and would leave us in the dark to watch CNN for most of our game news like we get our information on the war in Iraq.

Is it all just a fantasy to see behind the curtain? Would you like to get all of that information?



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burglarize's Avatar - Comment posted on 04/14/2008 15:25
burglarize
Yeah, I'd quite like to hear what happens to the people in the development world. And not one of those dev diaries either. They're so "produced" that there's almost no point watching them. Everyone's smiling and going on about revolutionary tools in game design... blah blah.

I'd like a fly on the wall documentary of developers stressing out, shouting at each other and generally not sleeping much. Which is what, for some reason, I imagine happens.
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