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Community Discussion: Blog by XivSpew | The illustrious XIV takes a stab at this hurr blahg introducshunDestructoid
The illustrious XIV takes a stab at this hurr blahg introducshun - Destructoid

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[i]Pre warning, i'm 99% sure that one or the many things that consist this first blog post are the wrong way to
do it. Alignment's all fusted, few broken links hanging around, egregious self promotion...but this is my first
time and i gotta give it all. Feel free to castigate me openly, but i just gotta try once...[/i]

And here I am. Who am I? My name's XIV. XivSpew/XivGNP is my username on Destructiod (and other sites)
allows for easier recognition and name calling. I hail from the frozen tundra of the Twin Cities, MN. I play keytar
and scream in a band named OBCT. I enjoy many, many aspects of wonderful geek culture, from dystopian
black comedies to the art of Hieronymous Bosch, and most of anything labelled with the suffix of - punk.
Above all this, my dear droogies, is video games.

Across the board, up and down, I dig them all. I like game mechanics that work seamlessly to let me feel i'm
actually a thief skulking through medieval castles yoinking anything not tied down, only to stop when my light
meter goes full blast. I like when a game's narrative allows me as a player to not just have the story told to me
but to feel it. I like it when a game says it has a morality system, but instead of gaining access to better
equipment or resources from the actions of my choices, my choices can make me feel like shit for ruining
these fictional character's lives. I like games that enable the player to inhabit a puppetmaster role to the
characters, weaving stories to and fro to whatever conclusion I see fit.

And I like racing at 260 MPH off a ski ramp into a dandy soiree set in a theater hall filled with priceless, dangling
glass.

To reitorate, I love video games. Not just the games, but game theory, and how it is used with the millions of
different variables and decisions that developers, publishers, beta testers, and finally the players make to
change button pushes become much, much more than the sum of their parts.

I have lurked on DToid for a long, long time, and commented semi-occasionally, but finally have the balls to get
a blog rolling and participate in this frightening concept of community. I hope to do, see, and write much more
from this point forward, so this is really my "Hey! I exist!" introductory blog, and I look forward to not only
getting to know the rest of you better, but to participate in making D-Toid (best of the gaming blogs) even
bestester. SPELLING. IS. COUNTED.


Oh, and hey, while i'm pooping this out, why not introduce myself further with self band whorage!!!

As of right now, I play keytar and scream in a band in Minneapolis named OBCT.



It is your typical sort of music that comes from 5 angry nerds who really, really like industrial, metal, and 12-14
other genres. Slightly difficult to define, which is why I will present you with streaming audial magickry!!!

http://www.obctonline.com
http://obct.bandcamp.com/
http://www.myspace.com/obct

And video, which we shot in a garage and backyard, during which my keytar almost caught ablaze (ANGRY
XIV)

http://www.youtube.com/watch?v=tS2yYtXJfpE

We released our last album not 3 days ago, with a middling yet incredibly killah release party at the Fine Line. If
you dig it, i humbly implore you to do your part in proving that internet sales of music *can* indeed buy
musicians lunch. We's on Itunes, Bacefook, MahSchpace, cdbaby, 30 other distributors we have very little
control over, the works!




Prior to now, however, I played keyboards (and screamed again) for Gabber Nullification Project.



http://www.gnphurts.com
http://www.myspace.com/gnphurts
http://www.cdbaby.com/cd/gabbernproj2
http://www.youtube.com/watch?v=4Dfg3H5Vr4Q

This would probably me more of interest to D-Toiders, as it was essentially two video-game obsessed yet
musically twisted people creating painful, speaker-throbbing grindcore for about 20 people who went to every
show (we were big in Rotterdam!) We sampled everything from RC Pro-Am, Punch-Out, Bayou Billy, Double
Dragon, and god knows what else. I've left the band since, but they still carry that 8-bit torch so i recommend
a listen at least.

Our 2nd album was called 2A03 after the Famicom's sound chip, and we designed the liner notes as the
instruction booklet for Super Mario Bros.



We also own 8bitch.com, which we made 4 tracks for using the same parameters the NES chip used. PM me
if you realllllly wanna hear, i don't think they're online anywhere.

And that's it! WOOOOOOOOOOO!!!! Thank you and good night.



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