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About Me
I am a 23 year old slacker and gamer from the United Kingdom. Why am I saying slacker? Well because of a mental illness I only seem to do [censored!] all and play computer games!

I have a iMac which runs Windows 7 extremely well, and another laptop which also runs Windows 7. Although the laptop can't use Steam very well, I can usually play a lot of MMOs, providing my graphics card can cope with it, as it chudders along at less than 15 frames a second on the lowest settings!

The PC/iMac hybrid fares better, and can only just run Mass Effect on Medium settings with some details turned down, but many other games run okay if not fast on some games with some on their highest settings with little slowdown.

Other consoles I have are a 360 and some games, and a PSP with, of course, some games. I could write a list down, but I might have already wasted a few minutes of your time, so I hope you have enjoyed looking at the About me page!

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Love/Hate: Vagrant Story
Xelviar | 8:21 AM on 01.20.2010 8 comments


In 1998 in Japan, eventually releasing in 2000 in Europe, Squaresoft (which is now Square-Enix) tried a completely brand new concept that would change some RPGs for some time, and that game is more or less known as Vagrant Story. It changed the way we would play the RPGs in the future, and certain games more or less have a form of staple in it, but rather than go into details about exactly why, I'll just rave and eventually rant a little about it.

It is a PSOne title, meaning it will always look somewhat blocky but for some odd reason, when square maximised the power of the PS1 without going overboard, they really managed it. It still looks pretty, even if the polygons and textures still have squares all over the environments and characters.

It also had a unique plot, whereas you wouldn't EXACTLY know what would happen until it happens. Even if you've played it about 0, 12 or 99 times, it is still very well constructed that you may still want to watch them, or speed it up by skipping the scene altogether. I wouldn't advise it on the first playthrough as it still puts certain game's plots of recently (eg. Avatar) to shame.

It is one of the games that also had a unique concept: Rather than attacking one target, you had to attack their limbs, making certain elements more tactical than usual. It is also one of the games where everything is done in real-time, meaning that if you don't watch yourself in combat, you'll get killed...

And it will happen. A LOT.

One of the game's innovative features is also one of the most annoying and badly guided things, it's somewhat uneven difficulty curve. The firstmost annoying part is when you go through the Snowfly Forest, and it doesn't exactly indicate you on where to go, apart from a somewhat cryptic clue. You're there trying to get through the forest and you ALWAYS seem to get back to the area with the stairs. Not just that, but there are some enemies which seem to be completely unbalanced too.

In the first few areas, you can kill enemies with no problem, but when you get into the forest, it's thrown out of the window. When you start to chain a mob, about 3 times out of 5, this will happen: MISS. Bloody hell, even chaining will bring back the same results: MISS. MISS. MISS. And when you DO hit, you're at such a high Risk, you do no or next-to-no damage, and then the enemy kills you in one hit.

ARRRRRGH!!!!

It's not just in the Snowfly Forest, without checking walkthroughs there is no indication of where to go next, and being a somewhat newb to the game I went down a path that I'd realise I'd have to go back LATER, but a walkthrough was adamant to take me down there. I couldn't even hit the enemies for crap, and as above, I kept missing. Then I got owned by the freaking Dark Elemental.

Although saying that, I had it much worse... the Earth Dragon prior to events in the Undercity ALWAYS uses it's breath and kill me in one hit. It gets so bad at times, I nearly throw my PSP into a TV being so angry and annoyed, but after a while I still play it. I will probably complete it, but it'll probably be in my 30s before I EVER do.

So there you go, although I like Vagrant Story's plot and certain mechanics, I absolutely hate it's lack of knowable balance when it boils down to certain areas and enemies.



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7 comments | showing # 1 to 7
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socialnorms's Avatar - Comment posted on 01/20/2010 11:45
socialnorms
This game was rough! I gave it up because I found doing 5 damage halfway through was just not worth the effort. It would take close to an hour to down an enemy, and I had no idea where to get better stuff.
Xelviar's Avatar - Comment posted on 01/20/2010 13:38
Xelviar
I didn't mention it up there, but I also think the Workshop was maybe a bit too ahead of it's time. you could combine 2 weapons to make a slightly more/less powerful weapon (after reassembling it) but some people accidentally managed to make staffs instead of lances, and even worse, without a guide you could probably have the worst possible weapon of the lot (like the basic Scimitar sword or that Fandango axe).

This as well as all of the above makes it conclusive: It is a good game, but maybe a game that's probably too inventive at its time for it's own good...
Aurain's Avatar - Comment posted on 01/20/2010 15:02
Aurain
I loved this game until I started doing 1 dmg to everything.

Then, not so much.
JiR INC's Avatar - Comment posted on 01/20/2010 15:03
JiR INC
The game was very hard at the time I din't even get halfway :( but I managed to get myself another copy just recently to play again.
PappaDukes's Avatar - Comment posted on 01/20/2010 16:31
PappaDukes
"Love/Hate" as in last month's "monthly musing"?

I see wut u did thur.
Xelviar's Avatar - Comment posted on 01/20/2010 16:49
Xelviar
@PappaDukes: Perhaps I might have timed it a month or two out, but I just got so annoyed with it I couldn't just restrain myself from writing it. It also begs the question (in accordance to this month's Rev Rant) of the lack of Player Empathy in the game.

There are no checkpoints, save the Container and/or save points, and it's one game you'll complete, after maybe 100s of hours, or you get halfway like some of us have then keep restarting or stopping altogether.
Kishinfoulux's Avatar - Comment posted on 01/20/2010 23:47
Kishinfoulux
I really enjoyed this game but sadly it was too complex for its own good at times.
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