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About
Hi, my name is Matt. I'm 24 years old and living in Quebec City, Canada. I'm currently working in QA for Activision. I either want to be a game designer or own my own retro game/otaku store. I'm also a huge fan of RetroForce Go! I think that's about it.

Games I worked on:
Madagascar Escape 2 Africa

My TOMOPOP blog

Favorite System: SNES
Favorite Games:
Chrono Trigger
Super Mario World
Super Metroid
Final fantasy 3/6
Donkey Kong Country 2
Zelda Link to the Past
Zelda Ocarina of Time
TMNT 4 Turtles in Time
Punchout
Super Mario 2(USA)
I'll stop there I think, too much to list.

Current Games in progress:
Street Fighter IV
Fate/stay night
Fate/Unlimited Codes
Disgaea DS
I'll stop here too because I have like 50(at least) games in progress but I'm not actively playing them.

Interests:
Not doing my bio on the websites I go, because I hate doing that...
Video Games(duh...)
Indie Games
Doujin Games(Japanese Indie games)
Anime
Reading Destructoid(I come here like 20 times a day when I'm not working...)

Thanks for not reading my crap.

The Great Retro Quiz! Achievements:

For .29: Donkey Kong Country

For .30:Super Mario Kart
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So Sunday at Reitaisai 5(touhou convention) two things were released. The first was the demo of TH11 - Subterranean Animism I talked about in a previous blog post. The demo was interesting but it was a bit disappointing. The character art is better than MoF but still far from IN. The game also is harder, which is good, but the stages miss something and aren't as fun as past games. But, even if it's disappointing so far it's still a touhou project game so it remains amazing.



The second game is the main point of the post. It's the long awaited sequel to TH7.5 - Immaterial and Missing Power. It's a touhou fighting game made by Tasogare Frontier, Tasofro for short, who also made Eternal Fighter Zero and Higarashi Daybreak. The core of the game is basically a bullet hell fighting game. SWR is played in a four button configuration, 2 projectile button, 1 melee and 1 dash. Enemy bullets can be "grazed" by dashing through them or blocked. Here is a video, it'll be ten times better than me explaining the game:



The game also features a story mode(all in Japanese) with slightly different gameplay. Instead of having the standard first to 2 wins, the story mode gives you three lives(on easy) and the cpu has spell card phases. Again here is a video to explain:



The spell cards are when the background changes color and Marisa(the witch in black) repeats the same attack pattern. This is pretty fun and different and standard fighter's story mode. If you played the shmups you'll notice that it works the same way, but 2d fighter style.

Finally, the game as a vs netplay mode. Which means it's online(duh), there is no lobby but IRC is used among the SWR/IaMP community. Go to the SWR wiki for more details. I didn't play online yet because I would get owned and wanted to complete story mode with all character first. If you want to play me just reply to this or PM me. For the game go to doujinstyle(google this). You can also get the demo for Subterranean Animism there.



Seriously go play SWR it's awesome.



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