Extremely well written article dude. SMW is my favorite 2D Mario and although NSMBWii is a great game in its own right it does lack the "open world" feel of SMW. Hopefully Nintendo continue with the 2D and we don't have to wait so long for another console Mario in glorious 2D. Also, I tried to fap this but for some reason fap button isn't working on mobile.
Great stuff once again, though I'm surprised you didn't mention Chocolate Island 2 specifically, whose "system" of progression confused the heck out of me for ages, especially when in pursuit of a "perfect" 96-goal file.
@pedrron: Thanks for the compliment! NSMBWii is a good game, but not a particularly inspired one. Much better than the DS original though.
@BulletMagnet: I also remember Chocolate Island being pretty baffling, but my memory of the Forest of Illusions is clearer so I thought it best to stick with that!
@BulletMagnet: I also remember Chocolate Island being pretty baffling, but my memory of the Forest of Illusions is clearer so I thought it best to stick with that!
Great article! Super Mario World is one of my favorite games of all time for this very reason. Possibilities of new levels were endless. I often got frustrated when I couldn't find a secret area, but when I did, it felt truly rewarding. I'd like moedrn games to be like this too.
Fapped.
Fapped.
"Nintendo used that fear as a proponent to propel players forward in the game: keep on looking, or else you might miss something vital."
This...so much.
Unfortunately, I find it often seems that when a developer wants to give choice/mass exploration/etc, but avoid the intensive work, the extra content feels very undeveloped. The other choice you could have made seems innocuous or the extra content is a cave that uses the same textures as every other cave. And I'm assuming it's because of this fear.
It would be fantastic to see such extensions in games, but as you say, we need to be tempted by it.
This...so much.
Unfortunately, I find it often seems that when a developer wants to give choice/mass exploration/etc, but avoid the intensive work, the extra content feels very undeveloped. The other choice you could have made seems innocuous or the extra content is a cave that uses the same textures as every other cave. And I'm assuming it's because of this fear.
It would be fantastic to see such extensions in games, but as you say, we need to be tempted by it.
Holy damn, you really hit the nail on the head for why I love this game so much. I had never put this much thought into it, but you're absolutely right, it's the approach they had for making the world and how the player was made to explore it. Its something I really wish all games had more of, more detail and depth in the settings so that exploration is rewarded in clever ways.
@Talia/Doctor m3ds/Ballistic: It's a great feeling when you find hidden Easter eggs and Mario World turned that idea into the basis of an entire game. Fantastic. It is a shame that the old convention of including secret missions and levels, even when easy to find, seems to have died out lately.
@rexwolf: You've never played Mario World? WHAAAAAAAAAAT?!?
@rexwolf: You've never played Mario World? WHAAAAAAAAAAT?!?
Damn, this is really well written. I'm seeing the effect that being an author has on one's writings of any kind. I'll be reading any blog you can manage to push out ;)
Oh my god, this is a great article. Super Mario World is my favorite 2D Mario Game for exactly the reasons you talk about here. No other platform game has ever managed to create a world map as cohesive and integral to its overall design as this, and I've always been kind of disappointed by that. I like NSMBW, but it definitely felt fairly regressive in its design. Thank you for sitting down and fleshing out your thoughts about what makes this game so unique, because this is a more thorough exploration of it than I've ever bothered to perform on my own.
You touch on it a little bit in your post, but it seems to me that all of videogamedom is falling into this pattern. Secrets in video games, by and large, seem to have disappeared in this generation. There are few games with massive overworlds to be explored, with tiny nooks and crannies to find.
I remember, when I was little, exploring Ocarina of Time - basically that's all I did in that game - and while that game's overworld isn't particularly large, I never felt like I had found everything. I miss that in games.
I tend to think it's because the cost of Videogames has risen so dramatically. Content gets harder to make, and costs more, so people are less inclined to put in a bunch of content that people won't find, but it makes the games as a whole feel much less developed than they could otherwise.
Anyway - great article. Thanks for sharing your thoughts.
I remember, when I was little, exploring Ocarina of Time - basically that's all I did in that game - and while that game's overworld isn't particularly large, I never felt like I had found everything. I miss that in games.
I tend to think it's because the cost of Videogames has risen so dramatically. Content gets harder to make, and costs more, so people are less inclined to put in a bunch of content that people won't find, but it makes the games as a whole feel much less developed than they could otherwise.
Anyway - great article. Thanks for sharing your thoughts.
This is beautifully written. Thank you.
I too feel that there's something missing from the "New" series, and a huge part of it are the uninspired world maps. It also doesn't really help that the game banks on being innovative in that it is the first to offer simultaneous multiplayer - which is fun, but ultimately devolves into a competitive "batter the other guy off the platform"-fest, or at least it does with my friends. It lacks that spirit of adventure and exploration. And it's really not that fun if you play it alone.
I always wondered why they never made a Mario 4 or SMW2 - er, besides Yoshi's Island, which is one of my favorite games ever, don't me wrong. It's like they refuse to expand on the epic quests that were the flagship Mario games.
I too feel that there's something missing from the "New" series, and a huge part of it are the uninspired world maps. It also doesn't really help that the game banks on being innovative in that it is the first to offer simultaneous multiplayer - which is fun, but ultimately devolves into a competitive "batter the other guy off the platform"-fest, or at least it does with my friends. It lacks that spirit of adventure and exploration. And it's really not that fun if you play it alone.
I always wondered why they never made a Mario 4 or SMW2 - er, besides Yoshi's Island, which is one of my favorite games ever, don't me wrong. It's like they refuse to expand on the epic quests that were the flagship Mario games.

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