I think that Modern Warfare (1) made good use of "game cinematics". The beginning sequence was nothing more than a cinematic piece with little to no gameplay aside from the ability to look around - but this is what made it so interesting. You could look out the windows of the car and see what was happening in the city, you could just look inside the car at the everyday objects - the interactive experience was different for everyone. There were other instances in MW as well... the nuke scene, etc. but overall, I think that cinematics "can" be used well in a game to not only add to the gameplay and further the plot, but also to give an interactive experience of a "movie" that you could only get through a game.
A good read as always, though I'd be tempted to argue with your semi-dismissal of the Mario games as "something to be grown out of" - as someone who's been playing them eagerly for about two decades now (with few signs of stopping anytime soon; I'm actually finishing up Bowser's Inside Story as we speak) I'm personally quite inclined to view Mario as a "Mickey Mouse" figure, with a timeless, universal quality to him. Of course, others coming from different gaming backgrounds as myself might well be inclined to disagree for a number of reasons.
As for your larger point, games have an intrinsically larger hurdle in the way of "mainstream respectability" than books/TV/movies/music ever did, since more is required to enjoy them than simply watching/listening/being literate - players need to learn a new set of rules, controls and other nuances with each title, not just to fully appreciate it (though that is important), but just to "finish" it, however that might be defined in any particular case.
Simply put, this heightened "cost of entry" ensures that games will always have a more niche audience than most any other media, and if publishers and developers become too eager to minimize these aspects of games which can make them intimidating to outsiders, they also risk throwing away the qualities which make them such a unique experience in the first place - lose that, and you're competing even more directly with much more established entertainment industries, as opposed to offering an alternative to them. If you think gaming is in a perilous state now, it'll only get worse if it forgets what's allowed it to get to this point in the first place.
As for your larger point, games have an intrinsically larger hurdle in the way of "mainstream respectability" than books/TV/movies/music ever did, since more is required to enjoy them than simply watching/listening/being literate - players need to learn a new set of rules, controls and other nuances with each title, not just to fully appreciate it (though that is important), but just to "finish" it, however that might be defined in any particular case.
Simply put, this heightened "cost of entry" ensures that games will always have a more niche audience than most any other media, and if publishers and developers become too eager to minimize these aspects of games which can make them intimidating to outsiders, they also risk throwing away the qualities which make them such a unique experience in the first place - lose that, and you're competing even more directly with much more established entertainment industries, as opposed to offering an alternative to them. If you think gaming is in a perilous state now, it'll only get worse if it forgets what's allowed it to get to this point in the first place.

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