Quantcast
Community Discussion: Blog by Wsterfury | Something I Wasn't ExpectingDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

About
Hello everybody!

My name is Dylan Sabin, and I am here to write things about video games.

I'm a contributing author over at No Worries Gaming (www.noworriesgaming.com), and in addition to the many articles and reviews I've posted over there, I'm involved with the weekly podcast "No Worries Weekly"! It's a nice little 50-60 minute show that gets down to some rousing discussion about different topics that pop up in the industry.

I like to write, read, sing and act; I'm a bit of a gamer as well, although I will say I much prefer PC gaming over the console equivalents. I don't think Microsoft is utilizing Kinect as much as they should and I'm pretty sure Sony is doing the same with Move.
Player Profile
Follow me:
Wsterfury's sites
Badges
Following  


The past few weeks have been a bit odd for me.

I've been spending an awful lot of time thinking about the gaming industry as a whole. I've been working as a sort of freelance journalist and podcast guy for just about half a year now. I don't get paid, I don't make much of a notable change or exert any influence on the industry as a whole. It's only recently that I really put stock into what I've done so far and what I'd like to be doing a few years from now.

Gaming's sort of a way of life for me. I've grown up playing all manner of video games, ranging from Crash Bandicoot and Spyro on the PSX to my 6-year infatuation with World of Warcraft (a story for another time, no doubt). I still have fond memories of 100%'ing Banjo-Kazooie and finally nailing Free Bird on Expert. There was always something to play at my house, whether it was a board game or a Game Boy. Was it unusual? Maybe. Was it awesome? You bet it was.

(My parents both played EverQuest for six years or so, as a side-note. That probably has something to do with it.)



Getting back to my idea at hand, I've thought about where I stand in relation to the industry as a whole. After watching D-Toid's 5-year anniversary video (Awesome job getting this far, you guys!), I realized that half the reason I had gotten so into video games when I was younger (read: this "younger" is only like four, five years ago mind you) was to one day to go E3. It looked like such a vibrant and exciting atmosphere, and watching the anniversary video I could really gain an understanding of the emotion behind this site's creation. I sat there watching and suddenly something clicked: I have the press credentials to go to E3 now.

Yeah, I know that E3 is sort of a shallower gaming convention in comparison to PAX nowadays. G4 makes it their personal plaything for 3 whole days and everyone just kinda goes along with that. I don't mind that. I've always looked at the convention as, for whatever reason, that first step in the door that says "Welcome to the gaming industry". It's surreal to think I could take that step in less than 4 months. The fact that I have the ability to live out one of the many, many dreams I had as a younger teen is sort of bewildering. Sure, it'll cost me a pretty penny; college student flying halfway across the country to play video games and meet a bunch of really cool geeks is not exactly the biggest "required" expense, y'know? It's not so much the practicality of it as it is the reality: I'm a member of the industry, however small my contributions to it might be.

That sorta sounds like I'm gloating now that I look at it, but to be honest I couldn't be more humbled. If I could tell my younger self that one day I would have the ability to go to E3...it'd be a real eye-opener.

Next step: Meet Gabe Newell. It could happen!



Is this blog awesome? Vote it up!





Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


<P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN lang=EN-US><FONT size=3><SPAN style="mso-spacerun: yes"> </SPAN>Warm sunshine as spring has come at last! The girls wear take also seem particularly easy and lively rise, broken beautiful snow spins dress once again leading beauty, deck gives a snowboarding progresses wonderful and happy spring </FONT><A href="http://www.bagsyard.com/"><SPAN style="TEXT-DECORATION: none; text-underline: none"><FONT color=#000080 size=3>discount designer handbags</FONT></SPAN></A><FONT size=3>!</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN lang=EN-US><FONT size=3><SPAN style="mso-spacerun: yes"> </SPAN>Broken flower spins dress, firmness waist romantic rose small calico, design, let you in the long lap pure color is abundant. Agarics edge Lilting extended to the small details, open chest on his chest of qualitative waist Yogic zipper good to </FONT><A href="http://www.bagsyard.com/prada-c-31.html"><SPAN style="TEXT-DECORATION: none; text-underline: none"><FONT color=#000080 size=3>prada handbags</FONT></SPAN></A><FONT size=3>.</FONT></SPAN></P>
hope you get to E3 bro.And dont mind the bots theyre probably just jealous :D.
Very cool if you're going to E3!

Personally I'm really glad that PAX has grown. It's more my thing... in a smaller town (L.A. is scary) and with loads of gamers and oriented more to the people who play games and less to the press and people who make games.

I do hope that PAX stays gamer-centric. I noticed when I was there that press often got to butt in line (I lost most of my turn with the Two Worlds 2d demo and got shoved aside in favor of someone from "press") and that press was often treated differently that the general public. :(

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more