Apologies to anyone who'd seen this review before. When it was originally posted the code was mangled and I took it down. I've since edited it a bit and decided to put it back up.
oh thank god, I knew I wasn't crazy for thinking I'd read this.
I guess it's the same response as usual:
good review...blah blah...need to get the game...blah blah...bRAIiinnnss.
I guess it's the same response as usual:
good review...blah blah...need to get the game...blah blah...bRAIiinnnss.
I played the first game for days straight. I never had/used a guide, so I came nowhere close to finding all the PP pics, or rescuing all the survivors, or kill the ridiculously large amount of zombies. I got the true ending, though, and that was a blast. The actual ending was short, but the overall story was so refreshing.
The sequel was a refinement in every regard towards gameplay. The psychos were great, the weapons were awesome, and you didn't need to carry around magazines to survive (but a couple are pretty helpful).
The story in the second seemed so much more hollow, though, especially the way it ends. There was no sense of resolution or direction. I understand there's the Frank West DLC, but my 360 rrod'ed before I could beat it, so I still don't know how the characters end up.
It's a great game, none the less, and the multiplayer is a ton of fun. My favorite part was how nervous my wife would get when surrounded by zombies and she didn't have a queen on hand.
The sequel was a refinement in every regard towards gameplay. The psychos were great, the weapons were awesome, and you didn't need to carry around magazines to survive (but a couple are pretty helpful).
The story in the second seemed so much more hollow, though, especially the way it ends. There was no sense of resolution or direction. I understand there's the Frank West DLC, but my 360 rrod'ed before I could beat it, so I still don't know how the characters end up.
It's a great game, none the less, and the multiplayer is a ton of fun. My favorite part was how nervous my wife would get when surrounded by zombies and she didn't have a queen on hand.
Its one of those games where you have the option of just completely ignoring the story and go have a ball just dispatching zombies in the most insane and ludicrous ways possible. And as you said, it is all absolutely hilarious.
One of my few gripes with it is that it can be almost impossible to finish the story the first time around as you're still too weak and some of the bosses are so cheap with their attacks. I suppose this encourages replayability and it nice to carry things over between playthroughs but its also not very encouraging to newcomers to the game.
Thanks for the review and looking back at one of my favourite games from 2010
One of my few gripes with it is that it can be almost impossible to finish the story the first time around as you're still too weak and some of the bosses are so cheap with their attacks. I suppose this encourages replayability and it nice to carry things over between playthroughs but its also not very encouraging to newcomers to the game.
Thanks for the review and looking back at one of my favourite games from 2010
I'm with mana on this one, great review, I'll download the case 0 thingy , I can see myself getting all obsessed about this game!
@Arttemis: I was fairly happy with the story in the second game, really. You discovered the corruption behind the Zombrex drug and Chuck managed to make it out alive. He was a family man that cared about his daughter more than anything else so it makes sense.
The Case West thing actually didn't do very much at all to resolve the story. In general Case West wasn't all that great I thought. Decent. Worth the 10 dollars or so, but not as fun or as good a value as Case Zero I thought. It stripped away a lot of the elements that made Dead Rising what it was. That would be fine if it had actually replaced those elements with something else, but not really. They added Frank West and gave you a camera, yet the camera was cumbersome to use and didn't effect gameplay.
They put you in a confined laboratory that was difficult to navigate because everything kind of looked the same. Exploration wasn't as interesting as a result. They made it so that survivors didn't need to be escorted either, taking away from the challenge of needing to gather them up.
I'm wondering how Dead Rising 2: Off the Record's gonna be myself. I'll probably end up picking up and reviewing that game as well.
@jjjenigma: I actually wrote the review in 2010. I've just been sitting on it ever since Destructoid went to beta and corrupted a couple of my blogs.
Like I said in the review, resourcefulness is king in Dead Rising. It actually is possible to beat most of the bosses with a low level if you know how to prepare yourself. Equip yourself with the appropriate weapons, learn the boss' pattern, find a blender and power yourself up, or even bring survivors with you and give them guns.
One of the boss battles that gave me a lot of trouble was Leon, the motorcycle guy. Something about that boss battle is that the solution to stopping him is right in front of him. That rollerball mini-game lets you detach the rollerball from its platform if you play it enough times. That rollerball lets you do a lot of damage to Leon without taking damage yourself, making the battle infinitely easier.
There's always a trick somewhere in this game. That's why there's so much to write about.
The Case West thing actually didn't do very much at all to resolve the story. In general Case West wasn't all that great I thought. Decent. Worth the 10 dollars or so, but not as fun or as good a value as Case Zero I thought. It stripped away a lot of the elements that made Dead Rising what it was. That would be fine if it had actually replaced those elements with something else, but not really. They added Frank West and gave you a camera, yet the camera was cumbersome to use and didn't effect gameplay.
They put you in a confined laboratory that was difficult to navigate because everything kind of looked the same. Exploration wasn't as interesting as a result. They made it so that survivors didn't need to be escorted either, taking away from the challenge of needing to gather them up.
I'm wondering how Dead Rising 2: Off the Record's gonna be myself. I'll probably end up picking up and reviewing that game as well.
@jjjenigma: I actually wrote the review in 2010. I've just been sitting on it ever since Destructoid went to beta and corrupted a couple of my blogs.
Like I said in the review, resourcefulness is king in Dead Rising. It actually is possible to beat most of the bosses with a low level if you know how to prepare yourself. Equip yourself with the appropriate weapons, learn the boss' pattern, find a blender and power yourself up, or even bring survivors with you and give them guns.
One of the boss battles that gave me a lot of trouble was Leon, the motorcycle guy. Something about that boss battle is that the solution to stopping him is right in front of him. That rollerball mini-game lets you detach the rollerball from its platform if you play it enough times. That rollerball lets you do a lot of damage to Leon without taking damage yourself, making the battle infinitely easier.
There's always a trick somewhere in this game. That's why there's so much to write about.
Dead Rising, if played in a certain way, was a rather 'hardcore' experience. The original was punishing. If you found yourself trapped in an area with nothing in the way of healing items and far too many zombies milling around then, well, that was it. I thought that was brilliant.
@Wry Guy
I know its entirely possible to complete the game on the first go around and at low levels but i still can't see how someone playing it for the first time would be able to manage it without getting extremely lucky or spend ages trawling through walkthroughs. On my first time, i managed to complete everything up until the twins, and only after my umpteenth reload did i finally call it in and start over. When you consider fights like that as well as the second to last boss, the one thats able to disarm you of nearly all melee weapons when you use them against him, it just sounds sadistic trying to do that at the lowest levels even if there are those out there crazy enough.
I do still love the game, but i do think its a problem that you aren't realistically able to finish the story without having to restart the game from the beginning at least once.
I know its entirely possible to complete the game on the first go around and at low levels but i still can't see how someone playing it for the first time would be able to manage it without getting extremely lucky or spend ages trawling through walkthroughs. On my first time, i managed to complete everything up until the twins, and only after my umpteenth reload did i finally call it in and start over. When you consider fights like that as well as the second to last boss, the one thats able to disarm you of nearly all melee weapons when you use them against him, it just sounds sadistic trying to do that at the lowest levels even if there are those out there crazy enough.
I do still love the game, but i do think its a problem that you aren't realistically able to finish the story without having to restart the game from the beginning at least once.
@jjenigma: I probably wouldn't have been able to pull it off my first time. Technically I did beat the original Dead Rising with the best ending on my first try, but I barely scraped by.
The second game was tough, but after the first one I aced it my first time around. I also ended up playing it at least 2 or 3 more times after that. The second game has so much to discover.
The second game was tough, but after the first one I aced it my first time around. I also ended up playing it at least 2 or 3 more times after that. The second game has so much to discover.

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