Quantcast
Destructoid - Mike Moran's Community Blog




About Me

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: WryGuy1987
Following (31)
AwesomeExMachina
BulletMagnet
Cataract
Chris Carter
chuchoyei
de BLOO
Elsa
eskimo bob
Funktastic
GoldenGamerXero
Jonathan Holmes
Jonathan Ross
KD Alpha
manasteel88
mourning orange
Mueti
Niero
nilcam
PDP Candace
Podsumaki
RAB
Senisan
squirrelyg
TewDee
the7k
TheCleaningGuy
Tony Ponce
Wedge
Wexx
Y0j1mb0
Zoel
Wryviews: Beyond Good and Evil
Mike Moran | 1:37 PM on 09.13.2009 15 comments


Wryviews were created in the face of the illogical manner in which video game reviewers score games. In principle they are meant to strike out the bias inherent in most video game reviews by judging a game on what it aspires to be, as opposed to what the reviewer regards it should be. They are meant to inform the readers, and especially so not try to make decisions for them.



Beyond Good and Evil is a game considered part of the gaming industry's shame, often being used as the primary example of what happens when you get creative instead of whipping out a sequel. And a shame this commercial failure is indeed, because regardless of the outcome of this review it's one of the most unique takes on the genre. Starting off it's the only Action Adventure to put a serious focus photography and stealth, and what's more they're a core part of the story.

The story itself isn't exactly an intricate web, but it's got some substance: On the peaceful world of Hillys a war rages with an alien race known as the Domz. They strike from the sky and kidnap anybody that fails to protect themselves, the primary opposition being a military force called the Alpha Sections. You play as Jade, a young woman who one day falls victim to a Domz attack, with the children she helps look after in danger of being taken. With the help of her uncle Pey'j none of the children are lost. The Alpha Sections arrive late and do little to help, then take credit on the news. As a self-employed reporter Jade is later hired by a mysterious group called the Iris Network to investigate suspected presence of the Domz on Hillys. He further implies the Alpha Sections may not be the benevolent force they are made out to be.

The plot ends up being fairly simple as you move along, but the premise is an intriguing one. Throughout the game it's your job to gather information on this conspiracy involving the Alpha Sections through any means necessary. The main bulk of the story will take place during four dungeons, ranging from an abandoned mining facility to a secluded slaughterhouse. Within the dungeons themselves you'll need to solve puzzles, remain undetected, and find evidence needed to produce incriminating photographs. What's more you often have a pair of companions: Uncle Pey'j and an agent with the codename Double H. Both have very distinct personalities; Pey'j being a rough around the edges mechanic and Double H being a scatterbrained but dependable powerhouse. You'll need to help each other to advance in the dungeons: For example Double H has a very thick head and a penchant for ramming through doors, but at the same time he isn't very agile and often needs you to clear the way. You often need to rely on them to win fights as well.



Speaking of these characters; Beyond Good and Evil has an interesting aesthetic. Though the world itself is creative, it's still pretty plausible in a Science Fiction kind of way. Jade herself is an attractive design, but again fairly realistic. All the other characters are a stark contrast. For one, the world is littered with anthromorphs. Did I forget to mention your "uncle" Pey'j is a pig? Their designs are slightly outlandish, but it's when we get to the other characters that when things really take a flip. The Hillys Military, Alpha Sections, and several members of Iris are very cartoon-ish and look like something straight out of a Rayman game. No coincidence I'm sure, as the game is headed by Michel Ancel. This weird realistic versus cartoon contrast gives the game a kind of whimsical feel.

The world of Hillys itself is a very well realized aquatic world. I refer to it as an aquatic world because the majority of the planet's surface is water, requiring you to travel by hovercraft. That's only part of it, though. Aquatic wildlife has adapted to live outside of the ocean, with giant manta-rays soaring through the air and schools of fish jumping out of the sea. Walking through one of the game's caves, it feels like you're in an aquarium without the water. All I can really say is examine the picture below for yourself, because I don't think I can properly describe the scenery. Something really interesting is that your camera is good for more than just conspiracy theories. Hillys is littered with wild-life that you can get money for photographing. There's dozens of species, and even a handful of totally unique and even hidden animals that you likely won't ever find without using some specialized equipment. Life is teeming practically everywhere you go. Keep your eyes open and you'll even find a few different types of animals right near your character's own house. The more you photograph, the more obvious it becomes that immense amounts of work were put into the game. You can go so far as to photograph your own uncle for some cash, considering he's a rare species. He even waves for the picture.

Outside the dungeons you have an open world with which you travel by said hovercraft, with various side quests littered around the world map. They range anywhere from races and chase scenes to miniature stealth stages. All of these quests help you gather pearls required to upgrade your vehicle; which in turn let you advance to the next dungeon. The side missions helps imbue a good bit of extra variety into the game, letting you take a break from the dungeons whenever you so please. It's not as though the dungeons themselves aren't monotonous either. The game gives you lots of things to do. Really, the photography can become an endeavor all on its own if you seek to find all the wildlife in the game.



In the creation of its world the game accomplishes its goals wonderfully, but it also goes against the Action Adventure grain in the sense that most of the focus is not on the characters. While the actual wildlife and geography is very well developed, the population is quite scarce. The world is littered with caves, tunnels, and enemy dungeons to explore, but at the same time there is but one city in the game; and not an especially large one. While the experience of exploring and meeting an array of characters isn't there like you might expect in an Action Adventure, the plot is also fairly condensed. Running through the game with the minimum number of side-quests I'd guess you could be done in five hours. Doing everything you possibly can in the game doubled my game's length to about ten hours. Keep in mind the game doesn't punish you much for dying at all, rarely setting you back more than a couple minutes. Likewise the stealth segments accomplish the feeling of being tense, but you aren't actually punished very much for being detected. Inherently none of these things are flaws so much as going against the grain of what other adventure titles establish. I was personally willing to make the trade for such a detailed world, even if it meant not having many characters or a very long game.

Beyond Good and Evil clearly has plans for an epic series as a sequel is very heavily implied at the end, which in turn is what I'd call this game's major failing. The focus of the game's story slowly drifts away from the conspiracy, gradually taking more and more time to make Jade the main plot device. The problem is it does little good to focus an epic around a character with so few traits. You literally know next to nothing about Jade other than she's supposed to be a strong and compassionate figure, leaving her rather two dimensional. Even her companions--secondary characters--have a more fleshed out personality than her. Were Jade merely a photographer caught up in a grand conspiracy this wouldn't be of any consequence. Her vague personality of being bold and snarky, and her non-existent background would be enough. However as the game continued to put Jade in the spotlight without taking the efforts required to develop her character, I couldn't help but feel disappointed. As far as I'm concerned Jade was an appealing concept that wasn't followed through which ultimately makes for a poor start to what is planned to be a trilogy.



Still, one of that things that stands out the most to me is how the game does its best to integrate the gameplay into the story. The reason the gameplay is so varied is because it's driven by the plot and changes accordingly. Even if the integration isn't absolutely perfect, the game does its best to use all its elements to convey the sense of being an undercover reporter and having an overall adventure. Beyond Good and Evil definitely succeeds in creating a varied Action Adventure with a unique premise. Few of these elements have the same level of polish as a game with only one focus, but the level of variety you'll experience in such a short time is an inevitable trade-off. From a gameplay perspective Beyond Good and Evil rarely falters.

In the end the game succeeds much more than anything else and deserves much of the praise it gets. It's a highly unique experience despite any and all shortcomings I could possibly bring up with it. Still, I can't help but think the story didn't live up to its potential, and as such, by my own judgement the game doesn't fully attain its goal.

3 out of 5 stars
A 3 is the mark of a game that stands as a solid effort. Though the game may be exceptional in some regards and have good ideas, the author believes it did not grasp the full potential of those ideas. It is merely a sign that he feels there are better things to come from this concept. By no means is a 3 the mark of a poor, unenjoyable, or even average game. It merely means he'd like to see the concepts further developed.

In short: The reviewer's calling this a worthwhile experience.

Beyond Good and Evil is available on the Playstation 2, Gamecube, PC, and XBox. The Playstation 2 version is perfectly playable, but does suffer some glitches such as the sound cutting out. The XBox version is not backwards compatible on the XBox 360. The Gamecube version, being graphically sound without glitches and backwards compatible with the Wii, is the most collectible and valuable.

If anyone has experience with the PC version, some input would be appreciated and you would be credited in the article.

HTML Hit Counters
Free Web Counter



Is this post awesome? Vote it up!

8

Those who have fapped:  jjjenigma  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15
prev next

pedrovay2003's Avatar - Comment posted on 09/13/2009 13:42
pedrovay2003
Hmm, the PC version is pretty cheap on Steam... This review makes me want to give it a download.
Mike Moran's Avatar - Comment posted on 09/13/2009 14:12
Mike Moran
@Pedro: I'm sure the PC version works fine, but as it says in the review that's the only version I don't have any information on. I've got info to help decide a purchase for all the other platforms. Kind of hoping a commenter helps out with that.
TriplZer0's Avatar - Comment posted on 09/13/2009 14:15
TriplZer0
I have the PS2 version and I played it through last year. I agree with pretty much everything you said Wry. Hillys is a beautiful world and I enjoyed the parts of the story that were about the conspiracy but when they got to Jade being some sort of DomZ hybrid or something, I was just confused. I really want them to make the sequel but I heard that it's now been placed on hold by Ubisoft.
Freefall's Avatar - Comment posted on 09/13/2009 14:37
Freefall
Couldn't agree more. Near the end, I just wanted to get it over with, the Shauni storyline really wasn't that great.

The majority of the game though is good.

If only for this guy.

Ben Perlee's Avatar - Comment posted on 09/13/2009 14:40
Ben Perlee
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!


I just learned a new meme yesterday.
CWal37's Avatar - Comment posted on 09/13/2009 14:43
CWal37
I have it on the PC. Have had it for months. Never bothered playing it though.
Mike Moran's Avatar - Comment posted on 09/13/2009 14:45
Mike Moran
Dear, God. What has the internet unleashed upon me. I had the game that came from too: Jojo's Bizarre Adventure for the Dreamcast.
ace of knaves's Avatar - Comment posted on 09/13/2009 14:52
ace of knaves
I have it on Gamecube. One day I'm going to finish it.
Chris Carter's Avatar - Comment posted on 09/13/2009 15:10
Chris Carter
I'd say this and Psychonauts are the biggest "that's a shame" titles in gaming.
Elsa's Avatar - Comment posted on 09/13/2009 17:42
Elsa
... I've been keeping an eye out for the PS2 version for quite awhile. I never had a PS2 but I do have a backward compatible PS3 - so am hoping it works. This game seems to be an "old favorite" for many people and the game aspects are very appealing to me.
Great review!!

(and I did play through part of the game many years ago on a friend's PS2, but never played the entire game) :(
Arttemis's Avatar - Comment posted on 09/13/2009 20:49
Arttemis
I've actually never played this game, despite owning the PS2 version. I have heard a lot of good things, and your description of varied gameplay is enough to solidify my resolve to eventually getting around to it.

Just a note: Dtoid displays uploaded pictures (despite their size) perfectly in blogs now while keeping the original in the gallery; there's no more need to link off-site.
Also, your side profile color makes it almost impossible to read the text!
Animated Toupee's Avatar - Comment posted on 09/13/2009 21:29
Animated Toupee
I absolutely adore this game. I originally played it on PC and then bought it for Xbox when it started selling for $20 way back when.

Then I bought it again on Steam earlier this year real cheap. Totally worth it.

The only real difference is the controls and camera are, I believe, a fairly standard WASD/mouse combo. I think there's more camera control in the PC version than on the consoles, but I can't really remember that well.
Mike Moran's Avatar - Comment posted on 09/13/2009 21:39
Mike Moran
@Arttemis: Trust me when I say I have absolutely no idea at all, why my sidebar is pink. I did not do it, also I host off-site for more reasons than that. My articles go through a very long editing process. The original article I used to cultivate this review is about ten days old. I host images off the site so that I can just copy and paste the code from the original review into a new article.

Because, you know, nobody would read my articles if they were on page 20 the moment I had them go live.
Paper Bag Lady's Avatar - Comment posted on 02/21/2010 15:18
Paper Bag Lady
A very honest review. WRYview, I guess. Most people fall into two camps: those who sing the praises of BG&E, and those who ain't never heard of it. So it's great to see a sole head bobbing up out of the water.
The PC controls were okaaaaaaaay, slightly impractical for a leftie, but hey. I guess I'm alone in not sniffing at the storyline - I actually think Jade reeked of character, in a Rayman kind of way (obvious, really). The gameplay was brilliant, naturally. I guess it just goes to show Ubi's continued contempt for one of it's few ace game designers. Michel, we salute ya! If only you didn't have to take their shit anymore! Then again, he might actually be on their side. Who knows.
F-F-F-FAP!
Mike Moran's Avatar - Comment posted on 02/22/2010 15:34
Mike Moran
@Paper Bag: It's a wonder how you found this review considering how old it is, but glad you liked it. I was actually really hoping to see that sequel come to light. Just because I thought the first game didn't set up the plot for sequels that well doesn't mean I wasn't interested. The seemingly more action-packed take on the series those mysterious screenshots showed off really caught my eye.

I never heard if Beyond Good and Evil 2 was officially a dead project or not.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!