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Alice: Madness Returns is an oddity of a game; the kind where a numbered review score doesn't really help say anything about it. I knew I had to have this game as soon as it was announced and had been looking forward to it immensely. That said, it didn't blow me away. What's odd about that is I'll probably play it more than once and recommend it to a ton of people despite that. The game isn't especially deep or varied, yet there's a lot to appreciate about it. The premise of the game is that you play as Alice from Alice in Wonderland, but the twist is that Alice has gone insane. The majority of the game takes place in Wonderland, which of course only exists in Alice's mind. Because Alice's mind is twisted however Wonderland is a sick, twisted and violent place. Defeating your enemies and returning peace to Wonderland is a sort of visual metaphor for reclaiming your character's sanity. The idea began with the original American McGee's Alice game back in 2000. The game is still considered a classic by its fanbase. I might add every copy of Alice: Madness Returns for the PS3 and 360 comes with a code to download American McGee's Alice for free. It's a ridiculously good deal.
The story of Alice: Madness Returns revolves around Alice trying desperately to remember the details behind her family's death. Alice has become somewhat more sane since the original game and is now allowed to mingle with the outside world, no longer restrained within a mental asylum. She is by no means well, though. While the original game took place entirely in Wonderland, Alice: Madness Returns allows you to spend brief periods in the real world. There's a certain mystery behind all the twisted imagery that goes on in Alice's mind, and the way the game is presented you often question if Alice is ever in the outside world or simply hallucinating the whole way through. I find the real world segments of the game very engaging, but make no mistake you won't be spending much time there. The grand majority of the game still takes place in Wonderland, with Alice trying to press residents like The Mad Hatter for information on the "Infernal Train" which is running mad through Wonderland and slowly destroying Alice's mind. I'd like to state for the record that while getting the original game for free is a real treat, Alice: Madness Returns is a huge improvement over American McGee's Alice. While the original arguably had a better story and more variety, it was a kind of confused game. It controlled look a shooting game even though it was clearly a platformer and the level design was highly frustrating. Alice: Madness Returns knows exactly what it wants to be: A roller coaster of visual stimulation with fun controls and little to no frustrations. Right from the beginning of the game you're given a floating triple jump, a teleport dash and a shrinking ability and set off to go have some fun. The controls are extremely responsive and moving Alice around is infinitely more enjoyable than it was before. The platforming is simple and doesn't really toss many new tricks at you as you go along, but it's well done. You'll be spending a lot of time in this game jumping from platform to platform, finding switches and solving very simple puzzles. The game will give you hints if you get stuck and if you die you'll simply respawn nearby. You'll be spending nearly as much time in combat and it's along the same lines: Fun, responsive but relatively simple and non-frustrating. The game even gives you the ability to become invincible for a brief period if you're low on health. This game doesn't mind cutting you some breaks. If you dislike that, just pump up the difficulty I suppose. The game's main attraction is the story and visuals, and the gameplay itself is still fun and easy to just kind of get lost in. I had no problem with this particular case of hand-holding. If you really want an idea of how streamlined the game is consider that the game doesn't require any inventory management at all. Every weapon and ability has an assigned button, except that later in the game you'll need to use the D-Pad to switch between your two types of guns. This is one of those games where every single ability you get will be used frequently, but the point is that nothing about the game is especially complex.
This is the main thing that will keep some people from enjoying Alice: Madness Returns. While the game's various areas are incredibly memorable and all the abilities fun to use, it definitely gets repetitive. The game does toss some cool segments at you once in a while to spice things up, but for the most part you'll be jumping, fighting, uncovering a bit of the story and then maybe playing a mini-game. I beat the game in two sittings despite all this. I just never felt the need to stop. Alice is the kind of game you can just keep playing and playing until you're done, and if you happen to be a fan of collect-a-thons you won't be done for a very long time. The game is littered with hidden items and collectibles, as well as a New Game+ mode so you can keep all your items and weapons upgrades. Alice: Madness Returns is a game that's ridiculously easy to recommend. The concept is creative, you get two games for the price of one and it's well polished. The game excels in providing you incredible dream-like imagery and delivers solid platforming and action gameplay on top. There's no other game out there that provides an experience quite like Alice: Madness Returns. Just consider your tolerance for simplicity. If you fancy yourself a hardcore gamer you might find the game unsatisfying and too long. Don't be afraid to recommend this game to others even if it's not for you, though. I will guarantee you that the game's brilliant concept and ease of play will make it Game of the Year material to a pretty large audience. I could go into more detail on some of the cool things the game does like the Godzilla-esque segment or the part where you're jumping around on cards in the sky, but I feel like it's unnecessary and I'd best save the game's surprises. There isn't a whole ton that really needs to be said. The fact of the matter is that Alice: Madness Returns doesn't do anything to screw up its own concept, and when the concept is this easy for people to get enthusiastic over that's not a bad thing.
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I disagree. I found the lack of "ledge-grabbing" to be maddening in many areas of the game, specifically World 2, where there are a lot of wonky jumps. IMO a lot of the platforming sections are kind of ill-designed, and were meant to take advantage of ledge grabbing, but they never added that feature (that was present in the first game).
I'm glad you enjoyed it, but I did not find the combat system to be very enjoyable either (as a fan of pretty much every action game out there). It's like every enemy has a clear cut "weakness" that you exploit over and over and over. It didn't feel like any enemy could be killed efficiently using all your tools (ie Devil May Cry 3, where you can use no less than 10 weapons to kill anything) and as a result, it didn't feel like the combat system had any diversity - the hand-holding, in part, kind of ruined this aspect.
Obviously, I disagree with you, Magnalon. We must fight to the death now. Firstly, why would you need ledge grabbing in World 2? Your triple jump has way more than enough distance to reach any platform, it's just about controlling the camera and sticking your landing. I thought it was gravy. Tricky jumps didn't start showing up until the Queen of Hearts level, in my opinion, where you have to milk every inch of each jump to land safely. While you may have wanted ledge grabbing in the game, it was not designed as such, and as it executes it's platforming vision wonderfully, it thus can't be labled a fault. In my ever so humble opinion. <3
As for combat, that's largely a matter of taste, although I find each enemy has at least two efficient methods of dispatching. For example, using either the Teapot cannon or Hobby Horse to stun the cyclopic enemy teapots, following up with the Vorpal Blade, Pepper Grinder or Hobby Hobby to finish. That's just a simple example, but I could provide numerous others. Maybe you just aren't looking for depth in the right way? It's much more about platforming than pure combat like DMC, but I think it achieves a nice balance between the two. Obviously I love it, and it gets in line with Portal 2 as my fave game so far this year.
TL;DR: You suck, Mag.
;) <3<3<3
I dub this phenomenon "Prince of Persia 2008 syndrome".
<3
I dub this phenomenon "Magnalon is stupid because he doesn't appreciate Alice: TMR also he never played L4D2 with me what's up with that he is a stupid poopyface just because you don't like a game doesn't mean you have to give it a bad revew and he had sex with Hoborg man what a dick Syndrome".
8===D ~~~ O:
(o)(o)
<3
so much!
@Magnalon: I personally had absolutely no trouble with the platforming whatsoever. The platforming was actually very easy for me because I felt the controls allowed me enough freedom to do exactly what I wanted.
There was a certain point where I was mostly playing it just to see what would come next, but I never hated the experience. Other games could be infinitely more varied or complex but still just piss me off with poor design. For reference I did say that I was not blown away by the game, even if I had my fun with it. I simply acknowledge that it's a package that some people will hold extremely dearly and I appreciate it for what it is.
@Blasto: I like to think that I have a knack for identifying what's really important about a game. That's something that numbered review scores tend to fail at doing. Glad you liked the review.
@manasteel88: I don't believe there's any expiration date. Take note that you need a copy of the game in order to play the downloaded copy of American McGee's Alice, though. If you don't have a download code you can pay 10 dollars to get one, but the only way to access the game is through Alice: Madness Return's main menu.
It's an interesting approach admittedly. If they were gonna go that far they could have just included the game on the disc, but I suppose this is their way of making some money on used copies. I can't really blame them for it. For buying a new copy you get an awesome deal beyond what's normally expected. You can't really complain.
I enjoyed the first one and it's likely i'll enjoy this one just as much
<3
That kinda makes it sound like it is on the disc and you have an unlockable code. Interesting approach indeed. I'd rather have Alice on my Hard Drive but if I wanted to play it on my other 360 I'd have to plug it in to the internet because of Microsoft's stupid security stuff. Don't really know where I stand on this as it really is a middle ground as far as wants.
When you compare Wonderland itself there's no comparison either. Alice: Madness Returns blows the original out of the water. Graphics aside, the visuals are just much more abstract and interesting.
Going around and collecting all the hidden items in the game is a good excuse to experience the visuals a second time over.
@Kaggen: I didn't experience much of the glitchiness that the GT review was referring to. I'm curious if he was using an earlier build. When I first put in the game I did experience the whole "game loading around me" thing that was mentioned. I tried installing the game to my hard drive and initially thought it wasn't helping, but after the first "real world" level I stopped having problems.
Maybe the installation helped after the memory from the first level was flushed? No idea. From what I'd been told installing games to a 360 rarely if ever actually has an effect on anything.
In terms of actual gameplay glitches I experienced none, but I can agree the camera and locking system is sometimes problematic.
@Elsa: Unfortunately an affinity for jumping is definitely required to enjoy this game. I recommend you look into Shadows of the Damned if you want a game with crazy art direction, but without the platforming. That'll be the next game I review as soon as I pick up my copy tomorrow.
@manasteel88: It doesn't seem to operate like a normal XBLA game. It doesn't even register as being on your games list. It may or may not be possible to simply copy the file over to another console without having any internet security problems.
Supposedly the original had a plan to come out to consoles, but that never happened and the PC version actually replicated a controller's scheme instead of a keyboard. That at least was what I've been hearing, which could be the reason you have such issues with the controls. They just never were that good in the first place.
I've read that this helps for the new console versions, but I don't know for sure.