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About

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
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Alice: Madness Returns is an oddity of a game; the kind where a numbered review score doesn't really help say anything about it. I knew I had to have this game as soon as it was announced and had been looking forward to it immensely. That said, it didn't blow me away. What's odd about that is I'll probably play it more than once and recommend it to a ton of people despite that. The game isn't especially deep or varied, yet there's a lot to appreciate about it.

The premise of the game is that you play as Alice from Alice in Wonderland, but the twist is that Alice has gone insane. The majority of the game takes place in Wonderland, which of course only exists in Alice's mind. Because Alice's mind is twisted however Wonderland is a sick, twisted and violent place. Defeating your enemies and returning peace to Wonderland is a sort of visual metaphor for reclaiming your character's sanity. The idea began with the original American McGee's Alice game back in 2000. The game is still considered a classic by its fanbase. I might add every copy of Alice: Madness Returns for the PS3 and 360 comes with a code to download American McGee's Alice for free. It's a ridiculously good deal.



The story of Alice: Madness Returns revolves around Alice trying desperately to remember the details behind her family's death. Alice has become somewhat more sane since the original game and is now allowed to mingle with the outside world, no longer restrained within a mental asylum. She is by no means well, though. While the original game took place entirely in Wonderland, Alice: Madness Returns allows you to spend brief periods in the real world. There's a certain mystery behind all the twisted imagery that goes on in Alice's mind, and the way the game is presented you often question if Alice is ever in the outside world or simply hallucinating the whole way through. I find the real world segments of the game very engaging, but make no mistake you won't be spending much time there. The grand majority of the game still takes place in Wonderland, with Alice trying to press residents like The Mad Hatter for information on the "Infernal Train" which is running mad through Wonderland and slowly destroying Alice's mind.

I'd like to state for the record that while getting the original game for free is a real treat, Alice: Madness Returns is a huge improvement over American McGee's Alice. While the original arguably had a better story and more variety, it was a kind of confused game. It controlled look a shooting game even though it was clearly a platformer and the level design was highly frustrating. Alice: Madness Returns knows exactly what it wants to be: A roller coaster of visual stimulation with fun controls and little to no frustrations.

Right from the beginning of the game you're given a floating triple jump, a teleport dash and a shrinking ability and set off to go have some fun. The controls are extremely responsive and moving Alice around is infinitely more enjoyable than it was before. The platforming is simple and doesn't really toss many new tricks at you as you go along, but it's well done. You'll be spending a lot of time in this game jumping from platform to platform, finding switches and solving very simple puzzles. The game will give you hints if you get stuck and if you die you'll simply respawn nearby. You'll be spending nearly as much time in combat and it's along the same lines: Fun, responsive but relatively simple and non-frustrating. The game even gives you the ability to become invincible for a brief period if you're low on health. This game doesn't mind cutting you some breaks. If you dislike that, just pump up the difficulty I suppose. The game's main attraction is the story and visuals, and the gameplay itself is still fun and easy to just kind of get lost in. I had no problem with this particular case of hand-holding.

If you really want an idea of how streamlined the game is consider that the game doesn't require any inventory management at all. Every weapon and ability has an assigned button, except that later in the game you'll need to use the D-Pad to switch between your two types of guns. This is one of those games where every single ability you get will be used frequently, but the point is that nothing about the game is especially complex.



This is the main thing that will keep some people from enjoying Alice: Madness Returns. While the game's various areas are incredibly memorable and all the abilities fun to use, it definitely gets repetitive. The game does toss some cool segments at you once in a while to spice things up, but for the most part you'll be jumping, fighting, uncovering a bit of the story and then maybe playing a mini-game. I beat the game in two sittings despite all this. I just never felt the need to stop. Alice is the kind of game you can just keep playing and playing until you're done, and if you happen to be a fan of collect-a-thons you won't be done for a very long time. The game is littered with hidden items and collectibles, as well as a New Game+ mode so you can keep all your items and weapons upgrades.

Alice: Madness Returns is a game that's ridiculously easy to recommend. The concept is creative, you get two games for the price of one and it's well polished. The game excels in providing you incredible dream-like imagery and delivers solid platforming and action gameplay on top. There's no other game out there that provides an experience quite like Alice: Madness Returns. Just consider your tolerance for simplicity. If you fancy yourself a hardcore gamer you might find the game unsatisfying and too long. Don't be afraid to recommend this game to others even if it's not for you, though. I will guarantee you that the game's brilliant concept and ease of play will make it Game of the Year material to a pretty large audience.

I could go into more detail on some of the cool things the game does like the Godzilla-esque segment or the part where you're jumping around on cards in the sky, but I feel like it's unnecessary and I'd best save the game's surprises. There isn't a whole ton that really needs to be said. The fact of the matter is that Alice: Madness Returns doesn't do anything to screw up its own concept, and when the concept is this easy for people to get enthusiastic over that's not a bad thing.



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As someone who never played the original Alice I was intrigued by the art style on display here (something other than gritty brown/gray? Consider me attentive), though play-wise I'm not sure how much enjoyment I'd get out of the experience outside of looking at it...maybe I'll give it a go once the price drops.
"The platforming is simple and doesn't really toss many new tricks at you as you go along, but it's well done."

I disagree. I found the lack of "ledge-grabbing" to be maddening in many areas of the game, specifically World 2, where there are a lot of wonky jumps. IMO a lot of the platforming sections are kind of ill-designed, and were meant to take advantage of ledge grabbing, but they never added that feature (that was present in the first game).

I'm glad you enjoyed it, but I did not find the combat system to be very enjoyable either (as a fan of pretty much every action game out there). It's like every enemy has a clear cut "weakness" that you exploit over and over and over. It didn't feel like any enemy could be killed efficiently using all your tools (ie Devil May Cry 3, where you can use no less than 10 weapons to kill anything) and as a result, it didn't feel like the combat system had any diversity - the hand-holding, in part, kind of ruined this aspect.
TL;DR
I really liked your review. Will give this game a try.
Awesome blog that expresses what needs to be said about this wonderful game. Such things that none of the legion of 7 scored reviews managed to get across in their texts, or apparently appreciate. Bravo.

Obviously, I disagree with you, Magnalon. We must fight to the death now. Firstly, why would you need ledge grabbing in World 2? Your triple jump has way more than enough distance to reach any platform, it's just about controlling the camera and sticking your landing. I thought it was gravy. Tricky jumps didn't start showing up until the Queen of Hearts level, in my opinion, where you have to milk every inch of each jump to land safely. While you may have wanted ledge grabbing in the game, it was not designed as such, and as it executes it's platforming vision wonderfully, it thus can't be labled a fault. In my ever so humble opinion. <3

As for combat, that's largely a matter of taste, although I find each enemy has at least two efficient methods of dispatching. For example, using either the Teapot cannon or Hobby Horse to stun the cyclopic enemy teapots, following up with the Vorpal Blade, Pepper Grinder or Hobby Hobby to finish. That's just a simple example, but I could provide numerous others. Maybe you just aren't looking for depth in the right way? It's much more about platforming than pure combat like DMC, but I think it achieves a nice balance between the two. Obviously I love it, and it gets in line with Portal 2 as my fave game so far this year.

TL;DR: You suck, Mag.

;) <3<3<3
I have no idea how people could love this game so much outside of falling in love with the visuals.

I dub this phenomenon "Prince of Persia 2008 syndrome".

<3
PoP 2008 sucked ass and was boring , Alice is awesome and fun to play.

I dub this phenomenon "Magnalon is stupid because he doesn't appreciate Alice: TMR also he never played L4D2 with me what's up with that he is a stupid poopyface just because you don't like a game doesn't mean you have to give it a bad revew and he had sex with Hoborg man what a dick Syndrome".

8===D ~~~ O:

(o)(o)

<3
I. LOVE. THIS. GAME.

so much!
Any expiration date on the Alice 1 ticket. I have to work my way through some Enslaved and PoP SoT before I think about a new platformer. I have always been intrigued by Alice though.
@BulletMagnet: Just don't be afraid to recommend it to someone you know doesn't really pride themselves in being hardcore. This is a very easy game to recommend to the casual crowd, as it were.

@Magnalon: I personally had absolutely no trouble with the platforming whatsoever. The platforming was actually very easy for me because I felt the controls allowed me enough freedom to do exactly what I wanted.

There was a certain point where I was mostly playing it just to see what would come next, but I never hated the experience. Other games could be infinitely more varied or complex but still just piss me off with poor design. For reference I did say that I was not blown away by the game, even if I had my fun with it. I simply acknowledge that it's a package that some people will hold extremely dearly and I appreciate it for what it is.

@Blasto: I like to think that I have a knack for identifying what's really important about a game. That's something that numbered review scores tend to fail at doing. Glad you liked the review.

@manasteel88: I don't believe there's any expiration date. Take note that you need a copy of the game in order to play the downloaded copy of American McGee's Alice, though. If you don't have a download code you can pay 10 dollars to get one, but the only way to access the game is through Alice: Madness Return's main menu.

It's an interesting approach admittedly. If they were gonna go that far they could have just included the game on the disc, but I suppose this is their way of making some money on used copies. I can't really blame them for it. For buying a new copy you get an awesome deal beyond what's normally expected. You can't really complain.
Nice review.
I enjoyed the first one and it's likely i'll enjoy this one just as much
Cool, I love the visuals and concept of this game, when I first heard of it I was really excited for it. I can easily see myself buying this kind of game, but according to other reviews it has a bunch of tiny visual hickups that could have used some more polish and according to GT is quite buggy at times. I can see push things like that aside as long as I get a juicy story to long for after each tedious section. I think that I would grow boored with the same enemies and structure but hey , I still appreciate the game. I would love to see a game with this visual style and neat concept / story, but with the gameplay polish of devil may cry or Bayonetta, were combat is king. Neat review, I think I have a more critical view on the game but I loved reading yours !
Blasto, all I can say is

<3
The art style and concept are very appealing.. but I just hate platformers! For some reason I totally suck at platforming, so this game is going to be a pass unless I see it in a bargain bin at some later point. :(
@wry
That kinda makes it sound like it is on the disc and you have an unlockable code. Interesting approach indeed. I'd rather have Alice on my Hard Drive but if I wanted to play it on my other 360 I'd have to plug it in to the internet because of Microsoft's stupid security stuff. Don't really know where I stand on this as it really is a middle ground as far as wants.
@jjjenigma: I'm playing the first game included with the sequel on and off, even though I'd played it a bit in the past when it was newer. I'm really sticking with it when I say this game is so much better, just for not being frustrating to get from beginning to end. Having my head smashed by a random rock there was no way I could see coming is not exactly my idea of a good time.

When you compare Wonderland itself there's no comparison either. Alice: Madness Returns blows the original out of the water. Graphics aside, the visuals are just much more abstract and interesting.

Going around and collecting all the hidden items in the game is a good excuse to experience the visuals a second time over.

@Kaggen: I didn't experience much of the glitchiness that the GT review was referring to. I'm curious if he was using an earlier build. When I first put in the game I did experience the whole "game loading around me" thing that was mentioned. I tried installing the game to my hard drive and initially thought it wasn't helping, but after the first "real world" level I stopped having problems.

Maybe the installation helped after the memory from the first level was flushed? No idea. From what I'd been told installing games to a 360 rarely if ever actually has an effect on anything.

In terms of actual gameplay glitches I experienced none, but I can agree the camera and locking system is sometimes problematic.

@Elsa: Unfortunately an affinity for jumping is definitely required to enjoy this game. I recommend you look into Shadows of the Damned if you want a game with crazy art direction, but without the platforming. That'll be the next game I review as soon as I pick up my copy tomorrow.

@manasteel88: It doesn't seem to operate like a normal XBLA game. It doesn't even register as being on your games list. It may or may not be possible to simply copy the file over to another console without having any internet security problems.
I tried playing the original not too long ago, and I don't think it aged well AT ALL in terms of the controls. I'm hoping maybe the PS3 download version will be better.
@pedrovay
Supposedly the original had a plan to come out to consoles, but that never happened and the PC version actually replicated a controller's scheme instead of a keyboard. That at least was what I've been hearing, which could be the reason you have such issues with the controls. They just never were that good in the first place.

I've read that this helps for the new console versions, but I don't know for sure.

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