I had forgotten about this game. I still havent' beaten Phantom Hourglass because I got stuck in that cave you have to repeat a few times, and lost interest. I think the controls in that game were amazing though. The ability to write on maps was my favorite, and I hope Skyward Sword can deliver the same caliber of control.
Spirit Tracks was a bold move that obviously went against the usual freedom of Zelda games. I know that's not everyone's cup of tea, but I loved it anyway and not because I grew up with trains either.
I can see why the linearity puts people off, but the free-roam has been made a little more complex compared to previous handheld incarnations. Personally, it's a good trade off. The thing is, it's two different styles trying to act as one and like you say, it's not entirely successful; especially when it throws in a few backtracking moments. Still, it's really enjoyable. The soundtrack is probably my fave of the series and the animations are just stunning (Link's hat flapping in the wind as he rides the train was something simple just special).
I'm actually glad Nintendo are willing to experiment with big name franchises anyway. Zelda has always tried something new and if it doesn't stick, no problem for the next time around.
If there was something truly negative about this game, it would probably be Link's final sword move. It makes the final boss far harder than it should be because of the way it tires you out and it's automatically activated after successive swings - really not a good idea when you're trying to swipe one-hit-kill fireballs back at the boss.
That was quite dumb really.
I can see why the linearity puts people off, but the free-roam has been made a little more complex compared to previous handheld incarnations. Personally, it's a good trade off. The thing is, it's two different styles trying to act as one and like you say, it's not entirely successful; especially when it throws in a few backtracking moments. Still, it's really enjoyable. The soundtrack is probably my fave of the series and the animations are just stunning (Link's hat flapping in the wind as he rides the train was something simple just special).
I'm actually glad Nintendo are willing to experiment with big name franchises anyway. Zelda has always tried something new and if it doesn't stick, no problem for the next time around.
If there was something truly negative about this game, it would probably be Link's final sword move. It makes the final boss far harder than it should be because of the way it tires you out and it's automatically activated after successive swings - really not a good idea when you're trying to swipe one-hit-kill fireballs back at the boss.
That was quite dumb really.
I really disliked the linearity in Spirit tracks. Like you said, lack of good side quests. Being stuck to a train track got boring pretty fast. Backtracking was infuriating. Oh, a train comes your way? Backtrack, backtrack. Can't kill it, can't avoid it. Where's my freedom? That's my main complaint about Spirit Tracks. No freedom. I liked the flute mini-games. Some good tunes in there.
Phantom Hourglass on the other hand, I loved that game.
Phantom Hourglass on the other hand, I loved that game.
@HandsomeBeast: Like I wrote in the review, this game's linearity will be a godsend to the people who were bored by Phantom Hourglass. The Temple of the Ocean King was something I thought was a great idea. Every time you went back to the dungeon there was a new path you could take because of your new items. If you playing the temple the same way every time you returned to it, you were kinda doing it wrong. Phantom Hourglass was a game that really tailored to players like me who enjoyed searching every nook and cranny. The Temple of the Ocean King is chock full of discoveries. I eventually knew the dungeon so well that I could get to the end of the temple with only a couple seconds depleted from my timer.
I can still see why it would seem boring to somebody, though. You don't need to return to any segment of the Spirit Tower. There's a giant staircase that lets you bypass the parts you already played, and it's where you get to play the co-op segments with Zelda which are one of the game's highlights.
@Stevil: Like I said, I'm not in love with this game, but I can see that it's a quality title. I'm actually disappointed that Nintendo didn't experiment MORE with this game, because it really does rely a lot on the groundwork that Phantom Hourglass laid down. When the game actually did something new I was really impressed and wish there had been more of it.
I will agree the soundtrack's really good as well. The main theme really gets stuck in your head.
@Nic128: I probably wouldn't have had any real problem with this game if the sidequests had been more interesting, yeah. This is the only Zelda game in recent memory where I didn't even bother to collect all the heart pieces. I collected most of them and just decided I'd had enough of being an escort.
I just kind of gave up and admitted to myself that the dungeons in this game were really good, so I should just stick to that.
I can still see why it would seem boring to somebody, though. You don't need to return to any segment of the Spirit Tower. There's a giant staircase that lets you bypass the parts you already played, and it's where you get to play the co-op segments with Zelda which are one of the game's highlights.
@Stevil: Like I said, I'm not in love with this game, but I can see that it's a quality title. I'm actually disappointed that Nintendo didn't experiment MORE with this game, because it really does rely a lot on the groundwork that Phantom Hourglass laid down. When the game actually did something new I was really impressed and wish there had been more of it.
I will agree the soundtrack's really good as well. The main theme really gets stuck in your head.
@Nic128: I probably wouldn't have had any real problem with this game if the sidequests had been more interesting, yeah. This is the only Zelda game in recent memory where I didn't even bother to collect all the heart pieces. I collected most of them and just decided I'd had enough of being an escort.
I just kind of gave up and admitted to myself that the dungeons in this game were really good, so I should just stick to that.
People complain about the lack of an overworld for this game, but then they forget Ocarina of Time and Twilight Princess had a pretty barren overworld themselvee, which mainly just existed to put something between you and wherever the next dungon was.
Majora, Wind Waker and Phantom Hourglass were the last to really involve the overworld (even if two were underwater there were lots of islands) and people complained about that, too. Zelda fans complain about anything.
For me Zelda is really about the dungeons, though I do like a strong overworld. I think Spirit Tracks was the strongest entry since MM in that regard. The dungeons were really thoughtful and fun to experience.
Majora, Wind Waker and Phantom Hourglass were the last to really involve the overworld (even if two were underwater there were lots of islands) and people complained about that, too. Zelda fans complain about anything.
For me Zelda is really about the dungeons, though I do like a strong overworld. I think Spirit Tracks was the strongest entry since MM in that regard. The dungeons were really thoughtful and fun to experience.
This is a comment, because this is a good blog. If anyone reads this comment, please comment on this quality blog, and NOT comment on stupid piece of shit failblogs . . . that is all.
Nice. A lot of what you said runs right with my experiences. I excitedly purchased the Phantom Hourglass on day one and was sick of it a week later. I had to purposely force myself through it about a year later. Some aspects I really enjoyed but the repetition in the temple drove me nuts.
Because of this, I wasn't excited at all about Spirit Tracks.
I also HATED the Link's Awakening style ending. Can anyone tell me if I will be similarly disappointed with Spirit Tracks?
Because of this, I wasn't excited at all about Spirit Tracks.
I also HATED the Link's Awakening style ending. Can anyone tell me if I will be similarly disappointed with Spirit Tracks?
@Wry
I tried to get most of the bunnies. I found somewhat interesting that sidequests unlocked more tracks. It usually meant a warp point or a bunny. A shorcut was always welcomed. I didn't bother to get rare train parts. I usually need another playthough with a guide to get everything. Not gonna happen.
Now that I remember better, there were some nice ideas.
@The silent protagonist
I'm the opposite. I like a strong overworld. Dungeons come secondary. Sidequests are what sustains my Zelda experiences. With Majora and Wind Waker, I was in heaven. Hell, fusing kinstones was great. Spirit Tracks is the first Zelda that I complain, really.
I tried to get most of the bunnies. I found somewhat interesting that sidequests unlocked more tracks. It usually meant a warp point or a bunny. A shorcut was always welcomed. I didn't bother to get rare train parts. I usually need another playthough with a guide to get everything. Not gonna happen.
Now that I remember better, there were some nice ideas.
@The silent protagonist
I'm the opposite. I like a strong overworld. Dungeons come secondary. Sidequests are what sustains my Zelda experiences. With Majora and Wind Waker, I was in heaven. Hell, fusing kinstones was great. Spirit Tracks is the first Zelda that I complain, really.
@The Silent Protagonist: It's not just Zelda fans, really. The average gamer whines a lot, so any popular game series will be subject to this.
@jc83: The story of Spirit Tracks is simple but there's no twist ending. It's just a very simple happy ending.
@jc83: The story of Spirit Tracks is simple but there's no twist ending. It's just a very simple happy ending.
I missed this on the original DS, so I'm planning on grabbing it once I pick a 3DS up. I've never been able to get into the portable Zelda games, though, which is odd because I'm one of the most die-hard Zelda fans I know.
A great review ! Sounds good , and the idea of an ancient train people made me giggle. If I where to write a review I would skip the numbering too, I mean if you bothered to read the review you wouldnīt need a number to know if you want to buy the game or not. And from a reviewers standpoints itīs often a hassle to decide what number to give , awesome work man! Iīm looking forward to more!
I've never beaten a single Zelda game but I have played most of them and I do consider myself a fan of the series. I haven't yet played the DS Zelda's but they are on my list. I have the feeling that the touch centric controls might pull might pull me in to the point where I'll actually finish the game. Here's hoping.
It took me two tries to "get" Phantom Hourglass, but I ended up enjoying it...I have this one sitting in my shamefully large backlog, hopefully I'll get around to it once so much good new stuff stops coming out for the DS.
I liked Spirit Tracks. As you said, the story was extremely silly, but the gameplay felt nice and I thought the bosses were really good. The music also deserves a mention. Way better than Phantom Hourglass, I would say.
That said, the other portable Zeldas, like Minish Cap, Link's Awakening and the Oracle games are waaaay better.
That said, the other portable Zeldas, like Minish Cap, Link's Awakening and the Oracle games are waaaay better.
This is another comment, to help buff the comment count, so people will see this quality blog with lots of comments, and feel compelled to see why everyone is commenting on this blog and therefore comment themselves. *is taking credit for the 2nd wave of comments.
The main theme is eternally stuck in my head now. I'll just hum it out of the blue for no reason, not even thinking about zelda. The exact same thing happed with the theme of the giants from Majora's Mask.
Also, do you mean you didn't like the flute mechanism itself, or you were disappointed in its applications? I agree, it would have been great if the flute could make you teleport somewhere (seriously, that would have saved so much time when I was looking for the stamps), but it's only for solving some puzzles.
I really loved both games. I just loved Spirit Tracks more. I like to think of PH as Ocarina of time and Spirit Tracks as Majora's Mask. It's darker than the former. But it's also comical. :P
Also, do you mean you didn't like the flute mechanism itself, or you were disappointed in its applications? I agree, it would have been great if the flute could make you teleport somewhere (seriously, that would have saved so much time when I was looking for the stamps), but it's only for solving some puzzles.
I really loved both games. I just loved Spirit Tracks more. I like to think of PH as Ocarina of time and Spirit Tracks as Majora's Mask. It's darker than the former. But it's also comical. :P

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