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About Me

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
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Mini-Wryview: Final Fantasy V Advance
Mike Moran | 9:46 PM on 11.12.2009 7 comments


Wryviews were created in the face of the illogical manner in which video game reviewers score games. In principle they are meant to strike out the bias inherent in most video game reviews by judging a game on what it aspires to be, as opposed to what the reviewer regards it should be. They are meant to inform the readers, and especially so not try to make decisions for them.

Today I'm met with the first game that could very well get a genuinely low score from me. As people who'd been following the series know, I've been primarily reviewing very well received cult-classic games. The only really controversial score I'd given was a 3/5 to Beyond Good and Evil, which I feel I was very well justified in giving. Now however, I'm doing a mini-Wryview of Final Fantasy V for the Gameboy Advance. It's a mini-Wryview because I couldn't bring myself to finish the game. Let it be said immediately that I don't actually dislike this game, but I simply fell victim to one of the common trappings of being impartial to my current endeavor. Though the game was constantly in my pocket and I had many opportunities to play it; I just wouldn't do it after about the 15 hour mark.

Everyone experiences this eventually, especially with RPGs: That time when they want to be able to say they'd completed a game, but find it has no real ability to call them back to it once the console's been turned off. As I write this I have to keep in mind that this game is created with fanservice greatly in mind, and it is in fact a great piece of fanservice. I'd heard the Playstation 1 version of Final Fantasy IV was riddled with loading times, and I can imagine the PS1 port of this game likewise suffered such a problem. Likewise this game is very much centered around oldschool gameplay, and thus the grind these games are famous for is rather well suited to being adapted into a handheld timewaster. Some might argue that re-releasing this game was unnecessary, but even not being an especially big Final Fantasy fan I see little reason to really complain. They created a definitive version of the game on an arguably more suitable platform. Certainly I could criticize some of Square Enix's decisions, but this actually seemed like a no-brainer.

In itself I don't really have any problem with the game being oldschool, but certainly being "oldschool" in itself doesn't really justify making an uncreative game. Final Fantasy V isn't an example of such a thing, though. I certainly have some gripes with the game, but if nothing else it really try to be creative with its trademark Job System. I do have some further thoughts on the title, though. I feel since I did personally take on the task of deciding to review the game that I should at least somewhat follow through. Let's go over a few individual aspects of the title:

In regards to plot this game isn't going to really surprise anyone TOO much. We have four sacred crystals which protect the world and four destined heroes who meet each other within the first half an hour of the game. Rather cliche. Our four main characters at least have some personality, though. This is actually one of the things I really like about the game. The characters themselves are fairly comical. They have simple personalities but they lend themselves well to entertaining situations. For example we have a brisk and hearty, but forgetful old man; often surprising people with his physical dexterity but also being the brunt of many jokes. While the old character in a party is usually supposed to be a mentor or nagger or sorts, Galuf doesn't really fit that stereotypical role. Next of all things we have a brash and crude female pirate named Faris. When she's cleaned up a little she's stunningly beautiful, but her personality is extremely crash and if you don't like it she'd sooner probably punch you in the gut than change.

Just like the plot itself these characters are really simple, but the game embraces the fact they aren't especially complex with silly lines like "Get away from her you piratey... pirate!" Likewise there actually is a significant plot that exists in the game, but in favor of putting emphasis on gameplay you could say there's little actual exposition. How should I explain this? Basically shit just happens. You know how some games might take some time to build up to the events, toss in some foreshadowing, or maybe draw out a conversation on occasion? Final Fantasy V basically says, "Fuck that. Your best friend died and on to the next dungeon!" It's very abrupt. The actual skeleton to the story is there, but the meat has been tossed out in favor of putting you on the battlefield more often. It's one of those cases where perhaps the developers felt it was better to leave some things to the players' imagination. The job system itself is actually what brings me to this conclusion.

Graphically the game lends itself to this style too, with the characters being very low detailed but colorful, and often making small gestures as opposed to speaking with eachother. It doesn't sound like much but it's more subtle than a lot of games tend to offer. There's not a whole lot to discuss beyond this, though. Final Fantasy V is an old, relatively simple game. Once we cover the battle system we're just about done, so that said:

The combat is entirely what this game is about. Everything takes a back seat to the gameplay. At the time it had come out the game actually had a lot going for it too. The Active Time Battle System was actually extremely new and unlike anyone had really seen before in RPGs, and the Job System had come back from Final Fantasy III with refinements and non-generic main characters. Had we gotten this in America instead of Final Fantasy: Mystic Quest, I feel the public would have been much more impressed. Of course we have frequent random battles in this game, but surprisingly you're often given a ship of some sort on the world map that lets you avoid them. Likewise the dungeons in this game can be very very short. The abrupt style of storytelling I mentioned penetrates to the dungeons themselves, and once again lends itself well to handheld gaming. Some dungeons really can take a mere 15 minutes, and sometimes there's no dungeon at all. Just a quick boss battle. The encounter rate is very high, though. Clearly if you dislike these sort of games you already know to stay away, so let's not concern ourselves too much with that. The battle system remains solid, even if at this point it's a bit on the generic side. The real attraction and I'd have to say crux of this game is the Job System.

In essence you're always able to choose your characters' appearance and abilities. If you have a character who is currently using Black Magic everything about them changes. Their magic stats will raise, their physical defense will decrease, and they'll need to be given new equipment. They essentially become a whole new character upon changing their job. Likewise if a character becomes proficient in their current job, they're actually able to carry over one of their skills into another. Your character that you'd chosen to be proficient in Black Magic can likewise still have Black Magic while being a Warrior, and likewise when you become proficient as a Warrior you can transfer some kind of Warrior skill over if you decide to become a Black Mage again. Of course not every combination is smart. Even though you'd given your Warrior character Black Magic, that doesn't mean they have a high magic stat to put it to any use. Their spells will probably be borderline useless, but there's much more effective combinations to use instead.

It's actually a really neat concept. You can choose to make your characters appear as they might be expected to or otherwise. For example, Galuf the hearty old man might be expected to be a Barbarian or some other kind of physical character. If you feel it's more interesting that he be a Bard though, that's totally up to you. Likewise there is a certain inherent fun in being imaginative with your choices. A Bard who can create afterimages of himself like a ninja for example is a very novel idea. It's really all about imagination here. There's a certain appeal to playing pretend like this in the same way you might have done as a kid. The Job System is also what I consider the game's greatest flaw, though. Aside from the Job System everything about the gameplay had already been done, and this game puts all of its focus on gameplay. You could say the goal of the game was to create a suitable environment for the Job System itself to flourish. I really could argue that the Job System IS the game thanks to the fact that the developers actively push the emphasis of the game on combat.

In itself that's not a bad thing at all. The Job System really is a novel concept that I enjoy, but what I don't enjoy are the design flaws. You only have two skill slots. One you have no control over. It's determined by your job. The second is a custom slot that you can choose for yourself. The problem is that not all skills are created equal. In the face of being able to use Healing Magic, why would you want some sort of paltry skill like being able to run faster on the world map? The game isn't easy. You need to use your skills efficiently, while at the same time many of the skills you have access to are the opposite. Likewise many of the jobs themselves really aren't that good. Often they rely on somewhat random effects, such as the dancer class. Really the smart way to do things is to simply make a run of the mill Final Fantasy team. Something along the lines of Warrior, Black Mage, White Mage, ect. I really didn't want to do this, but to get through the game it became a greater necessity as time went on.

What it really comes down to is that while playing this game, I found decreasing motivation to use the more interesting jobs because they weren't actually useful. In itself this almost feels like it defeats the purpose of the game. I actually did enjoy what of the plot I saw, but it wasn't strong enough to pull me back in. Everything here is competent, and certainly I did not dislike my time with the title. Still, I wasn't compelled. The score of the game will have nothing to do with that, though. Rather I just can't help but regard the Job System as something of a creative failure and have to score accordingly. Again, keep in mind I did not finish this game. My evaluation is hardly absolute and were I genuinely being paid to write this I would have no right to push out an unfinished product. But based on the information I have at hand, I've made up my mind. Thinking it over moreso than anything else this game is basically just an oldschool RPG. Its goals are modest and certainly this game will bring some happiness to some people out there. Thus I give my score:

3 out of 5 stars

A 3 is the mark of a game that stands as a solid effort. Though the game may be exceptional in some regards and have good ideas, the author believes it did not grasp the full potential of those ideas. It is merely a sign that he feels there are better things to come from this concept. By no means is a 3 the mark of a poor, unenjoyable, or even average game. It merely means he'd like to see the concepts further developed.

In short: The reviewer's calling this a worthwhile experience... even though he didn't beat it.

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5 comments | showing # 1 to 5
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's Avatar - Comment posted on 11/12/2009 22:04
Clint
Nice review! I've actually been playing through this myself (the SNES version.) I'm not far enough to run into the issues you've faced, but I'm getting a similar vibe in terms of the good parts. I'll have to report back once I get farther in though, cause so far I'm finding it in fantastic :3
Mike Moran's Avatar - Comment posted on 11/12/2009 22:33
Mike Moran
@SWPM: Certainly the game has its charms. I always try to make sure the positive aspects of a game stay in the light as I review a game, which is why my own scoring scale isn't really a standard one. As an overly critical person I kind of consider these a personal challenge to do things right.
Rucksack's Avatar - Comment posted on 11/14/2009 07:38
Rucksack
I'm a little confused by your review system. It seems that you're operating under a pretense of neo-platonic thought?

Statements such as "judging a game on what it aspires to be, as opposed to what the reviewer regards it should be" really leave me befuddled. You seem to be implying that a game is working towards a mythical, perfect standard of itself, and should thus be judged accordingly.

How can you assume to know what the game is actually trying to become? Personally, I feel that assuming intention, by creating an imagined ideal towards which the game is striving, is a far more problematic undertaking than the standard review.

Sorry, I'm not trying to sound aggressive. I'm just honestly curious!
Mike Moran's Avatar - Comment posted on 11/14/2009 12:26
Mike Moran
Basically if a game was clearly designed with the intent of being old school and difficult, I won't mark the game down for it. Games like Etrian Odyssey got a lot of low review scores because of that. "It's too hard!" It was made to be hard.

Kirby games are not made to be challenging as well, and other people will review them poorly for that. Other people will complain about KOF XII not having enough single player features, despite the fact that as a fighting game single player is the the intention nor where the game is truly meant to be played as the designers intended.

It's not that hard to understand what the developers had in mind when making a game. It's not like I try to dig that deep. This system really just means I can't make invalid complaints like "It's too hard!" or "This is niche so it gets a low score." If there is fault with the game, I have to find a fault that clearly hinders the game. Likewise the way I review games gives me less reason to focus on the negatives, or at least that's how its ended up for me. I honestly think this way of thinking leads to far fewer problems.
Mike Moran's Avatar - Comment posted on 11/14/2009 12:34
Mike Moran
Actually, the very first link in this Wryview contains a mini-rant that led to creation of this review system. Etrian Odyssey and Kirby being in fact my two prime examples of reviewers pissing me off recently. Etrian Odyssey is impossibly difficult for me and I'll probably never beat it. But you know what? It's fucking brilliant being able to make a map of all the dungeons with the DS stylus.

Brilliant. The basic intend of Wryviews is to just appreciate good craftsmanship and creativity, instead of whining about personal grievances.
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