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Hey, I liked it: Mega Man 7 - Destructoid

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Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
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Mega Man was at the peak of its popularity with 2 and 3. After that a lot of people stopped paying serious attention. This always made me sad. As much as I love the first few games, some of my favorites games are later entries with 7 possibly being top of the list. A lot of people don't really think the later Mega Man games contributed anything to the series, but I do not concur.

For example the main reason I respect Mega Man 5 is because it offers some level design concepts few other games in the series have. Though not every stage was terribly creative, it really tapped into the potential some of the settings had. Previously I thought this was a kinda of rare thing. For example Magnet Man's stage in Mega Man 3 had those flying magnets that would pull you off the ground in the beginning. Awesome, but they were harmless and nothing else in the stage was especially unique. Mega Man's always had good level design, but V really spiced things up with some very creative stages. My absolute favorite is a low gravity space stage where you can jump all the way to the top of the screen, starting out with flying meteors and following up with space-helmet Mets that fly. Admittedly the game is is about half great and half average, but it's well worth a play.



Mega Man 7's stages didn't have ideas that were quite that extreme, but the stages were still fairly creative in more subtle ways. Every stage very consistently follows a theme and uses it to its advantage. Spring Man's stage is littered with sections of springs that can send you flying every which way, which is retarded fun. Burst Man's is rigged with time bomb platforms and thick water that lets you float to the surface. The gimmick is that the water level changes while you're floating at the top, with various hazards both above and below you. For the final example Slash Man's is littered with hatching eggs, running dinosaurs you hitch a ride on, and even a T-Rex chase/sub-boss. Graphically the stages felt like they really came to life in a way previous games couldn't pull off, and you won't see random things like giant cats and chickens for no noticeable reason like in older games.

Mega Man 7 also tried to make the story more of a central part of the game, allowing you to actually see various characters outside of the end credits. Not much, but moreso than before by a long shot. In the prelude intro scene you'll see several characters including Dr. Light just as Wily escapes from jail. This is actually a fairly big deal for the series, considering I can scarcely think of times I've actually seen him in a game. He will actually give you briefings on your weapons whenever you beat a boss.



Alright, so maybe he said something useful once or twice. Another character that makes his debut in the intro stage of 7 is Mega Man's new rival Bass and his canine Treble. It would be quite possible nobody would even know who Bass was if not for Mega Man 8's relative popularity, even though he's been in about 5 games and was playable in several. Initially Bass plays himself off as an ally then feigns injury in a later stage. This inevitably leads to complications.



Remember those armor adapters that Rush used in Mega Man 6 to give you things like a jetpack? Maybe you don't but you could get those. Bass messes the whole place up while you're gone and steals that stuff to use on you in a later fight. Speaking of which, you can get such armor for yourself. There's actually another character introduced in Mega Man 7, and he introduces a feature to the game that's very useful. Introducing Auto, essentially the game's shopkeeper. Previously shops had appeared in the classic Gameboy games, but never in a console release. This was incredibly useful, especially when you were hitting the final stages.



Auto himself has a hidden item in the game too that gets you access to more shop items and discounts. Like I said, there's tons of hidden stuff. This particular thing is why I love the game so much. Among the best items is an armor adapter similar to what Bass steals from you, allowing you a double jump and high powered fist cannon. One of the hardest to find is Beat from Mega Man 5, who now saves you from bottomless pits

Some of the hidden items require you to take advantage of your weapons, which is another new thing for the series. You can burn down trees, turn on power generators, and freeze lava. Probably the single greatest hidden feature is also the most well hidden. Protoman is hiding in three areas of the game. They're extremely tough to find minus one. If you find the first two, he'll give you hints. If you find those and then the third, he'll fight you for the first legitimate time since Mega Man 3. You know what you get when you beat him? It's pretty fucking awesome.



Between the armor and the shield, this is a great combo. The shield will stop all kinds of things, including jets of flame and small enemies that try to fly into you. There's more hidden beyond this, but these are less so items and more like cheats. Holding down B while selecting Shade Man's stage will play Ghosts and Ghouls music through the stage. Neat, but inconsequential. Next when you beat the game you'll find a string of inconspicuous numbers. It's actually a password that gives you a full inventory and leaves you back at the final stage. Holding the triggers while activating it will send you off to a hidden 2 player mini-fighting game. Consider this the prelude to Mega Man: The Power Fighters.

I won't go over the music, but it's a nice change of pace because the songs try to suit the mood of the stage and deviate moreso than in most Mega Man games. Again, it does a better job of holding a theme than before. Some of the songs are also quite catchy. All in all, I really love Mega Man 7 and have gone through it many times. I probably haven't made the most convincing case for the game, but if I've convinced anyone to play it I'm most pleased. Mega Man 7 is readily available in the Mega Man Anniversary Collection.

BONUS ROUND
There's actually one important game not included in the Mega Man Anniversary Collection. It was never released in the states aside from a poorly advertised Gameboy Advance port which came out around the same time as the Collection. It's a similar case to how A Link to the Past wasn't included in the Gamecube Zelda Collection. It's a huge shame that most people have never heard of or tried this game.

Everyone thinks that there wasn't a game between Mega Man 8 and Mega Man 9, but there was. Mega Man and Bass/Rockman and Forte was a SUPER NINTENDO game actually released and set AFTER 8, and is known as the unofficial Mega Man 9. The code name for the project was actually ROCK8.5.

In hopes of exposing more people to the game, I'm going to make it one of my upcoming Wryviews. As one of my favorite titles it'll be a fine test of my ability to be objective. Mega Man fans that never gave it a shot, stay tuned.



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