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About Me

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
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Hey, I liked it: Mega Man 7
Mike Moran | 8:58 PM on 07.20.2009 37 comments


Mega Man was at the peak of its popularity with 2 and 3. After that a lot of people stopped paying serious attention. This always made me sad. As much as I love the first few games, some of my favorites games are later entries with 7 possibly being top of the list. A lot of people don't really think the later Mega Man games contributed anything to the series, but I do not concur.

For example the main reason I respect Mega Man 5 is because it offers some level design concepts few other games in the series have. Though not every stage was terribly creative, it really tapped into the potential some of the settings had. Previously I thought this was a kinda of rare thing. For example Magnet Man's stage in Mega Man 3 had those flying magnets that would pull you off the ground in the beginning. Awesome, but they were harmless and nothing else in the stage was especially unique. Mega Man's always had good level design, but V really spiced things up with some very creative stages. My absolute favorite is a low gravity space stage where you can jump all the way to the top of the screen, starting out with flying meteors and following up with space-helmet Mets that fly. Admittedly the game is is about half great and half average, but it's well worth a play.



Mega Man 7's stages didn't have ideas that were quite that extreme, but the stages were still fairly creative in more subtle ways. Every stage very consistently follows a theme and uses it to its advantage. Spring Man's stage is littered with sections of springs that can send you flying every which way, which is retarded fun. Burst Man's is rigged with time bomb platforms and thick water that lets you float to the surface. The gimmick is that the water level changes while you're floating at the top, with various hazards both above and below you. For the final example Slash Man's is littered with hatching eggs, running dinosaurs you hitch a ride on, and even a T-Rex chase/sub-boss. Graphically the stages felt like they really came to life in a way previous games couldn't pull off, and you won't see random things like giant cats and chickens for no noticeable reason like in older games.

Mega Man 7 also tried to make the story more of a central part of the game, allowing you to actually see various characters outside of the end credits. Not much, but moreso than before by a long shot. In the prelude intro scene you'll see several characters including Dr. Light just as Wily escapes from jail. This is actually a fairly big deal for the series, considering I can scarcely think of times I've actually seen him in a game. He will actually give you briefings on your weapons whenever you beat a boss.



Alright, so maybe he said something useful once or twice. Another character that makes his debut in the intro stage of 7 is Mega Man's new rival Bass and his canine Treble. It would be quite possible nobody would even know who Bass was if not for Mega Man 8's relative popularity, even though he's been in about 5 games and was playable in several. Initially Bass plays himself off as an ally then feigns injury in a later stage. This inevitably leads to complications.



Remember those armor adapters that Rush used in Mega Man 6 to give you things like a jetpack? Maybe you don't but you could get those. Bass messes the whole place up while you're gone and steals that stuff to use on you in a later fight. Speaking of which, you can get such armor for yourself. There's actually another character introduced in Mega Man 7, and he introduces a feature to the game that's very useful. Introducing Auto, essentially the game's shopkeeper. Previously shops had appeared in the classic Gameboy games, but never in a console release. This was incredibly useful, especially when you were hitting the final stages.



Auto himself has a hidden item in the game too that gets you access to more shop items and discounts. Like I said, there's tons of hidden stuff. This particular thing is why I love the game so much. Among the best items is an armor adapter similar to what Bass steals from you, allowing you a double jump and high powered fist cannon. One of the hardest to find is Beat from Mega Man 5, who now saves you from bottomless pits

Some of the hidden items require you to take advantage of your weapons, which is another new thing for the series. You can burn down trees, turn on power generators, and freeze lava. Probably the single greatest hidden feature is also the most well hidden. Protoman is hiding in three areas of the game. They're extremely tough to find minus one. If you find the first two, he'll give you hints. If you find those and then the third, he'll fight you for the first legitimate time since Mega Man 3. You know what you get when you beat him? It's pretty fucking awesome.



Between the armor and the shield, this is a great combo. The shield will stop all kinds of things, including jets of flame and small enemies that try to fly into you. There's more hidden beyond this, but these are less so items and more like cheats. Holding down B while selecting Shade Man's stage will play Ghosts and Ghouls music through the stage. Neat, but inconsequential. Next when you beat the game you'll find a string of inconspicuous numbers. It's actually a password that gives you a full inventory and leaves you back at the final stage. Holding the triggers while activating it will send you off to a hidden 2 player mini-fighting game. Consider this the prelude to Mega Man: The Power Fighters.

I won't go over the music, but it's a nice change of pace because the songs try to suit the mood of the stage and deviate moreso than in most Mega Man games. Again, it does a better job of holding a theme than before. Some of the songs are also quite catchy. All in all, I really love Mega Man 7 and have gone through it many times. I probably haven't made the most convincing case for the game, but if I've convinced anyone to play it I'm most pleased. Mega Man 7 is readily available in the Mega Man Anniversary Collection.

BONUS ROUND
There's actually one important game not included in the Mega Man Anniversary Collection. It was never released in the states aside from a poorly advertised Gameboy Advance port which came out around the same time as the Collection. It's a similar case to how A Link to the Past wasn't included in the Gamecube Zelda Collection. It's a huge shame that most people have never heard of or tried this game.

Everyone thinks that there wasn't a game between Mega Man 8 and Mega Man 9, but there was. Mega Man and Bass/Rockman and Forte was a SUPER NINTENDO game actually released and set AFTER 8, and is known as the unofficial Mega Man 9. The code name for the project was actually ROCK8.5.

In hopes of exposing more people to the game, I'm going to make it one of my upcoming Wryviews. As one of my favorite titles it'll be a fine test of my ability to be objective. Mega Man fans that never gave it a shot, stay tuned.



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35 comments | showing # 1 to 35
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Chris Carter's Avatar - Comment posted on 07/20/2009 21:14
Chris Carter
Hey, I liked it too. It really had incredibly odd (read: shitty) graphics/sprites, but the game was so fun, and filled with secrets. The Rush Suit adapter is what I'd probably consider the second best Mega Man power up ever (next to Mega Man 6's Rush Jetpack). Plus, it has Bass, one of my favorite video game characters ever.

I'm surprised you only mentioned the fighting game in a mere whisper! It was the only one on one versus Mega Man experience every created, and my best friend and I would battle each other literally for hours in it. It was like a Mega Man enthusiasts wet dream.

In other news: Mega Man "9"/Rockman and Forte/Mega Man and Bass is BY FAR my all time favorite platformer, and Mega Man game. It's mind-blowing that it never came here other than a proper GBA release. It's such a shame, because the reasoning Capcom gave for not putting it on the Anniversary Collection was specifically to not over-saturate the GBA game.

Seriously, Mega Man fans: if you haven't played Rockman and Forte yet; DO IT. NOW!
phantomile's Avatar - Comment posted on 07/20/2009 21:20
phantomile
The only thing I really hated was how zoomed-in the camera was. That made platforming really awkward in some situations.

It was by no means as bad as most people make it out to be, but the fan-made 8-bit "demake" of it is much better.
Tubatic's Avatar - Comment posted on 07/20/2009 21:31
Tubatic
Its a weird thing. I know FOR SURE I must have completed Mega Man 7. Like, I'm positive. But between Proto Man's shield, the intro for Bass and Treble and Mega Man going all bloodlust in the finale, my memory of this one is MAD fuzzy. I'm sure I enjoyed it, but it ranks low on my favorite list.

I agree with Phantomile. The aspect was just wacked out, and what I loved about 1 through 6 was the incredibly super similar control-feel.

Honestly, I probably need to play through this one and prove to myself that I finished it.

I've also never played all the way through Rockman/Forte, primarily for not being a huge fan of Bass and Treble.
Chris Carter's Avatar - Comment posted on 07/20/2009 21:32
Chris Carter
@Wry
If you enjoyed Mega Man 7, I HIGHLY suggest picking up the 8-bit "demake" here (listed as ver.final2 アーカイブ), just like Phantomile is suggesting.

Again, great piece. I have the shakes now with my rediscovery of how much I love Mega Man. Back in Middle School, my friend and I ran a Mega Man website, in which I wrote up mega buster boss strategies for every game, 1-9, with screenshots and video walkthroughs. I also tried to beat MM1-X6 each once a month, and we'd have "Mega Man races"; E-tank, no E-tank, naked powerups/suit runs. Jesus, what a great series.
Mike Moran's Avatar - Comment posted on 07/20/2009 21:37
Mike Moran
@Magnalon: I've tried it out, but I actually prefer the original. The demake is awesome in itself out of sheer principle and one of these days I really should beat it, but I find the complaints about the zoomed in camera silly. It just controls differently, but I think the camera and controls are spot on for it.

Also, I never was quite that insane, but I definitely am a big enough Mega Man fan to beat the grand majority of Robot Masters with just the buster. Very few can stop me, but Quick Man and Elec Man are rough for me.
Chris Carter's Avatar - Comment posted on 07/20/2009 21:42
Chris Carter
If anyone wanted to have a Mega Man race sometime in the future via the anniversary collections, and an instant messenger via a laptop to chat about our progress/completion with, I'd be more than down.

@Wan
You're absolutely right. The game's main fault is that the level design skews in favor of Bass, presumably because they wanted to try and push his character more. I think of Bass's story as Mega Man 2's "normal mode" (easy), and Mega Man's as Mega Man 2's "hard".
Mike Moran's Avatar - Comment posted on 07/20/2009 21:47
Mike Moran
I actually find my Mega Man proficiency works in my favor in Rockman and Forte. Bass only being able to fire standing still or while jumping really cramps my style, and the fact that his pea shooter is terrible at hitting precise targets and does less damage isn't my bag. He is fun to play for his double jump and speed, though. Even Mega Man's normal pea shooter is way more powerful than his, though. You can beat the green devil at the beginning of the game way faster.

Also, if you've never used it before the ice weapon is fucking incredible in that game. Unloading an ice pillar into a powerful enemy will lay them to waste. Those whales in Pirate Man's stage die in seconds.
Sterling Aiayla Lyons's Avatar - Comment posted on 07/20/2009 22:10
Sterling Aiayla Lyons
Megaman 7 was my first megaman game(well...it might have been Megaman X, I can't remember exactly), so it holds a special place to me. I love the rush suit so much in that game too, and found it so epic using it to take on Bass(who I thought was a girl the first time I encountered him) and his version of the tech.

I've played the GBA version of Megaman and Bass, but didn't really get too far into it. I have mixed feelings about what I experienced, but I like the level progression and the collectable info chips too. I should finish it sometime...
NukaCola's Avatar - Comment posted on 07/20/2009 22:30
NukaCola
Amen. Mega Man 7 was one of my favorite original MM games. Screw the haters! :)
A New Challenger's Avatar - Comment posted on 07/20/2009 22:58
A New Challenger
Mega Man 7 was really cool. I wish the Anniversary Collection (which is how I played it) didn't truncate the ending though. Incidentally, that's the first thing I thought of when I heard about the issues with the ending of Okami on Wii. What the hell, Capcom?

8 is shit.. I mean, it's playable, but with access to all the other games I'd much rather play any one of them given the choice. The tiny screen and bleh music in Mega Man & Bass kinda kill that one too.
Mike Moran's Avatar - Comment posted on 07/20/2009 23:06
Mike Moran
It truncates the ending? The first time in ages I played the original SNES Mega Man VII was on an emulator to get these screenshots for the article, and I didn't play all the way through. I just beat it again on the Collection and it seemed about the same to me.

I also share the general distaste for 8, though that's only compared to the rest of the series. It's still better than most action games of its kind.

Also, Mega Man and Bass is a somewhat weak port on the Gameboy Advance. I whole heartedly recommend playing the original SNES one on an emulator, as the music and screen issues are because of the GBA.

It's a functional port, and I gladly take it on the road with me, but I really do recommend playing the original version.
pedrovay2003's Avatar - Comment posted on 07/20/2009 23:29
pedrovay2003
Mega Man 7 was, in my opinion, the best game in the original Mega Man series. Also, Rockman and Forte is the only game I've ever played through beginning to end in Japanese.
Caffeine Knight's Avatar - Comment posted on 07/20/2009 23:32
Caffeine Knight
Out of all Mega Man's different graphical stylings, I prefer the style from 7 and on (Not including X series) the absolute best. It just felt right for Mega Man. His natural evolution. I wish X would've kept the more slightly deformed style.
Chris Carter's Avatar - Comment posted on 07/20/2009 23:34
Chris Carter
@Wry
I would contend Bass is better in every way. Did you ever get Bass's ultimate shot? With that, he only does 1 less bar of damage than Mega Man's ultimate shot. I also found the Green Devil 100% easier with Bass. If you sit in an exact location, you can not move at all and hit the Green Devil without any effort, movement, or skill! Abusing Bass is fun!

@Pedro
There's an English patch out for you :-D. If you need help finding it, PM me.
Mike Moran's Avatar - Comment posted on 07/20/2009 23:53
Mike Moran
@Magnalon: I'm not talking about ease here, I'm talking about speed. Pounding the Green Devil with Mega Man's pea shooter is faster. A lot of people neglect the fact that the Mega Buster is best used to take down enemies in one shot with a wider range for accuracy, but the pea shooter is always faster so long as the enemy can take more than one hit at a time.
Guncannon's Avatar - Comment posted on 07/21/2009 00:02
Guncannon
Like many of you, 7 and X were our first Megaman games. I like how 7 tried to combine the NES Megaman games with the new features from the X series: weapons to interact with the environment, lots of upgrades, and actual dialogue.

That being said, I still think the larger sprites in 7, although a natural evolution from the NES sprites, make the game feel somehow...smaller. If they had used sprites similar to X, it would have been perfect.

I played Rockman and Forte back when it was a "secret" game that could only be played with a patch on an emulator. I still can't understand how Capcom was convinced to effectively downgrade the series back onto the SNES. Perhaps they were trying to kill it off to make way for the X and Legends games, and it appears that they succeeded (other than the collections) until Megaman 9.
Chris Carter's Avatar - Comment posted on 07/21/2009 00:04
Chris Carter
@Wry
Definitely. I still urge you to try out Bass's fully upgraded machine gun (it's like a deep purple fireball). It does more than the peashooter, and since enemies have an invun time, I think, is better. I don't mean to carry on this conversation to the point of an annoying argument, I just love talking about Mega Man, and as you can see, it's been years. I apologize!

You know, I've never thought of this idea, and I'm wondering why the hell not: I want to have a Bass vs. Mega Man speed run someday before I die!
Mike Moran's Avatar - Comment posted on 07/21/2009 00:08
Mike Moran
I might actually be up for a Mega Man vs Bass Speed Run some time, so long as I'm Mega Man.
Chris Carter's Avatar - Comment posted on 07/21/2009 00:17
Chris Carter
Oh but of course! I've only beaten the game with Mega Man once, and with Bass, I think twenty or so times.

Do you think an X4 Zero vs. Mega Man run would be fair? I'm of the opinion that Mega Man would be far too cheap. I think X5's Zero is more balanced. Either way I'm stoked!
Mike Moran's Avatar - Comment posted on 07/21/2009 00:24
Mike Moran
X1 and X4 are actually the only Mega Man X games that I have an especially strong fondness for, though what I played of 8 was pretty good too. X5 probably trails right after them. I could actually go either way with X or Zero in that case. Mega Man ZX got me pretty proficient with the saber for when I went back and played X4 and X5.

Maybe if the Mega Man and Bass Speed Run falls through we can do that. As of right now I'm not properly situated with a game pad. There was a time I could even play a fighting game with a keyboard, but these days I know I won't be at the top of my game if I don't plug a PS2 controller in.

Maybe this could be some kinda promotional thing for the Wryview?
Chris Carter's Avatar - Comment posted on 07/21/2009 01:06
Chris Carter
@Wry
I have X4, X5, and X6 all on PS1 hardcopies if needed. You can Goozex either of these games for 100 points I believe, or order a $10 PSX--->USB adapter, and not download them. These would be the simplest solutions in my opinion.

X1-X3, I personally couldn't do via console because I can't find the Mega Man X collection anywhere, and I lost my SNES copy of MMX.

My reasoning behind Zero not being as effective in X4 as X is because I think I read in an interview sometime that Zero was essentially "hardmode", and had gimped HP. Of course, later on, he becomes a monster, which leads to the question: would you prefer upgrade or no upgrade runs; or, what I do sometimes "your choice - but upgrades obviously lose you time".

If you acquire a USB adapter, my first request would be Mega Man X "choice run", because I know it inside and out. And yea! This would be a really fun way to promote your blog, I think, especially if we taped both runs via the PC and embedded them in a blog ;D

Also your mention of ZX intrigued me. I dabble in all Mega Man games (Legends 1 and 2, Battle Network 1 and 2, Power Fighters for example), but I never finished ZX, because I mostly just re-beat the "mains" (Mega Man 1-X6) over and over: even X6 I'm weary of, because it was unofficial. Would you recommend ZX?
pedrovay2003's Avatar - Comment posted on 07/21/2009 01:09
pedrovay2003
@Magnalon

Thanks for the info about the patch! I actually ended up buying the North American GBA release of Mega Man and Bass, so I did eventually get to play the game in English. :D
CWal37's Avatar - Comment posted on 07/21/2009 01:13
CWal37
Finally other people who like 7. I've professed my love on several occasions only to be laughed at.

X is amazing though, favorite traditional style Mega Man. Last time I played it I was shocked at how easy it was to 100% in under an hour.

Everyone should get the two collections, they're cheap and you can play through a good chunk of the history.

Pathetically enough I actually follow the Mega Man storyline.
Kyousuke Nanbu's Avatar - Comment posted on 07/21/2009 01:14
Kyousuke Nanbu
This game had the hardest Wily boss ever.
Mike Moran's Avatar - Comment posted on 07/21/2009 01:43
Mike Moran
@Magnalon: I actually do have both Collections. The X Collection is considerably rarer, but remember where I work, and remember who made the Ultimate Goozex Guide? I only need the adapter to play the SNES version of Rockman and Forte.

As for upgrade/no upgrade. If we're talking X games I probably would prefer upgrades because I can't play X1 at least without 100%ing. In X4 and X5 I don't think I have any secrets particularly memorized, so either I'd have to brief myself on locations before the run or just make them optional. I probably would say Buster Only on Rockman/Forte, since we both seem to like doing that.

As for ZX. Do you like Mega Man Zero?

@CWal37: Don't worry, there was a time that I did too. There just hasn't been that much new content to follow lately. I don't do Battle Networks since the original. That series doesn't lend itself well to sequels. Games are too long and the changes too minor.

@Kyousuke: Totally. It's actually possible to get his pattern down, though. For the most part at least. I still need at least 1 or 2 E-Tanks to take him down.
Chris Carter's Avatar - Comment posted on 07/21/2009 03:54
Chris Carter
@Wry
Yea I remember your amazing collecting skillz :D. I'm still hunting for an affordable ($15 or so X Collection). I'm cool with upgrades; no problem. On average, I need like 1-2 subtanks to one-shot Sigma MMX anyway.

I've only played MM Zero once, and thought it was "ok". None of the characters particularly grabbed me as much as the core series did. I didn't dislike it, though.

Whenever both of us are free, we should do an X run sometime, then a Bass vs. Mega Man and Zero vs. X X4 run.
CWal37's Avatar - Comment posted on 07/21/2009 09:44
CWal37
@Wry
Completely agree about the Battle Network spin off, except I played the first three. They were all pretty excellent, but went downhill after that. All I really want right now is more Legends.

I have a question for you and Magnalon though since you both seem well versed in Mega Man. Did either one of you play Command Mission? I never really heard anything about it.
Dimly's Avatar - Comment posted on 07/21/2009 10:07
Dimly
I agree, MM7 gets a lot of undue harshness.
Xhumation's Avatar - Comment posted on 07/21/2009 10:21
Xhumation
I have to agree. Megaman 7 was a good game.
Chris Carter's Avatar - Comment posted on 07/21/2009 12:58
Chris Carter
@Cwal37
I haven't played Command Mission: I hear it's decent. I'm more of a "core series" person - from MM1-X5. Like I said above, I've beaten MM Legends 1 and 2, and various other spinoffs, but I don't concentrate on them.
Mike Moran's Avatar - Comment posted on 07/21/2009 13:16
Mike Moran
@Magnalon: I wouldn't mind an X run first. Here's a question, though. Hadouken or no Hadouken? With Hadouken Sigma would pretty much be fucked.

As for Mega Man Zero, the characters might not grip you like the original did, no. The main characters that appeal to people are actually the villains, that make their reappearance in ZX as the armors. Personally ZX was my favorite Mega Man game in about 6 years and I've beaten it to the extreme.

I got the original Mega Man X armor, I got the Omega armor, I got every upgrade chip and did every sub-quest, and I beat every boss with a Level 4 victory just so I could get the plushies of them in the home base. All of this on hard mode too.

The map system gets in the way for most people but it doesn't bother me, so yeah, I love it. ZX Advent was pretty good in itself. Being able to transform into the actual bosses was great. The game had 14 forms. The only major flaw was a lot of the forms were quite limited in their usefulness, but hopefully the next game changes that.

@CWal37: Command Mission isn't worth pursuing if you ask me. The battle system has some potential, but the story was just way too cookie cutter for an RPG. Kids liked it, and when it came out people around me were probably still in their young teens, but after getting older I couldn't stand it. Mega Man X doesn't provide a strong enough narrative.
Chris Carter's Avatar - Comment posted on 07/21/2009 13:43
Chris Carter
@Wry
I'm buying ZX. If you noticed my avatar and profile pictures, good villains are sort of my thing! Plus it sounds like a good game to boot.
Mike Moran's Avatar - Comment posted on 07/21/2009 13:50
Mike Moran
@Magnalon: Mega Man Zero was a series that tried to portray the villains at least somewhat sympathetically, so when they reappeared in ZX they kind of became heroes. There are two awesome new villains in ZX, though. Mostly because they fight you separately at first and then tag team you later, and it's a real fun battle.
CWal37's Avatar - Comment posted on 07/21/2009 16:35
CWal37
Man, I really need to find my copy of ZX so I can finally finish it. Not sure why I never did.
pendelton21's Avatar - Comment posted on 07/22/2009 00:32
pendelton21
Congrats on getting Topsauce in today's Cblog Recaps!

Holy shit; not only did you mention the great level designs of 7, you also brought up one of the most unappreciated MM games ever. Can't wait to read your views on Mega Man and Bass!
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