Quantcast
Destructoid - Mike Moran's Community Blog




About Me

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: WryGuy1987
Following (31)
AwesomeExMachina
BulletMagnet
Cataract
Chris Carter
chuchoyei
de BLOO
Elsa
eskimo bob
Funktastic
GoldenGamerXero
Jonathan Holmes
Jonathan Ross
KD Alpha
manasteel88
mourning orange
Mueti
Niero
nilcam
PDP Candace
Podsumaki
RAB
Senisan
squirrelyg
TewDee
the7k
TheCleaningGuy
Tony Ponce
Wedge
Wexx
Y0j1mb0
Zoel
Hey, I liked it: F-Zero GP Legend
Mike Moran | 8:03 PM on 06.24.2009 9 comments


Hey, I liked it is a series where I choose games that very few people really appreciated. Very often these games are within very popular game series as well. Should you read on you will discover why I love this game and why I believe you should give it a fair chance. What's more I tend to choose games with some interesting backstory as well.

On the GBA there came a racing game, flying down from above in a flurry of ass kicking. As a handheld racer it was exceptional, and what's more it was F-Zero. Yet nobody played it and I personally question if many even knew of its existence. The game sold so poorly that you can actually still buy it new for 1.25 on Amazon. Now we must ask ourselves, how could an F-Zero game perform so poorly?

Oh, right... I like to pretend that didn't exist
F-Zero GP Legend is technically a licensed tie-in game based on an anime shown on the FoxBox, Fox's new saturday morning lineup. Admittedly despite being 14 or so, I was watching. I always loved the Saturday Morning Ritual and was loyal to it, or at least I was before. The sort of shows they started airing bordered from lack-luster to god-awful. F-Zero GP Legend the was far from the worst of the bunch, but that wasn't saying much. You're free to sample for yourself, but you don't need to watch long to realize it's just kinda lame.



Admittedly F-Zero is home to a lot of really weird character ideas that could have potentially lent themselves well to an animated series. Some F-Zero characters like Mr. and Mrs. Arrow already feel like they ARE cartoon characters, but this was hardly genuinely tapping into the potential of the series. The show wasn't such a big success. It was canceled after a mere 13 episodes. Very shortly after the game was released, the anime was already fucking gone. Yeah, this shit was doomed from the start.

Pretty weird circumstances, huh?
So we have a Nintendo anime based on a Nintendo game, that now has a Nintendo game based on the Nintendo anime. We have come full circle and before us stands a Nintendo-videogame-Nintendo-anime-Nintendo-game. Clearly Nintendo wasn't going to bother to make a licensed game themselves, considering this idea is already batshit crazy. They got a second party developer. Oddly they didn't pick the team that made the previous GBA F-Zero. GP Legend was handled by Suzak, whose previous only claim to fame seems to be developing a spin-off Shin Megami Tensei game. Interesting what you find out with a little research.

Second party developers, gotta love 'em.

F-Zero GP Legend the GAME, a superior licensed product
I picked up GP Legend on GBA without even quite realizing the connection to the anime at first. All I saw was an F-Zero game and I fucking pounced on it. Maximum Velocity didn't do it for me, so GP Legend was my final hope for high speed racing on the go. Man, it kicked ass. GP Legend improves the music, track design, graphics, controls, and even vehicle selection by bringing back all the signature racers. Total vehicle count: 34. None too shabby. Simply put, GP Legend is better in every respect and gives you a real sense of speed. The fact that it's a licensed game hardly matters.

The only connection at all is in the story-mode and a few bonus characters. This is an F-Zero game in every respect. If you don't believe me then see for yourself:


Excellent track design. Boost arrows and rough patches are strategically placed to send you flying through the earlier portions while tossing hard turns at you. The jumps allow for shortcuts and getting past certain obstacles. The health points are small and can be missed using said shortcuts. The final stretch requires precisely running between strips of rough, potentially losing you the race if you get snagged.

Sweet tunes
So I've pointed out the great track design, and you've surely noticed the tight controls. Were you listening to the music though? F-Zero GP Legend had a great soundtrack of F-Zero remixes and the occasional original song. They were fast paced and elaborate, and almost all of them made you want to kick ass and go as fucking fast as you could to do the music proud. The team over at Suzak did absolutely everything they could to infuse the game with little synthesized guitars, and it's all well deserving of a listen outside of the game. I highly recommend you listen to this song in particular, which I think is just too fucking good:



Plenty of features
Racing games are usually quite light on features, and even moreso handheld ones. F-Zero GP Legend on the other hand has a good number, including the ability to get in 4-player races with 1 game pak. Grand Prix is mostly interesting because it's got a bonus cup containing 8 classic F-Zero tracks, which is just great fan service. Story mode is the main attachment to the animation. Anyone that's played F-Zero GX already has a basic idea of how important the actual stories are. But that aside it's actually not that bad. There are certain goals and scenarios that are unique, and there's actually a lot of tracks that you can only play here. A couple of my favorite tracks can only be played in story mode.

Admittedly once you become good enough at the game Expert Grand Prix just isn't much of a challenge anymore, and sadly there is no Master difficulty. That's why you have Zero Test, which is easily the most interesting mode in the game. Zero test is an intensely challenging mode that requires you to zip past select strips of track in as fast as humanly possible. These challenges are so quick that they can start and end in about 6 seconds, and they are fucking brutal. The bite sized nature of the challenges is perfect for a handheld, and if you're seriously looking for a challenge getting all Gold Medals is I swear a superhuman feat.

Pinball wizard
I've met a couple of people who tried playing GP Legend and suffered from the fact that if you crash, you crash hard. Hitting the wall will basically send you bouncing back and forth like a pinball, and this much can be very frustrating to a beginner. The thing is, you're kind of not supposed to hit the walls. Bad things will naturally happen.

It's dirt cheap, try it out
So yeah, GP Legend is a game that just about everyone but me seems to have forgotten. If you want to take a shot at it, I recommend it as an excellent F-Zero experience on the go. And you can buy it for a fucking dollar and twenty-five cents.

BONUS ROUND - FALCON PUNCH!!!
The ironic thing is that the anime that had itself failed after about a month in the states is more famous than the game by a long shot, having become an internet meme that was pretty popular on video sites for a while. It blows my mind that just about everything gets more recognition than the game. The show's actually getting more credit for being incredibly ridiculous than the game gets for being damned good.



Okay, fine. It's kind of awesome. Falcon Punch is superior. It punches fucking holes in the universe.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

9 comments | showing # 1 to 9
prev next

Monodi's Avatar - Comment posted on 06/24/2009 20:27
Monodi
So, it is like a game self-licensed by Nintendo?
Mike Moran's Avatar - Comment posted on 06/24/2009 20:36
Mike Moran
Basically, yeah. They licensed out their own game series to another company to make an anime, then they did the same to make a game based on an anime that they'd licensed out.

Self-licensed is a good way of putting it.
DF's Avatar - Comment posted on 06/24/2009 21:33
DF
I'm pretty sure I played this eons ago, but I can't remember a damn thing about it. Or maybe that was Maximum Velocity...MV had just the four cars and that was it, right?

I seem to remember GPL being like a mini GX, and sadly, no connectivity. That would've been epic, but ah well.
's Avatar - Comment posted on 06/24/2009 23:30
Clint
This is relevant to my interests
Mike Moran's Avatar - Comment posted on 06/24/2009 23:31
Mike Moran
Yes, Maximum Velocity was the one with just four cars, and that's basically what they were. In real F-Zero I would call them racers or machines or vehicles. In Maximum Velocity I'd just call them cars without wheels. I really didn't dig MV because the controls weren't as good and the track design was really basic, but it was an okay game.
Discarded Couch Sandwich's Avatar - Comment posted on 06/25/2009 04:31
Discarded Couch Sandwich
I have this game, and I liked it! It was an ace F Zero title, particularly for a tiny handheld. Best bit for me was that all my favourite tunes from the F Zero X were in there!

It had a story mode with some nice visuals, which was a plus, but I could never do all those challenge missions in the game. Some appeared impossible!
brimtastic's Avatar - Comment posted on 06/25/2009 07:50
brimtastic
This reminds me that I really want a new F-Zero game. No waggle.
Nic128's Avatar - Comment posted on 06/25/2009 10:01
Nic128
The gba game, although it was good, I got through it in one day. Too short.
Mike Moran's Avatar - Comment posted on 06/25/2009 22:54
Mike Moran
@Brimtastic:

Miyamoto has apparently discussed the potential for a Wii F-Zero. He stated clearly it wouldn't use motion controls.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!