Quantcast
Destructoid - Mike Moran's Community Blog




About Me

Episode 07: Duke Nukem 3D - PC
Episode 06: Resident Evil 2 - PS1
Episode 05: Deus Ex - PC
Episode 04: Mega Man Legends - PS1
Episode 03: Jet Grind Radio - Dreamcast
Episode 02: Mega Man 4-6 - NES
Episode 01: The Neo Geo Pocket Color - NGPC

Nostaljourney is a retro gaming podcast that features an new cast every episode. Each episode is based on discussing a particular game or series, then finding people who are nostalgic for it and people who have never played it before. If need be we go so far as to donate all the necessary gaming hardware to the newcomers. We compare the experiences of the two groups to find out how well a game has really aged as well as discuss its history.

For younger community members it may be a chance to learn what gaming was like in the past. For older community members it may be a chance to discover what games are truly classic and what games are not. In general the show exists to evaluate and discuss the nature of nostalgia and for everyone in the community to get to know each other better. Because the show involves giving out free games, it only records once every couple of months.

Recent changes to the game plan will hopefully entail the show recording every 2 weeks.


Shadows of the Damned - Multiplatform
Alice: Madness Returns - Multiplatform
Dead Rising 2 - Multiplatform
Radiant Historia - Nintendo DS
Legend of Zelda: Spirit Tracks - Nintendo DS
Ace Attorney Investigations - Nintendo DS

Wryviews are my personal review series where I try to do things different from the norm by asking myself how well the game achieved its goal, instead of if I liked the game or not. Wryviews are a personal challenge to stay objective and identify who would enjoy a certain game, rather than complain about who wouldn't. I feel that being a good reviewer entails being able to identify each game's audience.


Mega Man and Bass - Gameboy Advance
Maken X - Dreamcast

Gemnalysis is a series where I hunt down lesser known or neglected games and make a case for playing them despite the fact that they're older. Instead of flat out reviewing these games I look at them from the perspective of a collector and go over the game's history, and special trivia it may have.


Boss Battle - Mark of the Wolves
Boss Battle + Final Match - King of Fighters 98

Fatal Impact is a series of community tournaments revolving around SNK fighters; rather, it was. I happen to host the tournaments, but only once in a blue moon when I have the free time. I accept any and all callers, though I am not an entrant. Instead I am a trainer who organizes my entrants and helps to improve their game while introducing them to new and lesser appreciated fighting games.

The Fatal Impact tournaments will likely not continue until SNK releases games with better netcode. With recent promises from Atlus, King of Fighters XIII is likely to become the next big Fatal Impact game.


King of Fighters 94
King of Fighters 95
King of Fighters 96
King of Fighters 97

The King of Fighters Love Letter is a series dedicated to the storyline and history of SNK fighting games. Many people don't know anything about SNK in general, and with King of Fighters XIII on its way I'm going to bring everyone up to speed on the story in the series thus far.

Now that King of Fighters XIII has an actual release date this series may continue beyond the first story arc (Orochi Saga), but it's difficult to find solid information on the series' backstory.





Podsumaki Episode 09: Mortal Kombat Special
Podsumaki is a fighting game podcast that I hosted on and organized. There was a lot of random smack talk but it was a fun show. Currently it's on hold and none of the hosts are sure if it will ever come back. Our last episode was our highlight, where we spoke with three of the best Mortal Kombat players in the US and discussed the Mortal Kombat community and the upcoming game. If you were to listen to any one episode of Podsumaki, I'd recommend it be this.

The Top Three Things "Gamers" Should Care About Less
Somebody on Call of Duty: Black Ops screamed at me for not being good enough at the game, even though I wasn't on his team. Thanks to that I decided to write an article on some of the biggest problems with the gaming community, mostly their inability to care about things that actually matter.

Tainted Beauty: The Death and Rebirth of a Genre
What we have here is an article revolving around the 2D fighting game genre, the path one must go through to become good at the games, and all the obstacles in the way of this that I feel eventually led to the temporary death of the genre prior to the release of games like Street Fighter IV and BlazBlue.

Wry Guides: Goozex Training Manual
Wry Guides are a series where I try to educate the people of the community by writing about something that I in particular know a lot about. More than anything else though, it's just me unleashing a bad pun upon the world.

Top 11 Dreamcast Games You Probably Didn't Play
In this article I recap my experience as a guy who loved the Dreamcast, because he grew up with it as one of his primary forms of entertainment. The games listed aren't the popular and trendy choices so much as the lesser played B-list and C-list games that only true Dreamcast veterans touched.

Hey, I liked it: Mega Man VII
Hey, I liked it was a series where I reflected on games that I'm fond of that weren't appreciated by many people. As opposed to Wryviews which are meant to be impartial, this was a much more personal series. This series might continue some day but I could really not think of a bigger black sheep game than Mega Man VII.

Wry's Dreamcast Homebrew Guide: Pre-Brewed
There was a time when I was extremely, extremely into my Dreamcast. I didn't just play tons of regular games that I found on sale, I also researched the wealth of bootleg Dreamcast programs. These days I'm a collector and I'm not concerned with unofficial software. I'm too busy playing games I actually own. Still I created a quick guide to some of the easiest and best programs available for the Dreamcast that can be used with no hassle.

Untapped potential: Stop breaking my balls
I suck at games: But not forever
My Expertise: The Grand Jackass of Obscurity
Nothing is sacred: Sequels
Groundhog Day: Can you feel the sunshine, Sonic?
I started writing about games roughly a year and a half ago, and since then my viewpoints and my writing style have changed. Destructoid's Monthly Musings were a good way for me to get started when I didn't have many article ideas. These are all the ones I wrote that were promoted to the front page. I'm not super proud of them anymore, but if you want to see my writings evolve a little bit you can compare these to my more recent articles.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: WryGuy1987
Following (31)
AwesomeExMachina
BulletMagnet
Cataract
Chris Carter
chuchoyei
de BLOO
Elsa
eskimo bob
Funktastic
GoldenGamerXero
Jonathan Holmes
Jonathan Ross
KD Alpha
manasteel88
mourning orange
Mueti
Niero
nilcam
PDP Candace
Podsumaki
RAB
Senisan
squirrelyg
TewDee
the7k
TheCleaningGuy
Tony Ponce
Wedge
Wexx
Y0j1mb0
Zoel
A King of Fighters Love Letter
Mike Moran | 4:08 AM on 09.01.2009 9 comments




In the world of 2D fighting games Capcom is the mighty king, his competition sparse and lacking the popularity to ever overthrow his rule. It always saddened me that most people won't ever make themselves familiar with that competition. Though I appreciate the level of technical detail in Street Fighter and understand that as a competitive series it's a genuine masterpiece, I still find myself occasionally resenting it. It's the father of fighting games, and yet at the same time it's such a fucking attention hog. Street Fighter IV in particular made this apparent to me. After some 8 odd years of fans waiting for a sequel, I can't help but see it as simply keeping the series on life support. Compared to Third Strike I consider it a significant step back. That said, it will probably be the most played 2D fighters for this decade. How much of that will have to do with the quality of the game and how much will be simply brand recognition I would really like to know.

Like I said I do appreciate Street Fighter and being popular isn't a crime, however a series fonder in my heart is King of Fighters made by SNK. I wouldn't be surprised in the least if the grand majority of the people reading this basically know what the series is called and that's it. Still, I've seen a small group of people on D-Toid who seemed to fancy King of Fighters XII. Perhaps you'd like to know a bit more about the series and its history. Rest assured, the King of Fighters series does have its share of flaws and quirks, but if you've managed to take an interest in the series despite XII's complete lack of features I think we're past the first hurdle. Having the vast history it does, you could easily write an essay about King of Fighters. Be prepared for a lengthy, but hopefully enjoyable read.



King of Fighters--often abbreviated as KoF--was an odd beast. It was one of the very first team based fighting games ever conceived. It's also the only fighting game series I can think of that was released annually. To be honest most fighting game series were released at least that frequently during their prime, but King of Fighters actually embraced the fact by numbering each title based on year. Another one of its strange quirks is that for eleven years the series stayed on the same gaming platform. It recycled character graphics for just about as long. It's actually kind of incredible how long the series lasted that way, quite possibly thanks to its extended popularity in countries such as Mexico and Korea. King of Fighters XII was a huge deal for long time fans. We'd been staring at the same sprites (with tweaks and updates) from 1994 to 2003. It is simply amazing how long things went on that way.

Whether passersby looked at these quirks as flaws or not, the series obviously had a lot of work put into it. These quirks remain a part of the series history and ultimately part of the fan's fond memories. King of Fighters took a different approach to fighting games, as each new game would introduce a new part of an overarching storyline as well a constant shuffling of character roster to accomodate. Newcomers playing King of Fighters XII would have never known, but as of this writing King of Fighters has gone through 3 story arcs. The Orochi Saga, the NESTS saga, and the Three Treasures saga still ongoing. Respectively each of these story arcs put emphasis on different main and supporting characters. Thanks to this approach King of Fighters is one of the few fighting game series out there where fans genuinely care about the storyline and characters. It's a really rare trait the way people gravitate towards either loving or hating certain characters, and there's a lot of them.

King of Fighters must easily have a total roster of over 80 characters at its disposal within the main series. This is part of why all the "No Mai, no Buy" stuff is absolutely ridiculous among fans that actually understand the nature of the series. Some years your favorite character shows up, and sometimes they're replaced by fresh blood in the constant roster shifting. Even when an individual KoF game can have a huge roster of over 40 characters, that's barely enough for half of the current total. Eventually your favorite character has to sit on the bench for a while for someone more relevant to the plot, but thankfully those who can look past a missing character can look toward a new one to be among their favorites.

Really when you get down to it, King of Fighters is all about the characters. Don't get me wrong. KoF is fun as hell, but when people discuss the characters in another series it's never with even close to the same degree of passion. Certain icons like Terry Bogard and Iori Yagami in particular are extremely polarizing characters that lead to heated debate. Admittedly fighting games at their core are not meant to be about the story, but KoF makes as strong an effort as any series can within the genre. There really is a deep enough tapestry to produce a pretty decent animated series, and that's just based on KoF's own original plot. SNK in itself has an extended universe from which KoF burrowed its initial history



King of Fighters basically started as a crossover between Fatal Fury and Art of Fighting: two series that flew under most peoples' radar. The story goes that SNK wanted to develop a crossover beat 'em up game, but when Capcom made Final Fight they felt the thunder had already been stolen. Obscurity of the source material aside, KoF took various characters from those series and assembled them into national teams, while at the same time injecting a handful of original characters and cameos. Looking back, it was probably the first crossover as well as the first team based fighting game series.

Eventually most of those freshly made characters would go on to be plot devices in future games, but King of Fighters 1994 itself barely has a story. Considering the fact that the American team was a group of athletes who wanted to apply their sports skills to martial arts tournaments, I wouldn't say KoF actually began with the intent of having a gripping storyline. Rather than refer to it as the beginning of the Orochi Saga I would moreso call it a lead-in. The plot is simply that a rich drug and arms trafficker named Rugal Bernstein has revived the King of Fighters tournament previously seen in Fatal Fury and has gathered the best fighters in the world. Upon winning the tournament, whichever team you chose finds out Rugal wants them for the absolutely absurd purpose of turning them into stone statues for his collection. Needless to say Rugal loses and seemingly commits suicide by blowing his ocean liner to hell. Yeah, it gets a lot less stupid the next time around. The ironic thing is that SNK's development team often refers to Rugal as the ultimate King of Fighters boss, but starting off he was a pretty stupid villain. Considering King of Fighters is downright famous for its boss battles (or rather their difficulty), it's an interesting beginning.

In terms of gameplay King of Fighters introduced some new ideas, including the ability to charge your own Super Meter Dragonball Z style. Seriously, your character grunts and energy swirls around him and everything. Another innovation was the ability to side step out of the way of attacks. You didn't need to charge for a super when you were low on health either, which makes sense considering King of Fighters refers to its supers as Desperation Moves. By the standards of the time it was pretty playable. It was regarded as a good game and garnered enough popularity to lead to various sequels. Personally I don't think the original King of Fighters has very much to offer, at least compared to later entries in the series, but it went on to spawn what I consider an incredible series and as such can't be ignored.

Stay tuned for the Orochi Saga
I give many thanks to anyone who was able to maintain interest through this long love letter to SNK, and I whole heartedly suggest you come along with me and further explore the vast history of the series. Next time we delve into the deeper past of King of Fighters, going over the gameplay innovations and storyline from one saga to the other. We'll be starting off with the Orochi Saga, or King of Fighters 1995-1998.



Is this post awesome? Vote it up!

9

Those who have fapped:  Quoth  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

9 comments | showing # 1 to 9
prev next

Sven Wohl's Avatar - Comment posted on 09/01/2009 05:55
Sven Wohl
Interesting article. KoF definitely need more time in the spotlight. I also have several titles of the series and I love them. Haven't tried KoF 12 yet...
casualweaponry's Avatar - Comment posted on 09/01/2009 05:59
casualweaponry
Very informative and well written! I'm really looking forward to the next part. It's a shame that KoFXII was so disappointing to me; KoF 2002 & KoF '98 (Dream Match + Rugal) still remain my all time favorites in the series.
rocketpunch's Avatar - Comment posted on 09/01/2009 06:36
rocketpunch
Great read. I got into the KoF series pretty late in its lifespan (around 2000, I think), and never turned back. Despite that, I took it upon myself to explore earlier titles.

I haven't tried KoF XII yet, and I'm a bit apprehensive after all the negative feedback that it's gotten since its release. Still, I think it's worth a shot. Maybe I just might be part of the handful of people that like it.
Y0j1mb0's Avatar - Comment posted on 09/01/2009 06:47
Y0j1mb0
Don't listen to the haters. KOF XII's roster may not be what it was but it still has twenty-two characters to choose from and while the single player portion may be anemic, its all about the multiplayer. Now with the new patch that dropped yesterday online is beautiful. That's the only thing that counts.

Good stuff Wry.
Shin Oni's Avatar - Comment posted on 09/01/2009 10:39
Shin Oni
good read Wry. At least some people understand that KoF's roster is always changing so people crying over K/Mai/Yuri/King/Kula/blahblah either are just whining for no reason or some kid not used to constant roster switching.

now if they would just release the 360 patch so I can start playing more...
BulletMagnet's Avatar - Comment posted on 09/01/2009 11:28
BulletMagnet
Looking forward to the rest of the retrospective, I'm all about reliving the franchise's glory days.
TheCleaningGuy's Avatar - Comment posted on 09/01/2009 12:00
TheCleaningGuy
Great read! I'm definitely a casual KoF player, so it's interesing to learn about the history of the series.
TewDee's Avatar - Comment posted on 09/01/2009 15:40
TewDee
I'll be waiting for the next article. I've done a bit of reading on KoF in the KoF Wiki, but having it explained from start to finish would be great.
Daxelman's Avatar - Comment posted on 09/01/2009 22:15
Daxelman
Excellent. I never played KoF, so this is great stuff for me.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!