I don't really care for any type of medieval fiction or locations.
The way Dark Souls went about it though was fantastic. Everything was huge and grand and theatrical. Then they took a bucket of brooding evil and doused it all in it.
The way Dark Souls went about it though was fantastic. Everything was huge and grand and theatrical. Then they took a bucket of brooding evil and doused it all in it.
I'm actually surprised that I haven't grown tired of reading about Dark Souls yet but it really is an amazing game. Reading blogs like this makes my heart swell because the passion and respect for the subject matter really shines through. Cheers on another great blog, Wrench. (pssst....FP!)
Damn, "Death-Pit Nightmare Basement" would have been an freaking awesome name for our podcast. :P
Damn, "Death-Pit Nightmare Basement" would have been an freaking awesome name for our podcast. :P
Ash Lake might be my absolute favorite video game location, so I'm really glad someone mentioned it for this musing topic. The first time I wandered out of the tree and arrived on that beach, I was completely in awe. The place I'd discovered was so strange and magical and beautiful, and entirely unexpected. I spent a very long time wandering around the beach taking in the scenery around me.
I usually find that in every Dark Souls blog there is at least one new insight. I hadn't really given much thought to the huge archways in Anor Londo, but I guess it makes sense, given its larger-than-life inhabitants. And I had heard brief mentions of Ash Lake and it being in the intro, but you've pointed that out very clearly. Ash Lake is such a weird, eerie area. In some ways it doesn't fit with anything else in the game, so your comment about being transported to another world seems pretty fitting.
Awesome blog, man. I hope to see it on the front page. If they don't, they're crazy!
Awesome blog, man. I hope to see it on the front page. If they don't, they're crazy!
I'm at Ash Lake now (haven't played the game in about a week) and it just feels so...calm and peaceful, besides that giant hydra anyways. It almost seems like purgatory, a place between life and death. What amazes me about the game is just how well thought out the world is. I'm always surprised when I'm continuing along a path and suddenly realize it has connected back to an earlier point. I like the open world much more than the hubs from Demon's Souls.
Great blog!! I was hoping people would blog about the Souls series for this weekly topic.
Great blog!! I was hoping people would blog about the Souls series for this weekly topic.
Kick-ass blog Wrench. This was a really good treatment of the 'location' theme.
The super-scale of Anor Londo shares alot with the religious architecture of the Byzantine-through-Gothic-and-Renascence eras (but especially Gothic in the use of pointed arches and flying buttresses). More than marble and columns, Anor Londo succeeds in recreating the imposing and overwhelming scale of Cathedrals and great churches in a way few videogames ever have in my opinion (Assassin's Creed II/Brotherhood comes to mind).
It isn't enough to have big rooms with high ceilings, the space has to be imposing, and Anor Londo locations like the Smough/Ornstien boss chamber and the Cathedral with the ominous painting really nail the effect through their emphasis on impractically large floor plans - running between the columns from one end of the room to the other, or crawling along rafters and looking up at the vaulted ceilings that are still well above you, really underlines the power disparity between you, in your sweat-soaked and bloodstained leather and mail, and the beings to whom these structures were dedicated, which is something consider in your role as the chosen undead.
I also want to shout out The Painted World as an awesome location, just cause.
The super-scale of Anor Londo shares alot with the religious architecture of the Byzantine-through-Gothic-and-Renascence eras (but especially Gothic in the use of pointed arches and flying buttresses). More than marble and columns, Anor Londo succeeds in recreating the imposing and overwhelming scale of Cathedrals and great churches in a way few videogames ever have in my opinion (Assassin's Creed II/Brotherhood comes to mind).
It isn't enough to have big rooms with high ceilings, the space has to be imposing, and Anor Londo locations like the Smough/Ornstien boss chamber and the Cathedral with the ominous painting really nail the effect through their emphasis on impractically large floor plans - running between the columns from one end of the room to the other, or crawling along rafters and looking up at the vaulted ceilings that are still well above you, really underlines the power disparity between you, in your sweat-soaked and bloodstained leather and mail, and the beings to whom these structures were dedicated, which is something consider in your role as the chosen undead.
I also want to shout out The Painted World as an awesome location, just cause.
@Revuhlooshun
Yeah its pretty grim in some places. Just makes you look forward to the next bonfire!
@Corduroy Turtle
Thanks man! You know I love the Dark Souls, but I'm going to have to start playing and writing about other games soon or its going to get a little creepy.
@bbain
Ash Lake was my favourite place, till I visited it on a new character and decided to just run past the Hydra instead of killing him. Jerk face followed me down the entire coast which I guess I should have expected. But what I didn't expect was that when I got to a bend in the island that would cut it off, it would LEAP OUT OF THE WATER and pull a strafing run on me! Horrifying.
Now I just stay out of Ash Lake.
@Knutaf
Dark Souls is the game that just keeps giving. Even after all the hours I've sunk into it I'm still noticing things I missed before. Its crazy deep. Reminds me of a Kojima game – there is no end to the tiny little secrets.
Ash Lake is really striking because its so different and mystical from everything else. It makes me think of all the DLC rumours. I don't know what to make of them, but if they wanted to add more locations to the game it would make sense for them to add disconnected mystical locations similar to Ash Lake and the Painted World.
I'm not 100% sure of Dark Souls is really suitable for a DLC model, but I am hungry for more Souls action and a patch that got rid of things like the BB glitch would be amazing. I would certainly love to see some of the characters that were eluded to in item descriptions but absent from the game make an appearance as well. We've only had the chance to fight one of Gwyn's Four Knights! I can't wait to get beat up by the other three!
@CelicaCrazed
Purgatory, that is an interesting thought! It does include a being that is supposed to be extinct... Neat stuff!
Yeah its pretty grim in some places. Just makes you look forward to the next bonfire!
@Corduroy Turtle
Thanks man! You know I love the Dark Souls, but I'm going to have to start playing and writing about other games soon or its going to get a little creepy.
@bbain
Ash Lake was my favourite place, till I visited it on a new character and decided to just run past the Hydra instead of killing him. Jerk face followed me down the entire coast which I guess I should have expected. But what I didn't expect was that when I got to a bend in the island that would cut it off, it would LEAP OUT OF THE WATER and pull a strafing run on me! Horrifying.
Now I just stay out of Ash Lake.
@Knutaf
Dark Souls is the game that just keeps giving. Even after all the hours I've sunk into it I'm still noticing things I missed before. Its crazy deep. Reminds me of a Kojima game – there is no end to the tiny little secrets.
Ash Lake is really striking because its so different and mystical from everything else. It makes me think of all the DLC rumours. I don't know what to make of them, but if they wanted to add more locations to the game it would make sense for them to add disconnected mystical locations similar to Ash Lake and the Painted World.
I'm not 100% sure of Dark Souls is really suitable for a DLC model, but I am hungry for more Souls action and a patch that got rid of things like the BB glitch would be amazing. I would certainly love to see some of the characters that were eluded to in item descriptions but absent from the game make an appearance as well. We've only had the chance to fight one of Gwyn's Four Knights! I can't wait to get beat up by the other three!
@CelicaCrazed
Purgatory, that is an interesting thought! It does include a being that is supposed to be extinct... Neat stuff!
Yeah, the hydra scared the shit out of me when it leaped out of the water for the first time! I freaked and ran for my life into the tree in front of me, and was promptly killed by a giant mushroom man.
One of the things I like best about Lordran is being able to recognize other zones in the distance - like looking down from the graveyard entrance to the crypts and being able to see the decaying of hovels of Blighttown at the bottom of the gorge. Or coming down into the dark beginning of the Tomb of the Giants, and realizing that across a chasms you can see the same firey cliffs and roots structures that are visible at the beginning of the Demon Ruins. That, combined with the fact that there are no loading zones between areas, really makes it feel like a proper world.
And as you mentioned, that uncertainity about where you're "supposed to be" definitely adds to the tension. I remember after beating the Blighttown boss, I just kept heading straight ahead - you're always supposed to go straight ahead, right? Down through the bell tower, past the fields of egg-bound, and out onto a plain of lava where about 10 Taurus Demons were just sitting, waiting. It wasn't until that point that I was like, "Okay, no, this is Hell. I think I just might have taken a wrong turn somewhere."
Nevar enuff Dark Souls. Great write-up!
And as you mentioned, that uncertainity about where you're "supposed to be" definitely adds to the tension. I remember after beating the Blighttown boss, I just kept heading straight ahead - you're always supposed to go straight ahead, right? Down through the bell tower, past the fields of egg-bound, and out onto a plain of lava where about 10 Taurus Demons were just sitting, waiting. It wasn't until that point that I was like, "Okay, no, this is Hell. I think I just might have taken a wrong turn somewhere."
Nevar enuff Dark Souls. Great write-up!

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