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About
Hi, I'm Nic! Also known as Wrenchfarm. In fact, Wrenchfarm is a much cooler name, lets just use that.

I'm a 28 year old gaming enthusiast. (I feel ancient saying that)

I went to school for about a million billion years and now I have a degree in baloney. I hang in on my wall right underneath my faded and yellowed Grade 8 graduation certificate. I am a bachelor of arts in the field of Honours Sliced Meat Product. Mom is very proud.

Some days I subsist almost entirely upon coffee and blogs. Dtoid keeps me well fed.

Holy crap! Some of my stuff has been front-paged!
--
Alternate Reality: Alan Wake, Synchronicity, And The Dark Presence

2010 Sucked: Why didn't anybody buy Alan Wake?

Technical Difficulties: Some Mother#*!&ers Always Trying to Ice Skate Uphill

Who Wants to be the Bad Guy?

Games I would rather see remade than Halo

Disappointment: A Postmortem of L.A Noire

Try Something Different: Slippery When Wet

It's all about the powers you don't play
--

I spend way too much time on TVtropes. It is a lotus eater machine, do not enter. You can click one topic and an entire evening will melt into a blur or references and trivia.

I love zombies. I'm not sick of them yet. Yes I know its passe, I know all the cool kids have moved onto vampires and robots (or girls), I don't care.

I come from Canada, but my word processor is set to U.S English. We constantly argue over the spelling of words like color, honour, and such. Please forgive any inconsistencies you may find in my posts, we didn't mean to involve you in our petty squabble and we should stop fighting in front of company.

No, you don't have to leave. We didn't mean to make you feel uncomfortable...

Damn it.
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"I had a dream of my wife. She was dead. But it was all right."

Those words have haunted me over the years. The final bittersweet farewell by Max Payne at the end of his long journey into the night, and my personal favourite ending of all time.

It was the pitch perfect conclusion to Max's deeply troubled story. Potent. Not a happy ending, but not quite sad either. Real is the word I'd use. For all the bullets, bodies, and betrayals, Max's final reward isn't getting the girl, or the thrill of revenge, but what he needs the most – closure.

He gets to move on with his life and come to grips as best as he can with his past.

Even when the credits rolled and Remedy promised further adventures for Max, I was ok with just letting the series rest. Make no mistake, I'm a huge fan of Max Payne. I love the gameplay, the characters, and the noir inspired atmosphere - but I thought the end of Max Payne 2 was the perfect place to leave it. Anything else would just be gilding the lily.



So it's with some degree of nervousness that I await the release of Max Payne 3 next week.

The game looks great. Any doubts I had before that Rockstar would dilute the "death-ballet" style of gunplay that made the games so unique have long been dispelled by the series of slick gameplay demos and trailers Rockstar is so good at making. From everything I've heard, Max has never been in finer form when it comes to killing scores of thugs and gangsters.

But it isn't the gameplay that has me worried, it's the story.

One of the things I always enjoyed about the Max Payne series is that they never pull any punches. Every time you think Max's life can't get any worse, he finds a new and exciting rock-bottom to hit.

Whether he's spiked with drugs and forced to play out a twisted re-imagining of his families murder, or the one person who can prove his innocence turns out to have been working against him all along, or his new girlfriend is shot in the head – things just go sour for Max.

If Max Payne wasn't such a irresistibly clever moniker to name the series after, it could have just as easily been called "It Got Worse: The Game"



It's an age-old writing technique, and one that is absolutely appropriate for a series that cleaves to a noir aesthetic. As hard as they may be to read or watch, I never can resist a good dour story that delights in dashing the hopes of characters I like and desperately want to succeed. I might cringe with each new devastation or bad decision, but I can't stop myself from wanting to see how it all ends.

From everything we've seen, MP3 looks to continue the trend. This certainly won't be a feel-good-sunshine story. Max's life has descended into rampant alcoholism, a morally ambiguous employment situation, and eventually falls straight into a pit of head-shaving self-loathing for all his many failures and flaws.



But even I wonder if we need to see Max suffer more. As much as I enjoyed the often heartbreaking ride through MP1&2, I was satisfied with where it ended. Max has been through so much, his lessons so thoroughly learned that it almost seems cruel to put him through more.

I think one of the things that will either make or break this game for me is how they bridge the gap between these titles. How do we get from the resigned, melancholy-but-healing Max of the end MP2, to the drunken self-hating wreck we see in MP3?



This is also the first entry to lack Sam Lake's writing talents, being replaced with long time Rockstar pen-monkey Dan Houser. While Houser is a great storyteller in his own right with heavy hitters like GTA4 and Red Dead Redemption under his belt, I'm worried that that MP3 is going to miss that Sam Lake magic.

Sam Lake has this way with meta-fiction that gives his work a unique tone. From the show-within-a-show fun of the Twin Peaks clone Address Unknown in the first MP game to the total protagonist/author/audience melt-down of Alan Wake, he's always known how nod at the camera and play with genre-tropes in a way that gives the story more depth.

Rockstar loves to play with shows-within-a-show too, but for them it's usually in the vein of scathing satire. You could sit on Niko Belic's sofa and watch hours of fictional entertainment in GTA4 squarely aimed at mocking the vapidness of mainstream pop culture. Not to mention the hundreds of not thousands of radio ads, billboards, and random street dialogue clips all designed to take the piss out of modern culture.



While I love that social commentary edge in the GTA series, I'm worried that flavour is going to creep into MP3 and smother one of the most unique aspects of the series.

The clips of TV shows and scraps of comics you found in the MP games could be funny. It was hard not to laugh at the outrageousness of Address Unknown or the overly hard-boiled action of Dick Justice. But as fun as they were, they were meant to provide insight into Max's situation – not just provide comic relief.

My fears may be unfounded, but I'd hate to see MP3 stuffed with GTA4-style satire and bereft of the meta-fictional play Sam Lake lent to the originals. To me that self-awareness is one of the staples of the series and it would be a shame to watch Rockstar mess it up.

I don't know if Rockstar can top what Remedy did in the final moments of MP2. I'm sure the gameplay will be great, the graphics spectacular, and heck, even the multiplayer looks interesting. But when it comes to an emotional pay-off, it will be a tall order to even compare with that legendary ending.

I hope Houser and Rockstar pull it off. It would be nice to have a new perfectly crafted line to haunt me into the next decade.



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I share some of your concerns. Don't get me wrong max Payne is no citizen Cain but the noir feeling, the atmosphere and the general angst was fantastic. What I fear is that this may end up like "man on fire" although not a terrible movie it's not the direction I expected rockstar to take. None the less this is a day one for me, even if its not the max payne we know we will always have that final frame from MP 2.
I think the theme of the series is known to the writers of the sequel as much as they are to you, so I'm not that worried about the tone of the game being wrong in any way. The direction the story takes is what I'm excited about - Max may have started to cone to grips with his losses after the end of the second game, but he has nothing to live for other than himself and his job. I'm hoping to see a Man On Fire kind of mission, where his goal becomes his sole focus and only tie to reality and life in general.
I'm curious/worried how they bridge it as well. I agree with you that it ended perfectly. I know Rockstar had the chops for dark crime drama, but I fear they may put too much of a Rockstar stamp on it. We'll find out soon enough.
This blog reminds me how much I loved Max Payne and it's sequel. I also really hope MP3 delivers the goods. I have some confidence in Houser; after the Red Dead Redemption dragged John Marston though a briar patch, gae him a hope spot, and then crushed it again, I think Max is in for it again.
Really awesome blog. The Max Payne series, the second in particular, are some of my favourite games of all time. I agree that the ending of 2 was pitch-perfect, one of the greatest final lines ever in a game. I've been cautiously optimistic since Max Payne 3 was first announced, even while I've been dubious about the direction Rockstar are taking it. One of my favourite aspects of the first two games was how the weather was such a perfect undercurrent to the story (snow storm in the first game, and the rain in the second). What does the third game have? A lot of sun, maybe, going by the screenshots. Despite my reservations, I really am incredibly excited to play the third game. I've got it pre-ordered and can't wait to see where Max's journey takes him next.
I've not played a Max Payne game and was really interested in this game... until I found out it was made by Rockstar. I don't know why, but I really dislike Rockstar games. They get the characters, the story and the environments right - but the gameplay is usually awful. Shooting mechanics are poorly done, there tend to be mini-games, and overall I tend to find them repetitious. I remember liking the very first GTA game (top down view) but I still never made it through the entire game because it was so repetitious. I tried GTA4 and LA Noire and I hated both of them.

... I can't even trust reviews on the game because Rockstar games seem to get an automatic points boost. GTA4 got near perfect reviews yet the driving was NOT enjoyable (it was a struggle and I finally just took to running everywhere except when they forced me into a car) and the shooting/brawling mechanics just seemed bad.

I may wait a year and pick this game up in a bargain barrel. :(
Xeon121 – The game is certainly rocking a Man On Fire vibe. As cool as Sao Palo looks, I'm glad that significant portions of the game are still taking place in NY.

Artemis – Fair enough. I hope they can pull it off in a convincing way that is respectful to the character growth we've already seen from Max.

Philk3nS3bb3n – Indeed. I like Rockstar, but I really like Remedy's take on Max. I hope Rockstar doesn't steam roll over all of that.

Stahlbrand – Houser is a fantastic writer. When I think about all the themes in RDR, GTA4 and all of its DLC I wonder if my fears are unfounded, the guy can fucking write. Still, as a fanboy I can't help but miss Lake.

Megakrang – You pick up on an interesting thought I didn't have. The other Max Payne games take place over a short period of time. One very long night or a few depending on how long you believe Max is unconscious. Even discounting the flashbacks it looks like MP3 is a longer story and we'll spend more time with Max. Have to wait till Tuesday to see if it's a change for the best!

Elsa – I agree with you that Rockstar games tend to benefit from a hype-boost in their reviews (hello L.A Noire) but I'm pretty confident that the gameplay will be tight in MP3. Unlike GTA and L.A Noire where the games tries to balance shooting, driving, melee, and a bunch of mini-games, Max Payne games are all about shooting and moving. If they mess that up, they got nothing. Who knows, maybe this will be the Rocksat game you finally like!
I loved the snowy NYC setting of the first game, it really worked for me as a fan of winter and urban misery. A run-down part of the city where everybody has been driven indoors by a winter blast? Fantastic place for Max's hellish journey.

As a redhead with flammable skin and a strong distaste for humidity, Sao Palo doesn't look like a fun vacation to me, but a sweaty, miserable place for Max to get totally in over his head in. Which is a appropriate, I think.
I guess we'll see soon enough how it works out. Hope it lives up to all our expectations!

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