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Nothing is Sacred: The Big Finish
Wonder Woody | 3:17 PM on 10.01.2009 13 comments




All too often, especially in video games, there seems to be a need for the Big Finish: One big phallic situation to satisfy the player. So what if you've been sucked into this experience for ten plus hours, that's not good enough, no... there must be a Big Finish. A boss fight, a trench run, a shocking twist, a chance for every shade of pawn, night, rook and bishop to all be thrown at you in an attempt to make the player feel accomplished, no matter how over powered you may be.

Oh Jesus, he's bringing up Halo 3.


In the final moments of Halo 3, while I was riding a massive high, I couldn't help but to feel that the ending was unnecessarily playable. The race was exciting, don't get me wrong, I just felt that after all I had been through (several years, three games and insane amounts of CTF) that a cutscene or an introspective stroll to the frigate would have done the series justice. Playing through the fireworks left me feeling cheated, used. It did nothing for me.



It kills me to think that in an amazing game like Bioshock, continued to be rise in action after that amazing scene with Andrew Ryan. At the time, that was my highest of highs, my greatest achievement, I wanted to set the controller down and watch, but that old cliche crept in and the end was tainted by a boss fight.

But I suppose it's called for. Why can't we be satisfied by our actions that ~are~ that crucial first ninety-five percent of the game? I can only dream of a game to come along that embraces the idea. A game where what ever protagonist has struggled (or not) and suffered (or not) to the end and rather than having keys jingled in his face he can see the result of his/her actions or inactions. No big finish, just the answer to the questions you've been asking for ten plus hours.



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13 comments | showing # 1 to 13

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Tubatic's Destructoid Blog
Ever play Fable II?
Tubatic's Destructoid Blog
To clarify: its sounds like you're describing Fable II, and I'd be interested in hearing what you think of that ending, considering what you've said here.
Arkhon's Destructoid Blog
Yeah, I don't get why everybody criticizes Fable II because of its ending. Who cares, when the rest of the game was fun?
Tubatic's Destructoid Blog
I though Fable II's ending was pretty interesting in consideration of Woody's Big Phallic Finish concept. How strong you had become was completely divorced from the resolution of that game. Its an interesting move, and kind of cool, imo.
Wonder Woody's Destructoid Blog
I loved Fable II, I greatly disliked parts of it, but it's ending really struck me as realistic to the story. You were really broken down by the time you left the spire and I can honestly say that I felt helpless without my teammates on that hill top. It makes me wish that more games were balanced in a way that gives me a challenge without feeling like Dr Manhattan attacking a Smurf village.
Holyetheline's Destructoid Blog
I need to play Fable II again because all I remember is choosing for my dog to come back to life.

This was a nice blog, I definitely agree with the points you've made.
ace of knaves's Destructoid Blog
Nice way to kick it off. You definitely bring up a good point, and while I haven't played Fable II I'm sure there are some other examples of this out there. Arkham Asylum, as everyone is probably sick of hearing me say by now, is not one of these instances.
Wonder Woody's Destructoid Blog
I've heard it's a blast, but I haven't managed to play it yet. Being a huge batman fan it's nice to hear that a comic-game has done well.
Arkhon's Destructoid Blog
The thought of Dr. Manhattan attacking a Smurf village made me giggle uncontrollably for a couple of minutes.
ace of knaves's Destructoid Blog
I meant not one of these good instances, wow I was being really unclear. Shutting up now.
Wonder Woody's Destructoid Blog
-awesomefaic-
Batthink's Destructoid Blog
Endings, I believe, are always the tough parts of a videogame to get right.
MkShiranui's Destructoid Blog
Totally in agreement. At least put a cutscene at the end. Or, even better (though I've only seen this once), interrupt the boss fight with a cutscene, then kick things up a notch and progress the character to his/her/its level cap. That was an incredible 30 minutes.


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