I am Wolfy-Boey, and I'm a 20 year old Lebanese gamer who hopes to one day become a part of the videogame industry. A have a passion for almost all forms of entertainement: comics, movies, animation, music etc... But I hold a special place in both my heart and genitals for videogames.
Here is a massive list of some things and games that I love in no particular order to help you know me better:
The Monkey Island Series
Metal Gear Solid Series
De Blob 1 & 2
Shadow of The Collosus
Time Crisis 2
House of the Dead series
Monster Hunter Tri
Resident Evil 4
Art Style Series
Super Mario Series
Advance Wars: Dual Strike
The Zelda Series (Links Awekening FTW!)
No More Heroes Series
Mario & Luigi Series
Mario Kart DS
Ufouria: The Saga
Pretty much anything from Level 5 (Dark Cloud 2!)
Pro Evolution Soccer series (Yes, Sports)
Virtua Tennis series
Prince of Persia series
Splinter Cell series
Ace Attorney series
Bit Trip series
Deus Ex series
Apples and Apple Juice
Phily Cheese Steak
Attempting (and failing) to grow moustaches
... And too many other stuff to list!
P.S: Amazing header made by the equally (if not more) amazing falsenipple.
The very first time I experienced a game I got stuck.
I was stuck not because I found it too difficult or complex. No, I wasn´t even to begin the game let alone be confused by it. I couldn´t get past the title screen, and for one simple reason. I couldn´t understand what it wanted me to do. I found the simple command to PRESS START incomprehensible for one simple reason, I just didn´t understand English.
The truth is I´m an Arab. I was born in Lebanon, Beirut on the 5th of February in 1991. Obviously, being born in an Arab country means that my native language is, of course, Arabic. As such my first experience with videogames consisted of me staring at a bright screen, doing absolutely nothing. But I had heard great tales from others, of the great wonders that the Mushroom Kingdom held, and the beautiful landscapes of the Green Hill Zone and I yearned to explore these fabulous worlds. I persisted, and pretty soon I managed to memorize a few repetitious words (loading, continue, start etc...). However, I only truly became obsessed with gaming when we finally got a PC into our home. And this when things started to change.
WHAT DOES IT MEAN?!
As I grew older, so did my passion for games, and pretty soon just playing the damn game wasn´t enough. All the worlds I had seen and explored had characters and backgrounds to them. I wanted to know them all, and nothing was going to stop me! What was professor oak babbling on about in Pokémon Red? Does "Get Over Here" mean awesome spear rope? Who was this mysterious princess? Why is she always in another castle? And what the hell is a "Yoshi"?
More and more questions arose, and in due time I managed to find answers. I yearned to unlock the meaning of what I could only presume were symbols. So I did what any kid would do, I asked my parents. Luckily, my mother was an English teacher at an an instituion, so help wasn´t too far out of reach. But it wasn´t enough, for my mother was too busy to indulge me whenever I wanted. So I began to delicately observe and study, with each spoken word I would carefully moniter the immediate actions and reactions of all characters.
Finally, my adamant determination payed off, and pretty soon I began to learn.
I managed to learn that Charizard wasn´t hitting himself because he was an idiot, but because he was confused. Link wasn´t a douchebag who just harassed chickens and killed monsters, he was the hero trying to find the tri-force to save Hyrule. And Yoshi turned out to be, well... A dinosaur name Yoshi.
This accurately displays my grasb of english back then
And as my understanding of this language expanded, so did the diversity of my games. I began to try out new games in genres I would of never dared to try out before. I dared to play adventure games, a genre which hugely relied on story for entertainment. The Curse of Monkey Island became my all time favorite game, and sparked a new interest within me. Through my new found enthusiasm for rich, deeper storylines, I came to play such classics such as Metal Gear Solid, Tail Concerto, Resident Evil, Half-Life and many more.
And my love for all things Pokémon also led me to watching it´s TV series which subsequently led me to watch even more Television cartoons and series. I began to watch cartoon network on a daily basis and I have fond memories of Dexter's Laboratory, Courage the Cowardly Dog and Samurai Jack. By then, my vocabulary, enunciation and grammar had all reached a point where I no longer had any troubles with English at all. I could read, write and speak the language with relative ease. I had exposed myself to it for so much, and for so long, that it had become almost second nature.
Words. I know them.
And here I am today, once a child who never knew how to get past a title screen, now a man writing a blog. I´d like to believe that I´ve become quite proficient in this language. And yet I was never actually educated in this language. I was in a French school, and yet I am better in English.
We´ve all heard many people speak of the negative impacts of videogames and what they can do to us. Ironically enough, if it weren´t for said games I would have never understood what they were saying. Although, I still don´t know what the hell they´re talking about.
This is a game which I find has gone criminially unnoticed, so I´ve decided to review it to bring it to light. I hope this helps encourage some people to at least try it.
Platform: iPhone/iPod Touch
Price: 1.99$ USD/ 0.99£
With Deep Deep Dungeon, developer iQubi has attempted to turn a genre that seems exclusively tailored towards core gamers, the Role Playing Game, appealing to more casual audiences. But is it even possible to turn a genre that is so deep and complex in its nature, accessible to people who are accustomed to puzzle games such as Angry Birds? And more importantly, would it remain fun? Read on to find out.
Now to iQubi, the answer to the proposed dilemma was quite simple. What they’ve done is strip down the RPG experience to its fundamental core, keeping only the basic values that make it fun; slaying monsters, character progression and customisation. So instead of going on epic quests in expansive worlds and chatting with NPCs and the like, DDD instead thrusts the player directly into the action, giving him only two locations for him to choose from; the shop, where he can buy potions and weapons, or straight into a dungeon and to killing beasties. And this is the entire DDD experience in a nutshell; you just defeat baddies, gather gold and then move on to the next floor. And the cycle keeps repeating itself until you kill a boss and move onto the next big dungeon. Now I know that what I’ve just described may imply that this game is quite redundant, but the reality is that it isn’t. The game is actually quite addictive.
While it is true that the game entails a certain rotation of sorts, thanks to a couple of factors the game remains constantly entertaining. The first, and most crucial, is the novel combat system. This consists a long orange bar wherein a cursor is continously moving. Attacks are only successful when the player stops the cursor over this bar, it is also possible to pull a critical attack by timing it exactly over a relatively small red line. If the player misses, then so does his avatar. This system works splendidly, as it keeps the gamer engaged in the action, all the while keeping the battles themselves swift and fun. Now, couple that with the random dungeons and varied enemies you will face, both of which help keep every play through seem fresh. Then add the brilliantly catchy music you’ll hear along the way. And now you can see why I so specifically chose to describe the game as “addictive”.
The game isn’t without its faults however, as its greatest strength, its simplicity, ends up becoming its weakness. The game can come off as shallow, especially with only 6 weapons to choose from and a very basic levelling up/upgrade system, depriving the game from any real tactical depth. Furthermore, you’d be led to believe that a game called Deep Deep Dungeon would have more tongue in cheek humour, but this is disappointingly not the case.
Nevertheless, that doesn’t detract the game from being an immensely fun and accessible RPG, and probably the best “casual” dungeon crawler on mobiles right now.