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10:08 AM on 04.16.2011 // Wolfy-Boey
Review: Deep Deep Dungeon



This is a game which I find has gone criminially unnoticed, so I´ve decided to review it to bring it to light. I hope this helps encourage some people to at least try it.


Platform: iPhone/iPod Touch

Price: 1.99$ USD/ 0.99£

With Deep Deep Dungeon, developer iQubi has attempted to turn a genre that seems exclusively tailored towards core gamers, the Role Playing Game, appealing to more casual audiences. But is it even possible to turn a genre that is so deep and complex in its nature, accessible to people who are accustomed to puzzle games such as Angry Birds? And more importantly, would it remain fun? Read on to find out.

Now to iQubi, the answer to the proposed dilemma was quite simple. What they’ve done is strip down the RPG experience to its fundamental core, keeping only the basic values that make it fun; slaying monsters, character progression and customisation. So instead of going on epic quests in expansive worlds and chatting with NPCs and the like, DDD instead thrusts the player directly into the action, giving him only two locations for him to choose from; the shop, where he can buy potions and weapons, or straight into a dungeon and to killing beasties. And this is the entire DDD experience in a nutshell; you just defeat baddies, gather gold and then move on to the next floor. And the cycle keeps repeating itself until you kill a boss and move onto the next big dungeon. Now I know that what I’ve just described may imply that this game is quite redundant, but the reality is that it isn’t. The game is actually quite addictive.




While it is true that the game entails a certain rotation of sorts, thanks to a couple of factors the game remains constantly entertaining. The first, and most crucial, is the novel combat system. This consists a long orange bar wherein a cursor is continously moving. Attacks are only successful when the player stops the cursor over this bar, it is also possible to pull a critical attack by timing it exactly over a relatively small red line. If the player misses, then so does his avatar. This system works splendidly, as it keeps the gamer engaged in the action, all the while keeping the battles themselves swift and fun. Now, couple that with the random dungeons and varied enemies you will face, both of which help keep every play through seem fresh. Then add the brilliantly catchy music you’ll hear along the way. And now you can see why I so specifically chose to describe the game as “addictive”.

The game isn’t without its faults however, as its greatest strength, its simplicity, ends up becoming its weakness. The game can come off as shallow, especially with only 6 weapons to choose from and a very basic levelling up/upgrade system, depriving the game from any real tactical depth. Furthermore, you’d be led to believe that a game called Deep Deep Dungeon would have more tongue in cheek humour, but this is disappointingly not the case.




Nevertheless, that doesn’t detract the game from being an immensely fun and accessible RPG, and probably the best “casual” dungeon crawler on mobiles right now.
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