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Community Discussion: Blog by Wni0 | A different way to review games?Destructoid
A different way to review games? - Destructoid




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I have thought up a different system on reviewing games, as I feel every game is completely different, so instead of a 5/5, or whatever number, I simply have whats good vs whats bad separated by subject. (An overall score of 0 is an average game.) Also, some things are obviously more important than others so more points are allowed


So for instance, a game that is only a text based story adventure wouldn't get docked points in the gameplay or art department because those are not important to that specific game. So here would be an example of a review...


Bioshock: Infinite (Review)


GAMEPLAY


At its core, Infinite has solid controls for it's weapons and Vigors, and both feel responsive. (+7)


Skyhooks as well as Elizabeth bring some variety to the gun fights and offer different angles of attacks, whether its launching yourself from the sky to strike an enemy, or Elizabeth throwing the player ammo when he/she is running low. These elements make the engagements a little more exciting and also give the players more options. (+4)


The majority of the game is spent walking or running to the next section, but occasionally skylines are used which is a nice change of pace. (+1)


The overall level design for the shooting sections are uninspired and repetitive. The same can be said for the mission structure, often times the game will force players to backtrack through the same sections they just finished and make them fight the whole way, which is a cardinal sin. (-8)


There are only a handful of enemy types and the Handymen are not in the same league as the Big Daddies from the first Bioshock. (-2)


Very limited interactivity with the world besides listening to audio logs. (-1)


[u]Gameplay Points +1[/u]


STORY


Infinite not only has a great setting for a videogame, but also has a unique story structure. (+3)


The writing and voice acting are quite good, especially the dialogue between Elizabeth and Booker. (+7)


The two main characters talking during gameplay is a great way to make the more mundane sections interesting. Most first person games have a silent protagonist, and this is a welcome deviation from the norm. (+1)


Despite having some interesting moral issues and messages, the game doesn't do anything with them, or if it does, it comes across as heavy handed. (-2)


While the ending itself is impressive, with no foreshadowing it feels rushed. A second playthrough has no excitement other than knowing who characters really are, (you won't catch Tyler Durden popping up at every moment.) (-3)


There are few minor plot holes. (-1)


[u]Story Points +5[/u]


ART


Stellar art direction creates a truly believable world. The atmosphere is incredible. (+4)


The games presentation is attractive and consistent. (+3)


Wooden animations and character faces hurts an otherwise solid art style. (-2)


[u]Art Points +5[/u]


INTANGIBLES


Connects Columbia to Rapture. (+1)


There is little exploration for a city so "infinite." (-1)


Cartoonish violence contrasts what the story is trying to do. (-1)


Lack of a boss fight or main antagonist makes completing the game less rewarding. (-1)


Zero replay value, an unlocked harder mode does not count since it could have been an choice from the start! (-3)


Gone are the options to hack a vending machine or a turret by way of mini game only enforces that this is a more casual game then the first Bioshock, but I do not want to count that against Infinite, since both games do different things.


[u]Intangible Points -5[/u]


OVERALL SCORE +6 (Slightly above average.)


[u]Personal Opinion:[/u] Bioshock Infinite is like Irrational Games trying to hook you up with their ugly daughter by giving you plenty of alcohol and making her as attractive as possible, but deep down she is just as ugly as those other repetitive shooters...


Ok, maybe thats a bit harsh. The game does have its moments.


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So, with an average score of 0, and no limit on how high a games score could go, this system would not become irrelevant over time, as videogames keep getting better and better. For instance maybe the best game ever right now using this system would get a score of (+37) but in 10, 20 years we get a game written by PTA starring Daniel Day Lewis with photorealistic graphics and it has a score of (+52) etc etc. Or am I missing something important?



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