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On-the-fly update:

Planning on doing a segment on spawnkilling. Will fraps-up some YouTube clips. Watch for that tonight-tomorrow.

Also, planning on a weekly "PvP/PKer of the week" segment. Will highlight skillful play by the PvP/PKer community. If you'd like get in on that, send me a link to yer YouTube clip and write me the backstory on it.
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It's called "GunZ", not "Wiggle your short stick".
Whackjob | 10:01 AM on 12.05.2007 7 comments


Well, I am about two or three years behind the power curve, here, but I've been recently introduced to the game of "GunZ". Little online game. One of those deals where they make a decent game and then add all kinds of bells and whistles that cost hard currency. I don't have much of a problem with that. What I'm going to focus on today is the emergence of sub-groups within online environments.

There's a group of people dedicated to "KStyle", which details specifically swordsmanship and evasion. Summarized, it entails hopping around like a frog, dashing back and forth to evade bullets, and attempting to corner you and hit you frequently enough so that you are stunned and unable to retaliate. It also encludes various methods of moving quicker than usual, so you can cover more ground. In this game, unless you know of a few tricks, you run approximately at the same speed as a geriatric stroke victim. Needless to say, with all the lead usually flying around, maneuvering is critical in this game.

When I first began, I liked the dagger. You could circle an enemy, stab his guts out, and each hit would stun them just long enough for you to hit them again. Eventually, as I slowly lost my noobhood, I learned about KStyle and the prevalance thereof. That was when I rejected it.

Whenever I do PvP online, one of the first things I do is learn what the mainstream thing to do is, then avoid it. I went through the normal phase of trial and error, and eventually cooked up a style of my own. I called it PStyle, in mockery of KStyle.

Basically it involves the use of the revolvers. They are the single most high damaging weapon in the game. They have less bullets per clip than machine guns, and so require much more accuracy. No problem, I have that in spades. They also do considerably more damage than machine guns, per shot. They are more accurate and have less spread at range.

The technique I use is easy enough. In a 1-on-1 fight, I have two different methods. If they use machine guns, I'll simply roll around to throw off their aim, while taking carefully chosen single shots with the revolvers. Takes about four or five good hits to kill an enemy, and I can usually take them out before my armor is even gone. If they go KStyle, I'll either go revolver and do the above, or if they are VERY good at it, I'll switch to shotgun. KStyle necessitates close combat, and that's where the shotty thrives. I win a lot of free-for-all matches, and even ones I do not I usually have a 3-to-1 kill ratio, so I'm happy with how it's working out.

I love the smack-talking KStylers usually whip out, too. If you kill them with guns, you get called a "Sprayer", regardless of whether or not machine guns are used. I usually like to remind them that "The game is called GunZ. Not 'Wiggle your short stick.'"

Any way, if you like pitched matrix-like gun fights, and free to boot, take a look. It's worth at least an hour of your time.

http://www.gunzonline.com/



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4 comments | showing # 1 to 4
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zaqu's Avatar - Comment posted on 12/05/2007 11:08
zaqu
this is truly one of the most amazing games ever but flawed at later levels one of my favourite is still gunbound
B-Radicate's Avatar - Comment posted on 12/05/2007 11:19
B-Radicate
I used to play GunZ all the time a year or so ago. I got really good but then went back to playing UT2004 and my 360. Good times were had, though. I don't recall it having content you could pay for, though. Oh well.
Whackjob's Avatar - Comment posted on 12/05/2007 11:52
Whackjob
It'll be a few days before it comes back up in my rotation, WiiSucks, but look for me around. Char's name is "WorldWoe". "Whackjob" was previously taken. *fume*
Lord_Satorious's Avatar - Comment posted on 12/05/2007 12:31
Lord_Satorious
I played the game before it went to Ijji. It was a lot of fun as I remember, but the whole 'K-style' thing was because the Korean developer MAIET didn't want to fix bugs in the game, but rather thought it was cool players figured this stuff out and thus you see people flying around the levels like they do. I've used the sword slash climb to save myself on occasion, and I tried the whole 'slashshot' thing but didn't like how friggin' complex it was, so I stuck to shooting and tumbling and did well enough to get up to the mid-30s in level or so.
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