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8:58 PM on 04.01.2010

Oh Yeah, PAX East Happened.

And it was pretty good. My biggest regret, however, was not having a decent camera to take pictures with, so now all I have is the few that people got of me that I know about.

Regardless, it was still an awesome trip, and I won't be forgetting it (or the people I met) anytime soon.

I stayed with megastryke, who's pretty much a baller. The hotel we stayed at had SLIPPERS! WTF?! I couldn't have asked for a better roommate, aside from the avatar rape...

We pretty much hung out at the Pizzeria Uno on Bolyston every night (block away from the Hynes, LOL I'M NOT 21, and pretty good CHOWDA), and the staff there was pretty damn good. Keeping track of ~35 people's order, and not minding that we pretty much took up the whole place was pretty awesome.

I chose this image instead of the other one that I've seen because Kauza's fat head was blocking mine <3

As for the con itself, I had a pretty unbiased opinion because it was my first time going to anything of the sort. It was a euphoric rush of everything I love and hate about gaming culture at once, and I'm not sure if I loved it or hated it (hint: LOVE).

I mostly only played the indie games on the show floor, because I didn't really feel like waiting in a line for something that I was sure I wouldn't like ( Red Dead Redemption, Dante's Inferno, etc. etc...). Game of the show for me was probably Limbo though. The dark aesthetic combined with the eerie ambient sounds, the realization (or premonition, I guess) that you're playing AS A CHILD in this dark world was just so weird to me. Definitely keep an eye out for that.

But enough about games, this is supposed to be about the community.

I didn't realize I hadn't introduced myself to Analoge until Sunday night. at which point we had an Ekans moment. It was magical.

Volkarin, you still haven't called me like you said you would. I told you I want ALL of the drunken phone calls.

Powerglove, thanks for being such a baller with all of the planning and stuff and Zerotolo for showing me and megastryke around Thursday. I never would've known where Newbury Comics was to get my sister a birthday present if we hadn't done that.

Glad I finally got to meet you Walkyourpath. I'm not sure when our paths will cross again, but hopefully it will be soon, and it will be awesome. What's the deal with GDC Austin, do they still doing that? I might try to go if I can.

Hamza, thanks for not banning me for kicking you on the way back to our respective hotels on Sunday night. My world would've shattered, kind of. But seriously, for all the shit people give you, I respect everything you do and can't wait to hang out again.

If DanlHaas' cblog was any indication of how awesome this community is, I don't think I could top that story. Well played sir. Hope I get to know you better soon.

ScottyG is more comfortable than I thought he would be. And a nice guy to boot.

Cataract, grats on your epic defeat of Justin Wong. I don't know how I can comprehend being in the same room as you after that.

Zen: Great show at the Jamspace, really glad I finally got to hear the rest of (most of the rest of? I'm sure you have more that you didn't play ontsage) your stuff, and can't wait for that album to come out. Sucks you didn't get to play Limbo with headphones though :(

I think I sat down next to Topher more than almost anyone else throughout the trip without actually talking to him. I'd like to rectify that in the future.

A few of the other people I remember seeing, but didn't get the chance to talk to enough: Dyganth, Bloodylip (I'm retarded, you know why), Chewie, Kauza, Tino, Nikmonroe, Necros, Funktastic, Samit, JTIcefire, Senisan82, Bunnyrabbit2 and his housemate (Ben was his name, I think? I'm an asshole for not remembering it) and many, many more, I'm sure.

There are a lot of people I met last weekend who's name I can't recall, or I just flat-out didn't talk to enough that I wish I could have talked to more. It was really chaotic trying to do everything I wanted to (I didn't get to play ANY tabletop games, and I missed the group photo :(), talk to as many people as I could, as well as do the media stuff for NG (Which I wrote a post about my experience as media here ).

I'm glad I had as good of a time as I did, because the flights I had got delayed BOTH ways (on the way back I had a 6 hour delay in Atlanta...). Thank goodness for the book I was reading (Arcade Maina! the Turbo-Charged World of Japan's Game Centers) and pokemon. Hopefully, if I have the spare cash when September rolls around I'll be able to make it out to PAX Prime, and other events soon. Until then, though, most of my contact info is in my sidebar, so let's play some games!   read

2:00 PM on 02.16.2010

PAX East is a Month and 10 Days way. [Shortblog]

I can't properly describe how I feel right now. On one hand, I'm nervous about meeting a ton of people whom I've only known by a silly forum avatar that may or may not describe their personality properly and/or a screen name that I may or may not be able to spell/pronounce. On the other, I'm excited to meet some new people, and go to an event that's as prolific as PAX (even though it's not PAX proper, I can still dream, dammit!)

I've been busy with school (and grinding heroics on WoW, lulz), so I haven't really had much time to write over here lately. I still lurk in IRC occasionally though, and whenever something is linked on twitter in my dtoid column/list I make sure to check it out. So no, I haven't died. Just been less active than my usual inactivity.

See you in Boston, people :)   read

12:51 AM on 08.25.2009

Why I love Destructoid.

Because I close out all of my shit to watch Spirited Away, and this happens. Seriously though, everyone I've met/spoken with through this great website is awesome, I wouldn't trade it for anything.
I guess I'll also mention here that I won't be making it to PAX due to financial reasons, but I'm going to try my hardest to get down to Infinite Bits in October. See you all there (hopefully! >.<)   read

11:32 AM on 03.03.2009


So I slept through my alarm this morning. I Suck, my alarm clock sucks, I'm kind of angry. But looking on the bright side, when I did wake up I remembered that I had an awesome dream...

So El fuerte was in it. I Don't remember if I was playing as him or just watching from the sidelines, but he was taking down Colossi from Shadow of the Colossus. IT WAS AWESOME. There was music from SotC and everything. I'm pretty sure he took down 4 or 5 before I woke up and looked at the clock going FUUUUUUUUU-

So I think my dream has foretold the next Capcom vs. game: Capcom vs. Team Ico.

[If you make a better image than this one you win the first copy of Capcom vs Team Ico.]

Has anyone else ever had any awesome dreams like this? I need to know, because this one can't be the only awesome one.   read

10:21 PM on 02.17.2009

Sony Gives a Group of Researchers Everquest 2 Server Logs, 60TB of Data for Researchers to Toy Around With.

Ars Technica posted an article (yesterday afternoon at the time of writing) reporting that Sony was handing over their logs of data from Everquest 2, which ammounts to over 60 Terabytes. This data includes social interactions, game data, account info, and a demographic research of subscribers. I'm pretty sure that rivals facebook's extensive data logs, and hopefully it will be used for good, and not just trying to milk more money out of customers.

So, what do they plan to use this data for? Well, the Ars Technica article goes into detail with some of the aspects of what some of the researchers plan to do with it (A sociological review, a computer scientist that's done a bunch of research on data mining, and demographic/geographical studies). My guess is that they'll hopefully publish a report stating their findings, and that other developers will use the data to make their MMOs more appealing to a wider audience, or just find more ways to milk their customers even more. Who knows though, maybe they'll actually get some developers to think twice about making a boss that takes 18 hours to kill.

What do the people of the Cblogs think? Will Sony's passing on of this outrageous amount of data help the advancement of MMOs in terms of design (lol), or will it just make them more of a cash cow than they already are?   read

10:23 PM on 02.06.2009

I heard you like news, about games?

Today was a relatively chill day for me, woke up around noon (hooray for not having classes or a job!), made some french toast, and started working on some math assignments. When I completed those, I hopped over to google reader to see if anything new and interesting had happened, and boy, was I in for a surprise!

First up, Dystopia 1.2 came out today! On Steamworks! YAY!

For the uninitiated, Dystopia is a Cyberpunk themed mod for half-life 2. It's class based, with the classes being Light, Medium, and Heavy. Each has a different selection of weapons, ranging from rail guns to laser beams. The maps are all objective based, for example, getting into a facility to launch a missile, with several objectives to complete before hand. The main draw of Dystopia (for me) is the cyberspace aspect. You can "Jack in" to cyberspace at several points throughout the map, making for some epic PEWPEWPEW in odd geometric spaces, and Hacking by pressing buttons.

Also, Katanas.

While I'm still on my love for Half-Life 2 mods (err, former Half-Life 2 mods in this case...) let's talk about a little som' som' called Natural Selection 2:

I've been following this for a while now, and they've gotten some awesome investors it seems, as they've been pumping out screens and videos similar to this one for a long time. If you've never played the Original Natural Selection, and have Half-Life (the original, not HLSource or anything like that), you need to play this game. The learning curve is ridiculously high, but it's one of the best mash-ups of FPS/RTS available.

I also noticed that The Behemoth posted another one of those spiffy speed videos of the one and only Dan Paladin making the Frost King. I didn't know that all the drawings that the painter boss made were by Tom, that's a pretty damn cool little easter egg.

Over on Warren Ellis' Blog, he linked Destructoid for Eliza's post about the recent EVE controversy/take over. I get that it's a small world feeling when one of your favorite comic authors links the gaming news site/community that you're a part of, and I can't help but make a little mess in my pants when I think about that :)

ANYWAY, hope you enjoyed this horribly structured, impromptu post. Now, if you'll excuse me, I'm off to IRC to hopefully get into some mischief, and if that fails, playing Xenogears.   read

9:56 PM on 12.10.2008

My Lowest Point: Setting off the Bomb.

I had never played the older Fallout games, partly due to not having a computer growing up (I was an SNES/N64 Child), and partly due to the fact that I didn't get into gaming "culture" (for lack of a better term, by which I mean getting magazines/reading websites and knowing when new games came out). A few years ago, though, a friend of mine that I had never really hung out with all too much started raving about Fallout whenever I talked about games. It was almost inevitable when I mentioned a game with a story. I was intruiged by the setting and the 50's aesthetic, as this same friend was the same one that got me started listening to a lot of Jazz.
Anyway, fast forward to a couple of months ago, I was patiently awaiting my pre-ordered copy of the Fallout 3 Collector's edition. I was pretty impressed with Bethesda's Behind the Scenes DVD that came with Oblivion, so I figured "Why the fuck not.", and that was that. I started playing the game, and I was pretty blown away. Coming out of the Vault and seeing the sunlight for the first time, and the myriad other experiences that would likely fill a pretty thick novel if I decided to write them down (just play the game for yourself :D).

Oh yeah, Spoilers lol.

So I get to close to the end of the game. Knowing that the ending was horrible, I was still trucking through, getting Fawkes the Friendly Super-mutant, and going into the enclave hideout to talk to the president guy, and eventually going back to take back the water purifier (By the way, watching Liberty Prime come out of the building, SO COOL.). I didn't think the game would just, end, the way it did. I figured I'd save the day, and go back to being a hero of the wasteland and killing super-mutants and what have you. But, I got to save the day, and turn into a puddle of goo. Wow. Great. And now this guy's gonna narrate over my death and the stuff I did in the wasteland. Alright, cool. So I checked my save files, and the only ones that I had were 3 and four hours prior to me beginning the final quest, and the atuosaves just before going into the Jefferson memorial.


Well, I could just not play anymore. That would be the reasonable thing to do. Or... I could go bad.

I'd played the whole game up until that point as a Good character. Role-playing the goody-two-shoes Vault dweller that the character was, Or what I thought he was. Why not give myself a little leg room, kick back, and see the flames begin to crawl, as a vile, horrible bastard?

So I fired up the game again, excited to go through the Vault again, and Kill that bastard overseer who was keeping all of those innocent people inside that hell-hole, but alas, Amata hated me for liberating her from her tyrannical father. She merely shoved me out the Vault door as the security guards chased after me, not daring to come past the locking Vault door.
I continued walking, again, to the blinding light of the real sun. Looking out at the wasteland wasn't nearly as magical as it was the first time, but it still had a good impact. I'm free. Free from having to be polite to all of these peasants living out here on this hellish, arid land. I could plug that thirsty man who was out in front of Megaton with a bullet and no one would try to stop me. I was the man.
Walking around in Megaton again was a bit surreal. I knew what I was about to do, I knew these people loved me in my other file, but I had to ignore them all, all of their ails, their pleas. I went straight into Moriarity's Saloon, found out where my father was, and talked to Mr. Burke. Speaking with him in my other file (heh, anagram for 'life'), I took the "You should get out of here before I blow your head off." Approach. which worked. I was happy, the citizens of Megaton were all still alive, and I could sleep.
Not this time, though. I rigged the bomb to go off, and skipped town faster than you can say "Pensylvania Six-Five-Thousand!". I hobbled off to Tenpenny Tower to see the fruits of my labor. After never having seen Tenpenny Tower in my other file (yeah, I didn't even know it was there, really.), I was shocked to see a Ghoul outside the Tower, trying to get in. I remember, now, ThreeDog saying something about Tenpenny not letting Ghouls in to his tower. Racism. Great, just what this world needs, I thought to myself as I waited for the Ghoul to give up arguing with the security guard on the intercom. I walked up, dropped Mr. Burke's name, and I was immediately whisked up to the top floor of the tower, where I met with Mr. Burke and Tenpenny himself.

"The box is there on the table, go ahead, you've earned it." Mr. Burke said to me. I looked out over the horizon to see where Megaton was, and I opened the box, made sure I was looking at the right spot again, and pressed the button.

After the cheering of Tenpenny, and Mr. Burke just standing there, smugly, I almost threw up. I can't go back to my beloved Megaton. Sure, there were some kooks there, but they were well-meaning people. Not like the bitch that scoffed at me on my way up to the elevator in Tenpenny tower, or that guy that made some dumb remark. They all cared about me in Megaton. I don't think I'll be able to befriend anyone in Tenpenny Tower unless I "deal with" the Ghouls nearby. After the dust started to settle a little bit, I talked to Mr. Tenpenny, and asked him why he wanted Megaton blown up, and he merely replied "It was an eyesore."
At this point my heart sank. I couldn't stand to look at that little old man anymore, sunk back in his leather chair. I took the key to my swanky penthouse suite, begrudgingly, from Burke, went in, and saved my game and exited. I couldn't soil myself with that horrible character anymore. I don't know if I'm going to be able to continue playing it as an evil character. The horrible consequences of my actions are just too bleak. I'd never want to live in a world with someone, let alone let that person be part of my personality. I guess it's arguable that that character already is part of my personality, because I committed to destroying Megaton, but I'm not sure I want to see that story in Fallout 3 unfold, much less anywhere else. It just seems horrible.

I guess what I'm trying to get at is that fact that in a world where there's almost nothing to be happy about, which is arguable, in the quasi-famous words of Terra at the end of Final Fantasy VI: "It is the day to day concerns, the personal victories, and the celebration of life... and love!", there's always that glimmer of light coming in. Be it that one little girl in the Vault that's your friend, or the Ghouls hearing of Gob's fate in Megaton, and that he isn't dead. That Juxtaposition of the bleak, desolate world of the wasteland, and the sheer joy over seemingly trivial things, that are these people's lives. That, is why I love Fallout 3, and can overlook the shitty ending, because in December, someone will mod the ending out! Hooray!   read

9:14 PM on 10.14.2008

Major Nelson = Traitor Nelson?

So I was browsing twitter today, and I noticed this - mostly harmless - tweet from Major Nelson:

"Catching up on today's Apple news. trackpad? Sounds like I need to drop by the Apple Store this weekend."

I find it funny that a Microsoft employee doesn't use their OS, especially some one as high-profile/public as Major Nelson.

This is also proof that Apple is taking over the world, and we should kill it with fire.   read

3:00 AM on 10.11.2008

Natural Selection 2 updates.

If you're into Half-life mods, you've probably heard of Natural Selection. To me, it's one of the greatest crossover genre games ever created, and I really enjoyed the first one.

Well, the team that made the original have decided to make another, more graphically up-to-date one (yeah, it looks great). They've been doing updates on their status via podcast/vidcast (since they got investors they've been doing vidcasts mostly). But yeah, it looks pretty good. Its gonna be a steam-distruibuted game(I think) even thought they've officially announced that they're making their own engine for the game, so they have more freedom with what they want in the game, even though the source engine license that they were using at first was pretty open(don't quote me on that)

So what I'm trying to tell you people is to check out the following link, because it's relevant to natural selection, one of the best mods ever made for any game.

(sorry if this is kinda incoherent, i don't really need to divulge into why i'm dead tired posting this at 4am :)   read

6:48 PM on 09.07.2008

What Destructoid means to me. (Dtoid PAX-Panel reflections)

So I've been on this website for the better part of a year now, seen it go through so awesome stuff (The Best Birthdayversery ever, some really bad ads, and a lot of other stuff that I'm sure everyone can think of that's happened since November/December of '07), and I'm happy to say that I've found my new home online. I don't post much, I kinda just idle in IRC, but I know this is where I belong now. The epiphany that I had while watching the PAX Panel was probably the weirdest, most enlightening video I've ever watched. I can't really explain it (but I'm gonna try!), and I love it.

So rewind to December of about 2004 or so, I was heavy into the Nintendo nsider forums (anyone? Anyone?), and I was pretty happy there. I slowly stopped going, as I was busy with marching band and other school related stuff. Then one day, during those amazing high school summer days (Well, not so amazing, but ya know...), I was incredibly bored, and I tried to go back to the forums, and they had deleted everything except the tech support forum. Needless to say I was shocked. The Nsider forums, in case you didn't know, were pretty active. Their fan fiction community was one of the best I've ever seen on the internet, and then all of a sudden, poof, gone. I didn't really know what to do at that point, I floated around to a couple of other forums and tried to get into them, but just couldn't.

Coming back to around November of last year, around the whole Cashwhore incident, my friend (who religiously followed gamestop), sent me some links to destructoid, Kotaku, and the like. I added the RSS feed of Destructoid's front page my bookmarks toolbar in Firefox because I liked the style of writing by most of the editors, and I didn't really have another source of gaming news or anything.

Well, one of the days when I was looking at the comments, I wondered well, I wonder if the links go to anything other than a profile? And sure enough, I stumbled upon the cblogs. It was like I stumbled upon a long lost library of ancient knowledge, with everyone's opinions about whatever they wanted to write about in the gaming world. I immediately made an account and started reading and commenting a little, not too much, but a little. I never made an intro post, but I did the lame little news posts occasionally with things that I thought were interesting that people didn't really know about, or that I didn't see on the site.

I also started going to the forums, but who cares about those right?

It was around the time of the Birthdayversery that I found out what this site really meant to some people. I don't remember who it was, but someone in IRC asked a very serious question to another community member, and that question was “What does Destructoid mean to you”. At which point I thought wow, that's deep.

I never really had the motivation to write this blog out until I watched the PAX panel the other day. Seeing the people behind the scenes of this great site in motion, talking about how they felt about the site that I spend so much time on, was incredible. Sure, I've seen pictures of them all before, and I'm sure it would've been more epic had I been there, but the video did it for me. I immediately thought: “Wow, this is exactly what my English teachers have been telling me for all these years (minus the grow some balls part, and the ridiculous visual aides).” And I couldn't help but think wow, this is the real deal, this is what's up, this is HOT! And here I am, writing this blog, finally. So thanks to Niero, Colette, Dale, Nick, and[size= 24]EVERYONE[/size] that makes this site as awesome and amazing as it is (yeah, that means you!)   read

10:10 AM on 07.17.2008

Minerva Creator Hired by Valve

If you have an able-bodied computer, own Half-Life 2: Episode 1 (which, if you have a computer that can run it and you're on this website, why the fuck don't you?), and like the single-player aspect of Half-Life, you should probably play Minerva. Probably one of the best single-player FPS experiences (besides Half-Life 2 and episodes, Bioshock, and a handful of others) in recent memory, Minerva has some of the best level design I've seen in a while, with amazing puzzles and a great, mysterious storyline that runs parallel to Half-Life's.

Anyway, enough about the mod, you can read the Valve Developer community article if you want to know more. The real reason of this post was to say that the creator, Adam Foster, recently posted on his blog that he will be working for Valve starting early October. This is exciting one, because we now know that Episode 3 isn't that far into development if they're still hiring people to work on it (BAWWW), and two, because Mr. Foster is a genius.

My only qualm with this is hopefully, Adam will finish off the Storyline he had going with Minerva. I'd be pretty upset if he just left the highly ambitious next chapter for vaporware.

SOURCE:   read

12:18 PM on 07.15.2008

E3 disappointment

I remember in previous years (not last year so much, but more than this year) I would always be super excited and giddy around the time of E3. All of the companies would wait until that time of year to unload all of their new, secret games that they've been hush-hush about all year, and there would be a collective *head asplode* from everyone when Miyamoto came out onto the stage with the sword and shield from Zelda, big smile on his face when he announces the newest edition to the Zelda series, and the whole auditorium went crazy.

However this year there seems to be something missing. Maybe it's the fact that nintendo now has to cater to their new-found niche: everyone. I'm not just getting let down by nitnendo this year though, even the Microsoft announcements seemed kind of lackluster and toned down from what they should have been. We've all heard about pretty much everything (except FF XIII coming to Xbox) before the event, so it doesn't seem as incredible and amazing as it would have had we not known about it.

Maybe it's because the booth babes are gone, maybe the Internet just finally caught up with the rest of the world and has become SkyNet. Either way, I don't think E3 will ever be the same.   read

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