Well here we go my fellow robots, your questions have been answered! I apologize if there was any questions that I missed from you guys, I did not want to swamp these guys with a biography of questions :).
1) Is there a dialog tree when you talk to NPC's in the game, similar to what you see in Oblivion and Mass Effect?
Yes, when you talk to people, you get different options to choose from. It's not like Oblivion where you can choose between a couple of words, in Divinity II you reply in full sentences.
2) What is the equipment structure like, what can we equip and on what parts of the body?
You can equip a helmet, gloves, two rings, a necklace, body armour, leg armour, belt, earrings (even if you're a man, yes) and a bracelet.
In your hands, you can hold a weapon, a two-handed weapon, a weapon and a shield, or you can fight barehanded.
3) Do equipment items run on durability, or are they just unbreakable? Are there any rarities with items, like a special sword that is obtained on a rare occasion?
Equipment has no durability, so you don't need to repair them.
Items come in normal flavours, and you will find magically enhanced items that range from uncommon to heroic, and from legendary to epic.
Most loot is generated, but there are indeed "planted" weapons and such that you can only obtain by solving a quest (or sidequest, or mindread, or a puzzle) in a certain way.
There are also items that belong to a set: collect and wear all items, and you'll get extra boosts.
4) Is Divinity II going to have mod support like Oblivion, Torchlight, or will it be customizable in any way via config files like Borderlands?
Right now, the tools that we use in-house are not really tailored for "home use". So we'd have to put a lot of time in making those tools user-friendly. It's really a question of where we put our effort in. Right now our priorities are in the game and not in providing a mod toolkit. I guess it'll really depend on how much demand there is for such a toolkit.
5) Is there multiplayer or co-op in Divinity II?
No there isn't. It's a typical single player game, where your character is the center of all attention. You are the hero, and the story is about you. A lot of the things we want to tell in the story would not make sense if there were multiplayer or co-op.
Think of Fallout 3 and how that story would work if it were multiplayer. Right, it wouldn't :)
6) What types of weapons are available for human form, and are there upgrades for dragons like armor, maneuvers, speed, etc?
As a human, apart from the many magic spells and skills that you will be able to use (it is a classless game, so even as a warrior, you can use magic fireballs and meteor strikes), you will find all kinds of axes, maces, hammers, swords and bows.
As a dragon, you can boost your stats by equipping armour for your head, legs, tail, claws and body. Again there are different types of dragon armour to be found in the game.
7) How long does the core story of the game last? And is it possible to continue playing after you finish the main story?
If you want to finish the game as quickly as possible, it'll take you between 20 to 24 hours of playing. If you are going to do side-quests, it'll go up to 35 to 40 hours.
Players that want to explore every corner of the world and max out their character are looking forward to about 50 hours of gameplay, or even more. It all depends on how good a player you are, and how many secrets and quests you want to solve, and how many of the books and dialogs you really read.
8) Will there be any DLC for Divinity II or expansions of any kind?
Maybe :) We cannot really tell you anything about that, because it also depends on lots of factors.
9) What are the system requirements currently for Divinity II on PC?
Minimum: a dual core processor running at 1.8Ghz, 1GB of memory for XP, 2GB of memory for Vista, a graphics card that fully supports DirectX9.0c and Shader model 3.0 and has 256 MB of dedicated video memory (nVidia 8 series or ATi HD series).
Recommended: 2.8Ghz dual core processor, more memory, a better graphics card (with 512 MB video memory).
The game takes up 9 GB of your disk space.
10) Does Divinity II have the ability to form parties with other NPC's or is the game focused mainly on a solo experience?
During some quests, you will guide an NPC to a certain location (or vice versa), and he'll help you out temporarily, but you never really team up or form a party.
11) Can you describe some of the character customization capabilities you have in Divinity II?
At the start of the game, you can change your face, hairstyle and voice.
Throughout the game, you will be able to customize your character by changing his or her equipment and weapons.
12) How is Divinity II different from something like Oblivion / Dragon Age? What will we feel at home with, and what will be new and interesting?
Divinity II seems to be a typical RPG at first sight. You can explore a big story-driven world, talk to people, solve quests, fight enemies, gain experience and level up, and tailor your hero the way you want to by investing points in stats and skills, and by finding and equipping new items in the world.
However, in Divinity II, quests always have more than just one solution, and in the long run, they will impact the way the story goes, and the lives of the people living in Rivellon.
Add to that the fact that you have the ability to mind-read the NPC's and you have added another layer of interactivity. Reading people's minds will sometimes lead to other quest solutions, or secrets in the world.
Apart from the fact that you can change into a dragon, which makes the world really "vertical", you also have a dragon tower, which kind of works as your head quarters: you can have a necromancer build you a "creature" which will aid you in your fights,
13) For someone who has never played the first game, tell me in 10 words or less why I will enjoy Divinity II
You're a mind-reading, shape-shifting human with a battle-tower.
Eight words \o/
14) Please explain how 'leveling up' works in Divinity II? For someone who is new to the franchise.
Just like in any RPG: you gather XP by solving quests and defeating enemies. When you've gathered enough XP to reach the next level, you can upgrade your base stats, and you can spend a skill-point in your skill-tree. You don't have to spend all your points immediately.
Leveling up your base stats, makes you stronger in certain disciplines and allows you to wear equipment that has certain stat requirements.
The skills in your skill-tree are not all available from the start. New skills unlock at set levels. The skill system is, as said, classless, so you can put points in any skill available.
You can also level up your dragon and there's a separate skill-tree for the dragon.
--- Well there you go guys! Hope you were satisfied with the answers :), a major thanks goes to David Walgrave, the Producer for Larian Studios!!!