Towards the end of 2011, 80% of the mainstream Gaming sites/Blogs/Media were seen showering praises upon a little game known as
Skyrim. It was reported that millions of gamers also bought the supposedly awesome game. One guy, Adam Sessler, editor-in-who gives a fuck, kept going on about how the game occupied his whole being. And as usual, everyone at g4tv followed in his footsteps.
I saw this unworthy praise coming from a mile off. But what really surprised me was that there was little or no mention about the significant problem this game had on the PS3. I am sure you all have heard about the lag problems that we ps3 owners have experienced,
Bethesda claimed that the 1.4 update would fix the lag -- well, i didn't stick around, I sold the bastard game. I personally see this as a failure, a game that is released should work on all of the platforms that it is supposed to come out for. But the so-called Gaming Journalists like Sessler just pick and choose.
I will give you two examples where games were released and were not working on a particular platform but were regarded, outright as a Failure. These games are -- Rage and Bayonetta. When Rage was released, it was having driver issues on the PC, no website gave it a chance. It was instantly deemed a failure -- even though the PS3 and Xbox 360 versions were working perfectly. I ask you shouldn't this be applied to fucking Skyrim, why should it be different ? Bayonetta, which was released for both the xbox360 and PS3, had a fuck load of problems on the PS3 (I know the PS3 version wasn't developed by Platinum, but that isn't the point). This game, just like Rage, was regarded as a failure by many a gaming journalist, I ask you again, why shouldn't this be applied to Skyrim ?
Skyrim this, Skyrim that, the games' PS3 problems were swept under the rug. When the lag problems came to light, the prick Todd Howard was no way to be found. But, the previous week, the cunt was seen on a host of websites,
even having a discussion with Mojang's Notch. The cunt couldn't even be seen to give a simple explanation about why we were having problems but he can talk for 45mins about how awesome his game is. Luckily, people with a lot more credibility than him stepped to the plate to explain.
Eurogamer's Digital Foundry and
Obsidian's Joshua E. Sawyer seem to have been able to figure out what the problem was -- the PS3s memory management system.
For Lead Designer, Joshua E. Sawyer, to come out and make those points, it shows that Skyrim's engine needs a total overhaul. I am even sure that the update wasn't able to fix the lag -- assuming that the bastards at Bethesda have released it. Why didn't Mr. Todd Howard say anything about this widespread problem ? but he would gladly go on TV and have diarrhea of the mouth. After Skyrim was released we were getting different delightful stories about their development process (even Squidbear got a mention). But after the lag problems came up, nothing, bare
Darkness/Silence.
I am just glad that at least both IGN and Gametrailers recognised that because of the lag problems on the PS3, Skyrim wouldn't be getting their GOTY titles. Game of the Year titles/trophies might be meaningless but for other Gaming Websites to give Rimjob this title, totally disrespected every PS3 owner that spent their hard earned money on a game that was fundamentally broken. If this is how I feel about being cheated by Bethesda, I wonder how gamers, who own only PCs, feel when they either don't get a title or get a broken game.
