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About
Long-time gamer, aspiring writer, and frequent bearer of an afro. As an eternal optimist, I like to both look on the bright side of things and see the better parts of games; as a result, I love a game with a good story and awesome characters...and anything that lets me punch the heresy out of my enemies.

I'm a big fan of Atlus' games, and I've enjoyed my fair share of fighters and RPGs. Just...please, keep Final Fantasy XIII out of my sight. It never ends well for anyone involved.

You can check out some of my game musinga/stories/random stuff at my other blog, Cross-Up. I've also got a TV Tropes thingamajig, and I'm trying to get some freelance work going. Among other things. Like a web serial novel. And getting books published. If ever there was a time for the world to learn the joys of ghost-punching, this is it.

Be a hero. Check 'em out.


Cross-Up -- my personal blog
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I Hraet You -- the over-the-top web serial novel...of love, maybe
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You know, I’ve been thinking. (Cue hellish organ chord and stroke of lightning here.) I think I might have a problem -- one that only seems to become more prevalent as time passes. It’s probably because I play a lot of video games, but I don’t think my “affliction” is linked to just one medium. Movies, TV, books, what have you -- time and time again, I find myself wishing things were different. Wishing that things were more to my tastes.

All too often, I find myself thinking that the main character is kind of boring -- and wishing that one of his friends was the story’s focus.

Take the recently-announced Lightning Returns: Final Fantasy 13 for instance. Now, I will confess with great honesty (and pride) that I absolutely HATE FF13. Plenty of people seem to like it and can argue towards its high points, and that’s fine. But I personally can’t stand it, or anything related to it; I’ve written an inordinate number of blog posts either focused on what went wrong, or managed to work an example of what FF13 did wrong into a discussion (though sometimes it’s more to make a joke…sometimes). It’s way too early to decide whether or not LR will be any good, but even if it is -- even if it’s the fabled Final Fantasy that will restore Final Fantasy’s credibility -- I’m not sure if I want to get into the game.



I think I’d like FF13 and its little brothers a bit more if not for Lightning. Others think that she’s strong and cool and tough, and I respect their opinions (inasmuch as I can smile and nod politely and not think of certain jingles); I think that she’s petulant and wooden and outright boring. Looking back, I wish that anyone else in the cast was the star. Snow was your typical hot-blooded idiot, but he was at least (trying to be) driven and charismatic and optimistic. Why couldn’t he be the leader? Or why not Sazh? Surely someone with the unique perspective of a father could add a lot to the game; would making the leading man black be THAT much of a problem? Why not make Hope the star, and give a chance to improve upon his character by cemented development? Why not Vanille, not only because she’s the narrator but because she has a deep connection to the past? Why not Fang, who has Vanille’s critical knowledge (minus the kookiness) mixed with Lightning’s toughness (minus…well, everything else)? That’s not to say that any of the characters are fantastic, or that the game would automatically be better if it followed one of them; it’s just one of many possibilities.

That’s the key word: possibilities. Stories and characters are a means to explore possibilities -- what would happen if a world had Element X and Qualifier Y, or what Hero Z would say/do in the face of Adversity Q. It’s a chance -- a procedure, even -- to scoop up the building blocks of a character (or world, or plot, or any other story convention), mix them, shake them up, and serve on the rocks in the hopes of creating something that won’t lead to a night of puking and remorse.*

But more often than not, I find myself suspecting that the procedure sometimes goes undone when it comes to a protagonist -- you know, the most important element in a story -- in exchange for familiarity and functionality. In the context of a video game, that’s likely a big factor both story-wise and gameplay-wise. In the interest of not picking on FF13 any longer, I’ll use Tales of the Abyss as an example.



The main character in that game is Luke fon Fabre, a midriff-bearing noble who lost his memory seven years ago; in the years since, he’s been confined to his manor, receiving teaching to re-learn everything (and I MEAN everything) he forgo, and his primary hobbies being lounging about and training in swordplay. Inevitably, he’s transported out of his comfortable lifestyle into the wilderness of an enemy territory, and thus his journey -- and typical progression into a world-saving expedition -- begins. Luke’s amnesia and sheltered nature means he doesn’t know anything about the world; it’s a chance to have the world’s mechanics explained to him, but more importantly to the player. And at the start of the game, he only has one special move (and a poor one at that); a nice little touch is that he only gains access to his super move after he starts reading and practicing to control his hidden power -- and well after that, the moves he learns start to take on magical properties.

Now, as I understand it, Luke has gotten a lot of flak over the years. He’s whiny, he’s emo, he’s a wannabe martyr…all legitimate complaints. I’m pretty tolerant of things like that when it comes to JRPGs, but Luke skirts the line between being a thoughtful, contemplative character and just being an annoying brat who loves showing off his midriff. It’s an uncomfortable position, and it’s likely that I’m being too favorable as it is. But you know who isn’t in an uncomfortable position? You know who I like seeing in action, and preferring over the lead? Luke’s best friend Guy, a servant who’s infamous for his fear of women, but more importantly for being level-headed, smart, a charmer, a tech junkie, a skilled (and cool) swordsman, and most of all a nice guy. (Incidentally, I feel like his character development involves him becoming unafraid to call his master an idiot -- likely a mirror of more than a few players’ wishes.) The same goes for princess Natalia; I didn’t put much stock in her in my first playthrough of the game years ago, but I’ve recently found her to be more engaging than ever, and certainly more than Luke. Her defining characteristic is that she’s a princess, and while that role would usually make her the designated kidnapping victim/love interest, in Abyss she carries political clout and a self-determined sense of duty -- one that rightfully earns love and respect, makes her a pivotal part of the game, expands the scope of your worldly activities, and offsets the fact that she’s kind of a haughty idiot. And Jade? Well…Jade is Jade. That is to say, he’s undeniably awesome.

Don’t get me wrong. Even with all the annoyances, silliness, and plot-related idiocy, I still like Tales of the Abyss. But I can’t help but feel like it’d be better (and better-received) if Guy or Natalia or Jade had the leading role instead of Luke. The main character is the lynchpin of countless stories; shouldn’t he/she be the most interesting of the lot? I know there’s a difference between thinking a main character is cool and thinking that the main character’s buddies are cooler -- and subsequently, thinking that the main character is worse by comparison -- but it happens with such frightening regularity that I’m starting to wonder if there’s an underlying issue. Are main characters, in spite of good intentions and a wealth of solid ideas, inherently less appealing than the other cast members? Is there some sort of curse that plagues them?



Well, yes and no, I suppose. Not every main character in a game is boring; speaking in terms of the Tales series, Vesperia’s Yuri Lowell is compelling and interesting; even though I prefer the “old man” Raven, I still think Yuri’s innately cool. Same goes for Graces f; the game and its ideas -- and its plot, and its resolution -- wouldn’t work if anyone besides Asbel was the main character. God of War wouldn’t work without Kratos, unsavory as he may be. Assassin’s Creed II wouldn’t work without Ezio. Bayonetta wouldn’t work without…well, Bayonetta. Mass Effect wouldn’t work without Shepard -- a special case, in that your input ensures (in theory, at least) that your interest/investment never wanes.

But for every example I think of to support main characters, I can think of three times more to decry them. Think about it: what if Dom was the star of Gears of War, not Marcus? It wouldn’t automatically make the franchise a masterpiece, but it would offer an interesting new perspective. Between the two, Dom is the nicer, more emotional, and more empathetic soldier. If Marcus as the lead is largely responsible for the series’ gruff, callous machismo, would Dom as the lead inject some humanity and spirit? Alternatively, what if Cole was the star? There was a glimpse of what could have been in Gears 3; what if we had a full opportunity to examine his inner workings? Barring that, what if we had his fiery spirit searing its way out of every pore of the game? I suppose it’s a bit late to wonder now, but with Gears of War Judgment glimmering on the horizon, one can’t help but wonder what comes next.

I’m reminded of a Zero Punctuation video from a while back that had a tangent dealing with the same issues. What would Mario games be like if Luigi had a more prominent role? In recent years, Luigi’s evolved into a sort of fast-talking coward, and a plumber who has his fair share of negative emotions. Why not give Luigi a chance to shine? Why is it so easy and rewarding to envision alternate possibilities? What if you played as Zeke instead of Cole? What if you played as The Arbiter instead of Master Chief? What if you played as Auron instead of Tidus? More importantly, why can’t I help but envision alternate possibilities?



I’m not so bold as to proclaim that all the main characters I’ve named (and more) are automatically lame. But I want to try to understand why I constantly feel this way -- why I’m constantly more invested in the stories behind the second, or third, or fourth or fifth banana than in the first. I can come up with a few reasons. Maybe it’s because I’m a little brother; as Yahtzee suggested, there’s a sense of camaraderie and appeal. Maybe it’s because I’m usually playing the 2P role; in the case of Abyss, I used Guy while my brother used Luke, so it’s only natural I’d connect with the former. Maybe it’s because I put so much stock into ALL characters, and see what they contribute to the game -- like a jigsaw puzzle, or a rock band. Maybe it’s all in my head. Maybe I’m the one who’s cursed.

Or maybe it’s them. Maybe the main character is bland, and too closely-knit to certain stereotypes. Maybe their need to be comparatively normal and safe and functionally-sound limits their potential and impact. Maybe they’re annoying, or mopey, or needlessly angry, or stupid, or just plain boring. Who’s to say, really? And rightly so; one man’s hero is another man’s hemorrhoid.

And that’s where you all come in. Let me know what you think in the comments. What do you think of game protagonists? In general, are they good or bad? Ever find yourself wishing that one of the other cast members had the leading role? Why? Why not? Do you think there’s some problem that side characters don’t have? I want to hear it, whatever you have to say, whatever you may feel.

As for me…well, I think I need to go see a gypsy or an exorcist or something.

*I don't...I don't actually know anything about drinks or alcohol or...or rocks.
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Oh Voltech I lurve your blogs!
@GlowBear: Wow, I wasn't expecting such a fast response...but thank you. And while we're in Praise Mode, I've gotta say you're doing some good work too. You keep it up, and I'll be sure to keep dropping by.
Well you're one of the first and few that always gives me a warm fuzzy feeling in the comment section of my own work and also produces some great entertaining reads, sp the praise is legit.

In regards to the topic - I think there's so many times where a secondary character can really outshine a primary protagonist (not just in games) and that games should really implement character control switch ups more often. You do get games that will give you control of another character for a level or a job, but those are usually (off the top of my head) shooters and a lot of characters can all meld into one in that regard.
The industry seems to be slowly eliminating main characters anyway. Some very popular games allow you to choose what kind of character you want to play. Games like Fallout, Elder Scrolls, Borderlands, Kingdoms of Amalur, Fable, Dragon Age, and even Mass Effect (to an extent) just to name a few. And those are only RPG's. What about all the FPS games that have a 4 hour campaign with very forgettable characters, and then a fully customizable multiplayer character? Or MOBAs that have several "main" characters.

I feel like "main characters" as pre-defined individuals have been put on the back burner in the current gen of games. The effort into their character development and backgrounds just doesn't seem to be there.

But it might be that way due to the developers trying to make the character more "blank" so that it's easier to immerse yourself into their position (which isn't always such a smooth process). And that, in turn, makes the supporting cast much more appealing, makes them seem more rich and vibrant in comparison to the bland, black and white Main banana.

Anyway, good read, made me think :D
I don't like making my own interpretations anymore, or making excuses to keep playing a game, JRPG or otherwise. Either the writing/VA's good or it's horrendous. Most of the time, that leaves me without a good Japanese game to play. But I'm pretty over Japan at this point, so no big loss.
You often hear the philosophy that developers want the main character to be devoid of real identifiable characteristics - a blank slate that the player can project themselves on to. I think this has an impact on the quality of leading characters overall.

Personally, I don't dispute that there are some advantages to that approach - but I also think it's a bit cowardly. Maybe it comes from having read so many books as a kid, but I always look forward to meeting a main character, and to learn what's interesting about them. I love being surprised by them. I love when a character I don't like does something so shocking or cool that I find myself paying more attention to them. It's a much more powerful connection to discover that you identify with a character IN SPITE OF the fact that they're not much like you, and imho it can result in much more memorable moments.

Great blog as always, Voltech!
@GlowBear: Character control switch-ups...yeah, I get what you mean. It's one thing to play as a protagonist, but something entirely different when you play as a side character. Mechanically speaking, it's the difference between playing as Ryu and playing as E.Honda -- you engage with them and their particulars on a different level, and learn something you wouldn't have without the switch.

@CapmTrevo: I agree that there's a lot of work put into characters (lead or otherwise) that developers aren't willing to do these days. Of course, I'd argue that whoever does crack the code -- i.e. puts in some effort -- can do wonders for the industry. And it's certainly possible, especially in light of games of the past and present.

@Nihil: Don't like making your own interpretations...? Hmmm, interesting. I'm not in opposition, but it's a point-of-view I wouldn't have expected. Maybe this is just the writer in me speaking, but I like trying to "figure out" things, games especially. They're not the most sophisticated medium (right now, at least), but I like mining for gold even if the game isn't necessarily deep.

That said, now that I think about it I see what you mean. It's okay for games to be deep and/or subtle, but they can (and should) have some kind of immediate payoff. Why should I have to wait for Luke fon Fabre to develop into a good and not-annoying character? Why should I have to wait thirty hours for Final Fantasy 13 to become a tenth of a degree closer to tolerable? Why should I try looking for something when that depth may have been entirely accidental or unintended on the developers' part? It's a thin line, indeed.

@fulldamage: Honestly? I don't buy that development philosophy. I can understand it, and rationalize it, and maybe even defend it, but I can't bring myself to accept it. If you'll let me throw a hissy fit, I don't want to "project myself." I'm not some fantasy knight, or studly intergalactic space marine. And I never will be. So let me follow someone else instead of pretending I'm in the game -- because in terms of positioning, that's exactly where I am. I may lead a character down a hallway, but I'm still just behind them -- an adviser of sorts -- offering suggestions with my controller. Let them be them, and let me be me. Is that so wrong?

/hissy fit. At any rate, thanks to all of you for your comments so far. My afro is beaming with joy.
I'm with you on this

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