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About
Long-time gamer, aspiring writer, and frequent bearer of an afro. As an eternal optimist, I like to both look on the bright side of things and see the better parts of games; as a result, I love a game with a good story and awesome characters...and anything that lets me punch the heresy out of my enemies.

I'm a big fan of Atlus' games, and I've enjoyed my fair share of fighters and RPGs. Just...please, keep Final Fantasy XIII out of my sight. It never ends well for anyone involved.

You can check out some of my game musinga/stories/random stuff at my other blog, Cross-Up. I've also got a TV Tropes thingamajig, and I'm trying to get some freelance work going. Among other things. Like a web serial novel. And getting books published. If ever there was a time for the world to learn the joys of ghost-punching, this is it.

Be a hero. Check 'em out.


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So, here we go.

I haven't really commented on DmC much -- at least not in a public manner -- and I’m kind of glad I’ve stayed out of it. It seems like there are counterpoints for any possible argument. Tensions flare. One misused word invites a fury so scalding that you’d be better off taking a power nap on Venus. And truth be told, I don’t like conflict. I don’t want to argue with people and try to convince them that they’re wrong, or that what they like is unthinkably awful. All I can do is make my own opinion, give evidence, and make observations. And from there, people are free to come to their own conclusions. No muss, no fuss.

With that in mind, there’s DmC. Recent talk about New Dante (or “Donte” as he’s sometimes called) has made me realize two things. One: we gamers have known about the change for months, but discussions are almost as heated as that fateful reveal -- and I’m guessing they’re not going to cool off anytime soon. And two: I think I’m ready to give my own thoughts on the subject -- of New Dante, and DmC itself. So with that all said, I’ll go ahead and make a claim…just don’t hate me for it.

I -- oh wait, hold on. Wheat lands, swathe me with your divine protection! Barrier! Sorry, just had to take proper precautions.



I don't like New Dante. It's unfair and biased, I know, but there's just something about him that irritates me. I haven’t liked him since I saw the reveal; I remember thinking to myself “Please don’t say Dante, please don’t say Dante, please don’t say Dante” when the baddies asked him his name. I'd be lying if I said it wasn't because of his looks; he doesn't look completely awful, but I can't look at New Dante without thinking "No, this is wrong." The black hair I can forgive, but…well, I’ll get to that.

I’ve heard that New Dante looks a lot like No More Heroes’ Travis Touchdown. Put side-by-side, Travis and New Dante look a bit alike, and both characters (and Old Dante, in retrospect) are, for lack of a better word, jackasses. But I prefer Travis over New Dante for a reason that goes beyond looks: Travis kind of sucks. Travis is a loser, an over-the-top otaku whose journey revolved around getting laid for an uncomfortably long amount of time. He has fancy skills and technology, but that’s offset by him getting duped and flung around and blown up. He barely has any friends. He’s crass and delusional. He was (and in some ways is) supposed to be a cool character, but there’s an overwhelming sense of lameness to him.

And yet, all those things come together to make him eerily compelling. He’s a loser, but he’s our loser. Even if his skill set is absurd and he has access to machinery that’s straight out of Robotech, it’s exciting to see what he’ll do next, and what’ll happen to him. Travis is what Old Dante would be like if he’d broken several thousand mirrors while walking through the Black Cats and Ladders Store; just think back to some of the antics and animations from his games. He gets blown off his feet and onto his back like Daffy Duck. His lightsaber runs out of batteries, forcing him to recharge mid-battle (with a very unfortunate animation). And whereas Old Dante took most things in stride and with a smile, Travis rightfully freaks out about the absurd happenings of his world -- in spite of being absurd himself.



The No More Heroes games are a feedback loop of absurdity. Travis does crazy things. Crazy things happen to other characters. Crazy characters do crazy things. Crazy things happen to Travis. It’s all a part of the game’s style, its essence -- its spirit, so to speak. It was a spirit that mirrored, and is reminiscent of, the Devil May Cry franchise. Old Dante may not be as absurd as Travis (funny, considering he’s a half-demon who surfs on missiles and breaks into Shakespearian dialogues with stuttering bug demons), but there are some strong parallels. Both are wild. Both are over-the-top. Both are distinctly Japanese. Both are red-clad sword masters. Both have weird, cheesy lines. And gamers have come to love them for it.

As for New Dante? Well, the most gamers can do right now is speculate based on what’s been offered. There’s no telling what the final product will offer us, and it’s that very reason that should keep anyone from calling DmC a failure before it even hits shelves (the operative phrase being “should”). That said, there’s more than enough reason to be a little…well, let’s call it “apprehensive.” They’re reasons that go well beyond just white hair.

Speaking from my own observations, I feel like New Dante is a bit too stiff. Not all the time, of course; there’s a wildness and lack of technique in his attacks that I kind of like, at least from an aesthetic view. But remember, information isn’t just conveyed through words and speech; a huge part of communication comes from body language, and motions, and positioning of parts. Run a Google search of New Dante, and you’ll see the same few images (barring fan art/mocking) -- his police mugshot, smoking, standing around, or doing that weird air dash thing where he pushes off the air/wall or something. Compare that to a search for Old Dante, and you’ll see him in more dynamic poses -- guns poised, sword slung behind the shoulder, shrugging, or striking a pose with a rose in his mouth. Granted that’s a consequence of the latter having more art/screenshots floating around than the former, but I think the point still stands. Old Dante was flexible. He could do anything so long as it looked cool -- or fit in with his definition of cool, or just offered him a chance at some fun. But no matter what pose he struck, he exuded power and confidence, as well as a sense of humor. New Dante? Based on what I’ve seen, I’m just not feeling those same qualities. Nor do I feel them when he’s in motion, combat aside. Again, the most I’ve seen is him running about from place to place, and there could be PLENTY of style in the cutscenes to come (like using a motorcycle like nunchucks). But for now, it’s hard to be impressed.



The bigger issue I have, though, is with New Dante’s face -- that is, how often I’m forced to look at it. The game’s not even out yet, and already I feel like I know it down to each blemish and pixel. Meanwhile, I can hardly picture Old Dante’s face -- yet I feel like that’s a good thing. Old or New, Dante’s face isn’t going to be the one doing crazy stunts; it’ll be in the hands of his demon-blooded body, and the slew of weapons he puts to use. Thinking back to DMC3, finishing a level featured art of Dante that depended on the style equipped; that art put not his face on the forefront, but the key part of his style. His sword, his guns, and if I remember correctly his hands -- all things I remember more than his face, in spite of having a wall scroll of Old Dante I see every time I open my closet door. In fact, most art I’ve seen almost de-emphasizes Old Dante in exchange for his weapon/actions/pose -- all things that emphasize his charisma and flexibility. New Dante doesn’t fare quite as well. I can picture him wearing a cocky smirk or a cold glare, or a mix of the two, but that’s about it. Cutscenes draw attention to his face, zooming in on that when his time could be better spent karate-chopping a Ferris wheel or something. To the game’s credit, there are plenty of shots of his back (for some reason) and the complaints I leverage could likely have applied to the other DMC games as well…but right now, my best impression of Dante is that he loves doing the Dreamworks face.

But the biggest problem I have with New Dante is a simple one: his voice. No, not his voice actor -- as much as body language says, his words speak volumes about the writing Ninja Theory is famous (or infamous) for. I remember when New Dante was first revealed, and how I waited for one specific bit of information over the course of several months: what does New Dante say? If we could hear Dante’s irreverence and bravado, it would reassure all of us. It’d prove that the franchise was in good hands. What I’ve heard so far is so boring it’s almost -- no, it IS hard to watch. They don’t feel like the lines Old Dante would say, or lines that feel unique to New Dante; any number of video game heroes (or jackasses) could likely say them, and likely have. Travis Touchdown had an endearing crassness about him; New Dante doesn’t have that. He doesn’t have anything so far that makes him stand out besides the controversies of the reboot. And even in battle he suffers; whereas Old Dante threw in lots of whoops and hollers and silly one-liners, New Dante sounds like he’s struggling just to swing his sword. The spirit is gone. It’s gone from DmC’s world, and New Dante -- the lynchpin of the product’s spirit -- isn’t doing anything to put it back.



I’m probably biased. I’m probably looking for reasons to hate this guy (the fact that I admitted to having a hanging picture of a half-naked teenage demon slayer in my closet should be a red flag). But am I really being so unfair? All I can do is analyze what I’m given, make comparisons, and rationalize my opinions. And based on what I’ve been given, the news is not good. Yet…I’m not quite ready to take hold of my Tempest Halberd and wage war against Capcom and Ninja Theory just yet. You know me; I’m the Eternal Optimist. I always try and see the bright side of things -- and I can see why people want to believe in DmC.

This should be a no-brainer; the game isn’t out yet, so it’s impossible to judge everything about it. Maybe New Dante has some of that old spark left in him, or something worthwhile to replace it. Maybe he does something utterly amazing that blows the other games out of the water. Or maybe, in spite of the disdain-begging social commentary it’s espousing, DmC is competent enough to pull it all off. At the very least, the world New Dante and pals inhabit has more than enough potential. Even if the character himself makes me cringe, I’ll gladly admit that the levels look pretty fantastic -- if not from a graphics perspective, then solely from the amount of work and ambition that brought those areas to life. Surely if they’re willing to put that much muscle into the world, they’re more than capable of making the story and gameplay and characters just as stro-



Oh. Oh. Ohhhhhhhhhhhhhhhh.

All right, real talk time. DmC isn’t out yet, but there’s been enough evidence to make some pretty good guesses about what the full game will entail -- especially because each time something new pops up, it means we’re seeing something closer and closer to the final product. I’m thankful that the developers didn’t just go into a media blackout until release, and the irrational hate dished out against the game, the character, and the companies is enough to merit a thousand facepalms. But…well, I’m worried. Capcom and Ninja Theory are running out of time; if they were going to prove to us that New Dante and this kinda-sorta reboot are worthwhile, they should have done that immediately. Kudos to them for leaving a lasting impact with the reveal, but have they done anything praiseworthy since then? Have they put out anything that’s put fears to rest? Have they shown anything that inspired applause and hushed whispers? I may be optimistic, but I’m pretty sharp-witted; if the most they can get out of me is grave concern, and if there are debates raging to this day about the game’s quality, something’s gone wrong. You would think that since one of the companies involved is responsible for this generation’s biggest fighting games (a genre HEAVILY dependent on the feedback of players of all skill levels) they’d not only know how to make a better impression, but offer something that’d put fans at ease.

DmC is, in my eyes, more of a reinterpretation than a reboot. It’s like taking a strawberry and dipping it in chocolate, or taking some fruit and putting it in a banana split -- the components are there, but they’re repurposed to create a new and tastier product. But Ninja Theory and Capcom have to be very, very careful; Devil May Cry was never in need of a reboot or reinterpretation. Its style set it apart, and I’d argue it’s still notable even amidst the naysayers. So if the two companies are going to set out replacing the old elements with the new (if only temporarily), they need to offer something as good as, or better than Devil May Cry. The formula wasn’t broken. Old Dante and Nero could only go up from DMC4, as could their canon. If that’s really going to be put on hold, then DmC had damn well better fill the gap with an ice cream sundae the size of Alabama. And you know what the lynchpin will be? Do you know who’ll put everyone’s fears and doubts to rest? Of course you do.

Don’t let me down, Dante. Prove that you're worthy of the name.
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Did I miss something DmC related today that's got people talking about it again? Cuz someone else a little further down the cblogs page was talking about it too and even made a similar Dante/Travis Touchdown comparison.

I really hate being lazy sometimes, but I'm just going to copy/paste my comment from that blog here.

My problem with New Dante's look really isn't that it's a departure from the traditional look, its just that the new look is pretty devoid of anything that strikes me as creative or unique. They took a character who at least had a recognizable look and, at least visually, turned him into generic video game hero number twelve. He's got a super plain look in a world that's everything but 'plain', and this is why original Dante's super ridiculous looks worked.
I share a lot of your sentiments, right down to your last two sentences there. My biggest concern though is the combat. The technical, actually requires skill combat systems are slowly being phased out and it looks like this another series to do it. Especially sad since if it does, it follows Ninja Gaiden down this shitty, no skill path and those were my favorite technical action franchises.
Its not just the looks, its the personality shown thus far, the fuck you conversation between Dante and a boss had me cringing, when he signs fuck you to the guest list in the trailers, what the fuck is that? That won't appeal but edgy teenagers.

DMC was ridiculous but so was the titular character, he gave no fucks at all.

And I also agree with Phil, the combat looks much simpler and dumbed down which goes against everything DMC is, do a search for DMC4 freestyle to see the kind of shit you can in that game.
@SephirothX: No, you didn't miss anything. In fact, in the comments section of Nigma's post I mentioned that I thought I'd tackle the subject on my own. A fire was lit under me, so to speak. But that aside, I agree with you both here and there -- DmC's world is the best part about DmC, while Devil May Cry as a whole had damn near everything else be more exciting. The character, the combat, the spirit...the only way this game can impress me right now is to give us something that Devil May Cry stumbled with: the writing.

@PhilK3n S3bb3n: Funny thing about the last two sentences -- I left off the "New" in "New Dante" because, for all my complaints, it seemed appropriate. If only for a little while, this is Dante. If he and his game are great, he'll earn his title. If they aren't, he'll be fully-recognized as an impostor.

Like I said on Nigma's post, I'm woefully unqualified to talk about the combat (slow reflexes, lead fingers, etc.). But even if I wasn't good at the game, even a greenhorn like me can see the brilliance and potential, just like I can in games like Street Fighter or MvC. With DmC...I dunno, I just can't see that brilliance. Maybe Capcom/Ninja Theory will give us a combo video or something to put our fears at rest, but...well, I just wrote like two thousand words explaining why I'm so apprehensive.

@Kyousuke Nanbu: Yes, DMC was ridiculous. I still go to YT every now and then to watch Dante's hammy acting with Agnus; the most ridiculous thing I've seen from DmC is Dante spiraling around naked. You can probably guess which one wins favor.

DmC is a lot more serious than its predecessors, no question -- but right now, it's only been to its detriment. Maybe it'll pay off once we get the full story, and maybe New Dante won't be as much of a misfit. But then again, those are some pretty big maybes...
Well now I feel like the quick rebuttal I spent 80 minutes writing and and then fully rewriting, with absolutely nothing but the bare surface knowledge of a character. That became a critique about character design not being a make or break feature, was kinda crap compared to this. Good show, now I'm off to edit my upcoming work, since you metaphorically kicked my rear into gear with this.
Dude, I totally agree with your entire DmC argument. I have argued with my DMC fanboy friend(s) about this, and I explained why Old Dante was better than New Dante using (practically) the same arguments you did. I'm glad to know I'm on the same page with SOMEONE.
The first thing that happens when you switch on a DMC game is Dante smashes through the violent content warning, new Dante will probably read it out loud like the start of Jackass.
I'm not going to get too involved in this whole business primarily because at this point I've found that it's ultimately best to just wait for the game to come out in January so that we've had the full thing in our hands and can play it. Admittedly there's still a lot of irrationality among some of the detractors. (Not from you Voltech, your argument here is admittedly more reasonable than some of the ones I've seen)

I will admit that Neo-Dante is a bit more serious than the one in DMC3, though I'm also not convinced that they've toned him down completely. Aside from the scene where he dresses himself in midair in slo-mo, there have been scenes where he has given out a quip or two. ("That just seemed to go on and on. Church" comes to mind) But I am still willing to see if that changes to be closer to the original Dante. Keep in mind that this is supposed to be an origin story, and it's likely that his personality could change as time progresses.

Even if he didn't become like old Dante, though, I'm also of the opinion that they could still make a compelling experience around the whole thing. If Batman can result in products like the old campy live action series and also The Dark Knight trilogy, then maybe Devil May Cry can as well. (Granted, Batman is probably one of the few properties that can pull it off, so it could be more difficult for DmC.)

I'm also not entirely buying the notion that the old DMC formula wasn't broken. I may not have played through more than DMC1 and part of 3, but I can't necessarily say that I haven't seen fans who thought that, judging by DMC4, the old games were running out of steam. Maybe not a huge amount, but enough to suggest that a non-canon entry to shake things up might not be such a bad thing.

Anyway, as I said before I'm not interested in getting into an argument yet, but I figured I'd hop in and give my two cents. Ultimately, I'm just a guy who wants to have some fun with the darn thing at the end of the day, and what I've seen of DmC suggest that it'll provide.
@Elect-Nigma: I look forward to seeing it. And I'm glad I managed to light a fire under you, seeing as how you did the same for me.

@Mark Viveiros: Really? Even the Dreamworks Face thing? Because I'd argue that's the lynchpin of the discussion...well, sort of.

@Handy: Oh no...oh no, please, don't even joke about that. I would prefer for New Dante to do NOTHING instead of that.

@VGFreak1225: Well, I try to be rational, and I'm thankful you're doing the same. I'll admit that I'm not an authority on the franchise, and I'll also admit that Old Dante (and by extension his games) weren't perfect.That said, there were still narrative threads that could have been pursued in the context of that story, instead of an all-out reboot. I've heard the argument that if Capcom wanted a reboot (or origin story, or whatever), they should have done so in the context of Sparda -- letting players see what it was like to be the franchise's legendary hero. That was all they really needed to do to shake things up.

I'm also a little wary about making DmC gritty, especially in light of your Dark Knight trilogy comparison. They're good movies, yes, but we don't need everything to become like them. Not only do we have those movies, but we have games that invoke the specter -- why have a series that revels in stylish crazy action do the same?

My arguing aside, you do bring up some good points. I liked DMC4, but I'll gladly admit that Nero's story arc wasn't too fantastic. And even though I give New Dante crap, there's still a LOT we don't know about him (or at the very least, a lot I haven't seen). I'm still very concerned that I can only say "I'll just have to wait and see" instead of "I'm so hyped for this game", but...well, I guess that's all a part of the developers' strategy.

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