Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
It's a bit like making calling Portal an FPS. Yes, it's in first person, and you sort of shoot stuff, but it's still not an FPS. Because what makes an FPS is other things, like having a heavy action focus, maybe. When you get down to it it's difficult to pin down -why- Portal isn't an FPS, but you just KNOW it's not a good description.
In the same way I think there are lot of games that call themselves RPGs when that's not really a good description of what you're doing. They have more in common with adventure games in terms of feel, maybe.
1. Story. Most all games have a story to tell, but the stories in RPGs tend be be the save the world from some great evil type. As a rule, you always start weak and then improve your ablities as the tale unfolds to reach the conclusion, which leads me to my...
2. Stats. It is not an RPG if it doesn't have some sort of stat to increase. It doesn't have to involve skill points or be as involved as something like Oblivion and it's attributes in things like reading, but there must be some tangible numerical ('numerical' is important here) way for a player to realize they have improved or leveled.
3. Exploration. Now, different RPGs handle this in there own ways. Some games allow overworld exploration while some only do the point to point thing (which I think is boring) with dungeons (or some other field of exploration). If you aren't on a mission, then what's the point of playing?
4. Dungeons. It doesn't have to be an actual dungeon mind you, but some cave, sewer, castle of some sort to explore is necessary.
5. Monsters. It can be Pokemon, human characters like Sephiroth, a slime from DQ or even mythological/biblical demons... There have got to be monsters of some sort in the game with which to do battle. Speaking of battles...
6. Battles. They can be tradition turn-based (my favorite) or the more modern action systems, but most all RPGs break down into one of these two groups. Aside from some hybrids like Mass Effect you don't see a lot of FPS shooting in RPGs. You also don't see action game stuff like turtle shell jumping and the like.
So... What have I said in all of this? RPG, to me, is just a classification of games that brings these thoughts to my mind. That's all.
RPGs are the games that borrow mechanics from older, pen and paper rpgs, IE: Baldur's gate/Neverwinter Nights, and to a lesser extent jrpgs (there's no movement about the field, so they're jrpgs). This debate of 'what is an rpg' has gone on forever, and no, it's not a game where you 'play a role'. That's just silly, as every game under the sun would be an rpg.
RPGs, to me, are the games that are generally turn based, give you the ability to choose how your characters grow (stat wise), and have a erlatively open world (you can go wherever you want whenever you want).
Thats why jrpg's are rpg's, why the diablo series are rpg's, why games like Bioshock are considered to have rpg elements; all focus on the making your character stronger/better as you advance through the story.
Also, a game where you upgrade you character over time.
I really like that answer and would have to agree. So I guess it isn't that you are playing a role so much as was said before. It's more the fact that the actual focus is on the character(s) and the story unfolding.